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Clean up SoF+ swarm pet F8 hack
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820f99067d
commit
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@ -136,7 +136,6 @@ RULE_CATEGORY_END()
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RULE_CATEGORY( Pets )
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RULE_REAL( Pets, AttackCommandRange, 150 )
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RULE_BOOL( Pets, UnTargetableSwarmPet, false )
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RULE_BOOL( Pets, SwarmPetNotTargetableWithHotKey, false ) //On SOF+ clients this a semi-hack to make swarm pets not F8 targetable.
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RULE_CATEGORY_END()
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RULE_CATEGORY( GM )
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@ -600,9 +600,6 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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if(npc_dup != nullptr)
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npca->GiveNPCTypeData(npc_dup);
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if (IsClient())
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npca->no_target_hotkey = 1;
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entity_list.AddNPC(npca, true, true);
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summon_count--;
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}
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@ -699,9 +696,6 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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if(npc_dup != nullptr)
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npca->GiveNPCTypeData(npc_dup);
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if (IsClient())
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npca->no_target_hotkey = 1;
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entity_list.AddNPC(npca, true, true);
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summon_count--;
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}
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@ -889,9 +883,6 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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if(make_npc != nullptr)
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npca->GiveNPCTypeData(make_npc);
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if (IsClient())
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npca->no_target_hotkey = 1;
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entity_list.AddNPC(npca, true, true);
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//the target of these swarm pets will take offense to being cast on...
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13
zone/npc.cpp
13
zone/npc.cpp
@ -1854,27 +1854,26 @@ void NPC::PetOnSpawn(NewSpawn_Struct* ns)
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{
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swarmOwner = entity_list.GetMobID(GetSwarmOwner());
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}
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if (swarmOwner != nullptr)
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{
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if(swarmOwner->IsClient())
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{
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SetPetOwnerClient(true); //Simple flag to determine if pet belongs to a client
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SetAllowBeneficial(1);//Allow temp pets to receive buffs and heals if owner is client.
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//This is a hack to allow CLIENT swarm pets NOT to be targeted with F8. Warning: Will turn name 'Yellow'!
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if (RuleB(Pets, SwarmPetNotTargetableWithHotKey))
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ns->spawn.IsMercenary = 1;
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//This will allow CLIENT swarm pets NOT to be targeted with F8.
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ns->spawn.targetable_with_hotkey = 0;
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}
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else
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{
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//NPC cast swarm pets should still be targetable with F8.
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ns->spawn.IsMercenary = 0;
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ns->spawn.targetable_with_hotkey = 1;
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}
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SetTempPet(true); //Simple mob flag for checking if temp pet
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swarmOwner->SetTempPetsActive(true); //Necessary fail safe flag set if mob ever had a swarm pet to ensure they are removed.
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swarmOwner->SetTempPetCount(swarmOwner->GetTempPetCount() + 1);
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//Not recommended if using above (However, this will work better on older clients).
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if (RuleB(Pets, UnTargetableSwarmPet))
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{
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@ -1882,7 +1881,7 @@ void NPC::PetOnSpawn(NewSpawn_Struct* ns)
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if(!IsCharmed() && swarmOwner->IsClient())
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sprintf(ns->spawn.lastName, "%s's Pet", swarmOwner->GetName());
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}
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}
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}
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else if(GetOwnerID())
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{
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ns->spawn.is_pet = 1;
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