6108 Commits

Author SHA1 Message Date
KimLS
575ba28b62 Bug fixes with fear points and teleport jumps 2017-08-06 20:48:39 -07:00
KimLS
3afee1f841 Work on making the paths work well when being z corrected esp for nav meshes 2017-08-05 20:54:43 -07:00
KimLS
832c31a41a work on navmesh loading 2017-07-29 15:05:56 -07:00
KimLS
ff13f162ce Forgot to git add so missed a bunch of stuff 2017-07-29 00:12:21 -07:00
KimLS
80f1c65e1c Update fmt lib, add recast, wip on recast pathfinder interface (broken atm) 2017-07-29 00:11:57 -07:00
KimLS
7d3f35d48b Support for v3 path files, removed the movement log stuff, fix for a crash or two 2017-07-27 23:21:45 -07:00
KimLS
69c6879ac9 Merge fix 2017-07-22 14:20:40 -07:00
KimLS
a1ff12d9ab Fix for unreliable packets not being processed or sent correctly 2017-07-22 14:18:30 -07:00
Michael Cook (mackal)
edf1cfefd3 Merge pull request #643 from noudess/master
My "fix" for the fear spell getting dropped caused many fleeing errors
2017-07-22 13:10:21 -04:00
Paul Coene
601e495da7 Merge remote-tracking branch 'upstream/master'
Conflicts:
	zone/fearpath.cpp
2017-07-22 12:48:08 -04:00
Paul Coene
e84799e15b Went back to older fearpath, only kept change where pathing issues can't
cause the fear spell to be dropped.
2017-07-22 12:45:21 -04:00
KimLS
bdc90ac3a7 Command changes and code cleanup 2017-07-21 20:22:33 -07:00
Akkadius
dfdd775519 Merge pull request #640 from noudess/master
Repair fear pathing issues with Z and FEar resists now apply cha adjustments as they should.
2017-07-21 16:54:32 -05:00
Akkadius
a36b37b1ea Adjust syntax 2017-07-21 16:53:27 -05:00
Paul Coene
aa8a2ea41b Repair fear pathing to ignore Z aspects and allow FixZ and pathing to handle
it.

Added the true flag for ResistCheck.Charisma so the proper Charisma bonuses
are applied.
2017-07-21 14:56:51 -04:00
Akkadius
159fb62898 Merge branch 'master' of https://github.com/EQEmu/Server 2017-07-21 00:46:43 -05:00
Akkadius
d8bbd85abb Fix issue with clients logging in locally on the same subnet 2017-07-21 00:46:12 -05:00
KimLS
ab33148f81 Some tweaks to wp, basically works 2017-07-20 00:34:58 -07:00
KimLS
c2766db89d Working on waypoint code, using boost graph libs 2017-07-19 19:54:26 -07:00
Michael Cook (mackal)
12bed1462f Forgot to update manifest last night 2017-07-19 12:59:02 -04:00
Michael Cook (mackal)
ec77e3a6fd Add show_name and untargetable to npc_types fixes #637
Note the bodytype hack is still there since I was having issues with
some npcs still showing names
2017-07-19 02:17:08 -04:00
Akkadius
20b6c2f556 One more NodeLoc compare adjustment 2017-07-18 19:16:41 -05:00
Akkadius
7cda4aaa2c Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
Fixed a decent amount of path logging
2017-07-18 19:09:28 -05:00
Akkadius
a83edb83ba Change eqemu_server.pl to use new map download methodology 2017-07-18 15:26:20 -05:00
KimLS
5f1063acb9 Add pathfinding interfaces, still heavily wip 2017-07-18 00:01:59 -07:00
KimLS
596e3b28b5 Actually add the interface files 2017-07-16 22:30:19 -07:00
KimLS
077ba02004 Merge branch 'master' of github.com:EQEmu/Server into wp 2017-07-16 22:30:03 -07:00
KimLS
75ee3b30e2 Support for races up to waypoint node race, wip on interface for pathfinding to support both kinds. 2017-07-16 22:29:52 -07:00
Akkadius
78d95cab89 Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database 2017-07-16 23:55:15 -05:00
Akkadius
7881d6609a Make sure we send client updates for heading or animation changes while still 2017-07-16 22:34:22 -05:00
Akkadius
84b3cff936 Merge branch 'master' of https://github.com/EQEmu/Server 2017-07-16 21:36:08 -05:00
Akkadius
e265f7713c Fix eqemu_server.pl installer to use PEQ quests repo and fix new_server file count check 2017-07-16 21:35:50 -05:00
Akkadius
eab6bb8314 Merge pull request #632 from noudess/master
Change message from always saying Logging (In) to Logging in or Logging Out.
2017-07-16 04:53:45 -05:00
Akkadius
0b489bc507 LoS Drop when close adjustment 2017-07-16 04:36:36 -05:00
Akkadius
b2b447516d Make a FixZ call at waypoint arrive so bad grids don't make NPC's hop 2017-07-16 03:31:26 -05:00
Akkadius
f7cc23d415 Cracked the code on FixZ offsets 2017-07-16 03:21:13 -05:00
Akkadius
70a74d6615 Fix for mobs who are hailed while moving - this allows them to properly stop, and return on their grid after pause time 2017-07-15 23:57:08 -05:00
Akkadius
f9480f2518 Taper down on non-moving client update spam 2017-07-15 17:05:28 -05:00
Paul Coene
0b647c7ae5 Added back SetOnline for logging clients. Not sure it's needed honestly,
but I left it as I found it + the better messages.
2017-07-15 12:09:47 -04:00
Paul Coene
91589eae34 Added back if_player_logging check. 2017-07-15 11:14:28 -04:00
Paul Coene
89a5a45d7e Fix logging in compare. 2017-07-15 10:27:51 -04:00
Paul Coene
06b91a6e01 Removed some instrumentation. Added a comment/observation. 2017-07-15 09:54:04 -04:00
Paul Coene
19bee763bd Make world messages about logging in and logging out more detailed.
Previously logging in (from desktop) and out (from game) both of which
land you at char select both said Logging (In).  Now it tells you which
is occuring.

There really is no Logging Out Compleetely message - not sure where that could
or should be added.
2017-07-15 09:36:43 -04:00
Akkadius
6c1efd74cb Resolve an issue with NPC's not returning back to guard point when once engaged and dropped aggro 2017-07-14 21:45:38 -05:00
Akkadius
43204e52f8 Client position updates should be smoother (granted the client has a good connection)
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Akkadius
5c75a68715 HP Update tuning - HP Updates are now forced when a client is targeted 2017-07-14 14:23:35 -05:00
Akkadius
be0374d197 Performance adjustment to SendPosition update logic 2017-07-13 00:52:42 -05:00
Akkadius
c8b20ecb1a Adjust switch case formatting in daybreak_connection.cpp 2017-07-12 22:01:59 -05:00
Akkadius
45b29aedf3 Bring back netcode to robust commit 34549a4 - proven and tested by PEQ and EZ as solid/stable with all of recent packet fixes 2017-07-12 21:49:30 -05:00
Akkadius
855796448c Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00