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Fix issue with PendingTranslocateData
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cab071b544
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@ -3868,11 +3868,11 @@ void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
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PendingTranslocateData.heading = m_pp.binds[0].heading;
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}
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else {
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ts->ZoneID = database.GetZoneID(Spell.teleport_zone);
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PendingTranslocateData.zone_id = ts->ZoneID = database.GetZoneID(Spell.teleport_zone);
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PendingTranslocateData.instance_id = 0;
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ts->y = Spell.base[0];
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ts->x = Spell.base[1];
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ts->z = Spell.base[2];
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PendingTranslocateData.y = ts->y = Spell.base[0];
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PendingTranslocateData.x = ts->x = Spell.base[1];
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PendingTranslocateData.z = ts->z = Spell.base[2];
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PendingTranslocateData.heading = 0.0;
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}
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