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Crash fix for Swarm Pets.
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parent
1ca397f426
commit
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@ -2,7 +2,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 11/22/2014 ==
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Trevius: Grouping with Mercenaries is now considerably less buggy.
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Trevius: Fixed an issue with Spell Globals related to high Character IDs.
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Trevius: Fixed an issue with Spell Globals related to high Character IDs.
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Trevius: Crash fix for Swarm Pets.
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== 11/19/2014 ==
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Trevius: Mercenaries now Dismiss, Suspend, Unsuspend, and Die correctly.
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51
zone/npc.cpp
51
zone/npc.cpp
@ -1848,46 +1848,57 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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void NPC::PetOnSpawn(NewSpawn_Struct* ns)
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{
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//Basic settings to make sure swarm pets work properly.
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if (GetSwarmOwner()) {
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Mob *m = entity_list.GetMobID(GetSwarmOwner());
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if(m->IsClient()) {
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Mob *swarmOwner = nullptr;
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if (GetSwarmOwner())
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{
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Mob *swarmOwner = entity_list.GetMobID(GetSwarmOwner());
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}
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if (swarmOwner != nullptr)
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{
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if(swarmOwner->IsClient())
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{
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SetPetOwnerClient(true); //Simple flag to determine if pet belongs to a client
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SetAllowBeneficial(1);//Allow temp pets to receive buffs and heals if owner is client.
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//This is a hack to allow CLIENT swarm pets NOT to be targeted with F8. Warning: Will turn name 'Yellow'!
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if (RuleB(Pets, SwarmPetNotTargetableWithHotKey))
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ns->spawn.IsMercenary = 1;
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}
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//NPC cast swarm pets should still be targetable with F8.
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}
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else
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{
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//NPC cast swarm pets should still be targetable with F8.
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ns->spawn.IsMercenary = 0;
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}
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SetTempPet(true); //Simple mob flag for checking if temp pet
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m->SetTempPetsActive(true); //Neccessary fail safe flag set if mob ever had a swarm pet to ensure they are removed.
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m->SetTempPetCount(m->GetTempPetCount() + 1);
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swarmOwner->SetTempPetsActive(true); //Necessary fail safe flag set if mob ever had a swarm pet to ensure they are removed.
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swarmOwner->SetTempPetCount(swarmOwner->GetTempPetCount() + 1);
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//Not recommended if using above (However, this will work better on older clients).
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if (RuleB(Pets, UnTargetableSwarmPet)) {
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if (RuleB(Pets, UnTargetableSwarmPet))
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{
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ns->spawn.bodytype = 11;
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if(!IsCharmed() && m->IsClient())
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sprintf(ns->spawn.lastName, "%s's Pet", m->GetName());
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if(!IsCharmed() && swarmOwner->IsClient())
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sprintf(ns->spawn.lastName, "%s's Pet", swarmOwner->GetName());
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}
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}
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else if(GetOwnerID()) {
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else if(GetOwnerID())
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{
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ns->spawn.is_pet = 1;
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if (!IsCharmed() && GetOwnerID()) {
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Client *c = entity_list.GetClientByID(GetOwnerID());
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if(c){
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if (!IsCharmed())
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{
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Client *client = entity_list.GetClientByID(GetOwnerID());
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if(client)
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{
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SetPetOwnerClient(true);
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sprintf(ns->spawn.lastName, "%s's Pet", c->GetName());
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sprintf(ns->spawn.lastName, "%s's Pet", client->GetName());
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}
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}
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}
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}
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else
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{
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ns->spawn.is_pet = 0;
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}
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}
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void NPC::SetLevel(uint8 in_level, bool command)
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