Chris Miles
4cd7d98224
Merge pull request #693 from noudess/master
...
This patches gross pet errors in Z.
2018-01-12 03:11:34 -06:00
Chris Miles
14b3525e9c
Merge pull request #688 from noudess/master
...
Exclude clients from FixZ to fix fear issues.
2018-01-09 19:35:30 -06:00
Chris Miles
91da1305a4
Merge pull request #686 from shea851/GetWorldTime_fix
...
Packet sends with sz 0 do not work on Linux
2018-01-08 20:44:01 -06:00
Akkadius
6e1c8c665b
Fix NPC aggro to account for squared - fixing NPC's that aggro beyond the normal scan range
2018-01-04 14:38:29 -06:00
Chris Miles
11092da32d
Merge pull request #678 from noudess/master
...
Mobs no longer root feared enemies.
2017-12-25 13:46:53 -06:00
Chris Miles
dfccb4a2bc
Merge pull request #679 from SecretsOTheP/master
...
Fixed Ubuntu 17.10 compile until FMT is updated
2017-12-25 13:46:18 -06:00
Chris Miles
9cfe6b936b
Merge pull request #673 from noudess/master
...
Upgrade weaponless NPC offense
2017-12-04 08:10:57 -06:00
Chris Miles
9b4e63fbc7
Merge pull request #677 from shea851/distance_change
...
Add distance logic to mobs that move
2017-12-04 08:10:47 -06:00
Akkadius
29a62dfa85
Remove debugging
2017-11-21 21:48:35 -06:00
Chris Miles
790304d1f1
Merge pull request #672 from noudess/master
...
MoveTo while saving guard position no longer hops.
2017-11-21 21:41:12 -06:00
Chris Miles
7e0e9a037d
Merge branch 'master' into master
2017-11-21 21:39:31 -06:00
Chris Miles
712fe1f6ec
Merge branch 'master' into master
2017-11-21 21:26:52 -06:00
Akkadius
b03e9af597
Fix issues with NPC's ghosting who path for long distances, this should wrap up the small remainder of ghosting edge cases
2017-11-21 21:25:20 -06:00
Chris Miles
6bb3ebc00e
Merge pull request #669 from noudess/master
...
Added a #petname command for renaming only pets
2017-11-16 20:41:01 -06:00
Chris Miles
a721179aa8
Merge pull request #667 from noudess/master
...
Roam Box code was changing z every loop through.
2017-10-25 00:30:16 -05:00
Akkadius
9856df20fb
Fix SQL syntax in Adventure::MoveCorpsesToGraveyard()
2017-10-23 17:24:18 -05:00
Akkadius
c8b75e982e
Safeguard characters losing their account_id
2017-10-20 18:36:11 -05:00
Akkadius
ab569681b1
Merge branch 'master' of https://github.com/EQEmu/Server
2017-10-16 15:54:37 -05:00
Akkadius
b10f5d3745
Group ID can be zero
2017-10-16 15:52:59 -05:00
Chris Miles
624be70990
Merge pull request #666 from noudess/master
...
This change way back when actually totally hosed skillups.
2017-10-16 15:06:45 -05:00
Akkadius
b9d2c1b9f6
Client::Handle_OP_RaidCommand crash fix
2017-10-16 13:56:02 -05:00
Akkadius
00b2debb32
Raid::UpdateGroupAAs out of range crash in memset
2017-10-16 13:52:01 -05:00
Akkadius
f29fe17496
Potential pathing crash fix
2017-10-16 13:46:09 -05:00
Akkadius
e80f3c87e9
Zone: Main loop crash fix
2017-10-16 13:20:33 -05:00
Akkadius
a7d0251b77
Mob::TryFadeEffect sanity checks for potential crashing
2017-10-16 13:15:03 -05:00
Akkadius
3bcfcc6308
ZoneDatabase::GetKarma crash fix
2017-10-16 12:56:00 -05:00
Chris Miles
43f459b194
Update README.md
2017-10-06 20:13:35 -05:00
Chris Miles
e352171efa
Delete GPL.txt
2017-10-06 18:21:37 -05:00
Chris Miles
6c2f554a31
Update README.md
2017-10-06 18:04:12 -05:00
Chris Miles
bb2a6dce23
Delete LICENSE.md
2017-10-06 17:57:42 -05:00
Chris Miles
288ae4bad3
Merge pull request #664 from noudess/master
...
Rooted mobs cast spells instead of doing nothing.
2017-10-06 17:53:35 -05:00
Chris Miles
f2c48d4c58
Merge pull request #660 from mlinderdt/master
...
Bot bugs - targeting after zoning and zone.exe crash
2017-10-06 17:52:49 -05:00
Chris Miles
f8571a57dd
Create LICENSE
2017-10-06 17:50:57 -05:00
Akkadius
0cf5a7aec3
Merge pull request #650 from noudess/master
...
Add fix for GetGroundZ and fix some constant references.
2017-09-17 11:19:48 -05:00
Akkadius
e3972cc9e6
Update another Z Offset location for pathing
2017-09-17 10:16:13 -05:00
Akkadius
2a4d6523b1
Fix some zone entrance ghosting
2017-09-17 10:12:41 -05:00
Akkadius
6d8b96068d
Add model/race offset to FixZ calc (KLS)
2017-09-17 09:55:42 -05:00
Akkadius
e88cd61097
Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
...
Mods properly calculated
Stages should be put in place if not already:
https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst
Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:
(Minutes)
0 - 5 - This is a snack.
6 - 20 - This is a meal.
21 - 30 - This is a hearty meal.
31 - 40 - This is a banquet size meal.
41 - 50 - This meal is a feast!
51 - 60 - This is an enduring meal!
61 - X - This is a miraculous meal!
2017-09-17 09:48:10 -05:00
Akkadius
b71f3031bc
[Windows] World process window title now updates with server name and amount of clients connected
2017-09-17 05:34:44 -05:00
Akkadius
c37e83e235
Remove some leftover debugging XD
2017-08-24 04:15:55 -05:00
Akkadius
00604722bb
[Perl] Fix perl for later Linux releases v5.24.1
2017-08-24 04:13:52 -05:00
Akkadius
808654743c
[Position Updates] Bulk updates when player has moved far enough - eliminates client ghosting on rez/gates/summon as well as npc ghosting
2017-08-22 02:13:56 -05:00
Akkadius
bb2d8f6a4d
[Position Updates] Always send position updates to group members - even when in raid
2017-08-22 00:48:55 -05:00
Akkadius
7a263c032d
[Readability] Clean up some of the raid command code to be more understandable
2017-08-21 21:44:28 -05:00
Akkadius
ad7dfc31a9
[HP Updates] Resolved an issue when a player is swapped to a group in a raid - mana and endurance shows empty to group members
2017-08-21 21:01:35 -05:00
Akkadius
0663e9cb6f
[HP Updates] Resolve issue where clicking self in raid window would make characters health bar go down significantly
2017-08-21 19:49:19 -05:00
Akkadius
b0a3e9205f
[FixZ] Smooth out close combat npc/pet hopping
2017-08-21 02:42:50 -05:00
Akkadius
4d3dda23f8
Make #repop work almost instantly
2017-08-18 20:53:26 -05:00
Akkadius
718a2c2205
FixZ on NPC initial spawn to keep NPC's from hopping
2017-08-18 20:23:16 -05:00
Akkadius
b468945eb7
Merge pull request #649 from noudess/master
...
Fix roam boxes to use dest Z to better integrate with FixZ changes.
2017-07-31 12:30:59 -05:00
Akkadius
3b1c663e58
Merge pull request #644 from noudess/master
...
Repair so that mobs that are fleeing or feared use FixZ.
2017-07-23 00:15:38 -05:00
Akkadius
dfdd775519
Merge pull request #640 from noudess/master
...
Repair fear pathing issues with Z and FEar resists now apply cha adjustments as they should.
2017-07-21 16:54:32 -05:00
Akkadius
a36b37b1ea
Adjust syntax
2017-07-21 16:53:27 -05:00
Akkadius
159fb62898
Merge branch 'master' of https://github.com/EQEmu/Server
2017-07-21 00:46:43 -05:00
Akkadius
d8bbd85abb
Fix issue with clients logging in locally on the same subnet
2017-07-21 00:46:12 -05:00
Akkadius
20b6c2f556
One more NodeLoc compare adjustment
2017-07-18 19:16:41 -05:00
Akkadius
7cda4aaa2c
Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
...
Fixed a decent amount of path logging
2017-07-18 19:09:28 -05:00
Akkadius
a83edb83ba
Change eqemu_server.pl to use new map download methodology
2017-07-18 15:26:20 -05:00
Akkadius
78d95cab89
Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database
2017-07-16 23:55:15 -05:00
Akkadius
7881d6609a
Make sure we send client updates for heading or animation changes while still
2017-07-16 22:34:22 -05:00
Akkadius
84b3cff936
Merge branch 'master' of https://github.com/EQEmu/Server
2017-07-16 21:36:08 -05:00
Akkadius
e265f7713c
Fix eqemu_server.pl installer to use PEQ quests repo and fix new_server file count check
2017-07-16 21:35:50 -05:00
Akkadius
eab6bb8314
Merge pull request #632 from noudess/master
...
Change message from always saying Logging (In) to Logging in or Logging Out.
2017-07-16 04:53:45 -05:00
Akkadius
0b489bc507
LoS Drop when close adjustment
2017-07-16 04:36:36 -05:00
Akkadius
b2b447516d
Make a FixZ call at waypoint arrive so bad grids don't make NPC's hop
2017-07-16 03:31:26 -05:00
Akkadius
f7cc23d415
Cracked the code on FixZ offsets
2017-07-16 03:21:13 -05:00
Akkadius
70a74d6615
Fix for mobs who are hailed while moving - this allows them to properly stop, and return on their grid after pause time
2017-07-15 23:57:08 -05:00
Akkadius
f9480f2518
Taper down on non-moving client update spam
2017-07-15 17:05:28 -05:00
Akkadius
6c1efd74cb
Resolve an issue with NPC's not returning back to guard point when once engaged and dropped aggro
2017-07-14 21:45:38 -05:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
...
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Akkadius
5c75a68715
HP Update tuning - HP Updates are now forced when a client is targeted
2017-07-14 14:23:35 -05:00
Akkadius
be0374d197
Performance adjustment to SendPosition update logic
2017-07-13 00:52:42 -05:00
Akkadius
c8b20ecb1a
Adjust switch case formatting in daybreak_connection.cpp
2017-07-12 22:01:59 -05:00
Akkadius
45b29aedf3
Bring back netcode to robust commit 34549a4 - proven and tested by PEQ and EZ as solid/stable with all of recent packet fixes
2017-07-12 21:49:30 -05:00
Akkadius
855796448c
Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
...
Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00
Akkadius
d47daa2857
Pointer removals
2017-07-11 02:42:06 -05:00
Akkadius
d9a1cf8c7b
Safeguard to npc aggro scanning
2017-07-11 02:08:00 -05:00
Akkadius
59a2f0cdde
Refactor close_npcs to close_mobs for future implementations
2017-07-11 01:58:47 -05:00
Akkadius
ec00daa5be
Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
...
Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00
Akkadius
dceb79ad69
Only send mana/endurance updates to self when they actually change
2017-07-10 22:57:58 -05:00
Akkadius
a41c690a62
Another animation adjustment
2017-07-10 22:27:03 -05:00
Akkadius
62e4169e50
More animation packet reductions, DoAnim is called in many other places in combat than just AttackAnimation
2017-07-10 20:41:56 -05:00
Akkadius
122e71f4a3
Fix HP/Mana/Endurance updates for group/raids when entering-leaving zone and when initially being added to group/raid
2017-07-10 20:40:32 -05:00
Akkadius
c6c6d00bad
#path process file_name.path will actually push to the maps/ directory by default now
2017-07-10 10:42:07 -05:00
Akkadius
ccdeb4d385
Fix HP update issues, rework logic for more accurate and responsive HP updates
2017-07-09 17:35:08 -05:00
Akkadius
127f51e758
Massive reductions in unnecessary network traffic especially during high spam combat fights
...
- HP Updates now only send to others when HP percentage changes (0-100%)
- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
throttled without affecting what the client should see
- Before and After packet differences under similar load/tests (Packets per second)
- 7,000 - 8,000 OP_Animation pps After: 600-800 pps
- 13,0000 - 17,000 OP_MobHealth pps After: 1-10 pps
- 15,0000 - 20,000 OP_ClientUpdate pps After: 500-1,000 pps
- Packet reports from a 46 client test here:
https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius
aae1d2f049
Better Z compensation on hills, while engaged and NPC's quickly recover if they go underground
2017-07-08 22:17:39 -05:00
Akkadius
0c532236a5
Fix Server -> Client packet logging
2017-07-07 14:59:01 -05:00
Akkadius
786e03b0ac
One more check
2017-07-06 10:33:03 -05:00
Akkadius
f8b5637112
Fix close combat positioning issues
2017-07-06 10:13:33 -05:00
Akkadius
94b5684b42
Fix fighting on hill issues
2017-07-05 18:59:43 -05:00
Akkadius
3dcc2edceb
Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting
2017-07-03 19:55:28 -05:00
Akkadius
cfd2f8776e
More Z fixes
2017-07-03 19:36:35 -05:00
Akkadius
83605831ec
Remove some of the legacy Z adjust functions conflicting with newer changes
2017-07-03 14:27:11 -05:00
Akkadius
aed1959dbe
Fix issues with underground NPC corpses - add command #fixcorpses to fix nearby NPC corpses of the player (this should be a seldom need)
2017-07-03 01:53:41 -05:00
Akkadius
c3c60b331a
Resolve issues with NPC's hopping to the ceiling in small corridors
...
Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
2017-07-01 15:57:41 -05:00
Akkadius
7bbc4a6a44
Merge branch 'master' into eqstream
2017-07-01 03:15:18 -05:00
Akkadius
1f39a0cb3e
Fix some NPC and Corpse falling through the ground issues
2017-07-01 03:07:45 -05:00
Akkadius
9b1a449fba
Fix Z when following during pull, not when engaged and stationary or moving slightly
2017-06-28 21:44:31 -05:00
Akkadius
e4f337edb6
Merge branch 'master' of https://github.com/EQEmu/Server
2017-06-28 21:23:18 -05:00