2620 Commits

Author SHA1 Message Date
Akkadius
d44e982eaf object.cpp & .h header cleanup 2014-12-15 18:03:33 -06:00
Akkadius
ec43a9248b mob_ai.cpp header cleanup 2014-12-15 17:57:03 -06:00
Akkadius
782b6fee94 merc.cpp header include cleanup 2014-12-15 17:54:23 -06:00
Akkadius
55b495826c masterentity.h include order revert for linux 2014-12-15 17:48:18 -06:00
Akkadius
8584895427 merc.h header cleanup and forward declare 2014-12-15 17:47:52 -06:00
Akkadius
85b7cc6330 map.cpp & .h header cleanup 2014-12-15 17:44:46 -06:00
Akkadius
95c95525ba loottables.cpp & .h header include cleanup and forward declare 2014-12-15 17:41:14 -06:00
Akkadius
abe471af64 horse.cpp & .h header cleanup and forward declare 2014-12-15 17:39:16 -06:00
Akkadius
b733e96aea masterentity.h header order cleanup
hate_list.cpp & .h header cleanup and forward declare
2014-12-15 17:34:19 -06:00
Akkadius
1fcb8235c5 guild_mgr.cpp header cleanup 2014-12-15 17:28:04 -06:00
Akkadius
756e5ee139 groups.cpp & .h header cleanup and forward declare 2014-12-15 17:26:51 -06:00
Akkadius
494e250514 fearpath.cpp header cleanup 2014-12-15 17:23:13 -06:00
Akkadius
430f04775b exp.cpp header cleanup 2014-12-15 17:22:13 -06:00
Akkadius
9cbaedc64f entity.cpp & .h header cleanup & forward declare 2014-12-15 17:19:49 -06:00
Akkadius
4be92db77a embparser_api.cpp header org 2014-12-15 17:04:31 -06:00
Akkadius
9e4605d528 Merge branch 'master' of https://github.com/EQEmu/Server 2014-12-15 17:02:55 -06:00
Akkadius
c5d23c5f1b effects.cpp header cleanup 2014-12-15 17:02:26 -06:00
Akkadius
1c7acbdbd9 doors.cpp & .h header cleanup & forward declaration 2014-12-15 16:53:53 -06:00
Akkadius
5b6eb885a0 corpse.cpp & .h header cleanup & forward declarations 2014-12-15 16:50:02 -06:00
Akkadius
b90897c513 client_mods.cpp header cleanup 2014-12-15 16:41:04 -06:00
Akkadius
d20c9c9ac6 client_logs.cpp header cleanup 2014-12-15 16:39:01 -06:00
JJ
905961d278 Linux fix for Mob type in AA_SwarmPetInfo. 2014-12-15 11:06:53 -05:00
Akkadius
0fd87d344c client.h cleanup 2014-12-15 05:13:45 -06:00
Akkadius
ed63c92839 bonuses.cpp header cleanup 2014-12-15 04:58:53 -06:00
Akkadius
ee4935566b beacon.h/cpp header cleanup 2014-12-15 04:56:01 -06:00
Akkadius
123da175e1 aa.cpp/.h cleanup 2014-12-15 04:49:45 -06:00
Michael Cook (mackal)
62181ff08c Add Random::Shuffle
This is just a wrapper to std::shuffle since it requires a random
engine and ours lives in a class

Must pass random access iterators (array, vector, deque, etc)

ex:

std::vector<int> v;
/* init ... */
random.Shuffle(v.begin(), v.end());
2014-12-15 02:53:58 -05:00
Michael Cook (mackal)
026d5e71fa Adjust common/random.h based on N3551 2014-12-14 19:38:23 -05:00
Trevius
c85cbb2f08 Fixed bots build. 2014-12-13 14:09:44 -06:00
Trevius
250ad31038 Added required SQL. Without it, there will be item loss using the last commit! 2014-12-13 14:01:12 -06:00
Trevius
9056008342 (RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Michael Cook (mackal)
80a67f9ebc Fix guild rank spam 2014-12-13 03:18:30 -05:00
Michael Cook (mackal)
118d587064 Implement IGNORE_ROOT_AGGRO_RULES (special attack 42)
This allows you to have a mob be rooted but still try to attack the
target with the most amount of hate instead of attacking the closest
2014-12-12 18:55:43 -05:00
Michael Cook (mackal)
0e54019fd5 Set the no_target_hotkey data as well 2014-12-10 02:18:57 -05:00
Michael Cook (mackal)
d9a1bcb3fd Clean up SoF+ swarm pet F8 hack 2014-12-10 02:15:15 -05:00
Michael Cook (mackal)
820f99067d Make use of the targetable_with_hotkey flag for SoF+ 2014-12-10 01:19:44 -05:00
Michael Cook (mackal)
2d1999c961 Update version too 2014-12-10 00:59:54 -05:00
Michael Cook (mackal)
4c9befee22 Some clean ups due thanks to clang's warnings 2014-12-09 23:41:19 -05:00
Michael Cook (mackal)
362bfc79d6 Fix compile error 2014-12-09 22:33:09 -05:00
Trevius
37951d09c7 (RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example). 2014-12-09 21:18:56 -06:00
KayenEQ
4161ab3051 Merge pull request #316 from KayenEQ/Development
Fix for completely broken skill proc function.
2014-12-09 00:39:26 -05:00
KayenEQ
4047c70de1 Fix for completely broken skill proc function. 2014-12-09 00:38:20 -05:00
Michael Cook (mackal)
7e7ec8e3d2 Be more explicit about what we are checking
(This removes a crap ton of clang warnings)
2014-12-08 20:58:49 -05:00
KayenEQ
449b1f9d35 Merge pull request #315 from KayenEQ/Development
ADD FD check before adding projectile generated hate.
2014-12-08 19:18:59 -05:00
KayenEQ
ba2aefc572 NPC Focus Effects Optional Rules SQL 2014-12-08 18:55:23 -05:00
KayenEQ
8df6e7e26b ADD FD check before adding projectile generated hate. 2014-12-08 18:44:37 -05:00
KayenEQ
2a33da248b Merge pull request #314 from KayenEQ/Development
Support for NPC's to use focus effects.
2014-12-08 18:12:41 -05:00
SecretsOTheP
9db39b5eec Added a feature that allows an EQ client to log in directly to World without having to enter the LoginServer, provided the 'password' field is set in WorldServer.
Mainly used for administration purposes. A DLL hack is needed to utilize this feature, and the DLL itself will be posted (source included) on the EQEmulator forums. It uses Microsoft Detours 1.5. Up to you guys if you want to add the source to this program here.
2014-12-08 05:46:10 -05:00
KayenEQ
a4df155219 update 2014-12-08 01:47:29 -05:00
KayenEQ
70f570dbd9 Implemented support for allowing most focus effects to now be usable
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.

Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
2014-12-08 01:22:01 -05:00