1654 Commits

Author SHA1 Message Date
Trevius
09e13d0034 Spells that modify model size are now limited to 2 size adjustments from the base size. 2014-11-25 02:22:58 -06:00
Trevius
bee04c1b53 Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-24 02:36:13 -06:00
Trevius
2fbe6b304c Added Rule NPC:EnableMeritBasedFaction (disabled by default) - Allows faction gain to work similar to experience. 2014-11-24 02:32:33 -06:00
Akkadius
a2bef4d999 Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-24 02:02:31 -06:00
Akkadius
3c2b8d13b9 Restructure and refactoring of database convert/upgrade check routine, breaking out to individual functions 2014-11-23 23:46:06 -06:00
Trevius
2f1191b263 Fixing my Swarm Pet "fix". 2014-11-23 23:17:57 -06:00
Akkadius
e4f45d7b35 Removed DBCore::RunQuery
Converted last corpse.cpp function that mixed database code with corpse code
2014-11-23 22:57:46 -06:00
KayenEQ
f4d024fd47 Swarm pets will no longer assist owners if special ability '34' IMMUNE_AGGRO
is set.
2014-11-23 23:44:14 -05:00
Akkadius
c30850f00a Rest of ZoneDB Corpse functions converted to new API 2014-11-23 22:33:57 -06:00
Akkadius
ce248d83d6 Corpse Class Private scope variables renamed for understandability across the source
Removed ThrowDBError from the source
Implemented MySQL query error log at the root of the MySQL API
Readability changes
2014-11-23 21:37:42 -06:00
KayenEQ
3ca282abfa Fix for numhits counter not working where buffslot was 0 in some situations. 2014-11-23 22:06:15 -05:00
KayenEQ
5c0fbac7b0 Removal of 2x numhits outgoing hit success call from special attack. 2014-11-23 21:41:05 -05:00
KayenEQ
ce4c6b0c8a string 2014-11-23 20:52:24 -05:00
Akkadius
6b67c3736b Increased Max charge or stack count on corpses to uint16 (Beyond 1k)
Fixed the deletion of items so that they occur immediately when removed from corpse instead of clicking 'Done'
Fixed loading of item tints and other fields since atoi caps at 2147483647
2014-11-23 19:51:01 -06:00
KayenEQ
3266ed98e6 Fix for target type 39 GroupNoPets.
Should no longer take hold on a pet if your targeting it when
casting spell.
2014-11-23 20:48:07 -05:00
KayenEQ
5970b0ee41 Fix for numhits counter being decreased 2x for Outgoing Hit Success from client melee attacks. 2014-11-23 20:19:54 -05:00
Akkadius
3b51aebb51 More load and delete changes for corpses 2014-11-23 17:49:56 -06:00
Akkadius
12ceac4c02 Corpses properly loading now 2014-11-23 15:55:38 -06:00
Akkadius
7fa1256c5d ... 2014-11-23 01:04:50 -06:00
Akkadius
f328853251 More restructures, non-working state 2014-11-22 23:28:20 -06:00
Akkadius
d1b0564698 Changing corpse loading structure 2014-11-22 18:43:23 -06:00
Akkadius
111fb84041 Moved zonedatabase functions out of corpse.cpp
Conversion portion mostly complete
Some header readability cleanup
Some function renaming
Struct renaming
Many variable renaming
MySQL error log for all of QueryDatabase
Corpse table renaming
Corpse table field renaming
Most corpse database functions redone
2014-11-22 17:55:48 -06:00
Trevius
79a70271d5 Crash fix for Swarm Pets. 2014-11-22 12:53:49 -06:00
KimLS
1ca397f426 Lua parser: script_init.lua for zones will now follow script_init_v[0-9]+\.lua similar to player quests. 2014-11-22 03:20:39 -08:00
Trevius
d49426f763 Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-22 00:27:40 -06:00
Trevius
c5a90adb39 Grouping with Mercenaries is considerably less buggy. 2014-11-22 00:22:12 -06:00
Michael Cook (mackal)
3573686976 Fix issue with PendingTranslocateData 2014-11-21 22:50:08 -05:00
KayenEQ
f1701aae9f Fix to remove double CastSpell calls from use disc function. 2014-11-20 05:53:59 -05:00
Trevius
b5c6b47639 Minor Merc Correction. 2014-11-19 22:52:49 -06:00
Trevius
1973a065c5 Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-19 22:43:55 -06:00
Trevius
6c5248b9a9 Mercenaries now Dismiss, Suspend, Unsuspend, and Die correctly. 2014-11-19 22:43:19 -06:00
Michael Cook (mackal)
1ed9c3082c Add see invis check to tracking packet 2014-11-19 15:00:09 -05:00
Leere
e7681f1b49 Fix for GetTradeRecipe results variable overload instead of reuse 2014-11-19 09:40:08 +01:00
KimLS
9570412991 Added special ability functions to perl, removed some of the less used commands (and a few duplicates) 2014-11-18 21:17:03 -08:00
KimLS
c506e33018 Fixed merge 2014-11-18 21:12:48 -08:00
Trevius
8f32a9949b Fixed bad formatting of client.h and merc.h caused by my last commit. 2014-11-18 17:32:59 -06:00
Michael Cook (mackal)
d7e05de556 Merge pull request #292 from KayenEQ/Development
Updated swarm pet AI to be consistent with live.
2014-11-18 15:04:08 -05:00
Trevius
a6b9e6cb3c Trevius: Mercenaries can now zone once again. 2014-11-18 01:02:11 -06:00
Michael Cook (mackal)
0b44f58518 Correct OP_AugmentInfo reply
This fixes the display issue for RoF
SoF/SoD/UF still won't show the charm info on Adventurer's Stone,
probably a client bug.
2014-11-17 16:41:37 -05:00
JJ
2e8d7b09af Temp merchant items could duplicate slots also... 2014-11-16 19:04:15 -05:00
Michael Cook (mackal)
e11fa4a278 Fix issue with ControlBoat_Struct and OP_BoardBoat 2014-11-16 17:42:15 -05:00
KayenEQ
650aa566b0 Fix for perl CastSpell function so it will use a spells innate resist diff
settings if no override value is put in the function.

Due to recent changes in
how we defined that variable it would set it to 0 resist diff by default
when called from perl.
2014-11-16 09:37:26 -05:00
KayenEQ
fc48a109fd SUB EVENT CAST ON will now be parsed in player.pl
(note: exports $spell_id)
2014-11-16 05:46:46 -05:00
KayenEQ
71d72a02a9 Merge git://github.com/EQEmu/Server into Development 2014-11-15 23:41:22 -05:00
KayenEQ
01c580224d Implemented NPC Special Ability 41 'Allow To Tank', gives NPC opportunity to take aggro over a client in melee range. 2014-11-15 23:40:13 -05:00
Uleat
0355af310d Non-buggy fix for OP_ShopPlayerBuy (thanks Natedog!) 2014-11-15 23:16:24 -05:00
KayenEQ
94231b62a3 Updated swarm pet AI to be consistent with live.
*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.

*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).

Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function:  Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI

Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
SecretsOTheP
d33b320436 I accidentally the whole Uleat 2014-11-14 18:29:30 -05:00
SecretsOTheP
51b6db977f Identified object size and solidtype as flags. Exported them as functions to Perl. 2014-11-14 18:22:06 -05:00
Uleat
e02e6099aa Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-14 17:58:12 -05:00