Use constants for waypoint values that are not actual waypoints

This commit is contained in:
Noudess 2019-03-25 14:58:26 -04:00
parent a4c171cb1d
commit 3d1dda888d
2 changed files with 14 additions and 10 deletions

View File

@ -38,8 +38,6 @@
#include <limits>
#include <math.h>
#define ROAMBOX_MOVE_IN_PROGESS (666)
extern EntityList entity_list;
extern FastMath g_Math;
@ -1574,13 +1572,14 @@ void NPC::AI_DoMovement() {
/**
* Roambox logic sets precedence
*/
using EQEmu::waypoints::WaypointStatus;
if (roambox_distance > 0) {
// Check if we're already moving to a WP
// If so, if we're not moving we have arrived and need to set delay
if (GetCWP() == ROAMBOX_MOVE_IN_PROGESS && !IsMoving()) {
if (GetCWP() == WaypointStatus::wpsRoamBoxPauseInProgress && !IsMoving()) {
// We have arrived
time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
SetCurrentWP(0);
@ -1658,7 +1657,7 @@ void NPC::AI_DoMovement() {
roambox_destination_y);
Log(Logs::Detail, Logs::NPCRoamBox, "Dest Z is (%f)", roambox_destination_z);
SetCurrentWP(ROAMBOX_MOVE_IN_PROGESS);
SetCurrentWP(WaypointStatus::wpsRoamBoxPauseInProgress);
NavigateTo(roambox_destination_x, roambox_destination_y, roambox_destination_z);
}
@ -1672,7 +1671,7 @@ void NPC::AI_DoMovement() {
int32 gridno = CastToNPC()->GetGrid();
if (gridno > 0 || cur_wp == -2) {
if (gridno > 0 || cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
if (pause_timer_complete == true) { // time to pause at wp is over
AI_SetupNextWaypoint();
} // endif (pause_timer_complete==true)
@ -1704,7 +1703,7 @@ void NPC::AI_DoMovement() {
// as that is where roamer is unset and we don't want
// the next trip through to move again based on grid stuff.
doMove = false;
if (cur_wp == -2) {
if (cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
AI_SetupNextWaypoint();
}
@ -1803,8 +1802,10 @@ void NPC::AI_SetupNextWaypoint() {
pause_timer_complete = false;
Log(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
using EQEmu::waypoints::WaypointStatus;
//if we were under quest control (with no grid), we are done now..
if (cur_wp == -2) {
if (cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
Log(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
roamer = false;
cur_wp = 0;

View File

@ -108,7 +108,7 @@ void NPC::ResumeWandering()
{ // we were paused by a quest
AI_walking_timer->Disable();
SetGrid(0 - GetGrid());
if (cur_wp == -1)
if (cur_wp == EQEmu::waypoints::WaypointStatus::wpsQuestControlGrid)
{ // got here by a MoveTo()
cur_wp = save_wp;
UpdateWaypoint(cur_wp); // have him head to last destination from here
@ -166,6 +166,9 @@ void NPC::PauseWandering(int pausetime)
void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
{ // makes mob walk to specified location
using EQEmu::waypoints::WaypointStatus;
if (IsNPC() && GetGrid() != 0)
{ // he is on a grid
if (GetGrid() < 0)
@ -177,7 +180,7 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
if (cur_wp >= 0)
{ // we've not already done a MoveTo()
save_wp = cur_wp; // save the current waypoint
cur_wp = -1; // flag this move as quest controlled
cur_wp = WaypointStatus::wpsQuestControlGrid;
}
Log(Logs::Detail, Logs::AI, "MoveTo %s, pausing regular grid wandering. Grid %d, save_wp %d", to_string(static_cast<glm::vec3>(position)).c_str(), -GetGrid(), save_wp);
}
@ -185,7 +188,7 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
{ // not on a grid
roamer = true;
save_wp = 0;
cur_wp = -2; // flag as quest controlled w/no grid
cur_wp = WaypointStatus::wpsQuestControlNoGrid;
Log(Logs::Detail, Logs::AI, "MoveTo %s without a grid.", to_string(static_cast<glm::vec3>(position)).c_str());
}