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Trevius: Mercenaries can now zone once again.
This commit is contained in:
parent
0b44f58518
commit
a6b9e6cb3c
@ -1,11 +1,14 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 11/16/2014 ==
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demonstar55: Correct OP_AugmentInfo reply. This fixes RoF display issue with Adventurer's Stone
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Still issues with UF/SoF/SoD though.
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== 11/18/2014 ==
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Trevius: Mercenaries can now zone once again.
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== 11/17/2014 ==
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demonstar55: Correct OP_AugmentInfo reply. This fixes RoF display issue with Adventurer's Stone. Still issues with UF/SoF/SoD though.
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== 11/16/2014 ==
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demonstar55: fix size issue with ControlBoat_Struct and exploit fix in OP_BoardBoat
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Akkadius: Implemented Automatic Database update and versioning system
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Akkadius: Created database revision define, this is located in version.h in common #define CURRENT_BINARY_DATABASE_VERSION 9057
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- This revision define will need to be incremented each time a database update is made
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@ -7297,26 +7297,24 @@ void Client::SendMercPersonalInfo()
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{
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uint32 mercTypeCount = 1;
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uint32 mercCount = 1; //TODO: Un-hardcode this and support multiple mercs like in later clients than SoD.
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//uint32 packetSize = 0;
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uint32 i=0;
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uint32 i = 0;
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uint32 altCurrentType = 19; //TODO: Implement alternate currency purchases involving mercs!
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if (GetClientVersion() >= EQClientRoF)
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MercTemplate *mercData = &zone->merc_templates[GetMercInfo().MercTemplateID];
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int stancecount = 0;
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stancecount += zone->merc_stance_list[GetMercInfo().MercTemplateID].size();
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if(stancecount > MAX_MERC_STANCES || mercCount > MAX_MERC || mercTypeCount > MAX_MERC_GRADES)
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{
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MercTemplate *mercData = &zone->merc_templates[GetMercInfo().MercTemplateID];
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SendMercMerchantResponsePacket(0);
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return;
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}
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if (mercData)
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if(mercData)
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{
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if (GetClientVersion() >= EQClientRoF)
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{
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int i = 0;
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int stancecount = 0;
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stancecount += zone->merc_stance_list[GetMercInfo().MercTemplateID].size();
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if(stancecount > MAX_MERC_STANCES || mercCount > MAX_MERC || mercTypeCount > MAX_MERC_GRADES)
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{
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SendMercMerchantResponsePacket(0);
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return;
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}
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if (mercCount > 0 && mercCount)
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if (mercCount > 0)
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{
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, sizeof(MercenaryDataUpdate_Struct));
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MercenaryDataUpdate_Struct* mdus = (MercenaryDataUpdate_Struct*)outapp->pBuffer;
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@ -7354,40 +7352,19 @@ void Client::SendMercPersonalInfo()
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mdus->MercData[i].MercUnk05 = 1;
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FastQueuePacket(&outapp);
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safe_delete(outapp);
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return;
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}
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}
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}
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else
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{
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int stancecount = 0;
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stancecount += zone->merc_stance_list[GetMercInfo().MercTemplateID].size();
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if(mercCount > MAX_MERC || mercTypeCount > MAX_MERC_GRADES)
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else
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{
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if (GetClientVersion() == EQClientSoD)
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if(mercTypeCount > 0 && mercCount > 0)
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{
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SendMercMerchantResponsePacket(0);
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}
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return;
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}
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, sizeof(MercenaryMerchantList_Struct));
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MercenaryMerchantList_Struct* mml = (MercenaryMerchantList_Struct*)outapp->pBuffer;
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MercTemplate *mercData = &zone->merc_templates[GetMercInfo().MercTemplateID];
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if(mercData)
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{
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if(mercTypeCount > 0)
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{
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mml->MercTypeCount = mercTypeCount; //We only should have one merc entry.
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, sizeof(MercenaryMerchantList_Struct));
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MercenaryMerchantList_Struct* mml = (MercenaryMerchantList_Struct*)outapp->pBuffer;
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mml->MercTypeCount = mercTypeCount; //We should only have one merc entry.
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mml->MercGrades[i] = 1;
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}
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mml->MercCount = mercCount;
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if(mercCount > 0)
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{
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mml->MercCount = mercCount;
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mml->Mercs[i].MercID = mercData->MercTemplateID;
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mml->Mercs[i].MercType = mercData->MercType;
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mml->Mercs[i].MercSubType = mercData->MercSubType;
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@ -7404,7 +7381,7 @@ void Client::SendMercPersonalInfo()
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mml->Mercs[i].StanceCount = zone->merc_stance_list[mercData->MercTemplateID].size();
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mml->Mercs[i].MercUnk03 = 0;
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mml->Mercs[i].MercUnk04 = 1;
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//mml->Mercs[i].MercName;
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strn0cpy(mml->Mercs[i].MercName, GetMercInfo().merc_name , sizeof(mml->Mercs[i].MercName));
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int stanceindex = 0;
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if(mml->Mercs[i].StanceCount != 0)
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{
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@ -7418,31 +7395,12 @@ void Client::SendMercPersonalInfo()
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}
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}
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FastQueuePacket(&outapp);
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}
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else
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{
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safe_delete(outapp);
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if (GetClientVersion() == EQClientSoD)
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{
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SendMercMerchantResponsePacket(0);
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}
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return;
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}
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if (GetClientVersion() == EQClientSoD)
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{
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SendMercMerchantResponsePacket(0);
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}
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}
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else
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{
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safe_delete(outapp);
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if (GetClientVersion() == EQClientSoD)
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{
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SendMercMerchantResponsePacket(0);
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}
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return;
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}
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}
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SendMercMerchantResponsePacket(0);
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}
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void Client::SendClearMercInfo()
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1322
zone/client.h
1322
zone/client.h
File diff suppressed because it is too large
Load Diff
@ -9699,17 +9699,13 @@ void Client::Handle_OP_MercenaryDismiss(const EQApplicationPacket *app)
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Message(7, "Mercenary Debug: Dismiss Request ( %i ) Received.", Command);
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// Handle the dismiss here...
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if (GetMercID()) {
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Merc* merc = GetMerc();
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if (merc) {
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if (CheckCanDismissMerc()) {
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merc->Dismiss();
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}
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Merc* merc = GetMerc();
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if (merc) {
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if (CheckCanDismissMerc()) {
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merc->Dismiss();
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}
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}
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//SendMercMerchantResponsePacket(10);
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}
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void Client::Handle_OP_MercenaryHire(const EQApplicationPacket *app)
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@ -9749,21 +9745,22 @@ void Client::Handle_OP_MercenaryHire(const EQApplicationPacket *app)
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return;
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}
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if (RuleB(Mercs, ChargeMercPurchaseCost)) {
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uint32 cost = Merc::CalcPurchaseCost(merc_template->MercTemplateID, GetLevel()) * 100; // Cost is in gold
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TakeMoneyFromPP(cost, true);
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}
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// Set time remaining to max on Hire
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GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
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// Get merc, assign it to client & spawn
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Merc* merc = Merc::LoadMerc(this, merc_template, merchant_id, false);
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if (merc) {
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if (merc)
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{
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SpawnMerc(merc, true);
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merc->Save();
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if (RuleB(Mercs, ChargeMercPurchaseCost)) {
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uint32 cost = Merc::CalcPurchaseCost(merc_template->MercTemplateID, GetLevel()) * 100; // Cost is in gold
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TakeMoneyFromPP(cost, true);
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}
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// 0 is approved hire request
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SendMercMerchantResponsePacket(0);
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}
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@ -78,7 +78,8 @@ bool Client::Process() {
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if(Connected() || IsLD())
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{
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// try to send all packets that weren't sent before
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if(!IsLD() && zoneinpacket_timer.Check()){
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if(!IsLD() && zoneinpacket_timer.Check())
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{
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SendAllPackets();
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}
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@ -145,7 +146,9 @@ bool Client::Process() {
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if(mana_timer.Check())
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SendManaUpdatePacket();
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if(dead && dead_timer.Check()) {
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if(dead && dead_timer.Check())
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{
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database.MoveCharacterToZone(GetName(),database.GetZoneName(m_pp.binds[0].zoneId));
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m_pp.zone_id = m_pp.binds[0].zoneId;
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m_pp.zoneInstance = 0;
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@ -176,14 +179,16 @@ bool Client::Process() {
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if(TaskPeriodic_Timer.Check() && taskstate)
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taskstate->TaskPeriodicChecks(this);
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if(linkdead_timer.Check()){
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if(linkdead_timer.Check())
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{
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LeaveGroup();
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Save();
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if (GetMerc())
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{
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GetMerc()->Save();
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GetMerc()->Depop();
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}
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LeaveGroup();
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Raid *myraid = entity_list.GetRaidByClient(this);
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if (myraid)
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{
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@ -192,7 +197,8 @@ bool Client::Process() {
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return false; //delete client
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}
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if (camp_timer.Check()) {
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if (camp_timer.Check())
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{
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LeaveGroup();
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Save();
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if (GetMerc())
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@ -228,20 +234,22 @@ bool Client::Process() {
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} else {
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if(!ApplyNextBardPulse(bardsong, song_target, bardsong_slot))
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InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
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// SpellFinished(bardsong, bardsong_target, bardsong_slot, spells[bardsong].mana);
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//SpellFinished(bardsong, bardsong_target, bardsong_slot, spells[bardsong].mana);
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}
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}
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if(GetMerc())
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{
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UpdateMercTimer();
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UpdateMercTimer();
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}
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if(GetMercInfo().MercTemplateID != 0 && GetMercInfo().IsSuspended)
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{
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if(p_timers.Expired(&database, pTimerMercSuspend, false)) {
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CheckMercSuspendTimer();
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}
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//CheckMercSuspendTimer();
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if(p_timers.Expired(&database, pTimerMercSuspend, false))
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{
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CheckMercSuspendTimer();
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}
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}
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if(IsAIControlled())
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@ -715,16 +723,13 @@ bool Client::Process() {
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}
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#endif
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if (client_state != CLIENT_LINKDEAD && (client_state == CLIENT_ERROR || client_state == DISCONNECTED || client_state == CLIENT_KICKED || !eqs->CheckState(ESTABLISHED))) {
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if (client_state != CLIENT_LINKDEAD && (client_state == CLIENT_ERROR || client_state == DISCONNECTED || client_state == CLIENT_KICKED || !eqs->CheckState(ESTABLISHED)))
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{
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//client logged out or errored out
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//ResetTrade();
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if (client_state != CLIENT_KICKED) {
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Save();
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}
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if (GetMerc())
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{
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GetMerc()->Depop();
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}
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client_state = CLIENT_LINKDEAD;
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if (zoning || instalog || GetGM())
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@ -732,23 +737,32 @@ bool Client::Process() {
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Group *mygroup = GetGroup();
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if (mygroup)
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{
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if (!zoning) {
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if (!zoning)
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{
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entity_list.MessageGroup(this, true, 15, "%s logged out.", GetName());
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mygroup->DelMember(this);
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} else {
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LeaveGroup();
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}
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else
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{
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entity_list.MessageGroup(this, true, 15, "%s left the zone.", GetName());
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mygroup->MemberZoned(this);
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if (GetMerc() && GetMerc()->HasGroup() && GetMerc()->GetGroup() == mygroup)
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{
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mygroup->DelMember(GetMerc());
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}
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}
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}
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Raid *myraid = entity_list.GetRaidByClient(this);
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if (myraid)
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{
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if (!zoning) {
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if (!zoning)
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{
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//entity_list.MessageGroup(this,true,15,"%s logged out.",GetName());
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//mygroup->DelMember(this);
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myraid->MemberZoned(this);
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} else {
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}
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else
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{
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//entity_list.MessageGroup(this,true,15,"%s left the zone.",GetName());
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myraid->MemberZoned(this);
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}
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@ -774,8 +788,14 @@ bool Client::Process() {
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/* Just a set of actions preformed all over in Client::Process */
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void Client::OnDisconnect(bool hard_disconnect) {
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if(hard_disconnect) {
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LeaveGroup();
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if(hard_disconnect)
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{
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LeaveGroup();
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if (GetMerc())
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{
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GetMerc()->Save();
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GetMerc()->Depop();
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}
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Raid *MyRaid = entity_list.GetRaidByClient(this);
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if (MyRaid)
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@ -791,7 +811,8 @@ void Client::OnDisconnect(bool hard_disconnect) {
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}
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Mob *Other = trade->With();
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if(Other) {
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if(Other)
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{
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mlog(TRADING__CLIENT, "Client disconnected during a trade. Returning their items.");
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FinishTrade(this);
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@ -1069,14 +1069,29 @@ void Group::GroupMessage_StringID(Mob* sender, uint32 type, uint32 string_id, co
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void Client::LeaveGroup() {
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Group *g = GetGroup();
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if(g) {
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if(g)
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{
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if(g->GroupCount() < 3)
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{
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g->DisbandGroup();
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}
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else
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{
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g->DelMember(this);
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} else {
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if (GetMerc() && GetMerc()->HasGroup() && GetMerc()->GetGroup() == g)
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{
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g->DelMember(GetMerc());
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}
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}
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}
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else
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{
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//force things a little
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database.SetGroupID(GetName(), 0, CharacterID());
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if (GetMerc())
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{
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database.SetGroupID(GetMerc()->GetName(), 0, CharacterID());
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}
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}
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isgrouped = false;
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3003
zone/merc.cpp
3003
zone/merc.cpp
File diff suppressed because it is too large
Load Diff
289
zone/merc.h
289
zone/merc.h
@ -4,12 +4,18 @@
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#include "zonedb.h"
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#include "npc.h"
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#define MAXMERCS 1
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#define MERC_DEBUG 0
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#define TANK 1
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#define HEALER 2
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#define MELEEDPS 9
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#define CASTERDPS 12
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#define MAXMERCS 1
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#define MERC_DEBUG 0
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#define TANK 1
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#define HEALER 2
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#define MELEEDPS 9
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#define CASTERDPS 12
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#define NO_MERC_ID 0
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#define MERC_STATE_NORMAL 5
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#define MERC_STATE_SUSPENDED 1
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#define NOT_SUSPENDED_TIME 0
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const int MercAISpellRange = 100; // TODO: Write a method that calcs what the merc's spell range is based on spell, equipment, AA, whatever and replace this
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enum MercStanceType {
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@ -25,19 +31,19 @@ enum MercStanceType {
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};
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struct MercSpell {
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uint16 spellid; // <= 0 = no spell
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uint32 type; // 0 = never, must be one (and only one) of the defined values
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int16 stance; // 0 = all, + = only this stance, - = all except this stance
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int16 slot;
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uint16 proc_chance;
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uint32 time_cancast; // when we can cast this spell next
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uint16 spellid; // <= 0 = no spell
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uint32 type; // 0 = never, must be one (and only one) of the defined values
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int16 stance; // 0 = all, + = only this stance, - = all except this stance
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int16 slot;
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uint16 proc_chance;
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uint32 time_cancast; // when we can cast this spell next
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};
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struct MercTimer {
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uint16 timerid; // EndurTimerIndex
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uint8 timertype; // 1 = spell, 2 = disc
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uint16 spellid; // <= 0 = no spell
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uint32 time_cancast; // when we can cast this spell next
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uint16 timerid; // EndurTimerIndex
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uint8 timertype; // 1 = spell, 2 = disc
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uint16 spellid; // <= 0 = no spell
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uint32 time_cancast; // when we can cast this spell next
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};
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class Merc : public NPC {
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@ -48,8 +54,8 @@ public:
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill);
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false);
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virtual bool Attack(Mob* other, int Hand = MainPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr);
|
||||
virtual bool Attack(Mob* other, int Hand = MainPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
|
||||
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr);
|
||||
virtual bool HasRaid() { return false; }
|
||||
virtual bool HasGroup() { return (GetGroup() ? true : false); }
|
||||
virtual Raid* GetRaid() { return 0; }
|
||||
@ -126,7 +132,7 @@ public:
|
||||
static Merc* LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id, bool updateFromDB = false);
|
||||
void UpdateMercInfo(Client *c);
|
||||
void UpdateMercStats(Client *c);
|
||||
void UpdateMercAppearance(Client *c);
|
||||
void UpdateMercAppearance();
|
||||
void AddItem(uint8 slot, uint32 item_id);
|
||||
static const char *GetRandomName();
|
||||
bool Spawn(Client *owner);
|
||||
@ -139,8 +145,8 @@ public:
|
||||
bool GetDepop() { return p_depop; }
|
||||
|
||||
bool IsDead() { return GetHP() < 0;};
|
||||
bool IsMedding() {return _medding; };
|
||||
bool IsSuspended() {return _suspended; };
|
||||
bool IsMedding() { return _medding; };
|
||||
bool IsSuspended() { return _suspended; };
|
||||
|
||||
static uint32 CalcPurchaseCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
|
||||
static uint32 CalcUpkeepCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
|
||||
@ -164,75 +170,75 @@ public:
|
||||
inline const uint8 GetClientVersion() const { return _OwnerClientVersion; }
|
||||
|
||||
virtual void SetTarget(Mob* mob);
|
||||
bool HasSkill(SkillUseTypes skill_id) const;
|
||||
bool CanHaveSkill(SkillUseTypes skill_id) const;
|
||||
uint16 MaxSkill(SkillUseTypes skillid, uint16 class_, uint16 level) const;
|
||||
inline uint16 MaxSkill(SkillUseTypes skillid) const { return MaxSkill(skillid, GetClass(), GetLevel()); }
|
||||
bool HasSkill(SkillUseTypes skill_id) const;
|
||||
bool CanHaveSkill(SkillUseTypes skill_id) const;
|
||||
uint16 MaxSkill(SkillUseTypes skillid, uint16 class_, uint16 level) const;
|
||||
inline uint16 MaxSkill(SkillUseTypes skillid) const { return MaxSkill(skillid, GetClass(), GetLevel()); }
|
||||
virtual void DoClassAttacks(Mob *target);
|
||||
void CheckHateList();
|
||||
bool CheckTaunt();
|
||||
bool CheckAETaunt();
|
||||
bool CheckConfidence();
|
||||
bool TryHide();
|
||||
void CheckHateList();
|
||||
bool CheckTaunt();
|
||||
bool CheckAETaunt();
|
||||
bool CheckConfidence();
|
||||
bool TryHide();
|
||||
|
||||
// stat functions
|
||||
virtual void CalcBonuses();
|
||||
int32 GetEndurance() const {return cur_end;} //This gets our current endurance
|
||||
inline virtual int32 GetAC() const { return AC; }
|
||||
int32 GetEndurance() const {return cur_end;} //This gets our current endurance
|
||||
inline virtual int32 GetAC() const { return AC; }
|
||||
inline virtual int32 GetATK() const { return ATK; }
|
||||
inline virtual int32 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
|
||||
int32 GetRawACNoShield(int &shield_ac) const;
|
||||
|
||||
inline virtual int32 GetSTR() const { return STR; }
|
||||
inline virtual int32 GetSTA() const { return STA; }
|
||||
inline virtual int32 GetDEX() const { return DEX; }
|
||||
inline virtual int32 GetAGI() const { return AGI; }
|
||||
inline virtual int32 GetINT() const { return INT; }
|
||||
inline virtual int32 GetWIS() const { return WIS; }
|
||||
inline virtual int32 GetCHA() const { return CHA; }
|
||||
inline virtual int32 GetMR() const { return MR; }
|
||||
inline virtual int32 GetFR() const { return FR; }
|
||||
inline virtual int32 GetDR() const { return DR; }
|
||||
inline virtual int32 GetPR() const { return PR; }
|
||||
inline virtual int32 GetCR() const { return CR; }
|
||||
inline virtual int32 GetCorrup() const { return Corrup; }
|
||||
inline virtual int32 GetSTR() const { return STR; }
|
||||
inline virtual int32 GetSTA() const { return STA; }
|
||||
inline virtual int32 GetDEX() const { return DEX; }
|
||||
inline virtual int32 GetAGI() const { return AGI; }
|
||||
inline virtual int32 GetINT() const { return INT; }
|
||||
inline virtual int32 GetWIS() const { return WIS; }
|
||||
inline virtual int32 GetCHA() const { return CHA; }
|
||||
inline virtual int32 GetMR() const { return MR; }
|
||||
inline virtual int32 GetFR() const { return FR; }
|
||||
inline virtual int32 GetDR() const { return DR; }
|
||||
inline virtual int32 GetPR() const { return PR; }
|
||||
inline virtual int32 GetCR() const { return CR; }
|
||||
inline virtual int32 GetCorrup() const { return Corrup; }
|
||||
|
||||
inline virtual int32 GetHeroicSTR() const { return itembonuses.HeroicSTR; }
|
||||
inline virtual int32 GetHeroicSTA() const { return itembonuses.HeroicSTA; }
|
||||
inline virtual int32 GetHeroicDEX() const { return itembonuses.HeroicDEX; }
|
||||
inline virtual int32 GetHeroicAGI() const { return itembonuses.HeroicAGI; }
|
||||
inline virtual int32 GetHeroicINT() const { return itembonuses.HeroicINT; }
|
||||
inline virtual int32 GetHeroicWIS() const { return itembonuses.HeroicWIS; }
|
||||
inline virtual int32 GetHeroicCHA() const { return itembonuses.HeroicCHA; }
|
||||
inline virtual int32 GetHeroicMR() const { return itembonuses.HeroicMR; }
|
||||
inline virtual int32 GetHeroicFR() const { return itembonuses.HeroicFR; }
|
||||
inline virtual int32 GetHeroicDR() const { return itembonuses.HeroicDR; }
|
||||
inline virtual int32 GetHeroicPR() const { return itembonuses.HeroicPR; }
|
||||
inline virtual int32 GetHeroicCR() const { return itembonuses.HeroicCR; }
|
||||
inline virtual int32 GetHeroicCorrup() const { return itembonuses.HeroicCorrup; }
|
||||
inline virtual int32 GetHeroicSTR() const { return itembonuses.HeroicSTR; }
|
||||
inline virtual int32 GetHeroicSTA() const { return itembonuses.HeroicSTA; }
|
||||
inline virtual int32 GetHeroicDEX() const { return itembonuses.HeroicDEX; }
|
||||
inline virtual int32 GetHeroicAGI() const { return itembonuses.HeroicAGI; }
|
||||
inline virtual int32 GetHeroicINT() const { return itembonuses.HeroicINT; }
|
||||
inline virtual int32 GetHeroicWIS() const { return itembonuses.HeroicWIS; }
|
||||
inline virtual int32 GetHeroicCHA() const { return itembonuses.HeroicCHA; }
|
||||
inline virtual int32 GetHeroicMR() const { return itembonuses.HeroicMR; }
|
||||
inline virtual int32 GetHeroicFR() const { return itembonuses.HeroicFR; }
|
||||
inline virtual int32 GetHeroicDR() const { return itembonuses.HeroicDR; }
|
||||
inline virtual int32 GetHeroicPR() const { return itembonuses.HeroicPR; }
|
||||
inline virtual int32 GetHeroicCR() const { return itembonuses.HeroicCR; }
|
||||
inline virtual int32 GetHeroicCorrup() const { return itembonuses.HeroicCorrup; }
|
||||
// Mod2
|
||||
inline virtual int32 GetShielding() const { return itembonuses.MeleeMitigation; }
|
||||
inline virtual int32 GetSpellShield() const { return itembonuses.SpellShield; }
|
||||
inline virtual int32 GetDoTShield() const { return itembonuses.DoTShielding; }
|
||||
inline virtual int32 GetStunResist() const { return itembonuses.StunResist; }
|
||||
inline virtual int32 GetStrikeThrough() const { return itembonuses.StrikeThrough; }
|
||||
inline virtual int32 GetAvoidance() const { return itembonuses.AvoidMeleeChance; }
|
||||
inline virtual int32 GetAccuracy() const { return itembonuses.HitChance; }
|
||||
inline virtual int32 GetCombatEffects() const { return itembonuses.ProcChance; }
|
||||
inline virtual int32 GetDS() const { return itembonuses.DamageShield; }
|
||||
inline virtual int32 GetShielding() const { return itembonuses.MeleeMitigation; }
|
||||
inline virtual int32 GetSpellShield() const { return itembonuses.SpellShield; }
|
||||
inline virtual int32 GetDoTShield() const { return itembonuses.DoTShielding; }
|
||||
inline virtual int32 GetStunResist() const { return itembonuses.StunResist; }
|
||||
inline virtual int32 GetStrikeThrough() const { return itembonuses.StrikeThrough; }
|
||||
inline virtual int32 GetAvoidance() const { return itembonuses.AvoidMeleeChance; }
|
||||
inline virtual int32 GetAccuracy() const { return itembonuses.HitChance; }
|
||||
inline virtual int32 GetCombatEffects() const { return itembonuses.ProcChance; }
|
||||
inline virtual int32 GetDS() const { return itembonuses.DamageShield; }
|
||||
// Mod3
|
||||
inline virtual int32 GetHealAmt() const { return itembonuses.HealAmt; }
|
||||
inline virtual int32 GetSpellDmg() const { return itembonuses.SpellDmg; }
|
||||
inline virtual int32 GetClair() const { return itembonuses.Clairvoyance; }
|
||||
inline virtual int32 GetDSMit() const { return itembonuses.DSMitigation; }
|
||||
inline virtual int32 GetHealAmt() const { return itembonuses.HealAmt; }
|
||||
inline virtual int32 GetSpellDmg() const { return itembonuses.SpellDmg; }
|
||||
inline virtual int32 GetClair() const { return itembonuses.Clairvoyance; }
|
||||
inline virtual int32 GetDSMit() const { return itembonuses.DSMitigation; }
|
||||
|
||||
inline virtual int32 GetSingMod() const { return itembonuses.singingMod; }
|
||||
inline virtual int32 GetBrassMod() const { return itembonuses.brassMod; }
|
||||
inline virtual int32 GetPercMod() const { return itembonuses.percussionMod; }
|
||||
inline virtual int32 GetStringMod() const { return itembonuses.stringedMod; }
|
||||
inline virtual int32 GetWindMod() const { return itembonuses.windMod; }
|
||||
inline virtual int32 GetSingMod() const { return itembonuses.singingMod; }
|
||||
inline virtual int32 GetBrassMod() const { return itembonuses.brassMod; }
|
||||
inline virtual int32 GetPercMod() const { return itembonuses.percussionMod; }
|
||||
inline virtual int32 GetStringMod() const { return itembonuses.stringedMod; }
|
||||
inline virtual int32 GetWindMod() const { return itembonuses.windMod; }
|
||||
|
||||
inline virtual int32 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath + 11; }
|
||||
inline virtual int32 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath + 11; }
|
||||
|
||||
// "SET" Class Methods
|
||||
void SetMercData (uint32 templateID );
|
||||
@ -267,68 +273,69 @@ protected:
|
||||
void AddItemBonuses(const Item_Struct *item, StatBonuses* newbon);
|
||||
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
|
||||
|
||||
int16 GetFocusEffect(focusType type, uint16 spell_id);
|
||||
int16 GetFocusEffect(focusType type, uint16 spell_id);
|
||||
|
||||
std::vector<MercSpell> merc_spells;
|
||||
std::map<uint32,MercTimer> timers;
|
||||
|
||||
uint16 skills[HIGHEST_SKILL+1];
|
||||
uint32 equipment[EmuConstants::EQUIPMENT_SIZE]; //this is an array of item IDs
|
||||
uint16 d_meele_texture1; //this is an item Material value
|
||||
uint16 d_meele_texture2; //this is an item Material value (offhand)
|
||||
uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
|
||||
uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation
|
||||
uint16 skills[HIGHEST_SKILL+1];
|
||||
uint32 equipment[EmuConstants::EQUIPMENT_SIZE]; //this is an array of item IDs
|
||||
uint16 d_meele_texture1; //this is an item Material value
|
||||
uint16 d_meele_texture2; //this is an item Material value (offhand)
|
||||
uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
|
||||
uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation
|
||||
|
||||
private:
|
||||
|
||||
int32 CalcAC();
|
||||
int32 GetACMit();
|
||||
int32 GetACAvoid();
|
||||
int32 acmod();
|
||||
int32 CalcATK();
|
||||
//int CalcHaste();
|
||||
int32 CalcAC();
|
||||
int32 GetACMit();
|
||||
int32 GetACAvoid();
|
||||
int32 acmod();
|
||||
int32 CalcATK();
|
||||
//int CalcHaste();
|
||||
|
||||
int32 CalcSTR();
|
||||
int32 CalcSTA();
|
||||
int32 CalcDEX();
|
||||
int32 CalcAGI();
|
||||
int32 CalcINT();
|
||||
int32 CalcWIS();
|
||||
int32 CalcCHA();
|
||||
int32 CalcSTR();
|
||||
int32 CalcSTA();
|
||||
int32 CalcDEX();
|
||||
int32 CalcAGI();
|
||||
int32 CalcINT();
|
||||
int32 CalcWIS();
|
||||
int32 CalcCHA();
|
||||
|
||||
int32 CalcMR();
|
||||
int32 CalcFR();
|
||||
int32 CalcDR();
|
||||
int32 CalcPR();
|
||||
int32 CalcCR();
|
||||
int32 CalcCorrup();
|
||||
int32 CalcMaxHP();
|
||||
int32 CalcBaseHP();
|
||||
int32 GetClassHPFactor();
|
||||
int32 CalcHPRegen();
|
||||
int32 CalcHPRegenCap();
|
||||
int32 CalcMaxMana();
|
||||
int32 CalcBaseMana();
|
||||
int32 CalcManaRegen();
|
||||
int32 CalcBaseManaRegen();
|
||||
int32 CalcManaRegenCap();
|
||||
void CalcMaxEndurance(); //This calculates the maximum endurance we can have
|
||||
int32 CalcBaseEndurance(); //Calculates Base End
|
||||
int32 GetMaxEndurance() const {return max_end;} //This gets our endurance from the last CalcMaxEndurance() call
|
||||
int32 CalcEnduranceRegen(); //Calculates endurance regen used in DoEnduranceRegen()
|
||||
int32 CalcEnduranceRegenCap();
|
||||
void SetEndurance(int32 newEnd); //This sets the current endurance to the new value
|
||||
void DoEnduranceUpkeep(); //does the endurance upkeep
|
||||
void CalcRestState();
|
||||
int32 CalcMR();
|
||||
int32 CalcFR();
|
||||
int32 CalcDR();
|
||||
int32 CalcPR();
|
||||
int32 CalcCR();
|
||||
int32 CalcCorrup();
|
||||
int32 CalcMaxHP();
|
||||
int32 CalcBaseHP();
|
||||
int32 GetClassHPFactor();
|
||||
int32 CalcHPRegen();
|
||||
int32 CalcHPRegenCap();
|
||||
int32 CalcMaxMana();
|
||||
int32 CalcBaseMana();
|
||||
int32 CalcManaRegen();
|
||||
int32 CalcBaseManaRegen();
|
||||
int32 CalcManaRegenCap();
|
||||
void CalcMaxEndurance(); //This calculates the maximum endurance we can have
|
||||
int32 CalcBaseEndurance(); //Calculates Base End
|
||||
int32 GetMaxEndurance() const {return max_end;} //This gets our endurance from the last CalcMaxEndurance() call
|
||||
int32 CalcEnduranceRegen(); //Calculates endurance regen used in DoEnduranceRegen()
|
||||
int32 CalcEnduranceRegenCap();
|
||||
void SetEndurance(int32 newEnd); //This sets the current endurance to the new value
|
||||
void DoEnduranceUpkeep(); //does the endurance upkeep
|
||||
void CalcRestState();
|
||||
|
||||
int GroupLeadershipAAHealthEnhancement();
|
||||
int GroupLeadershipAAManaEnhancement();
|
||||
int GroupLeadershipAAHealthRegeneration();
|
||||
int GroupLeadershipAAOffenseEnhancement();
|
||||
int GroupLeadershipAAHealthEnhancement();
|
||||
int GroupLeadershipAAManaEnhancement();
|
||||
int GroupLeadershipAAHealthRegeneration();
|
||||
int GroupLeadershipAAOffenseEnhancement();
|
||||
|
||||
void GetMercSize();
|
||||
void GenerateAppearance();
|
||||
|
||||
|
||||
bool LoadMercSpells();
|
||||
bool CheckStance(int16 stance);
|
||||
std::vector<MercSpell> GetMercSpells() { return merc_spells; }
|
||||
@ -344,8 +351,8 @@ private:
|
||||
uint32 _baseWIS;
|
||||
uint32 _baseCHA;
|
||||
uint32 _baseATK;
|
||||
uint32 _baseRace; // Necessary to preserve the race otherwise mercs get their race updated in the db when they get an illusion.
|
||||
uint8 _baseGender; // Merc gender. Necessary to preserve the original value otherwise it can be changed by illusions.
|
||||
uint32 _baseRace; // Necessary to preserve the race otherwise mercs get their race updated in the db when they get an illusion.
|
||||
uint8 _baseGender; // Merc gender. Necessary to preserve the original value otherwise it can be changed by illusions.
|
||||
uint32 _baseMR;
|
||||
uint32 _baseCR;
|
||||
uint32 _baseDR;
|
||||
@ -368,19 +375,19 @@ private:
|
||||
uint32 _currentStance;
|
||||
|
||||
Inventory m_inv;
|
||||
int32 max_end;
|
||||
int32 cur_end;
|
||||
bool _medding;
|
||||
bool _suspended;
|
||||
bool p_depop;
|
||||
bool _check_confidence;
|
||||
bool _lost_confidence;
|
||||
int _hatedCount;
|
||||
uint32 owner_char_id;
|
||||
Timer endupkeep_timer;
|
||||
Timer rest_timer;
|
||||
Timer confidence_timer;
|
||||
Timer check_target_timer;
|
||||
int32 max_end;
|
||||
int32 cur_end;
|
||||
bool _medding;
|
||||
bool _suspended;
|
||||
bool p_depop;
|
||||
bool _check_confidence;
|
||||
bool _lost_confidence;
|
||||
int _hatedCount;
|
||||
uint32 owner_char_id;
|
||||
Timer endupkeep_timer;
|
||||
Timer rest_timer;
|
||||
Timer confidence_timer;
|
||||
Timer check_target_timer;
|
||||
};
|
||||
|
||||
#endif // MERC_H
|
||||
#endif // MERC_H
|
||||
146
zone/zonedb.cpp
146
zone/zonedb.cpp
@ -2107,9 +2107,6 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
|
||||
|
||||
bool ZoneDatabase::LoadMercInfo(Client *client) {
|
||||
|
||||
if(client->GetEPP().merc_name[0] == 0)
|
||||
return false;
|
||||
|
||||
std::string query = StringFormat("SELECT MercID, Slot, Name, TemplateID, SuspendedTime, "
|
||||
"IsSuspended, TimerRemaining, Gender, StanceID, HP, Mana, "
|
||||
"Endurance, Face, LuclinHairStyle, LuclinHairColor, "
|
||||
@ -2119,6 +2116,9 @@ bool ZoneDatabase::LoadMercInfo(Client *client) {
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return false;
|
||||
|
||||
if(results.RowCount() == 0)
|
||||
return false;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
uint8 slot = atoi(row[1]);
|
||||
@ -2156,9 +2156,6 @@ bool ZoneDatabase::LoadMercInfo(Client *client) {
|
||||
|
||||
bool ZoneDatabase::LoadCurrentMerc(Client *client) {
|
||||
|
||||
if(client->GetEPP().merc_name[0] == 0)
|
||||
return false;
|
||||
|
||||
uint8 slot = client->GetMercSlot();
|
||||
|
||||
if(slot > MAXMERCS)
|
||||
@ -2175,6 +2172,9 @@ bool ZoneDatabase::LoadCurrentMerc(Client *client) {
|
||||
|
||||
if(!results.Success())
|
||||
return false;
|
||||
|
||||
if(results.RowCount() == 0)
|
||||
return false;
|
||||
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
@ -2211,71 +2211,73 @@ bool ZoneDatabase::SaveMerc(Merc *merc) {
|
||||
if(!owner)
|
||||
return false;
|
||||
|
||||
if(merc->GetMercID() == 0) {
|
||||
if(merc->GetMercID() == 0)
|
||||
{
|
||||
// New merc record
|
||||
uint32 TempNewMercID = 0;
|
||||
std::string query = StringFormat("INSERT INTO mercs "
|
||||
"(OwnerCharacterID, Slot, Name, TemplateID, "
|
||||
"SuspendedTime, IsSuspended, TimerRemaining, "
|
||||
"Gender, StanceID, HP, Mana, Endurance, Face, "
|
||||
"LuclinHairStyle, LuclinHairColor, LuclinEyeColor, "
|
||||
"LuclinEyeColor2, LuclinBeardColor, LuclinBeard, "
|
||||
"DrakkinHeritage, DrakkinTattoo, DrakkinDetails) "
|
||||
"VALUES('%u', '%u', '%s', '%u', '%u', '%u', '%u', "
|
||||
"'%u', '%u', '%u', '%u', '%u', '%i', '%i', '%i', "
|
||||
"'%i', '%i', '%i', '%i', '%i', '%i', '%i')",
|
||||
merc->GetMercCharacterID(), owner->GetNumMercs(),
|
||||
merc->GetCleanName(), merc->GetMercTemplateID(),
|
||||
owner->GetMercInfo().SuspendedTime, merc->IsSuspended(),
|
||||
owner->GetMercInfo().MercTimerRemaining, merc->GetGender(),
|
||||
merc->GetStance(), merc->GetHP(), merc->GetMana(),
|
||||
merc->GetEndurance(), merc->GetLuclinFace(),
|
||||
merc->GetHairStyle(), merc->GetHairColor(), merc->GetEyeColor1(),
|
||||
merc->GetEyeColor2(), merc->GetBeardColor(),
|
||||
merc->GetBeard(), merc->GetDrakkinHeritage(),
|
||||
merc->GetDrakkinTattoo(), merc->GetDrakkinDetails());
|
||||
auto results = database.QueryDatabase(query);
|
||||
"(OwnerCharacterID, Slot, Name, TemplateID, "
|
||||
"SuspendedTime, IsSuspended, TimerRemaining, "
|
||||
"Gender, StanceID, HP, Mana, Endurance, Face, "
|
||||
"LuclinHairStyle, LuclinHairColor, LuclinEyeColor, "
|
||||
"LuclinEyeColor2, LuclinBeardColor, LuclinBeard, "
|
||||
"DrakkinHeritage, DrakkinTattoo, DrakkinDetails) "
|
||||
"VALUES('%u', '%u', '%s', '%u', '%u', '%u', '%u', "
|
||||
"'%u', '%u', '%u', '%u', '%u', '%i', '%i', '%i', "
|
||||
"'%i', '%i', '%i', '%i', '%i', '%i', '%i')",
|
||||
merc->GetMercCharacterID(), owner->GetNumMercs(),
|
||||
merc->GetCleanName(), merc->GetMercTemplateID(),
|
||||
owner->GetMercInfo().SuspendedTime, merc->IsSuspended(),
|
||||
owner->GetMercInfo().MercTimerRemaining, merc->GetGender(),
|
||||
merc->GetStance(), merc->GetHP(), merc->GetMana(),
|
||||
merc->GetEndurance(), merc->GetLuclinFace(),
|
||||
merc->GetHairStyle(), merc->GetHairColor(), merc->GetEyeColor1(),
|
||||
merc->GetEyeColor2(), merc->GetBeardColor(),
|
||||
merc->GetBeard(), merc->GetDrakkinHeritage(),
|
||||
merc->GetDrakkinTattoo(), merc->GetDrakkinDetails());
|
||||
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
owner->Message(13, results.ErrorMessage().c_str());
|
||||
return false;
|
||||
} else if (results.RowsAffected() != 1) {
|
||||
owner->Message(13, "Unable to save merc to the database.");
|
||||
return false;
|
||||
owner->Message(13, "Unable to save merc to the database.");
|
||||
return false;
|
||||
}
|
||||
|
||||
merc->SetMercID(TempNewMercID);
|
||||
merc->UpdateMercInfo(owner);
|
||||
merc->SetMercID(results.LastInsertedID());
|
||||
merc->UpdateMercInfo(owner);
|
||||
database.SaveMercBuffs(merc);
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Update existing merc record
|
||||
std::string query = StringFormat("UPDATE mercs SET OwnerCharacterID = '%u', Slot = '%u', "
|
||||
"Name = '%s', TemplateID = '%u', SuspendedTime = '%u', "
|
||||
"IsSuspended = '%u', TimerRemaining = '%u', Gender = '%u', "
|
||||
"StanceID = '%u', HP = '%u', Mana = '%u', Endurance = '%u', "
|
||||
"Face = '%i', LuclinHairStyle = '%i', LuclinHairColor = '%i', "
|
||||
"LuclinEyeColor = '%i', LuclinEyeColor2 = '%i', LuclinBeardColor = '%i', "
|
||||
"LuclinBeard = '%i', DrakkinHeritage = '%i', DrakkinTattoo = '%i', "
|
||||
"DrakkinDetails = '%i' WHERE MercID = '%u'",
|
||||
merc->GetMercCharacterID(), owner->GetMercSlot(), merc->GetCleanName(),
|
||||
merc->GetMercTemplateID(), owner->GetMercInfo().SuspendedTime,
|
||||
merc->IsSuspended(), owner->GetMercInfo().MercTimerRemaining,
|
||||
merc->GetGender(), merc->GetStance(), merc->GetHP(), merc->GetMana(),
|
||||
merc->GetEndurance(), merc->GetLuclinFace(), merc->GetHairStyle(),
|
||||
merc->GetHairColor(), merc->GetEyeColor1(), merc->GetEyeColor2(),
|
||||
merc->GetBeardColor(), merc->GetBeard(), merc->GetDrakkinHeritage(),
|
||||
merc->GetDrakkinTattoo(), merc->GetDrakkinDetails(), merc->GetMercID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
owner->Message(13, results.ErrorMessage().c_str());
|
||||
return false;
|
||||
} else if (results.RowsAffected() != 1) {
|
||||
owner->Message(13, "Unable to save merc to the database.");
|
||||
return false;
|
||||
}
|
||||
// Update existing merc record
|
||||
std::string query = StringFormat("UPDATE mercs SET OwnerCharacterID = '%u', Slot = '%u', "
|
||||
"Name = '%s', TemplateID = '%u', SuspendedTime = '%u', "
|
||||
"IsSuspended = '%u', TimerRemaining = '%u', Gender = '%u', "
|
||||
"StanceID = '%u', HP = '%u', Mana = '%u', Endurance = '%u', "
|
||||
"Face = '%i', LuclinHairStyle = '%i', LuclinHairColor = '%i', "
|
||||
"LuclinEyeColor = '%i', LuclinEyeColor2 = '%i', LuclinBeardColor = '%i', "
|
||||
"LuclinBeard = '%i', DrakkinHeritage = '%i', DrakkinTattoo = '%i', "
|
||||
"DrakkinDetails = '%i' WHERE MercID = '%u'",
|
||||
merc->GetMercCharacterID(), owner->GetMercSlot(), merc->GetCleanName(),
|
||||
merc->GetMercTemplateID(), owner->GetMercInfo().SuspendedTime,
|
||||
merc->IsSuspended(), owner->GetMercInfo().MercTimerRemaining,
|
||||
merc->GetGender(), merc->GetStance(), merc->GetHP(), merc->GetMana(),
|
||||
merc->GetEndurance(), merc->GetLuclinFace(), merc->GetHairStyle(),
|
||||
merc->GetHairColor(), merc->GetEyeColor1(), merc->GetEyeColor2(),
|
||||
merc->GetBeardColor(), merc->GetBeard(), merc->GetDrakkinHeritage(),
|
||||
merc->GetDrakkinTattoo(), merc->GetDrakkinDetails(), merc->GetMercID());
|
||||
|
||||
merc->UpdateMercInfo(owner);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
owner->Message(13, results.ErrorMessage().c_str());
|
||||
return false;
|
||||
} else if (results.RowsAffected() != 1) {
|
||||
owner->Message(13, "Unable to save merc to the database.");
|
||||
return false;
|
||||
}
|
||||
|
||||
merc->UpdateMercInfo(owner);
|
||||
database.SaveMercBuffs(merc);
|
||||
|
||||
return true;
|
||||
@ -2386,25 +2388,27 @@ void ZoneDatabase::LoadMercBuffs(Merc *merc) {
|
||||
bool ZoneDatabase::DeleteMerc(uint32 merc_id) {
|
||||
|
||||
if(merc_id == 0)
|
||||
return false;
|
||||
return false;
|
||||
|
||||
bool firstQueryWorked = false;
|
||||
// TODO: These queries need to be ran together as a transaction.. ie,
|
||||
// if one or more fail then they all will fail to commit to the database.
|
||||
std::string query = StringFormat("DELETE FROM merc_buffs WHERE MercID = '%u'", merc_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
// TODO: These queries need to be ran together as a transaction.. ie,
|
||||
// if one or more fail then they all will fail to commit to the database.
|
||||
// ...Not all mercs will have buffs, so why is it required that both deletes succeed?
|
||||
std::string query = StringFormat("DELETE FROM merc_buffs WHERE MercId = '%u'", merc_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
LogFile->write(EQEMuLog::Error, "Error Deleting Merc: %s", results.ErrorMessage().c_str());
|
||||
else
|
||||
firstQueryWorked = true;
|
||||
{
|
||||
LogFile->write(EQEMuLog::Error, "Error Deleting Merc Buffs: %s", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
query = StringFormat("DELETE FROM mercs WHERE MercID = '%u'", merc_id);
|
||||
if(!results.Success()) {
|
||||
results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
{
|
||||
LogFile->write(EQEMuLog::Error, "Error Deleting Merc: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return firstQueryWorked;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ZoneDatabase::LoadMercEquipment(Merc *merc) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user