Merge remote-tracking branch 'origin/master' into feature/eqemu-api-data-service-netstats-ws

This commit is contained in:
KimLS 2019-05-16 14:38:12 -07:00
commit e277e55718
30 changed files with 312 additions and 267 deletions

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@ -171,30 +171,27 @@ void Database::LoginIP(uint32 AccountID, const char* LoginIP) {
QueryDatabase(query);
}
int16 Database::CheckStatus(uint32 account_id) {
std::string query = StringFormat("SELECT `status`, UNIX_TIMESTAMP(`suspendeduntil`) as `suspendeduntil`, UNIX_TIMESTAMP() as `current`"
" FROM `account` WHERE `id` = %i", account_id);
int16 Database::CheckStatus(uint32 account_id)
{
std::string query = StringFormat(
"SELECT `status`, TIMESTAMPDIFF(SECOND, NOW(), `suspendeduntil`) FROM `account` WHERE `id` = %i",
account_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
int16 status = atoi(row[0]);
int32 suspendeduntil = 0;
// MariaDB initalizes with NULL if unix_timestamp() is out of range
if (row[1] != nullptr) {
suspendeduntil = atoi(row[1]);
}
auto row = results.begin();
int16 status = atoi(row[0]);
int32 date_diff = 0;
int32 current = atoi(row[2]);
if (row[1] != nullptr)
date_diff = atoi(row[1]);
if(suspendeduntil > current)
if (date_diff > 0)
return -1;
return status;

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@ -307,6 +307,12 @@ namespace EQEmu
} // namespace bug
enum WaypointStatus : int {
RoamBoxPauseInProgress = -3,
QuestControlNoGrid = -2,
QuestControlGrid = -1
};
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/

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@ -18,6 +18,7 @@
#include "faction.h"
#include "races.h"
#include "rulesys.h"
const char *FactionValueToString(FACTION_VALUE fv)
{
@ -59,34 +60,31 @@ FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
if (fm) {
character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
}
if (character_value >= 1100) {
if (character_value >= RuleI(Faction, AllyFactionMinimum)) {
return FACTION_ALLY;
}
if (character_value >= 750 && character_value <= 1099) {
if (character_value >= RuleI(Faction, WarmlyFactionMinimum)) {
return FACTION_WARMLY;
}
if (character_value >= 500 && character_value <= 749) {
if (character_value >= RuleI(Faction, KindlyFactionMinimum)) {
return FACTION_KINDLY;
}
if (character_value >= 100 && character_value <= 499) {
if (character_value >= RuleI(Faction, AmiablyFactionMinimum)) {
return FACTION_AMIABLE;
}
if (character_value >= 0 && character_value <= 99) {
if (character_value >= RuleI(Faction, IndifferentlyFactionMinimum)) {
return FACTION_INDIFFERENT;
}
if (character_value >= -100 && character_value <= -1) {
if (character_value >= RuleI(Faction, ApprehensivelyFactionMinimum)) {
return FACTION_APPREHENSIVE;
}
if (character_value >= -500 && character_value <= -101) {
if (character_value >= RuleI(Faction, DubiouslyFactionMinimum)) {
return FACTION_DUBIOUS;
}
if (character_value >= -750 && character_value <= -501) {
if (character_value >= RuleI(Faction, ThreateninglyFactionMinimum)) {
return FACTION_THREATENLY;
}
if (character_value <= -751) {
return FACTION_SCOWLS;
}
return FACTION_INDIFFERENT;
return FACTION_SCOWLS;
}
// this function should check if some races have more than one race define

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@ -735,6 +735,17 @@ RULE_BOOL(Bugs, UseOldReportingMethod, true) // Forces the use of the old bug re
RULE_BOOL(Bugs, DumpTargetEntity, false) // Dumps the target entity, if one is provided
RULE_CATEGORY_END()
RULE_CATEGORY(Faction)
RULE_INT(Faction, AllyFactionMinimum, 1100)
RULE_INT(Faction, WarmlyFactionMinimum, 750)
RULE_INT(Faction, KindlyFactionMinimum, 500)
RULE_INT(Faction, AmiablyFactionMinimum, 100)
RULE_INT(Faction, IndifferentlyFactionMinimum, 0)
RULE_INT(Faction, ApprehensivelyFactionMinimum, -100)
RULE_INT(Faction, DubiouslyFactionMinimum, -500)
RULE_INT(Faction, ThreateninglyFactionMinimum, -750)
RULE_CATEGORY_END()
#undef RULE_CATEGORY
#undef RULE_INT
#undef RULE_REAL

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@ -590,7 +590,7 @@ typedef enum {
#define SE_CorruptionCounter 369 // implemented
#define SE_ResistCorruption 370 // implemented
#define SE_AttackSpeed4 371 // implemented - stackable slow effect 'Inhibit Melee'
#define SE_ForageSkill 372 // *not implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
#define SE_ForageSkill 372 // implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
#define SE_CastOnFadeEffectAlways 373 // implemented - Triggers if fades after natural duration OR from rune/numhits fades.
#define SE_ApplyEffect 374 // implemented
#define SE_DotCritDmgIncrease 375 // implemented - Increase damage of DoT critical amount

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@ -31,7 +31,7 @@
*/
#define CURRENT_BINARY_DATABASE_VERSION 9138
#define CURRENT_BINARY_DATABASE_VERSION 9139
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9022

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@ -257,11 +257,13 @@ void ServerManager::DestroyServerByName(std::string l_name, std::string s_name,
while (iter != world_servers.end()) {
if ((*iter).get() == ignore) {
++iter;
continue;
}
if ((*iter)->GetLongName().compare(l_name) == 0 && (*iter)->GetShortName().compare(s_name) == 0) {
(*iter)->GetConnection()->Handle()->Disconnect();
iter = world_servers.erase(iter);
continue;
}
++iter;

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@ -637,7 +637,7 @@ sub do_self_update_check_routine {
if ($OS eq "Linux") {
system("chmod 755 eqemu_server.pl");
}
system("perl eqemu_server.pl start_from_world");
exec("perl eqemu_server.pl ran_from_world");
}
}
print "[Install] Done\n";

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@ -392,6 +392,7 @@
9136|2019_02_04_profanity_command.sql|SHOW TABLES LIKE 'profanity_list'|empty|
9137|2018_12_12_client_faction_tables.sql|SHOW TABLES LIKE 'faction_base_data'|empty|
9138|2018_12_12_convert_to_client_functions.sql|SELECT `id` FROM `faction_list` WHERE `id` > 4999|empty|
9139|2019_03_25_optional_npc_model.sql|SHOW COLUMNS FROM `npc_types` LIKE 'model'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1,11 @@
-- Supplied for convenient configuration of faction thresholds to the values that were in place prior to 2019-03-01 update
INSERT INTO rule_values VALUES
(0, "Faction:AllyFactionMinimum", 1101),
(0, "Faction:WarmlyFactionMinimum", 701),
(0, "Faction:KindlyFactionMinimu", 401),
(0, "Faction:AmiablyFactionMinimum", 101),
(0, "Faction:IndifferentlyFactionMinimum", 0)
(0, "Faction:ApprehensivelyFactionMinimum", -100)
(0, "Faction:DubiouslyFactionMinimum", -700)
(0, "Faction:ThreateninglyFactionMinimum", -999)
;

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@ -0,0 +1 @@
ALTER TABLE `npc_types` ADD COLUMN `model` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `stuck_behavior`;

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@ -56,7 +56,7 @@ Beacon::Beacon(Mob *at_mob, int lifetime)
:Mob
(
nullptr, nullptr, 0, 0, 0, INVISIBLE_MAN, 0, BT_NoTarget, 0, 0, 0, 0, 0, at_mob->GetPosition(), 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, EQEmu::TintProfile(), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, EQEmu::TintProfile(), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
),
remove_timer(lifetime),
spell_timer(0)

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@ -1472,6 +1472,17 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
newbon->trap_slots += base1;
break;
case SE_ForageSkill:
newbon->GrantForage += base1;
// we need to grant a skill point here
// I'd rather not do this here, but whatever, probably fine
if (IsClient()) {
auto client = CastToClient();
if (client->GetRawSkill(EQEmu::skills::SkillType::SkillForage) == 0)
client->SetSkill(EQEmu::skills::SkillType::SkillForage, 1);
}
break;
// to do
case SE_PetDiscipline:
break;
@ -1479,8 +1490,6 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
break;
case SE_BandolierSlots:
break;
case SE_ForageSkill:
break;
case SE_SecondaryForte:
break;
case SE_ExtendedShielding:

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@ -119,6 +119,7 @@ Client::Client(EQStreamInterface* ieqs)
0,
0,
0,
0,
0
),
hpupdate_timer(2000),
@ -2603,9 +2604,12 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(EQEmu::skills::SkillType skil
}
}
Result += spellbonuses.RaiseSkillCap[skillid] + itembonuses.RaiseSkillCap[skillid] + aabonuses.RaiseSkillCap[skillid];
if (skillid == EQEmu::skills::SkillType::SkillForage)
Result += aabonuses.GrantForage;
return Result;
}
@ -5608,6 +5612,12 @@ void Client::SuspendMinion()
{
if(m_suspendedminion.SpellID > 0)
{
if (m_suspendedminion.SpellID >= SPDAT_RECORDS) {
Message(13, "Invalid suspended minion spell id (%u).", m_suspendedminion.SpellID);
memset(&m_suspendedminion, 0, sizeof(PetInfo));
return;
}
MakePoweredPet(m_suspendedminion.SpellID, spells[m_suspendedminion.SpellID].teleport_zone,
m_suspendedminion.petpower, m_suspendedminion.Name, m_suspendedminion.size);
@ -7809,9 +7819,9 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui
//
// Adjust these values for cases where starting faction is below
// min or above max by not allowing any earn in those directions.
this_faction_min = MIN_PERSONAL_FACTION - fm.base;
this_faction_min = fm.min - fm.base;
this_faction_min = std::min(0, this_faction_min);
this_faction_max = MAX_PERSONAL_FACTION - fm.base;
this_faction_max = fm.max - fm.base;
this_faction_max = std::max(0, this_faction_max);
// Get the characters current value with that faction
@ -7852,9 +7862,9 @@ void Client::SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class
// min or above max by not allowing any earn/loss in those directions.
// At least one faction starts out way below min, so we don't want
// to allow loses in those cases, just massive gains.
this_faction_min = MIN_PERSONAL_FACTION - fm.base;
this_faction_min = fm.min - fm.base;
this_faction_min = std::min(0, this_faction_min);
this_faction_max = MAX_PERSONAL_FACTION - fm.base;
this_faction_max = fm.max - fm.base;
this_faction_max = std::max(0, this_faction_max);
//Get the faction modifiers

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@ -558,6 +558,7 @@ struct StatBonuses {
int16 FeignedCastOnChance; // Percent Value
bool PetCommands[PET_MAXCOMMANDS]; // SPA 267
int FeignedMinionChance; // SPA 281 base1 = chance, just like normal FD
int GrantForage; // affects max skill of forage as well as granting non-forage classes forage
int aura_slots;
int trap_slots;
bool hunger; // Song of Sustenance -- min caps to 3500

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@ -152,7 +152,8 @@ Corpse::Corpse(NPC* in_npc, ItemList* in_itemlist, uint32 in_npctypeid, const NP
in_npc->GetDeity(),in_npc->GetLevel(),in_npc->GetNPCTypeID(),in_npc->GetSize(),0,
in_npc->GetPosition(), in_npc->GetInnateLightType(), in_npc->GetTexture(),in_npc->GetHelmTexture(),
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,EQEmu::TintProfile(),0xff,0,0,0,0,0,0,0,0,0,0,0,0,0,0),
0,0,0,0,0,0,0,0,0,0,EQEmu::TintProfile(),0xff,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
(*in_npctypedata)->use_model),
corpse_decay_timer(in_decaytime),
corpse_rez_timer(0),
corpse_delay_timer(RuleI(NPC, CorpseUnlockTimer)),
@ -258,6 +259,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
0, // uint8 in_bracertexture,
0, // uint8 in_handtexture,
0, // uint8 in_legtexture,
0,
0 // uint8 in_feettexture,
),
corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
@ -484,6 +486,7 @@ EQEmu::TintProfile(),
0,
0,
0,
0,
0),
corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
corpse_rez_timer(RuleI(Character, CorpseResTimeMS)),

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@ -36,7 +36,7 @@ Encounter::Encounter(const char* enc_name)
:Mob
(
nullptr, nullptr, 0, 0, 0, INVISIBLE_MAN, 0, BT_NoTarget, 0, 0, 0, 0, 0, glm::vec4(0,0,0,0), 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, EQEmu::TintProfile(), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, EQEmu::TintProfile(), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
)
{
encounter_name[0] = 0;

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@ -267,6 +267,11 @@ void Lua_Mob::ChangeSize(double in_size, bool no_restriction) {
self->ChangeSize(static_cast<float>(in_size), no_restriction);
}
void Lua_Mob::RandomizeFeatures(bool send_illusion, bool save_variables) {
Lua_Safe_Call_Void();
self->RandomizeFeatures(send_illusion, save_variables);
}
void Lua_Mob::GMMove(double x, double y, double z) {
Lua_Safe_Call_Void();
self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
@ -2202,6 +2207,7 @@ luabind::scope lua_register_mob() {
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool,int))&Lua_Mob::DoAnim)
.def("ChangeSize", (void(Lua_Mob::*)(double))&Lua_Mob::ChangeSize)
.def("ChangeSize", (void(Lua_Mob::*)(double,bool))&Lua_Mob::ChangeSize)
.def("RandomizeFeatures", (void(Lua_Mob::*)(bool,bool))&Lua_Mob::RandomizeFeatures)
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)

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@ -71,6 +71,7 @@ public:
void DoAnim(int anim_num, int type, bool ackreq, int filter);
void ChangeSize(double in_size);
void ChangeSize(double in_size, bool no_restriction);
void RandomizeFeatures(bool send_illusion, bool save_variables);
void GMMove(double x, double y, double z);
void GMMove(double x, double y, double z, double heading);
void GMMove(double x, double y, double z, double heading, bool send_update);

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@ -92,7 +92,8 @@ Mob::Mob(
uint8 in_bracertexture,
uint8 in_handtexture,
uint8 in_legtexture,
uint8 in_feettexture
uint8 in_feettexture,
uint16 in_usemodel
) :
attack_timer(2000),
attack_dw_timer(2000),
@ -147,6 +148,7 @@ Mob::Mob(
race = in_race;
base_gender = in_gender;
base_race = in_race;
use_model = in_usemodel;
class_ = in_class;
bodytype = in_bodytype;
orig_bodytype = in_bodytype;
@ -1112,7 +1114,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.spawnId = GetID();
ns->spawn.curHp = static_cast<uint8>(GetHPRatio());
ns->spawn.max_hp = 100; //this field needs a better name
ns->spawn.race = race;
ns->spawn.race = (use_model) ? use_model : race;
ns->spawn.runspeed = runspeed;
ns->spawn.walkspeed = walkspeed;
ns->spawn.class_ = class_;
@ -1692,151 +1694,74 @@ void Mob::SendIllusionPacket(
float in_size
)
{
uint8 new_texture = in_texture;
uint8 new_helmtexture = in_helmtexture;
uint8 new_haircolor;
uint8 new_beardcolor;
uint8 new_eyecolor1;
uint8 new_eyecolor2;
uint8 new_hairstyle;
uint8 new_luclinface;
uint8 new_beard;
uint8 new_aa_title;
uint32 new_drakkin_heritage;
uint32 new_drakkin_tattoo;
uint32 new_drakkin_details;
uint16 BaseRace = GetBaseRace();
race = (in_race) ? in_race : GetBaseRace();
if (in_race == 0) {
race = BaseRace;
if (in_gender == 0xFF) {
gender = GetBaseGender();
if (in_gender != 0xFF)
{
gender = in_gender;
}
else {
gender = in_gender;
else
{
gender = (in_race) ? GetDefaultGender(race, gender) : GetBaseGender();
}
}
else {
race = in_race;
if (in_gender == 0xFF) {
gender = GetDefaultGender(race, gender);
if (in_texture == 0xFF && !IsPlayerRace(in_race))
{
new_texture = GetTexture();
}
else {
gender = in_gender;
if (in_helmtexture == 0xFF && !IsPlayerRace(in_race))
{
new_helmtexture = GetHelmTexture();
}
}
if (in_texture == 0xFF) {
if (IsPlayerRace(in_race)) {
texture = 0xFF;
}
else {
texture = GetTexture();
}
}
else {
texture = in_texture;
}
if (in_helmtexture == 0xFF) {
if (IsPlayerRace(in_race)) {
helmtexture = 0xFF;
}
else if (in_texture != 0xFF) {
helmtexture = in_texture;
}
else {
helmtexture = GetHelmTexture();
}
}
else {
helmtexture = in_helmtexture;
}
if (in_haircolor == 0xFF) {
haircolor = GetHairColor();
}
else {
haircolor = in_haircolor;
}
if (in_beardcolor == 0xFF) {
beardcolor = GetBeardColor();
}
else {
beardcolor = in_beardcolor;
}
if (in_eyecolor1 == 0xFF) {
eyecolor1 = GetEyeColor1();
}
else {
eyecolor1 = in_eyecolor1;
}
if (in_eyecolor2 == 0xFF) {
eyecolor2 = GetEyeColor2();
}
else {
eyecolor2 = in_eyecolor2;
}
if (in_hairstyle == 0xFF) {
hairstyle = GetHairStyle();
}
else {
hairstyle = in_hairstyle;
}
if (in_luclinface == 0xFF) {
luclinface = GetLuclinFace();
}
else {
luclinface = in_luclinface;
}
if (in_beard == 0xFF) {
beard = GetBeard();
}
else {
beard = in_beard;
}
aa_title = in_aa_title;
if (in_drakkin_heritage == 0xFFFFFFFF) {
drakkin_heritage = GetDrakkinHeritage();
}
else {
drakkin_heritage = in_drakkin_heritage;
}
if (in_drakkin_tattoo == 0xFFFFFFFF) {
drakkin_tattoo = GetDrakkinTattoo();
}
else {
drakkin_tattoo = in_drakkin_tattoo;
}
if (in_drakkin_details == 0xFFFFFFFF) {
drakkin_details = GetDrakkinDetails();
}
else {
drakkin_details = in_drakkin_details;
}
if (in_size <= 0.0f) {
size = GetSize();
}
else {
size = in_size;
}
new_haircolor = (in_haircolor == 0xFF) ? GetHairColor() : in_haircolor;
new_beardcolor = (in_beardcolor == 0xFF) ? GetBeardColor() : in_beardcolor;
new_eyecolor1 = (in_eyecolor1 == 0xFF) ? GetEyeColor1() : in_eyecolor1;
new_eyecolor2 = (in_eyecolor2 == 0xFF) ? GetEyeColor2() : in_eyecolor2;
new_hairstyle = (in_hairstyle == 0xFF) ? GetHairStyle() : in_hairstyle;
new_luclinface = (in_luclinface == 0xFF) ? GetLuclinFace() : in_luclinface;
new_beard = (in_beard == 0xFF) ? GetBeard() : in_beard;
new_drakkin_heritage =
(in_drakkin_heritage == 0xFFFFFFFF) ? GetDrakkinHeritage() : in_drakkin_heritage;
new_drakkin_tattoo =
(in_drakkin_tattoo == 0xFFFFFFFF) ? GetDrakkinTattoo() : in_drakkin_tattoo;
new_drakkin_details =
(in_drakkin_details == 0xFFFFFFFF) ? GetDrakkinDetails() : in_drakkin_details;
new_aa_title = in_aa_title;
size = (in_size <= 0.0f) ? GetSize() : in_size;
// Reset features to Base from the Player Profile
if (IsClient() && in_race == 0) {
race = CastToClient()->GetBaseRace();
gender = CastToClient()->GetBaseGender();
texture = 0xFF;
helmtexture = 0xFF;
haircolor = CastToClient()->GetBaseHairColor();
beardcolor = CastToClient()->GetBaseBeardColor();
eyecolor1 = CastToClient()->GetBaseEyeColor();
eyecolor2 = CastToClient()->GetBaseEyeColor();
hairstyle = CastToClient()->GetBaseHairStyle();
luclinface = CastToClient()->GetBaseFace();
beard = CastToClient()->GetBaseBeard();
aa_title = 0xFF;
drakkin_heritage = CastToClient()->GetBaseHeritage();
drakkin_tattoo = CastToClient()->GetBaseTattoo();
drakkin_details = CastToClient()->GetBaseDetails();
race = CastToClient()->GetBaseRace();
gender = CastToClient()->GetBaseGender();
new_texture = texture = 0xFF;
new_helmtexture = helmtexture = 0xFF;
new_haircolor = haircolor = CastToClient()->GetBaseHairColor();
new_beardcolor = beardcolor = CastToClient()->GetBaseBeardColor();
new_eyecolor1 = eyecolor1 = CastToClient()->GetBaseEyeColor();
new_eyecolor2 = eyecolor2 = CastToClient()->GetBaseEyeColor();
new_hairstyle = hairstyle = CastToClient()->GetBaseHairStyle();
new_luclinface = luclinface = CastToClient()->GetBaseFace();
new_beard = beard = CastToClient()->GetBaseBeard();
new_aa_title = aa_title = 0xFF;
new_drakkin_heritage = drakkin_heritage = CastToClient()->GetBaseHeritage();
new_drakkin_tattoo = drakkin_tattoo = CastToClient()->GetBaseTattoo();
new_drakkin_details = drakkin_details = CastToClient()->GetBaseDetails();
switch (race) {
case OGRE:
size = 9;
@ -1873,18 +1798,18 @@ void Mob::SendIllusionPacket(
strcpy(is->charname, GetCleanName());
is->race = race;
is->gender = gender;
is->texture = texture;
is->helmtexture = helmtexture;
is->haircolor = haircolor;
is->beardcolor = beardcolor;
is->beard = beard;
is->eyecolor1 = eyecolor1;
is->eyecolor2 = eyecolor2;
is->hairstyle = hairstyle;
is->face = luclinface;
is->drakkin_heritage = drakkin_heritage;
is->drakkin_tattoo = drakkin_tattoo;
is->drakkin_details = drakkin_details;
is->texture = new_texture;
is->helmtexture = new_helmtexture;
is->haircolor = new_haircolor;
is->beardcolor = new_beardcolor;
is->beard = new_beard;
is->eyecolor1 = new_eyecolor1;
is->eyecolor2 = new_eyecolor2;
is->hairstyle = new_hairstyle;
is->face = new_luclinface;
is->drakkin_heritage = new_drakkin_heritage;
is->drakkin_tattoo = new_drakkin_tattoo;
is->drakkin_details = new_drakkin_details;
is->size = size;
entity_list.QueueClients(this, outapp);
@ -1898,17 +1823,17 @@ void Mob::SendIllusionPacket(
"Illusion: Race = %i, Gender = %i, Texture = %i, HelmTexture = %i, HairColor = %i, BeardColor = %i, EyeColor1 = %i, EyeColor2 = %i, HairStyle = %i, Face = %i, DrakkinHeritage = %i, DrakkinTattoo = %i, DrakkinDetails = %i, Size = %f",
race,
gender,
texture,
helmtexture,
haircolor,
beardcolor,
eyecolor1,
eyecolor2,
hairstyle,
luclinface,
drakkin_heritage,
drakkin_tattoo,
drakkin_details,
new_texture,
new_helmtexture,
new_haircolor,
new_beardcolor,
new_eyecolor1,
new_eyecolor2,
new_hairstyle,
new_luclinface,
new_drakkin_heritage,
new_drakkin_tattoo,
new_drakkin_details,
size);
}

View File

@ -159,7 +159,8 @@ public:
uint8 in_bracertexture,
uint8 in_handtexture,
uint8 in_legtexture,
uint8 in_feettexture
uint8 in_feettexture,
uint16 in_usemodel
);
virtual ~Mob();
@ -1091,7 +1092,7 @@ public:
inline glm::vec4 GetCurrentWayPoint() const { return m_CurrentWayPoint; }
inline float GetCWPP() const { return(static_cast<float>(cur_wp_pause)); }
inline int GetCWP() const { return(cur_wp); }
void SetCurrentWP(uint16 waypoint) { cur_wp = waypoint; }
void SetCurrentWP(int waypoint) { cur_wp = waypoint; }
virtual FACTION_VALUE GetReverseFactionCon(Mob* iOther) { return FACTION_INDIFFERENT; }
virtual const bool IsUnderwaterOnly() const { return false; }
@ -1280,6 +1281,7 @@ protected:
uint8 gender;
uint16 race;
uint16 use_model;
uint8 base_gender;
uint16 base_race;
uint8 class_;

View File

@ -447,7 +447,7 @@ void Mob::AI_Init()
maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
pDontHealMeBefore = 0;
pDontBuffMeBefore = 0;
pDontBuffMeBefore = Timer::GetCurrentTime() + 400;
pDontDotMeBefore = 0;
pDontRootMeBefore = 0;
pDontSnareMeBefore = 0;
@ -1574,7 +1574,18 @@ void NPC::AI_DoMovement() {
*/
if (roambox_distance > 0) {
if (!IsMoving()) {
// Check if we're already moving to a WP
// If so, if we're not moving we have arrived and need to set delay
if (GetCWP() == EQEmu::WaypointStatus::RoamBoxPauseInProgress && !IsMoving()) {
// We have arrived
time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
SetCurrentWP(0);
return;
}
// Set a new destination
if (!IsMoving() && time_until_can_move < Timer::GetCurrentTime()) {
auto move_x = static_cast<float>(zone->random.Real(-roambox_distance, roambox_distance));
auto move_y = static_cast<float>(zone->random.Real(-roambox_distance, roambox_distance));
@ -1625,11 +1636,12 @@ void NPC::AI_DoMovement() {
}
}
glm::vec3 destination;
destination.x = roambox_destination_x;
destination.y = roambox_destination_y;
destination.z = m_Position.z;
roambox_destination_z = zone->zonemap ? zone->zonemap->FindClosestZ(destination, nullptr) + this->GetZOffset() : 0;
roambox_destination_z = 0;
/*
if (zone->zonemap) {
roambox_destination_z = FindGroundZ(roambox_destination_x, roambox_destination_y, this->GetZOffset());
}
*/
Log(Logs::Detail,
Logs::NPCRoamBox,
@ -1642,12 +1654,10 @@ void NPC::AI_DoMovement() {
roambox_min_y,
roambox_max_y,
roambox_destination_y);
}
Log(Logs::Detail, Logs::NPCRoamBox, "Dest Z is (%f)", roambox_destination_z);
NavigateTo(roambox_destination_x, roambox_destination_y, roambox_destination_z);
if (m_Position.x == roambox_destination_x && m_Position.y == roambox_destination_y) {
time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
SetCurrentWP(EQEmu::WaypointStatus::RoamBoxPauseInProgress);
NavigateTo(roambox_destination_x, roambox_destination_y, roambox_destination_z);
}
return;
@ -1660,7 +1670,7 @@ void NPC::AI_DoMovement() {
int32 gridno = CastToNPC()->GetGrid();
if (gridno > 0 || cur_wp == -2) {
if (gridno > 0 || cur_wp == EQEmu::WaypointStatus::QuestControlNoGrid) {
if (pause_timer_complete == true) { // time to pause at wp is over
AI_SetupNextWaypoint();
} // endif (pause_timer_complete==true)
@ -1692,7 +1702,7 @@ void NPC::AI_DoMovement() {
// as that is where roamer is unset and we don't want
// the next trip through to move again based on grid stuff.
doMove = false;
if (cur_wp == -2) {
if (cur_wp == EQEmu::WaypointStatus::QuestControlNoGrid) {
AI_SetupNextWaypoint();
}
@ -1790,9 +1800,8 @@ void NPC::AI_SetupNextWaypoint() {
else {
pause_timer_complete = false;
Log(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
//if we were under quest control (with no grid), we are done now..
if (cur_wp == -2) {
if (cur_wp == EQEmu::WaypointStatus::QuestControlNoGrid) {
Log(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
roamer = false;
cur_wp = 0;

View File

@ -112,7 +112,8 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
npc_type_data->bracertexture,
npc_type_data->handtexture,
npc_type_data->legtexture,
npc_type_data->feettexture
npc_type_data->feettexture,
npc_type_data->use_model
),
attacked_timer(CombatEventTimer_expire),
swarm_timer(100),

View File

@ -416,14 +416,14 @@ int8 NpcScaleManager::GetNPCScalingType(NPC *&npc)
{
std::string npc_name = npc->GetName();
if (npc->IsRareSpawn() || npc_name.find('#') != std::string::npos || isupper(npc_name[0])) {
return 1;
}
if (npc->IsRaidTarget()) {
return 2;
}
if (npc->IsRareSpawn() || npc_name.find('#') != std::string::npos || isupper(npc_name[0])) {
return 1;
}
return 0;
}

View File

@ -163,7 +163,7 @@ IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm
static const int max_polys = 256;
dtPolyRef start_ref;
dtPolyRef end_ref;
glm::vec3 ext(5.0f, 100.0f, 5.0f);
glm::vec3 ext(10.0f, 200.0f, 10.0f);
m_impl->query->findNearestPoly(&current_location[0], &ext[0], &filter, &start_ref, 0);
m_impl->query->findNearestPoly(&dest_location[0], &ext[0], &filter, &end_ref, 0);

View File

@ -1135,6 +1135,29 @@ XS(XS_Mob_ChangeSize) {
XSRETURN_EMPTY;
}
XS(XS_Mob_RandomizeFeatures); /* prototype to pass -Wmissing-prototypes */
XS(XS_Mob_RandomizeFeatures) {
dXSARGS;
if (items < 2 || items > 3)
Perl_croak(aTHX_ "Usage: Mob::RandomizeFeatures(THIS, bool send_illusion, set_variables)");
{
Mob *THIS;
bool send_illusion = (bool) SvNV(ST(1));
bool set_variables = (bool) SvNV(ST(2));
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(0)));
THIS = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "THIS is not of type Mob");
if (THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RandomizeFeatures(send_illusion, set_variables);
}
XSRETURN_EMPTY;
}
XS(XS_Mob_GMMove); /* prototype to pass -Wmissing-prototypes */
XS(XS_Mob_GMMove) {
dXSARGS;
@ -6760,7 +6783,7 @@ XS(XS_Mob_SendIllusion) {
dXSARGS;
if (items < 2 || items > 14)
Perl_croak(aTHX_
"Usage: Mob::SendIllusion(THIS, uint16 race, [uint8 gender = 0xFF], [uint8 texture = 0xFF], [unit8 helmtexture = 0xFF], [unit8 face = 0xFF], [unit8 hairstyle = 0xFF], [uint8 hair_color = 0xFF], [uint8 beard = 0xFF], [uint8 beard_color = 0xFF], [uint32 drakkin_heritage = 0xFFFFFFFF], [uint32 drakkin_tattoo = 0xFFFFFFFF], [uint32 drakkin_details = 0xFFFFFFFF], [float size = -1])");
"Usage: Mob::SendIllusion(THIS, uint16 race, [uint8 gender = 0xFF], [uint8 texture face = 0xFF], [uint8 hairstyle = 0xFF], [uint8 hair_color = 0xFF], [uint8 beard = 0xFF], [uint8 beard_color =FF], [uint32 drakkin_tattoo = 0xFFFFFFFF], [uint32 drakkin_details = 0xFFFFFFFF], [float size = -1])");
{
Mob *THIS;
uint16 race = (uint16) SvIV(ST(1));
@ -8552,6 +8575,7 @@ XS(boot_Mob) {
newXSproto(strcpy(buf, "SetHP"), XS_Mob_SetHP, file, "$$");
newXSproto(strcpy(buf, "DoAnim"), XS_Mob_DoAnim, file, "$$;$");
newXSproto(strcpy(buf, "ChangeSize"), XS_Mob_ChangeSize, file, "$$;$");
newXSproto(strcpy(buf, "RandomizeFeatures"), XS_Mob_RandomizeFeatures, file, "$$;$");
newXSproto(strcpy(buf, "GMMove"), XS_Mob_GMMove, file, "$$$$;$");
newXSproto(strcpy(buf, "HasProcs"), XS_Mob_HasProcs, file, "$");
newXSproto(strcpy(buf, "IsInvisible"), XS_Mob_IsInvisible, file, "$;$");

View File

@ -100,6 +100,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
#include "bot.h"
#endif
#include "mob_movement_manager.h"
extern Zone* zone;
@ -4205,7 +4206,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
{
if(GetSpecialAbility(UNMEZABLE)) {
Log(Logs::Detail, Logs::Spells, "We are immune to Mez spells.");
caster->Message_StringID(MT_Shout, CANNOT_MEZ);
caster->Message_StringID(MT_SpellFailure, CANNOT_MEZ);
int32 aggro = caster->CheckAggroAmount(spell_id, this);
if(aggro > 0) {
AddToHateList(caster, aggro);
@ -4223,7 +4224,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
(!caster->IsNPC() || (caster->IsNPC() && !RuleB(Spells, NPCIgnoreBaseImmunity))))
{
Log(Logs::Detail, Logs::Spells, "Our level (%d) is higher than the limit of this Mez spell (%d)", GetLevel(), spells[spell_id].max[effect_index]);
caster->Message_StringID(MT_Shout, CANNOT_MEZ_WITH_SPELL);
caster->Message_StringID(MT_SpellFailure, CANNOT_MEZ_WITH_SPELL);
AddToHateList(caster, 1,0,true,false,false,spell_id);
return true;
}
@ -4233,7 +4234,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
if(GetSpecialAbility(UNSLOWABLE) && IsEffectInSpell(spell_id, SE_AttackSpeed))
{
Log(Logs::Detail, Logs::Spells, "We are immune to Slow spells.");
caster->Message_StringID(MT_Shout, IMMUNE_ATKSPEED);
caster->Message_StringID(CC_Red, IMMUNE_ATKSPEED);
int32 aggro = caster->CheckAggroAmount(spell_id, this);
if(aggro > 0) {
AddToHateList(caster, aggro);
@ -4249,7 +4250,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
effect_index = GetSpellEffectIndex(spell_id, SE_Fear);
if(GetSpecialAbility(UNFEARABLE)) {
Log(Logs::Detail, Logs::Spells, "We are immune to Fear spells.");
caster->Message_StringID(MT_Shout, IMMUNE_FEAR);
caster->Message_StringID(CC_Red, IMMUNE_FEAR); // need to verify message type, not in MQ2Cast for easy look up
int32 aggro = caster->CheckAggroAmount(spell_id, this);
if(aggro > 0) {
AddToHateList(caster, aggro);
@ -4260,7 +4261,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
} else if(IsClient() && caster->IsClient() && (caster->CastToClient()->GetGM() == false))
{
Log(Logs::Detail, Logs::Spells, "Clients cannot fear eachother!");
caster->Message_StringID(MT_Shout, IMMUNE_FEAR);
caster->Message_StringID(CC_Red, IMMUNE_FEAR); // need to verify message type, not in MQ2Cast for easy look up
return true;
}
else if(GetLevel() > spells[spell_id].max[effect_index] && spells[spell_id].max[effect_index] != 0)
@ -4279,7 +4280,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
{
Message(13, "Your are immune to fear.");
Log(Logs::Detail, Logs::Spells, "Clients has WarCry effect, immune to fear!");
caster->Message_StringID(MT_Shout, IMMUNE_FEAR);
caster->Message_StringID(CC_Red, IMMUNE_FEAR); // need to verify message type, not in MQ2Cast for easy look up
return true;
}
}
@ -4289,7 +4290,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
if(GetSpecialAbility(UNCHARMABLE))
{
Log(Logs::Detail, Logs::Spells, "We are immune to Charm spells.");
caster->Message_StringID(MT_Shout, CANNOT_CHARM);
caster->Message_StringID(CC_Red, CANNOT_CHARM); // need to verify message type, not in MQ2Cast for easy look up
int32 aggro = caster->CheckAggroAmount(spell_id, this);
if(aggro > 0) {
AddToHateList(caster, aggro);
@ -4302,7 +4303,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
if(this == caster)
{
Log(Logs::Detail, Logs::Spells, "You are immune to your own charms.");
caster->Message(MT_Shout, "You cannot charm yourself.");
caster->Message(CC_Red, "You cannot charm yourself."); // need to look up message?
return true;
}
@ -4315,8 +4316,8 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
if(GetLevel() > spells[spell_id].max[effect_index] && spells[spell_id].max[effect_index] != 0)
{
Log(Logs::Detail, Logs::Spells, "Our level (%d) is higher than the limit of this Charm spell (%d)", GetLevel(), spells[spell_id].max[effect_index]);
caster->Message_StringID(MT_Shout, CANNOT_CHARM_YET);
AddToHateList(caster, 1,0,true,false,false,spell_id);
caster->Message_StringID(CC_Red, CANNOT_CHARM_YET); // need to verify message type, not in MQ2Cast for easy look up<Paste>
AddToHateList(caster, 1,0,true,false,false,spell_id);
return true;
}
}
@ -4330,7 +4331,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
{
if(GetSpecialAbility(UNSNAREABLE)) {
Log(Logs::Detail, Logs::Spells, "We are immune to Snare spells.");
caster->Message_StringID(MT_Shout, IMMUNE_MOVEMENT);
caster->Message_StringID(CC_Red, IMMUNE_MOVEMENT);
int32 aggro = caster->CheckAggroAmount(spell_id, this);
if(aggro > 0) {
AddToHateList(caster, aggro);
@ -4346,7 +4347,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
if(this == caster)
{
Log(Logs::Detail, Logs::Spells, "You cannot lifetap yourself.");
caster->Message_StringID(MT_Shout, CANT_DRAIN_SELF);
caster->Message_StringID(MT_SpellFailure, CANT_DRAIN_SELF);
return true;
}
}
@ -4356,7 +4357,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
if(this == caster)
{
Log(Logs::Detail, Logs::Spells, "You cannot sacrifice yourself.");
caster->Message_StringID(MT_Shout, CANNOT_SAC_SELF);
caster->Message_StringID(MT_SpellFailure, CANNOT_SAC_SELF);
return true;
}
}
@ -4818,7 +4819,22 @@ void Mob::Spin() {
safe_delete(outapp);
}
else {
GMMove(GetX(), GetY(), GetZ(), GetHeading()+5);
float x,y,z,h;
x=GetX();
y=GetY();
z=GetZ();
h=GetHeading()+5;
if (IsCorpse() || (IsClient() && !IsAIControlled())) {
m_Position.x = x;
m_Position.y = y;
m_Position.z = z;
mMovementManager->SendCommandToClients(this, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny);
}
else {
Teleport(glm::vec4(x, y, z, h));
}
}
}

View File

@ -110,7 +110,7 @@ void NPC::ResumeWandering()
{ // we were paused by a quest
AI_walking_timer->Disable();
SetGrid(0 - GetGrid());
if (cur_wp == -1)
if (cur_wp == EQEmu::WaypointStatus::QuestControlGrid)
{ // got here by a MoveTo()
cur_wp = save_wp;
UpdateWaypoint(cur_wp); // have him head to last destination from here
@ -166,28 +166,32 @@ void NPC::PauseWandering(int pausetime)
return;
}
void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
{ // makes mob walk to specified location
if (IsNPC() && GetGrid() != 0)
{ // he is on a grid
if (GetGrid() < 0)
{ // currently stopped by a quest command
SetGrid(0 - GetGrid()); // get him moving again
Log(Logs::Detail, Logs::AI, "MoveTo during quest wandering. Canceling quest wandering and going back to grid %d when MoveTo is done.", GetGrid());
void NPC::MoveTo(const glm::vec4 &position, bool saveguardspot)
{ // makes mob walk to specified location
if (IsNPC() && GetGrid() != 0) { // he is on a grid
if (GetGrid() < 0) { // currently stopped by a quest command
SetGrid(0 - GetGrid()); // get him moving again
Log(Logs::Detail,
Logs::AI,
"MoveTo during quest wandering. Canceling quest wandering and going back to grid %d when MoveTo is done.",
GetGrid());
}
AI_walking_timer->Disable(); // disable timer in case he is paused at a wp
if (cur_wp >= 0)
{ // we've not already done a MoveTo()
save_wp = cur_wp; // save the current waypoint
cur_wp = -1; // flag this move as quest controlled
AI_walking_timer->Disable(); // disable timer in case he is paused at a wp
if (cur_wp >= 0) { // we've not already done a MoveTo()
save_wp = cur_wp; // save the current waypoint
cur_wp = EQEmu::WaypointStatus::QuestControlGrid;
}
Log(Logs::Detail, Logs::AI, "MoveTo %s, pausing regular grid wandering. Grid %d, save_wp %d", to_string(static_cast<glm::vec3>(position)).c_str(), -GetGrid(), save_wp);
Log(Logs::Detail,
Logs::AI,
"MoveTo %s, pausing regular grid wandering. Grid %d, save_wp %d",
to_string(static_cast<glm::vec3>(position)).c_str(),
-GetGrid(),
save_wp);
}
else
{ // not on a grid
roamer = true;
else { // not on a grid
roamer = true;
save_wp = 0;
cur_wp = -2; // flag as quest controlled w/no grid
cur_wp = EQEmu::WaypointStatus::QuestControlNoGrid;
Log(Logs::Detail, Logs::AI, "MoveTo %s without a grid.", to_string(static_cast<glm::vec3>(position)).c_str());
}
@ -196,23 +200,27 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
m_CurrentWayPoint = position;
m_CurrentWayPoint.z = GetFixedZ(dest);
if (saveguardspot)
{
if (saveguardspot) {
m_GuardPoint = m_CurrentWayPoint;
if (m_GuardPoint.w == 0)
m_GuardPoint.w = 0.0001; //hack to make IsGuarding simpler
if (m_GuardPoint.w == 0) {
m_GuardPoint.w = 0.0001;
} //hack to make IsGuarding simpler
if (m_GuardPoint.w == -1)
m_GuardPoint.w = this->CalculateHeadingToTarget(position.x, position.y);
Log(Logs::Detail, Logs::AI, "Setting guard position to %s", to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
Log(Logs::Detail,
Logs::AI,
"Setting guard position to %s",
to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
}
cur_wp_pause = 0;
cur_wp_pause = 0;
time_until_can_move = 0;
if (AI_walking_timer->Enabled())
if (AI_walking_timer->Enabled()) {
AI_walking_timer->Start(100);
}
}
void NPC::UpdateWaypoint(int wp_index)

View File

@ -2498,7 +2498,8 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
"npc_types.charm_atk, "
"npc_types.skip_global_loot, "
"npc_types.rare_spawn, "
"npc_types.stuck_behavior "
"npc_types.stuck_behavior, "
"npc_types.model "
"FROM npc_types %s",
where_condition.c_str()
);
@ -2688,6 +2689,7 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
temp_npctype_data->skip_global_loot = atoi(row[107]) != 0;
temp_npctype_data->rare_spawn = atoi(row[108]) != 0;
temp_npctype_data->stuck_behavior = atoi(row[109]);
temp_npctype_data->use_model = atoi(row[110]);
// If NPC with duplicate NPC id already in table,
// free item we attempted to add.

View File

@ -144,6 +144,7 @@ struct NPCType
bool skip_global_loot;
bool rare_spawn;
int8 stuck_behavior;
uint16 use_model;
};
namespace player_lootitem {