mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
Update npc_types table.
- d_meele_texture1 -> d_melee_texture1 - d_meele_texture2 -> d_melee_texture2 - Required SQL: 2014_12_24_npc_types_update.sql
This commit is contained in:
parent
3bb816ad1d
commit
1329a2f9ba
@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9062
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#define CURRENT_BINARY_DATABASE_VERSION 9063
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#define COMPILE_DATE __DATE__
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#define COMPILE_TIME __TIME__
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#ifndef WIN32
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@ -316,6 +316,7 @@
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9060|2014_12_09_items_table_update.sql|SHOW COLUMNS FROM `items` LIKE 'herosforgemodel'|empty|
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9061|2014_12_13_inventory_table_update.sql|SHOW COLUMNS FROM `inventory` LIKE 'ornament_hero_model'|empty|
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9062|2014_12_15_multiple_table_updates.sql|SHOW COLUMNS FROM `items` LIKE 'augslot6type'|empty|
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9063|2014_12_24_npc_types_update.sql|SHOW COLUMNS FROM `npc_types` LIKE 'd_melee_texture1'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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2
utils/sql/git/required/2014_12_24_npc_types_update.sql
Normal file
2
utils/sql/git/required/2014_12_24_npc_types_update.sql
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@ -0,0 +1,2 @@
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ALTER TABLE `npc_types` CHANGE `d_meele_texture1` `d_melee_texture1` INT(11) DEFAULT NULL;
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ALTER TABLE `npc_types` CHANGE `d_meele_texture2` `d_melee_texture2` INT(11) DEFAULT NULL;
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@ -844,8 +844,8 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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make_npc->loottable_id = 0;
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make_npc->merchanttype = 0;
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make_npc->d_meele_texture1 = 0;
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make_npc->d_meele_texture2 = 0;
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make_npc->d_melee_texture1 = 0;
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make_npc->d_melee_texture2 = 0;
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NPC* npca = new NPC(make_npc, 0, GetX(), GetY(), GetZ(), GetHeading(), FlyMode3);
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@ -386,8 +386,8 @@ NPCType Bot::FillNPCTypeStruct(uint32 botSpellsID, std::string botName, std::str
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BotNPCType.npc_id = 0;
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BotNPCType.texture = 0;
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BotNPCType.d_meele_texture1 = 0;
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BotNPCType.d_meele_texture2 = 0;
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BotNPCType.d_melee_texture1 = 0;
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BotNPCType.d_melee_texture2 = 0;
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BotNPCType.qglobal = false;
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BotNPCType.attack_speed = 0;
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BotNPCType.runspeed = 1.25;
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@ -431,8 +431,8 @@ NPCType Bot::CreateDefaultNPCTypeStructForBot(std::string botName, std::string b
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Result.hp_regen = 1;
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Result.mana_regen = 1;
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Result.texture = 0;
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Result.d_meele_texture1 = 0;
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Result.d_meele_texture2 = 0;
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Result.d_melee_texture1 = 0;
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Result.d_melee_texture2 = 0;
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Result.qglobal = false;
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Result.npc_spells_id = 0;
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Result.attack_speed = 0;
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@ -6305,8 +6305,8 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
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made_npc->drakkin_heritage = GetDrakkinHeritage();
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made_npc->drakkin_tattoo = GetDrakkinTattoo();
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made_npc->drakkin_details = GetDrakkinDetails();
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made_npc->d_meele_texture1 = GetEquipmentMaterial(MaterialPrimary);
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made_npc->d_meele_texture2 = GetEquipmentMaterial(MaterialSecondary);
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made_npc->d_melee_texture1 = GetEquipmentMaterial(MaterialPrimary);
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made_npc->d_melee_texture2 = GetEquipmentMaterial(MaterialSecondary);
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for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++) {
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made_npc->armor_tint[i] = GetEquipmentColor(i);
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}
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@ -6732,7 +6732,7 @@ void command_npcedit(Client *c, const Seperator *sep)
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c->Message(15,"NPCID %u will have item graphic %i set to his primary on repop.",
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npcTypeID, atoi(sep->arg[2]));
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std::string query = StringFormat("UPDATE npc_types SET d_meele_texture1 = %i WHERE id = %i",
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std::string query = StringFormat("UPDATE npc_types SET d_melee_texture1 = %i WHERE id = %i",
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atoi(sep->argplus[2]), npcTypeID);
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database.QueryDatabase(query);
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c->LogSQL(query.c_str());
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@ -6743,7 +6743,7 @@ void command_npcedit(Client *c, const Seperator *sep)
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c->Message(15,"NPCID %u will have item graphic %i set to his secondary on repop.",
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npcTypeID, atoi(sep->arg[2]));
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std::string query = StringFormat("UPDATE npc_types SET d_meele_texture2 = %i WHERE id = %i",
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std::string query = StringFormat("UPDATE npc_types SET d_melee_texture2 = %i WHERE id = %i",
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atoi(sep->argplus[2]), npcTypeID);
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database.QueryDatabase(query);
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c->LogSQL(query.c_str());
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@ -324,7 +324,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
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what was this about???
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if (((npc->GetRace()==127) && (npc->CastToMob()->GetOwnerID()!=0)) && (item2->Slots==24576) || (item2->Slots==8192) || (item2->Slots==16384)){
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npc->d_meele_texture2=atoi(newid);
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npc->d_melee_texture2=atoi(newid);
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wc->wear_slot_id=8;
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if (item2->Material >0)
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wc->material=item2->Material;
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@ -1354,8 +1354,8 @@ void lua_create_npc(luabind::adl::object table, float x, float y, float z, float
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LuaCreateNPCParse(max_dmg, uint32, 4);
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LuaCreateNPCParse(attack_count, int16, 0);
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LuaCreateNPCParseString(special_abilities, 512, "");
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LuaCreateNPCParse(d_meele_texture1, uint16, 0);
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LuaCreateNPCParse(d_meele_texture2, uint16, 0);
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LuaCreateNPCParse(d_melee_texture1, uint16, 0);
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LuaCreateNPCParse(d_melee_texture2, uint16, 0);
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LuaCreateNPCParseString(ammo_idfile, 32, "");
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LuaCreateNPCParse(prim_melee_type, uint8, 0);
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LuaCreateNPCParse(sec_melee_type, uint8, 0);
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@ -287,8 +287,8 @@ protected:
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uint16 skills[HIGHEST_SKILL+1];
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uint32 equipment[EmuConstants::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint16 d_meele_texture1; //this is an item Material value
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uint16 d_meele_texture2; //this is an item Material value (offhand)
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uint16 d_melee_texture1; //this is an item Material value
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uint16 d_melee_texture2; //this is an item Material value (offhand)
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uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
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uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation
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22
zone/npc.cpp
22
zone/npc.cpp
@ -261,8 +261,8 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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if(!IsMerc())
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AI_Start();
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d_meele_texture1 = d->d_meele_texture1;
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d_meele_texture2 = d->d_meele_texture2;
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d_melee_texture1 = d->d_melee_texture1;
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d_melee_texture2 = d->d_melee_texture2;
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ammo_idfile = d->ammo_idfile;
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memset(equipment, 0, sizeof(equipment));
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prim_melee_type = d->prim_melee_type;
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@ -270,9 +270,9 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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ranged_type = d->ranged_type;
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// If Melee Textures are not set, set attack type to Hand to Hand as default
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if(!d_meele_texture1)
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if(!d_melee_texture1)
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prim_melee_type = 28;
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if(!d_meele_texture2)
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if(!d_melee_texture2)
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sec_melee_type = 28;
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//give NPCs skill values...
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@ -924,8 +924,8 @@ NPC* NPC::SpawnNPC(const char* spawncommand, float in_x, float in_y, float in_z,
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npc_type->texture = atoi(sep.arg[3]);
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npc_type->light = 0;
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npc_type->runspeed = 1.25;
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npc_type->d_meele_texture1 = atoi(sep.arg[7]);
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npc_type->d_meele_texture2 = atoi(sep.arg[8]);
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npc_type->d_melee_texture1 = atoi(sep.arg[7]);
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npc_type->d_melee_texture2 = atoi(sep.arg[8]);
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npc_type->merchanttype = atoi(sep.arg[9]);
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npc_type->bodytype = atoi(sep.arg[10]);
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@ -957,7 +957,7 @@ NPC* NPC::SpawnNPC(const char* spawncommand, float in_x, float in_y, float in_z,
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client->Message(0, "Current/Max HP: %i", npc->max_hp);
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client->Message(0, "Gender: %u", npc->gender);
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client->Message(0, "Class: %u", npc->class_);
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client->Message(0, "Weapon Item Number: %u/%u", npc->d_meele_texture1, npc->d_meele_texture2);
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client->Message(0, "Weapon Item Number: %u/%u", npc->d_melee_texture1, npc->d_melee_texture2);
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client->Message(0, "MerchantID: %u", npc->MerchantType);
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client->Message(0, "Bodytype: %u", npc->bodytype);
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}
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@ -1335,9 +1335,9 @@ int32 NPC::GetEquipmentMaterial(uint8 material_slot) const
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case MaterialChest:
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return texture;
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case MaterialPrimary:
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return d_meele_texture1;
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return d_melee_texture1;
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case MaterialSecondary:
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return d_meele_texture2;
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return d_melee_texture2;
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default:
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//they have nothing in the slot, and its not a special slot... they get nothing.
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return(0);
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@ -2136,10 +2136,10 @@ uint32 NPC::GetSpawnPointID() const
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void NPC::NPCSlotTexture(uint8 slot, uint16 texture)
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{
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if (slot == 7) {
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d_meele_texture1 = texture;
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d_melee_texture1 = texture;
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}
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else if (slot == 8) {
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d_meele_texture2 = texture;
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d_melee_texture2 = texture;
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}
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else if (slot < 6) {
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// Reserved for texturing individual armor slots
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@ -492,8 +492,8 @@ protected:
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uint16 skills[HIGHEST_SKILL+1];
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uint32 equipment[EmuConstants::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint16 d_meele_texture1; //this is an item Material value
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uint16 d_meele_texture2; //this is an item Material value (offhand)
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uint16 d_melee_texture1; //this is an item Material value
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uint16 d_melee_texture2; //this is an item Material value (offhand)
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const char* ammo_idfile; //this determines projectile graphic "IT###" (see item field 'idfile')
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uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
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uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation
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@ -573,8 +573,8 @@ void PathManager::SpawnPathNodes()
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npc_type->texture = 1;
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npc_type->light = 0;
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npc_type->runspeed = 0;
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npc_type->d_meele_texture1 = 1;
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npc_type->d_meele_texture2 = 1;
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npc_type->d_melee_texture1 = 1;
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npc_type->d_melee_texture2 = 1;
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npc_type->merchanttype = 1;
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npc_type->bodytype = 1;
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@ -1561,8 +1561,8 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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npc_type->texture = 1;
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npc_type->light = 0;
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npc_type->runspeed = 0;
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npc_type->d_meele_texture1 = 1;
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npc_type->d_meele_texture2 = 1;
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npc_type->d_melee_texture1 = 1;
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npc_type->d_melee_texture2 = 1;
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npc_type->merchanttype = 1;
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npc_type->bodytype = 1;
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npc_type->STR = 150;
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@ -1621,8 +1621,8 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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npc_type->texture = 1;
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npc_type->light = 0;
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npc_type->runspeed = 0;
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npc_type->d_meele_texture1 = 1;
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npc_type->d_meele_texture2 = 1;
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npc_type->d_melee_texture1 = 1;
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npc_type->d_melee_texture2 = 1;
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npc_type->merchanttype = 1;
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npc_type->bodytype = 1;
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npc_type->STR = 150;
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@ -315,8 +315,8 @@ void Trap::CreateHiddenTrigger()
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make_npc->gender = 0;
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make_npc->loottable_id = 0;
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make_npc->npc_spells_id = 0;
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make_npc->d_meele_texture1 = 0;
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make_npc->d_meele_texture2 = 0;
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make_npc->d_melee_texture1 = 0;
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make_npc->d_melee_texture2 = 0;
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make_npc->trackable = 0;
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make_npc->level = level;
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strcpy(make_npc->special_abilities, "19,1^20,1^24,1^25,1");
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@ -1747,8 +1747,8 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
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"npc_types.WIS, npc_types.CHA, npc_types.MR, npc_types.CR, npc_types.DR, "
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"npc_types.FR, npc_types.PR, npc_types.Corrup, npc_types.PhR,"
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"npc_types.mindmg, npc_types.maxdmg, npc_types.attack_count, npc_types.special_abilities,"
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"npc_types.npc_spells_id, npc_types.npc_spells_effects_id, npc_types.d_meele_texture1,"
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"npc_types.d_meele_texture2, npc_types.ammo_idfile, npc_types.prim_melee_type,"
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"npc_types.npc_spells_id, npc_types.npc_spells_effects_id, npc_types.d_melee_texture1,"
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"npc_types.d_melee_texture2, npc_types.ammo_idfile, npc_types.prim_melee_type,"
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"npc_types.sec_melee_type, npc_types.ranged_type, npc_types.runspeed, npc_types.findable,"
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"npc_types.trackable, npc_types.hp_regen_rate, npc_types.mana_regen_rate, "
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"npc_types.aggroradius, npc_types.assistradius, npc_types.bodytype, npc_types.npc_faction_id, "
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@ -1822,8 +1822,8 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
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tmpNPCType->npc_spells_id = atoi(row[35]);
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tmpNPCType->npc_spells_effects_id = atoi(row[36]);
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tmpNPCType->d_meele_texture1 = atoi(row[37]);
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tmpNPCType->d_meele_texture2 = atoi(row[38]);
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tmpNPCType->d_melee_texture1 = atoi(row[37]);
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tmpNPCType->d_melee_texture2 = atoi(row[38]);
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strn0cpy(tmpNPCType->ammo_idfile, row[39], 30);
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tmpNPCType->prim_melee_type = atoi(row[40]);
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tmpNPCType->sec_melee_type = atoi(row[41]);
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@ -1968,7 +1968,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
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"vwMercNpcTypes.CR, vwMercNpcTypes.DR, vwMercNpcTypes.FR, vwMercNpcTypes.PR, "
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"vwMercNpcTypes.Corrup, vwMercNpcTypes.mindmg, vwMercNpcTypes.maxdmg, "
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"vwMercNpcTypes.attack_count, vwMercNpcTypes.special_abilities, "
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"vwMercNpcTypes.d_meele_texture1, vwMercNpcTypes.d_meele_texture2, "
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"vwMercNpcTypes.d_melee_texture1, vwMercNpcTypes.d_melee_texture2, "
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"vwMercNpcTypes.prim_melee_type, vwMercNpcTypes.sec_melee_type, "
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"vwMercNpcTypes.runspeed, vwMercNpcTypes.hp_regen_rate, vwMercNpcTypes.mana_regen_rate, "
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"vwMercNpcTypes.bodytype, vwMercNpcTypes.armortint_id, "
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@ -2027,8 +2027,8 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
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else
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tmpNPCType->special_abilities[0] = '\0';
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tmpNPCType->d_meele_texture1 = atoi(row[28]);
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tmpNPCType->d_meele_texture2 = atoi(row[29]);
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tmpNPCType->d_melee_texture1 = atoi(row[28]);
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tmpNPCType->d_melee_texture2 = atoi(row[29]);
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tmpNPCType->prim_melee_type = atoi(row[30]);
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tmpNPCType->sec_melee_type = atoi(row[31]);
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tmpNPCType->runspeed= atof(row[32]);
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@ -90,8 +90,8 @@ struct NPCType
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uint32 max_dmg;
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int16 attack_count;
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char special_abilities[512];
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uint16 d_meele_texture1;
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uint16 d_meele_texture2;
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uint16 d_melee_texture1;
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uint16 d_melee_texture2;
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char ammo_idfile[30];
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uint8 prim_melee_type;
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uint8 sec_melee_type;
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