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Restructure and refactoring of database convert/upgrade check routine, breaking out to individual functions
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@@ -3699,7 +3699,6 @@ bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct
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corpse_id
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);
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auto results = QueryDatabase(query);
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std::cout << query << std::endl;
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uint16 i = 0;
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for (auto row = results.begin(); row != results.end(); ++row) {
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pcs->locked = atoi(row[i++]); // is_locked,
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