196 Commits

Author SHA1 Message Date
Paul Coene
d47bf6a73b
Update waypoints.cpp
Fixed log message to be correct.
2020-01-17 14:35:32 -05:00
Akkadius
96ef76847b Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration 2019-09-17 00:18:07 -05:00
Akkadius
076d393f79 Logs::FixZ to LogFixZ 2019-09-02 03:54:00 -05:00
Akkadius
44e3f28cb0 Logs::AI to LogAI 2019-09-02 03:44:03 -05:00
Akkadius
b4339691f9 Logs::Pathing to LogPathing 2019-09-02 03:37:55 -05:00
Akkadius
678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Akkadius
db5e511af3 Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-01 19:23:56 -05:00
Akkadius
05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
Akkadius
665efe09f3 Fill function calls using magic numbers 2019-08-11 00:27:04 -05:00
Akkadius
86f9a205e5 Remove eqemu_logsys_fmt.h header, more log tweaks 2019-07-05 17:20:20 -05:00
KimLS
e277e55718 Merge remote-tracking branch 'origin/master' into feature/eqemu-api-data-service-netstats-ws 2019-05-16 14:38:12 -07:00
Akkadius
850b32f2ca Adjust constants 2019-03-25 18:24:16 -05:00
Noudess
3d1dda888d Use constants for waypoint values that are not actual waypoints 2019-03-25 14:58:26 -04:00
KimLS
777f182282 Update fmt lib with submodule 2019-03-10 00:10:47 -08:00
Uleat
bc79e28d49 Fix for bots disappearing while idle (update) 2019-01-29 20:25:35 -05:00
Uleat
036e4739ae Fix for bots disappearing while idle 2019-01-27 09:14:47 -05:00
Uleat
5b371ad054 Fix for bot out-of-combat movement animation glitches 2019-01-27 08:09:54 -05:00
Michael Cook (mackal)
14a4f58c0b Remove duplicate waypoint code from a merge 2019-01-16 13:18:33 -05:00
KimLS
dacbce1c5f Some changes to fixz while pathing 2018-11-29 23:11:39 -08:00
KimLS
8f0051db8d Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
KimLS
8ebcd6b6c5 Some fixes to grid pathing at 0 wp pause plus command changes 2018-10-28 13:39:24 -07:00
KimLS
973abef1b0 Water work and work with grids (still not perfect but i think its the ai code) 2018-10-18 20:44:46 -07:00
KimLS
f76fffe622 A bunch of send position changes, rename navigateto 2018-10-15 22:02:16 -07:00
KimLS
d0685556e8 Bunch of bug fixes, guard behavior works again 2018-10-13 23:53:16 -07:00
KimLS
1785120796 Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic 2018-10-12 00:03:58 -07:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
KimLS
1aa97957d8 Renamed function, need to fix bots, some combat bug fixes. 2018-09-21 23:54:07 -07:00
KimLS
4815cabb63 Some bug fixes 2018-09-20 22:08:35 -07:00
KimLS
7278c6294d Movement will now be handled by the movement manager instead of mob 2018-09-20 16:14:47 -07:00
KimLS
f754cb1307 Move update path to movement manager so all movement will use paths 2018-09-18 23:06:56 -07:00
KimLS
2224b83ae0 Movement manager add 2018-09-17 14:32:36 -07:00
KimLS
c677169edd Removed existing movement code, started replacing 2018-09-15 19:20:47 -07:00
Akkadius
b92e83a465 Fix client pathing Z while feared 2018-09-03 01:51:40 -05:00
Akkadius
834062fbf9 Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water 2018-08-18 22:01:46 -05:00
Akkadius
4b6ab34fd9 Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code 2018-08-18 18:12:18 -05:00
Akkadius
7a7069959f Fix issue where size 0 NPC's would hop in and out of the ground because FixZ calculates the offset wrong by adding a default race size 2018-05-27 23:14:32 -05:00
Akkadius
d43273fd1b Fix some of the Fix Z logic - Boats no longer snap Z - Even though we checked for water, chances are boats pathing was above water and would snap Z to the floor of the water 2018-05-11 00:43:49 -05:00
KimLS
a53f65d86b Merge and compile fixes (non-bot, will do bots later) 2018-04-16 14:15:08 -07:00
Michael Cook (mackal)
5c87b8152d Remove Map::FindClosestLoS()
Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal)
8f66527e02 Add TryMoveAlong(distance, angle)
This will take a distance you would like to move and an EQ angle you
would like to move relative to current heading (so 0 is in front, 256
behind)

Exported to Lua as well
2018-03-06 23:03:55 -05:00
Michael Cook (mackal)
a32dedeb48 Fix issue with heading being incorrectly handled
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.

This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Uleat
05a3c4b2b8 Implemented pass-thru for Mob::CalculateNewPosition2(...) arguments 'fixZ' and 'calcHeading' 2018-02-07 18:47:42 -05:00
Chris Miles
14b3525e9c
Merge pull request #688 from noudess/master
Exclude clients from FixZ to fix fear issues.
2018-01-09 19:35:30 -06:00
Paul Coene
c2a35bb2e1 Exclude clients from FixZ to fix fear issues. 2018-01-09 20:31:48 -05:00
Akkadius
29a62dfa85 Remove debugging 2017-11-21 21:48:35 -06:00
Paul Coene
a8427ca610 Fixed Log message to have correct text and values 2017-11-17 14:09:19 -05:00
Paul Coene
5880593cb1 MoveTo while saving guard position no longer hops. 2017-11-17 13:12:26 -05:00
KimLS
cbbfae0cfc Merge master compile fixes 2017-09-17 13:34:35 -07:00
KimLS
fc7623b690 Merge fix 2017-09-17 13:20:48 -07:00
Paul Coene
59152a9d77 Fix some constants. 2017-09-17 12:11:02 -04:00