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merc.h header cleanup and forward declare
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13
zone/merc.h
13
zone/merc.h
@ -1,9 +1,18 @@
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#ifndef MERC_H
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#define MERC_H
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#include "mob.h"
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#include "zonedb.h"
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#include "npc.h"
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class Client;
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class Corpse;
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class Group;
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class Mob;
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class Raid;
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struct Item_Struct;
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struct MercTemplate;
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struct NPCType;
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struct NewSpawn_Struct;
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#define MERC_DEBUG 0
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#define MAXMERCS 1
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#define TANK 1
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