Michael Cook (mackal)
5331f4d841
[CPP] Update C++ standard to C++17 ( #2308 )
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* Update C++ standard to C++17
* Nuke EQ::Any in favor of std::any
* Remove std::iterator due to deprecation
* Replace result_of with invoke_result due to deprecation
2022-07-27 09:00:09 -05:00
Kinglykrab
293361a1f7
[Cleanup] Make use of AccountStatus constants wherever status is checked or used. ( #1764 )
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* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.
* Cleanup constant names.
2021-11-14 21:01:13 -06:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Akkadius
859252a270
Move status log calls to use LogInfo
2019-09-01 23:22:40 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
KimLS
e3d5200310
Redid background task interface, used it to async send client packets
2019-01-07 19:53:23 -08:00
KimLS
18ec09a79e
Velocity will now work in horizontal only instead of being both h + v (this was causing occasional skips in hilly areas)
2018-10-12 22:17:50 -07:00
KimLS
1785120796
Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic
2018-10-12 00:03:58 -07:00
KimLS
29ea65a71e
Redoing movement to introduce proper rotation
2018-09-24 22:41:53 -07:00
KimLS
1aa97957d8
Renamed function, need to fix bots, some combat bug fixes.
2018-09-21 23:54:07 -07:00
KimLS
4815cabb63
Some bug fixes
2018-09-20 22:08:35 -07:00
KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
KimLS
c677169edd
Removed existing movement code, started replacing
2018-09-15 19:20:47 -07:00
KimLS
80c7643396
Fix for spaces instead of tabs
2018-05-12 22:30:07 -07:00
KimLS
66aaa92bd1
Changes to stuck handling that should result in fewer actually stuck npcs
2018-05-12 22:16:50 -07:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Michael Cook (mackal)
638d43e3cf
Use pathpoint races for showing nodes
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The nearest neighbor command will grow them instead of changing race
now.
2018-03-10 15:36:12 -05:00
KimLS
9dd4002337
Move stuck code out of main pathing function so we can add logging easily later
2017-09-09 14:01:39 -07:00
KimLS
ccdebf0116
Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it.
2017-09-09 00:24:30 -07:00
KimLS
1a4aa1692a
Remove partial warp for now
2017-09-05 22:50:08 -07:00
KimLS
c52ff4249a
Pathing stuck detection, and logic to go with it
2017-08-30 19:55:35 -07:00
KimLS
0ba9b3fedc
Fix for bug in pathing stuck detection
2017-08-29 22:03:22 -07:00
KimLS
545ac6b420
Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system
2017-08-28 22:01:08 -07:00
KimLS
17544d4577
Some tweaks to GCC errors, still think there's a couple
2017-08-20 15:37:46 -07:00
KimLS
563878f20e
Compile fixes and some debugging messages in find path code.
2017-08-19 12:49:06 -07:00
KimLS
575ba28b62
Bug fixes with fear points and teleport jumps
2017-08-06 20:48:39 -07:00
KimLS
3afee1f841
Work on making the paths work well when being z corrected esp for nav meshes
2017-08-05 20:54:43 -07:00
KimLS
7d3f35d48b
Support for v3 path files, removed the movement log stuff, fix for a crash or two
2017-07-27 23:21:45 -07:00
KimLS
69c6879ac9
Merge fix
2017-07-22 14:20:40 -07:00
KimLS
bdc90ac3a7
Command changes and code cleanup
2017-07-21 20:22:33 -07:00
KimLS
ab33148f81
Some tweaks to wp, basically works
2017-07-20 00:34:58 -07:00
KimLS
c2766db89d
Working on waypoint code, using boost graph libs
2017-07-19 19:54:26 -07:00
Akkadius
20b6c2f556
One more NodeLoc compare adjustment
2017-07-18 19:16:41 -05:00
Akkadius
7cda4aaa2c
Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
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Fixed a decent amount of path logging
2017-07-18 19:09:28 -05:00
KimLS
5f1063acb9
Add pathfinding interfaces, still heavily wip
2017-07-18 00:01:59 -07:00
KimLS
077ba02004
Merge branch 'master' of github.com:EQEmu/Server into wp
2017-07-16 22:30:03 -07:00
KimLS
75ee3b30e2
Support for races up to waypoint node race, wip on interface for pathfinding to support both kinds.
2017-07-16 22:29:52 -07:00
Akkadius
78d95cab89
Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database
2017-07-16 23:55:15 -05:00
Akkadius
c6c6d00bad
#path process file_name.path will actually push to the maps/ directory by default now
2017-07-10 10:42:07 -05:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
JJ
4b15121f70
No need to have extra slash anymore due to b997a040d7cb5a87607023e41be0420652eb4933
2016-06-04 19:53:22 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Michael Cook (mackal)
cdbeb24a05
Change emptiness checks to empty() from size() [clang-tidy]
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This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
2016-05-25 14:57:47 -04:00
phredi
b997a040d7
Config File Update Initial Update
2016-05-20 21:03:34 -05:00
Michael Cook (mackal)
03bc245318
Fix fleeing when zones have map files
2015-06-05 21:30:35 -04:00
KimLS
9ef4825a72
Fix for gaps in path files during add
2015-03-24 16:37:12 -07:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Michael Cook (mackal)
f702e953e7
Some std::abs usage and a bit of clang-formatting
2015-01-22 22:59:52 -05:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00