corpse.cpp & .h header cleanup & forward declarations

This commit is contained in:
Akkadius 2014-12-15 16:50:02 -06:00
parent b90897c513
commit 5b6eb885a0
2 changed files with 25 additions and 11 deletions

View File

@ -20,12 +20,7 @@ New class for handeling corpses and everything associated with them.
Child of the Mob class.
-Quagmire
*/
#include "../common/debug.h"
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <iostream>
#include <sstream>
#ifdef _WINDOWS
#define snprintf _snprintf
#define vsnprintf _vsnprintf
@ -33,14 +28,26 @@ Child of the Mob class.
#define strcasecmp _stricmp
#endif
#include "masterentity.h"
#include "../common/packet_functions.h"
#include "../common/debug.h"
#include "../common/rulesys.h"
#include "../common/string_util.h"
#include "../common/crc32.h"
#include "client.h"
#include "corpse.h"
#include "entity.h"
#include "groups.h"
#include "mob.h"
#include "raids.h"
#ifdef BOTS
#include "bot.h"
#endif
#include "quest_parser_collection.h"
#include "string_ids.h"
#include "worldserver.h"
#include "../common/rulesys.h"
#include "quest_parser_collection.h"
#include <iostream>
extern EntityList entity_list;
extern Zone* zone;

View File

@ -22,7 +22,14 @@
#include "mob.h"
class Client;
class EQApplicationPacket;
class Group;
class ItemInst;
class NPC;
class Raid;
struct ExtraAttackOptions;
struct NPCType;
#define MAX_LOOTERS 72