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Fixed merge
This commit is contained in:
parent
8f32a9949b
commit
c506e33018
@ -831,17 +831,18 @@ struct BindStruct {
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/*008*/ float y;
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/*012*/ float z;
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/*016*/ float heading;
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/*020*/
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/*020*/ uint32 instance_id;
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/*024*/
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};
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struct SuspendedMinion_Struct
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{
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/*000*/ uint16 SpellID;
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/*002*/ uint32 HP;
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/*006*/ uint32 Mana;
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/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
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/*510*/ uint32 Items[_MaterialCount];
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/*546*/ char Name[64];
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/*000*/ uint16 SpellID;
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/*002*/ uint32 HP;
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/*006*/ uint32 Mana;
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/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
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/*510*/ uint32 Items[_MaterialCount];
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/*546*/ char Name[64];
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/*610*/
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};
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@ -2663,6 +2664,17 @@ struct Translocate_Struct {
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/*088*/ uint32 Complete;
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};
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struct PendingTranslocate_Struct
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{
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uint32 zone_id;
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uint16 instance_id;
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float heading;
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float x;
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float y;
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float z;
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uint32 spell_id;
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};
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struct Sacrifice_Struct {
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/*000*/ uint32 CasterID;
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/*004*/ uint32 TargetID;
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@ -222,15 +222,37 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
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int WorldDatabase::MoveCharacterToBind(int CharID, uint8 bindnum) {
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/* if an invalid bind point is specified, use the primary bind */
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if (bindnum > 4){ bindnum = 0; }
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int is_home = 0;
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if (bindnum == 4){ is_home = 1; }
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std::string query = StringFormat("SELECT `zone_id` FROM `character_bind` WHERE `id` = %u AND `is_home` = %u LIMIT 1", CharID, is_home);
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auto results = database.QueryDatabase(query); int i = 0;
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for (auto row = results.begin(); row != results.end(); ++row) {
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return atoi(row[0]);
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if (bindnum > 4)
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{
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bindnum = 0;
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}
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std::string query = StringFormat("SELECT zone_id, instance_id, x, y, z FROM character_bind WHERE id = %u AND is_home = %u LIMIT 1", CharID, bindnum == 4 ? 1 : 0);
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auto results = database.QueryDatabase(query);
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if(!results.Success() || results.RowCount() == 0) {
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return 0;
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}
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int zone_id, instance_id;
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double x, y, z, heading;
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for (auto row = results.begin(); row != results.end(); ++row) {
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zone_id = atoi(row[0]);
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instance_id = atoi(row[1]);
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x = atof(row[2]);
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y = atof(row[3]);
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z = atof(row[4]);
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heading = atof(row[5]);
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}
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query = StringFormat("UPDATE character_data SET zone_id = '%d', zone_instance = '%d', x = '%f', y = '%f', z = '%f', heading = '%f'",
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zone_id, instance_id, x, y, z, heading);
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results = database.QueryDatabase(query);
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if(!results.Success()) {
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return 0;
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}
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return zone_id;
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}
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bool WorldDatabase::GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc)
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@ -239,7 +261,7 @@ bool WorldDatabase::GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct*
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return false;
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in_pp->x = in_pp->y = in_pp->z = in_pp->heading = in_pp->zone_id = 0;
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in_pp->binds[0].x = in_pp->binds[0].y = in_pp->binds[0].z = in_pp->binds[0].zoneId = 0;
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in_pp->binds[0].x = in_pp->binds[0].y = in_pp->binds[0].z = in_pp->binds[0].zoneId = in_pp->binds[0].instance_id = 0;
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std::string query = StringFormat("SELECT x, y, z, heading, zone_id, bind_id "
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"FROM start_zones WHERE player_choice = % i "
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@ -267,79 +289,79 @@ bool WorldDatabase::GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct*
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}
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case 1:
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{
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in_pp->zone_id =2; // qeynos2
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in_pp->zone_id = 2; // qeynos2
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in_pp->binds[0].zoneId = 2; // qeynos2
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break;
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}
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case 2:
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{
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in_pp->zone_id =29; // halas
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in_pp->zone_id = 29; // halas
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in_pp->binds[0].zoneId = 30; // everfrost
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break;
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}
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case 3:
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{
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in_pp->zone_id =19; // rivervale
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in_pp->zone_id = 19; // rivervale
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in_pp->binds[0].zoneId = 20; // kithicor
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break;
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}
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case 4:
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{
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in_pp->zone_id =9; // freportw
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in_pp->zone_id = 9; // freportw
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in_pp->binds[0].zoneId = 9; // freportw
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break;
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}
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case 5:
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{
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in_pp->zone_id =40; // neriaka
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in_pp->zone_id = 40; // neriaka
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in_pp->binds[0].zoneId = 25; // nektulos
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break;
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}
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case 6:
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{
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in_pp->zone_id =52; // gukta
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in_pp->zone_id = 52; // gukta
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in_pp->binds[0].zoneId = 46; // innothule
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break;
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}
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case 7:
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{
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in_pp->zone_id =49; // oggok
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in_pp->zone_id = 49; // oggok
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in_pp->binds[0].zoneId = 47; // feerrott
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break;
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}
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case 8:
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{
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in_pp->zone_id =60; // kaladima
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in_pp->zone_id = 60; // kaladima
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in_pp->binds[0].zoneId = 68; // butcher
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break;
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}
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case 9:
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{
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in_pp->zone_id =54; // gfaydark
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in_pp->zone_id = 54; // gfaydark
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in_pp->binds[0].zoneId = 54; // gfaydark
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break;
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}
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case 10:
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{
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in_pp->zone_id =61; // felwithea
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in_pp->zone_id = 61; // felwithea
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in_pp->binds[0].zoneId = 54; // gfaydark
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break;
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}
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case 11:
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{
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in_pp->zone_id =55; // akanon
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in_pp->zone_id = 55; // akanon
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in_pp->binds[0].zoneId = 56; // steamfont
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break;
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}
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case 12:
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{
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in_pp->zone_id =82; // cabwest
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in_pp->zone_id = 82; // cabwest
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in_pp->binds[0].zoneId = 78; // fieldofbone
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break;
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}
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case 13:
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{
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in_pp->zone_id =155; // sharvahl
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in_pp->zone_id = 155; // sharvahl
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in_pp->binds[0].zoneId = 155; // sharvahl
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break;
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}
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@ -378,7 +400,7 @@ bool WorldDatabase::GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Stru
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return false;
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in_pp->x = in_pp->y = in_pp->z = in_pp->heading = in_pp->zone_id = 0;
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in_pp->binds[0].x = in_pp->binds[0].y = in_pp->binds[0].z = in_pp->binds[0].zoneId = 0;
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in_pp->binds[0].x = in_pp->binds[0].y = in_pp->binds[0].z = in_pp->binds[0].zoneId = in_pp->binds[0].instance_id = 0;
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std::string query = StringFormat("SELECT x, y, z, heading, bind_id FROM start_zones WHERE zone_id = %i "
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"AND player_class = %i AND player_deity = %i AND player_race = %i",
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@ -1695,7 +1695,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes att
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dead_timer.Start(5000, true);
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m_pp.zone_id = m_pp.binds[0].zoneId;
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m_pp.zoneInstance = 0;
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m_pp.zoneInstance = m_pp.binds[0].instance_id;
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database.MoveCharacterToZone(this->CharacterID(), database.GetZoneName(m_pp.zone_id));
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Save();
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GoToDeath();
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@ -398,7 +398,7 @@ Client::~Client() {
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if(IsHoveringForRespawn())
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{
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m_pp.zone_id = m_pp.binds[0].zoneId;
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m_pp.zoneInstance = 0;
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m_pp.zoneInstance = m_pp.binds[0].instance_id;
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x_pos = m_pp.binds[0].x;
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y_pos = m_pp.binds[0].y;
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z_pos = m_pp.binds[0].z;
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@ -543,11 +543,11 @@ bool Client::Save(uint8 iCommitNow) {
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m_pp.endurance = cur_end;
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/* Save Character Currency */
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database.SaveCharacterCurrency(this->CharacterID(), &m_pp);
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database.SaveCharacterCurrency(CharacterID(), &m_pp);
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/* Save Current Bind Points : Sets Instance to 0 because it is currently not implemented */
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database.SaveCharacterBindPoint(this->CharacterID(), m_pp.binds[0].zoneId, 0, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0, 0); /* Regular bind */
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database.SaveCharacterBindPoint(this->CharacterID(), m_pp.binds[4].zoneId, 0, m_pp.binds[4].x, m_pp.binds[4].y, m_pp.binds[4].z, 0, 1); /* Home Bind */
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/* Save Current Bind Points */
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database.SaveCharacterBindPoint(CharacterID(), m_pp.binds[0].zoneId, m_pp.binds[0].instance_id, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0, 0); /* Regular bind */
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database.SaveCharacterBindPoint(CharacterID(), m_pp.binds[4].zoneId, m_pp.binds[4].instance_id, m_pp.binds[4].x, m_pp.binds[4].y, m_pp.binds[4].z, 0, 1); /* Home Bind */
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/* Save Character Buffs */
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database.SaveBuffs(this);
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@ -3848,7 +3848,8 @@ void Client::Sacrifice(Client *caster)
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void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
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if(!Caster || PendingTranslocate) return;
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if(!Caster || PendingTranslocate)
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return;
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const SPDat_Spell_Struct &Spell = spells[SpellID];
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@ -3856,26 +3857,29 @@ void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
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Translocate_Struct *ts = (Translocate_Struct*)outapp->pBuffer;
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strcpy(ts->Caster, Caster->GetName());
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ts->SpellID = SpellID;
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PendingTranslocateData.spell_id = ts->SpellID = SpellID;
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if((SpellID == 1422) || (SpellID == 1334) || (SpellID == 3243)) {
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ts->ZoneID = m_pp.binds[0].zoneId;
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ts->x = m_pp.binds[0].x;
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ts->y = m_pp.binds[0].y;
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ts->z = m_pp.binds[0].z;
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PendingTranslocateData.zone_id = ts->ZoneID = m_pp.binds[0].zoneId;
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PendingTranslocateData.instance_id = m_pp.binds[0].instance_id;
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PendingTranslocateData.x = ts->x = m_pp.binds[0].x;
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PendingTranslocateData.y = ts->y = m_pp.binds[0].y;
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PendingTranslocateData.z = ts->z = m_pp.binds[0].z;
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PendingTranslocateData.heading = m_pp.binds[0].heading;
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}
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else {
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ts->ZoneID = database.GetZoneID(Spell.teleport_zone);
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PendingTranslocateData.instance_id = 0;
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ts->y = Spell.base[0];
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ts->x = Spell.base[1];
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ts->z = Spell.base[2];
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PendingTranslocateData.heading = 0.0;
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}
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ts->unknown008 = 0;
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ts->Complete = 0;
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PendingTranslocateData = *ts;
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PendingTranslocate=true;
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PendingTranslocate = true;
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TranslocateTime = time(nullptr);
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QueuePacket(outapp);
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@ -4473,7 +4477,8 @@ void Client::SendRespawnBinds()
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BindStruct* b = &m_pp.binds[0];
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RespawnOption opt;
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opt.name = "Bind Location";
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opt.zoneid = b->zoneId;
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opt.zone_id = b->zoneId;
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opt.instance_id = b->instance_id;
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opt.x = b->x;
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opt.y = b->y;
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opt.z = b->z;
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@ -4483,7 +4488,8 @@ void Client::SendRespawnBinds()
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//Rez is always added at the end
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RespawnOption rez;
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rez.name = "Resurrect";
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rez.zoneid = zone->GetZoneID();
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rez.zone_id = zone->GetZoneID();
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rez.instance_id = zone->GetInstanceID();
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rez.x = GetX();
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rez.y = GetY();
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rez.z = GetZ();
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@ -4518,7 +4524,7 @@ void Client::SendRespawnBinds()
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{
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opt = &(*itr);
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VARSTRUCT_ENCODE_TYPE(uint32, buffer, count++); //option num (from 0)
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VARSTRUCT_ENCODE_TYPE(uint32, buffer, opt->zoneid);
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VARSTRUCT_ENCODE_TYPE(uint32, buffer, opt->zone_id);
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VARSTRUCT_ENCODE_TYPE(float, buffer, opt->x);
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VARSTRUCT_ENCODE_TYPE(float, buffer, opt->y);
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VARSTRUCT_ENCODE_TYPE(float, buffer, opt->z);
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@ -4891,6 +4897,10 @@ void Client::SetStartZone(uint32 zoneid, float x, float y, float z)
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return;
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m_pp.binds[4].zoneId = zoneid;
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if(zone->GetInstanceID() != 0 && zone->IsInstancePersistent()) {
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m_pp.binds[4].instance_id = zone->GetInstanceID();
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}
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if (x == 0 && y == 0 && z ==0)
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database.GetSafePoints(m_pp.binds[4].zoneId, 0, &m_pp.binds[4].x, &m_pp.binds[4].y, &m_pp.binds[4].z);
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else {
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@ -7937,7 +7947,7 @@ void Client::SendItemScale(ItemInst *inst) {
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}
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}
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void Client::AddRespawnOption(std::string option_name, uint32 zoneid, float x, float y, float z, float heading, bool initial_selection, int8 position)
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void Client::AddRespawnOption(std::string option_name, uint32 zoneid, uint16 instance_id, float x, float y, float z, float heading, bool initial_selection, int8 position)
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{
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//If respawn window is already open, any changes would create an inconsistency with the client
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if (IsHoveringForRespawn()) { return; }
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@ -7948,7 +7958,8 @@ void Client::AddRespawnOption(std::string option_name, uint32 zoneid, float x, f
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//Create respawn option
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RespawnOption res_opt;
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res_opt.name = option_name;
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res_opt.zoneid = zoneid;
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res_opt.zone_id = zoneid;
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res_opt.instance_id = instance_id;
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res_opt.x = x;
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res_opt.y = y;
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res_opt.z = z;
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@ -177,7 +177,8 @@ struct XTarget_Struct
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struct RespawnOption
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{
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std::string name;
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uint32 zoneid;
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uint32 zone_id;
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uint16 instance_id;
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float x;
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float y;
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float z;
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@ -376,6 +377,7 @@ public:
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inline const float GetBindZ(uint32 index = 0) const { return m_pp.binds[index].z; }
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inline const float GetBindHeading(uint32 index = 0) const { return m_pp.binds[index].heading; }
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inline uint32 GetBindZoneID(uint32 index = 0) const { return m_pp.binds[index].zoneId; }
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inline uint32 GetBindInstanceID(uint32 index = 0) const { return m_pp.binds[index].instance_id; }
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int32 CalcMaxMana();
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int32 CalcBaseMana();
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const int32& SetMana(int32 amount);
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@ -573,10 +575,11 @@ public:
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uint32 GetGroupEXP() { return(m_pp.group_leadership_exp); }
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uint32 GetTotalSecondsPlayed() { return(TotalSecondsPlayed); }
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virtual void SetLevel(uint8 set_level, bool command = false);
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void GoToBind(uint8 bindnum = 0);
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void GoToSafeCoords(uint16 zone_id, uint16 instance_id);
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void Gate();
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void SetBindPoint(int to_zone = -1, float new_x = 0.0f, float new_y = 0.0f, float new_z = 0.0f);
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void SetBindPoint(int to_zone = -1, int to_instance = 0, float new_x = 0.0f, float new_y = 0.0f, float new_z = 0.0f);
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void SetStartZone(uint32 zoneid, float x = 0.0f, float y =0.0f, float z = 0.0f);
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uint32 GetStartZone(void);
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void MovePC(const char* zonename, float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
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@ -613,6 +616,7 @@ public:
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inline uint32 GetWID() const { return WID; }
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inline void SetWID(uint32 iWID) { WID = iWID; }
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inline uint32 AccountID() const { return account_id; }
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inline const char* AccountName()const { return account_name; }
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inline int16 Admin() const { return admin; }
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inline uint32 CharacterID() const { return character_id; }
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@ -917,7 +921,7 @@ void SetConsumption(int32 in_hunger, int32 in_thirst);
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time_t TranslocateTime;
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bool PendingSacrifice;
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std::string SacrificeCaster;
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struct Translocate_Struct PendingTranslocateData;
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PendingTranslocate_Struct PendingTranslocateData;
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void SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID);
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// Task System Methods
|
||||
@ -1057,7 +1061,7 @@ void SetConsumption(int32 in_hunger, int32 in_thirst);
|
||||
void HandleRespawnFromHover(uint32 Option);
|
||||
bool IsHoveringForRespawn() { return RespawnFromHoverTimer.Enabled(); }
|
||||
std::list<RespawnOption> respawn_options;
|
||||
void AddRespawnOption(std::string option_name, uint32 zoneid, float x, float y, float z, float h = 0, bool initial_selection = false, int8 position = -1);
|
||||
void AddRespawnOption(std::string option_name, uint32 zoneid, uint16 instance_id, float x, float y, float z, float h = 0, bool initial_selection = false, int8 position = -1);
|
||||
bool RemoveRespawnOption(std::string option_name);
|
||||
bool RemoveRespawnOption(uint8 position);
|
||||
void ClearRespawnOptions() { respawn_options.clear(); }
|
||||
|
||||
@ -13725,7 +13725,8 @@ void Client::Handle_OP_Translocate(const EQApplicationPacket *app)
|
||||
}
|
||||
Translocate_Struct *its = (Translocate_Struct*)app->pBuffer;
|
||||
|
||||
if (!PendingTranslocate) return;
|
||||
if (!PendingTranslocate)
|
||||
return;
|
||||
|
||||
if ((RuleI(Spells, TranslocateTimeLimit) > 0) && (time(nullptr) > (TranslocateTime + RuleI(Spells, TranslocateTimeLimit)))) {
|
||||
Message(13, "You did not accept the Translocate within the required time limit.");
|
||||
@ -13735,7 +13736,7 @@ void Client::Handle_OP_Translocate(const EQApplicationPacket *app)
|
||||
|
||||
if (its->Complete == 1) {
|
||||
|
||||
int SpellID = PendingTranslocateData.SpellID;
|
||||
int SpellID = PendingTranslocateData.spell_id;
|
||||
int i = parse->EventSpell(EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE, nullptr, this, SpellID, 0);
|
||||
|
||||
if (i == 0)
|
||||
@ -13745,20 +13746,19 @@ void Client::Handle_OP_Translocate(const EQApplicationPacket *app)
|
||||
// to the bind coords it has from the PlayerProfile, but with the X and Y reversed. I suspect they are
|
||||
// reversed in the pp, and since spells like Gate are handled serverside, this has not mattered before.
|
||||
if (((SpellID == 1422) || (SpellID == 1334) || (SpellID == 3243)) &&
|
||||
zone->GetZoneID() == PendingTranslocateData.ZoneID)
|
||||
(zone->GetZoneID() == PendingTranslocateData.zone_id &&
|
||||
zone->GetInstanceID() == PendingTranslocateData.instance_id))
|
||||
{
|
||||
PendingTranslocate = false;
|
||||
GoToBind();
|
||||
return;
|
||||
}
|
||||
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Translocate, sizeof(Translocate_Struct));
|
||||
Translocate_Struct *ots = (Translocate_Struct*)outapp->pBuffer;
|
||||
memcpy(ots, &PendingTranslocateData, sizeof(Translocate_Struct));
|
||||
|
||||
//Was sending the packet back to initiate client zone...
|
||||
//but that could be abusable, so lets go through proper channels
|
||||
MovePC(ots->ZoneID, 0, ots->x, ots->y, ots->z, GetHeading(), 0, ZoneSolicited);
|
||||
////Was sending the packet back to initiate client zone...
|
||||
////but that could be abusable, so lets go through proper channels
|
||||
MovePC(PendingTranslocateData.zone_id, PendingTranslocateData.instance_id,
|
||||
PendingTranslocateData.x, PendingTranslocateData.y,
|
||||
PendingTranslocateData.z, PendingTranslocateData.heading, 0, ZoneSolicited);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -147,11 +147,11 @@ bool Client::Process() {
|
||||
if(mana_timer.Check())
|
||||
SendManaUpdatePacket();
|
||||
|
||||
if(dead && dead_timer.Check())
|
||||
{
|
||||
database.MoveCharacterToZone(GetName(),database.GetZoneName(m_pp.binds[0].zoneId));
|
||||
if(dead && dead_timer.Check()) {
|
||||
database.MoveCharacterToZone(GetName(), database.GetZoneName(m_pp.binds[0].zoneId));
|
||||
|
||||
m_pp.zone_id = m_pp.binds[0].zoneId;
|
||||
m_pp.zoneInstance = 0;
|
||||
m_pp.zoneInstance = m_pp.binds[0].instance_id;
|
||||
m_pp.x = m_pp.binds[0].x;
|
||||
m_pp.y = m_pp.binds[0].y;
|
||||
m_pp.z = m_pp.binds[0].z;
|
||||
@ -2120,7 +2120,8 @@ void Client::HandleRespawnFromHover(uint32 Option)
|
||||
BindStruct* b = &m_pp.binds[0];
|
||||
default_to_bind = new RespawnOption;
|
||||
default_to_bind->name = "Bind Location";
|
||||
default_to_bind->zoneid = b->zoneId;
|
||||
default_to_bind->zone_id = b->zoneId;
|
||||
default_to_bind->instance_id = b->instance_id;
|
||||
default_to_bind->x = b->x;
|
||||
default_to_bind->y = b->y;
|
||||
default_to_bind->z = b->z;
|
||||
@ -2129,7 +2130,7 @@ void Client::HandleRespawnFromHover(uint32 Option)
|
||||
is_rez = false;
|
||||
}
|
||||
|
||||
if (chosen->zoneid == zone->GetZoneID()) //If they should respawn in the current zone...
|
||||
if (chosen->zone_id == zone->GetZoneID() && chosen->instance_id == zone->GetInstanceID()) //If they should respawn in the current zone...
|
||||
{
|
||||
if (is_rez)
|
||||
{
|
||||
@ -2185,6 +2186,7 @@ void Client::HandleRespawnFromHover(uint32 Option)
|
||||
ZonePlayerToBind_Struct* gmg = (ZonePlayerToBind_Struct*) outapp->pBuffer;
|
||||
|
||||
gmg->bind_zone_id = zone->GetZoneID();
|
||||
gmg->bind_instance_id = chosen->instance_id;
|
||||
gmg->x = chosen->x;
|
||||
gmg->y = chosen->y;
|
||||
gmg->z = chosen->z;
|
||||
@ -2230,13 +2232,13 @@ void Client::HandleRespawnFromHover(uint32 Option)
|
||||
if(r)
|
||||
r->MemberZoned(this);
|
||||
|
||||
m_pp.zone_id = chosen->zoneid;
|
||||
m_pp.zoneInstance = 0;
|
||||
database.MoveCharacterToZone(this->CharacterID(), database.GetZoneName(chosen->zoneid));
|
||||
m_pp.zone_id = chosen->zone_id;
|
||||
m_pp.zoneInstance = chosen->instance_id;
|
||||
database.MoveCharacterToZone(CharacterID(), database.GetZoneName(chosen->zone_id));
|
||||
|
||||
Save();
|
||||
|
||||
MovePC(chosen->zoneid,chosen->x,chosen->y,chosen->z,chosen->heading,1);
|
||||
MovePC(chosen->zone_id, chosen->instance_id, chosen->x, chosen->y, chosen->z, chosen->heading, 1);
|
||||
}
|
||||
|
||||
safe_delete(default_to_bind);
|
||||
|
||||
@ -235,19 +235,24 @@ void Lua_Client::SetBindPoint(int to_zone) {
|
||||
self->SetBindPoint(to_zone);
|
||||
}
|
||||
|
||||
void Lua_Client::SetBindPoint(int to_zone, float new_x) {
|
||||
void Lua_Client::SetBindPoint(int to_zone, int to_instance) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetBindPoint(to_zone, new_x);
|
||||
self->SetBindPoint(to_zone, to_instance);
|
||||
}
|
||||
|
||||
void Lua_Client::SetBindPoint(int to_zone, float new_x, float new_y) {
|
||||
void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetBindPoint(to_zone, new_x, new_y);
|
||||
self->SetBindPoint(to_zone, to_instance, new_x);
|
||||
}
|
||||
|
||||
void Lua_Client::SetBindPoint(int to_zone, float new_x, float new_y, float new_z) {
|
||||
void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetBindPoint(to_zone, new_x, new_y, new_z);
|
||||
self->SetBindPoint(to_zone, to_instance, new_x, new_y);
|
||||
}
|
||||
|
||||
void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetBindPoint(to_zone, to_instance, new_x, new_y, new_z);
|
||||
}
|
||||
|
||||
float Lua_Client::GetBindX() {
|
||||
@ -1297,9 +1302,10 @@ luabind::scope lua_register_client() {
|
||||
.def("SetEXP", (void(Lua_Client::*)(uint32,uint32,bool))&Lua_Client::SetEXP)
|
||||
.def("SetBindPoint", (void(Lua_Client::*)(void))&Lua_Client::SetBindPoint)
|
||||
.def("SetBindPoint", (void(Lua_Client::*)(int))&Lua_Client::SetBindPoint)
|
||||
.def("SetBindPoint", (void(Lua_Client::*)(int,float))&Lua_Client::SetBindPoint)
|
||||
.def("SetBindPoint", (void(Lua_Client::*)(int,float,float))&Lua_Client::SetBindPoint)
|
||||
.def("SetBindPoint", (void(Lua_Client::*)(int,float,float,float))&Lua_Client::SetBindPoint)
|
||||
.def("SetBindPoint", (void(Lua_Client::*)(int,int))&Lua_Client::SetBindPoint)
|
||||
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float))&Lua_Client::SetBindPoint)
|
||||
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float))&Lua_Client::SetBindPoint)
|
||||
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float, float))&Lua_Client::SetBindPoint)
|
||||
.def("GetBindX", (float(Lua_Client::*)(void))&Lua_Client::GetBindX)
|
||||
.def("GetBindX", (float(Lua_Client::*)(int))&Lua_Client::GetBindX)
|
||||
.def("GetBindY", (float(Lua_Client::*)(void))&Lua_Client::GetBindY)
|
||||
|
||||
@ -73,9 +73,10 @@ public:
|
||||
void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp);
|
||||
void SetBindPoint();
|
||||
void SetBindPoint(int to_zone);
|
||||
void SetBindPoint(int to_zone, float new_x);
|
||||
void SetBindPoint(int to_zone, float new_x, float new_y);
|
||||
void SetBindPoint(int to_zone, float new_x, float new_y, float new_z);
|
||||
void SetBindPoint(int to_zone, int to_instance);
|
||||
void SetBindPoint(int to_zone, int to_instance, float new_x);
|
||||
void SetBindPoint(int to_zone, int to_instance, float new_x, float new_y);
|
||||
void SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z);
|
||||
float GetBindX();
|
||||
float GetBindX(int index);
|
||||
float GetBindY();
|
||||
|
||||
@ -1023,11 +1023,12 @@ XS(XS_Client_SetBindPoint); /* prototype to pass -Wmissing-prototypes */
|
||||
XS(XS_Client_SetBindPoint)
|
||||
{
|
||||
dXSARGS;
|
||||
if (items < 1 || items > 5)
|
||||
Perl_croak(aTHX_ "Usage: Client::SetBindPoint(THIS, to_zone= -1, new_x= 0.0f, new_y= 0.0f, new_z= 0.0f)");
|
||||
if (items < 1 || items > 6)
|
||||
Perl_croak(aTHX_ "Usage: Client::SetBindPoint(THIS, to_zone= -1, to_instance = 0, new_x= 0.0f, new_y= 0.0f, new_z= 0.0f)");
|
||||
{
|
||||
Client * THIS;
|
||||
int to_zone;
|
||||
int to_instance;
|
||||
float new_x;
|
||||
float new_y;
|
||||
float new_z;
|
||||
@ -1047,25 +1048,31 @@ XS(XS_Client_SetBindPoint)
|
||||
to_zone = (int)SvIV(ST(1));
|
||||
}
|
||||
|
||||
if (items < 3)
|
||||
new_x = 0.0f;
|
||||
if(items < 3)
|
||||
to_instance = 0;
|
||||
else {
|
||||
new_x = (float)SvNV(ST(2));
|
||||
to_instance = (int)SvIV(ST(2));
|
||||
}
|
||||
|
||||
if (items < 4)
|
||||
new_y = 0.0f;
|
||||
new_x = 0.0f;
|
||||
else {
|
||||
new_y = (float)SvNV(ST(3));
|
||||
new_x = (float)SvNV(ST(3));
|
||||
}
|
||||
|
||||
if (items < 5)
|
||||
new_z = 0.0f;
|
||||
new_y = 0.0f;
|
||||
else {
|
||||
new_z = (float)SvNV(ST(4));
|
||||
new_y = (float)SvNV(ST(4));
|
||||
}
|
||||
|
||||
THIS->SetBindPoint(to_zone, new_x, new_y, new_z);
|
||||
if (items < 6)
|
||||
new_z = 0.0f;
|
||||
else {
|
||||
new_z = (float)SvNV(ST(5));
|
||||
}
|
||||
|
||||
THIS->SetBindPoint(to_zone, to_instance, new_x, new_y, new_z);
|
||||
}
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
@ -6155,7 +6162,7 @@ XS(boot_Client)
|
||||
newXSproto(strcpy(buf, "SetDeity"), XS_Client_SetDeity, file, "$$");
|
||||
newXSproto(strcpy(buf, "AddEXP"), XS_Client_AddEXP, file, "$$;$$");
|
||||
newXSproto(strcpy(buf, "SetEXP"), XS_Client_SetEXP, file, "$$$;$");
|
||||
newXSproto(strcpy(buf, "SetBindPoint"), XS_Client_SetBindPoint, file, "$;$$$$");
|
||||
newXSproto(strcpy(buf, "SetBindPoint"), XS_Client_SetBindPoint, file, "$;$$$$$");
|
||||
newXSproto(strcpy(buf, "GetBindX"), XS_Client_GetBindX, file, "$$");
|
||||
newXSproto(strcpy(buf, "GetBindY"), XS_Client_GetBindY, file, "$$");
|
||||
newXSproto(strcpy(buf, "GetBindZ"), XS_Client_GetBindZ, file, "$$");
|
||||
|
||||
@ -172,5 +172,5 @@ void QGlobalCache::LoadBy(const std::string &query)
|
||||
return;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
AddGlobal(0, QGlobal(std::string(row[0]), atoi(row[1]), atoi(row[2]), atoi(row[3]), row[4], row[5]? atoi(row[5]): 0xFFFFFFFF));
|
||||
AddGlobal(0, QGlobal(row[0], atoi(row[1]), atoi(row[2]), atoi(row[3]), row[4], row[5] ? atoi(row[5]) : 0xFFFFFFFF));
|
||||
}
|
||||
|
||||
@ -755,6 +755,7 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
|
||||
zoneid = in_zoneid;
|
||||
instanceid = in_instanceid;
|
||||
instanceversion = database.GetInstanceVersion(instanceid);
|
||||
pers_instance = false;
|
||||
zonemap = nullptr;
|
||||
watermap = nullptr;
|
||||
pathing = nullptr;
|
||||
@ -824,11 +825,12 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
|
||||
if(!is_perma)
|
||||
{
|
||||
if(rem < 150) //give some leeway to people who are zoning in 2.5 minutes to finish zoning in and get ported out
|
||||
rem = 150;
|
||||
rem = 150;
|
||||
Instance_Timer = new Timer(rem * 1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
pers_instance = true;
|
||||
Instance_Timer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
@ -104,6 +104,7 @@ public:
|
||||
inline const uint32 GetZoneID() const { return zoneid; }
|
||||
inline const uint32 GetInstanceID() const { return instanceid; }
|
||||
inline const uint16 GetInstanceVersion() const { return instanceversion; }
|
||||
inline const bool IsInstancePersistent() const { return pers_instance; }
|
||||
inline const uint8 GetZoneType() const { return zone_type; }
|
||||
|
||||
inline Timer* GetInstanceTimer() { return Instance_Timer; }
|
||||
@ -274,6 +275,7 @@ private:
|
||||
uint32 zoneid;
|
||||
uint32 instanceid;
|
||||
uint16 instanceversion;
|
||||
bool pers_instance;
|
||||
char* short_name;
|
||||
char file_name[16];
|
||||
char* long_name;
|
||||
|
||||
@ -1197,21 +1197,21 @@ bool ZoneDatabase::LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Str
|
||||
i = 0;
|
||||
/* Is home bind */
|
||||
if (atoi(row[6]) == 1){
|
||||
pp->binds[4].zoneId = atoi(row[i]); i++;
|
||||
i++; /* Instance ID can go here eventually */
|
||||
pp->binds[4].x = atoi(row[i]); i++;
|
||||
pp->binds[4].y = atoi(row[i]); i++;
|
||||
pp->binds[4].z = atoi(row[i]); i++;
|
||||
pp->binds[4].heading = atoi(row[i]); i++;
|
||||
pp->binds[4].zoneId = atoi(row[i++]);
|
||||
pp->binds[4].instance_id = atoi(row[i++]);
|
||||
pp->binds[4].x = atoi(row[i++]);
|
||||
pp->binds[4].y = atoi(row[i++]);
|
||||
pp->binds[4].z = atoi(row[i++]);
|
||||
pp->binds[4].heading = atoi(row[i++]);
|
||||
}
|
||||
/* Is regular bind point */
|
||||
else{
|
||||
pp->binds[0].zoneId = atoi(row[i]); i++;
|
||||
i++; /* Instance ID can go here eventually */
|
||||
pp->binds[0].x = atoi(row[i]); i++;
|
||||
pp->binds[0].y = atoi(row[i]); i++;
|
||||
pp->binds[0].z = atoi(row[i]); i++;
|
||||
pp->binds[0].heading = atoi(row[i]); i++;
|
||||
pp->binds[0].zoneId = atoi(row[i++]);
|
||||
pp->binds[0].instance_id = atoi(row[i++]);
|
||||
pp->binds[0].x = atoi(row[i++]);
|
||||
pp->binds[0].y = atoi(row[i++]);
|
||||
pp->binds[0].z = atoi(row[i++]);
|
||||
pp->binds[0].heading = atoi(row[i++]);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@ -1224,12 +1224,18 @@ bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 lang_id, ui
|
||||
}
|
||||
|
||||
bool ZoneDatabase::SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home){
|
||||
if (zone_id <= 0){ return false; }
|
||||
if (zone_id <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Save Home Bind Point */
|
||||
std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)", character_id, zone_id, instance_id, x, y, z, heading, is_home);
|
||||
LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterBindPoint for character ID: %i zone_id: %u instance_id: %u x: %f y: %f z: %f heading: %f ishome: %u", character_id, zone_id, instance_id, x, y, z, heading, is_home);
|
||||
auto results = QueryDatabase(query); if (!results.RowsAffected()){ std::cout << "ERROR Bind Home Save: " << results.ErrorMessage() << "\n\n" << query << "\n" << std::endl; }
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.RowsAffected()) {
|
||||
LogFile->write(EQEMuLog::Debug, "ERROR Bind Home Save: %s. %s", results.ErrorMessage().c_str(), query.c_str());
|
||||
}
|
||||
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterBindPoint", query);
|
||||
return true;
|
||||
}
|
||||
@ -3234,7 +3240,6 @@ bool ZoneDatabase::SetCharacterFactionLevel(uint32 char_id, int32 faction_id, in
|
||||
|
||||
bool ZoneDatabase::LoadFactionData()
|
||||
{
|
||||
|
||||
std::string query = "SELECT MAX(id) FROM faction_list";
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@ -3265,7 +3270,6 @@ bool ZoneDatabase::LoadFactionData()
|
||||
strn0cpy(faction_array[index]->name, row[1], 50);
|
||||
faction_array[index]->base = atoi(row[2]);
|
||||
|
||||
|
||||
query = StringFormat("SELECT `mod`, `mod_name` FROM `faction_list_mod` WHERE faction_id = %u", index);
|
||||
auto modResults = QueryDatabase(query);
|
||||
if (!modResults.Success())
|
||||
@ -3273,8 +3277,9 @@ bool ZoneDatabase::LoadFactionData()
|
||||
|
||||
for (auto modRow = modResults.begin(); modRow != modResults.end(); ++modRow)
|
||||
faction_array[index]->mods[modRow[1]] = atoi(modRow[0]);
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction) {
|
||||
|
||||
@ -71,9 +71,11 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
|
||||
break;
|
||||
case GateToBindPoint:
|
||||
target_zone_id = m_pp.binds[0].zoneId;
|
||||
target_instance_id = m_pp.binds[0].instance_id;
|
||||
break;
|
||||
case ZoneToBindPoint:
|
||||
target_zone_id = m_pp.binds[0].zoneId;
|
||||
target_instance_id = m_pp.binds[0].instance_id;
|
||||
break;
|
||||
case ZoneSolicited: //we told the client to zone somewhere, so we know where they are going.
|
||||
target_zone_id = zonesummon_id;
|
||||
@ -717,20 +719,22 @@ void NPC::Gate() {
|
||||
Mob::Gate();
|
||||
}
|
||||
|
||||
void Client::SetBindPoint(int to_zone, float new_x, float new_y, float new_z) {
|
||||
void Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z) {
|
||||
if (to_zone == -1) {
|
||||
m_pp.binds[0].zoneId = zone->GetZoneID();
|
||||
m_pp.binds[0].instance_id = (zone->GetInstanceID() != 0 && zone->IsInstancePersistent()) ? zone->GetInstanceID() : 0;
|
||||
m_pp.binds[0].x = x_pos;
|
||||
m_pp.binds[0].y = y_pos;
|
||||
m_pp.binds[0].z = z_pos;
|
||||
}
|
||||
else {
|
||||
m_pp.binds[0].zoneId = to_zone;
|
||||
m_pp.binds[0].instance_id = to_instance;
|
||||
m_pp.binds[0].x = new_x;
|
||||
m_pp.binds[0].y = new_y;
|
||||
m_pp.binds[0].z = new_z;
|
||||
}
|
||||
database.SaveCharacterBindPoint(this->CharacterID(), m_pp.binds[0].zoneId, 0, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0, 0);
|
||||
database.SaveCharacterBindPoint(this->CharacterID(), m_pp.binds[0].zoneId, m_pp.binds[0].instance_id, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0, 0);
|
||||
}
|
||||
|
||||
void Client::GoToBind(uint8 bindnum) {
|
||||
@ -741,13 +745,13 @@ void Client::GoToBind(uint8 bindnum) {
|
||||
// move the client, which will zone them if needed.
|
||||
// ignore restrictions on the zone request..?
|
||||
if(bindnum == 0)
|
||||
MovePC(m_pp.binds[0].zoneId, 0.0f, 0.0f, 0.0f, 0.0f, 1, GateToBindPoint);
|
||||
MovePC(m_pp.binds[0].zoneId, m_pp.binds[0].instance_id, 0.0f, 0.0f, 0.0f, 0.0f, 1, GateToBindPoint);
|
||||
else
|
||||
MovePC(m_pp.binds[bindnum].zoneId, m_pp.binds[bindnum].x, m_pp.binds[bindnum].y, m_pp.binds[bindnum].z, m_pp.binds[bindnum].heading, 1);
|
||||
MovePC(m_pp.binds[bindnum].zoneId, m_pp.binds[bindnum].instance_id, m_pp.binds[bindnum].x, m_pp.binds[bindnum].y, m_pp.binds[bindnum].z, m_pp.binds[bindnum].heading, 1);
|
||||
}
|
||||
|
||||
void Client::GoToDeath() {
|
||||
MovePC(m_pp.binds[0].zoneId, 0.0f, 0.0f, 0.0f, 0.0f, 1, ZoneToBindPoint);
|
||||
MovePC(m_pp.binds[0].zoneId, m_pp.binds[0].instance_id, 0.0f, 0.0f, 0.0f, 0.0f, 1, ZoneToBindPoint);
|
||||
}
|
||||
|
||||
void Client::SetZoneFlag(uint32 zone_id) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user