KimLS
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ccdebf0116
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Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it.
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2017-09-09 00:24:30 -07:00 |
|
KimLS
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1a4aa1692a
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Remove partial warp for now
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2017-09-05 22:50:08 -07:00 |
|
KimLS
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c52ff4249a
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Pathing stuck detection, and logic to go with it
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2017-08-30 19:55:35 -07:00 |
|
KimLS
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0ba9b3fedc
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Fix for bug in pathing stuck detection
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2017-08-29 22:03:22 -07:00 |
|
KimLS
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545ac6b420
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Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system
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2017-08-28 22:01:08 -07:00 |
|
KimLS
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17544d4577
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Some tweaks to GCC errors, still think there's a couple
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2017-08-20 15:37:46 -07:00 |
|
KimLS
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563878f20e
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Compile fixes and some debugging messages in find path code.
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2017-08-19 12:49:06 -07:00 |
|
KimLS
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575ba28b62
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Bug fixes with fear points and teleport jumps
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2017-08-06 20:48:39 -07:00 |
|
KimLS
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3afee1f841
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Work on making the paths work well when being z corrected esp for nav meshes
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2017-08-05 20:54:43 -07:00 |
|
KimLS
|
7d3f35d48b
|
Support for v3 path files, removed the movement log stuff, fix for a crash or two
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2017-07-27 23:21:45 -07:00 |
|
KimLS
|
69c6879ac9
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Merge fix
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2017-07-22 14:20:40 -07:00 |
|
KimLS
|
bdc90ac3a7
|
Command changes and code cleanup
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2017-07-21 20:22:33 -07:00 |
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KimLS
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ab33148f81
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Some tweaks to wp, basically works
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2017-07-20 00:34:58 -07:00 |
|
KimLS
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c2766db89d
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Working on waypoint code, using boost graph libs
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2017-07-19 19:54:26 -07:00 |
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Akkadius
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20b6c2f556
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One more NodeLoc compare adjustment
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2017-07-18 19:16:41 -05:00 |
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Akkadius
|
7cda4aaa2c
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Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
Fixed a decent amount of path logging
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2017-07-18 19:09:28 -05:00 |
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KimLS
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5f1063acb9
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Add pathfinding interfaces, still heavily wip
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2017-07-18 00:01:59 -07:00 |
|
KimLS
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077ba02004
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Merge branch 'master' of github.com:EQEmu/Server into wp
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2017-07-16 22:30:03 -07:00 |
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KimLS
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75ee3b30e2
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Support for races up to waypoint node race, wip on interface for pathfinding to support both kinds.
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2017-07-16 22:29:52 -07:00 |
|
Akkadius
|
78d95cab89
|
Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database
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2017-07-16 23:55:15 -05:00 |
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Akkadius
|
c6c6d00bad
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#path process file_name.path will actually push to the maps/ directory by default now
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2017-07-10 10:42:07 -05:00 |
|
Akkadius
|
7aa1d243b0
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[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
|
2017-04-01 03:51:46 -05:00 |
|
JJ
|
4b15121f70
|
No need to have extra slash anymore due to b997a040d7cb5a87607023e41be0420652eb4933
|
2016-06-04 19:53:22 -04:00 |
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Michael Cook (mackal)
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60da544d3a
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clang-tidy modernize-use-auto
|
2016-05-25 16:10:28 -04:00 |
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Michael Cook (mackal)
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cdbeb24a05
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Change emptiness checks to empty() from size() [clang-tidy]
This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
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2016-05-25 14:57:47 -04:00 |
|
phredi
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b997a040d7
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Config File Update Initial Update
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2016-05-20 21:03:34 -05:00 |
|
Michael Cook (mackal)
|
03bc245318
|
Fix fleeing when zones have map files
|
2015-06-05 21:30:35 -04:00 |
|
KimLS
|
9ef4825a72
|
Fix for gaps in path files during add
|
2015-03-24 16:37:12 -07:00 |
|
KimLS
|
17af9e3808
|
Merge fixes, hopefully didn't break anything.
|
2015-01-23 13:36:27 -08:00 |
|
KimLS
|
269d56e1d0
|
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
|
2015-01-23 00:01:10 -08:00 |
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Michael Cook (mackal)
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f702e953e7
|
Some std::abs usage and a bit of clang-formatting
|
2015-01-22 22:59:52 -05:00 |
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Akkadius
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c5447778a6
|
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
|
2015-01-21 17:29:30 -06:00 |
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Akkadius
|
0d9b6703a6
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
|
Akkadius
|
467b359d0c
|
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
|
2015-01-18 02:20:16 -06:00 |
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Akkadius
|
c025765283
|
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
|
2015-01-18 02:00:15 -06:00 |
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Akkadius
|
1c048cb1d1
|
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
|
2015-01-18 01:54:09 -06:00 |
|
Akkadius
|
e691735a2d
|
Consolidate 'LogType' Error logs over to 'LogCategory'
|
2015-01-18 01:30:25 -06:00 |
|
Akkadius
|
e9f8d5fa6d
|
Port Status messages from Type to Category
|
2015-01-18 01:27:52 -06:00 |
|
Akkadius
|
7dbde36b03
|
Rename reference logger to Log
|
2015-01-18 00:41:18 -06:00 |
|
Akkadius
|
d45ed9befa
|
Consolidate EQEmuLogsys::Debug calls into DebugCategory
|
2015-01-17 23:59:06 -06:00 |
|
Akkadius
|
d459c144fe
|
replace mlog with logger.LogDebug
|
2015-01-10 18:38:04 -06:00 |
|
Akkadius
|
fc76e5c8ac
|
pathing _log to logger.LogDebug
|
2015-01-10 18:29:27 -06:00 |
|
Akkadius
|
7a9860fdd1
|
Added EQEmuLogSys logger; pointer to the rest of the projects
|
2015-01-10 18:12:58 -06:00 |
|
Akkadius
|
fdbd76e4ad
|
Replaced Status log calls
|
2015-01-10 15:54:37 -06:00 |
|
Akkadius
|
b76e179d75
|
Fix spacing
|
2015-01-10 15:47:36 -06:00 |
|
Akkadius
|
6844645dfb
|
Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error
|
2015-01-10 15:44:35 -06:00 |
|
Arthur Ice
|
cd9ca65587
|
merge upstream
|
2015-01-08 19:40:00 -08:00 |
|
Akkadius
|
be381b4e56
|
Renamed EQEMuLog class to EQEmuLog
|
2015-01-08 19:46:28 -06:00 |
|
Michael Cook (mackal)
|
8522542ae2
|
Use lambdas in sort functions (for zone at least)
|
2014-12-24 18:29:23 -05:00 |
|
Kinglykrab
|
1329a2f9ba
|
Update npc_types table.
- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
|
2014-12-24 01:26:07 -05:00 |
|