Adjust constants

This commit is contained in:
Akkadius 2019-03-25 18:24:16 -05:00
parent 03458b88a4
commit 850b32f2ca
3 changed files with 44 additions and 45 deletions

View File

@ -307,13 +307,11 @@ namespace EQEmu
} // namespace bug
namespace waypoints {
enum WaypointStatus : int {
wpsRoamBoxPauseInProgress = -3,
wpsQuestControlNoGrid = -2,
wpsQuestControlGrid = -1
};
} // waypoint_status behavior
enum WaypointStatus : int {
RoamBoxPauseInProgress = -3,
QuestControlNoGrid = -2,
QuestControlGrid = -1
};
} /*EQEmu*/

View File

@ -1572,14 +1572,12 @@ void NPC::AI_DoMovement() {
/**
* Roambox logic sets precedence
*/
using EQEmu::waypoints::WaypointStatus;
if (roambox_distance > 0) {
// Check if we're already moving to a WP
// If so, if we're not moving we have arrived and need to set delay
if (GetCWP() == WaypointStatus::wpsRoamBoxPauseInProgress && !IsMoving()) {
if (GetCWP() == EQEmu::WaypointStatus::RoamBoxPauseInProgress && !IsMoving()) {
// We have arrived
time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
SetCurrentWP(0);
@ -1657,7 +1655,7 @@ void NPC::AI_DoMovement() {
roambox_destination_y);
Log(Logs::Detail, Logs::NPCRoamBox, "Dest Z is (%f)", roambox_destination_z);
SetCurrentWP(WaypointStatus::wpsRoamBoxPauseInProgress);
SetCurrentWP(EQEmu::WaypointStatus::RoamBoxPauseInProgress);
NavigateTo(roambox_destination_x, roambox_destination_y, roambox_destination_z);
}
@ -1671,7 +1669,7 @@ void NPC::AI_DoMovement() {
int32 gridno = CastToNPC()->GetGrid();
if (gridno > 0 || cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
if (gridno > 0 || cur_wp == EQEmu::WaypointStatus::QuestControlNoGrid) {
if (pause_timer_complete == true) { // time to pause at wp is over
AI_SetupNextWaypoint();
} // endif (pause_timer_complete==true)
@ -1703,7 +1701,7 @@ void NPC::AI_DoMovement() {
// as that is where roamer is unset and we don't want
// the next trip through to move again based on grid stuff.
doMove = false;
if (cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
if (cur_wp == EQEmu::WaypointStatus::QuestControlNoGrid) {
AI_SetupNextWaypoint();
}
@ -1801,11 +1799,9 @@ void NPC::AI_SetupNextWaypoint() {
else {
pause_timer_complete = false;
Log(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
using EQEmu::waypoints::WaypointStatus;
//if we were under quest control (with no grid), we are done now..
if (cur_wp == WaypointStatus::wpsQuestControlNoGrid) {
if (cur_wp == EQEmu::WaypointStatus::QuestControlNoGrid) {
Log(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
roamer = false;
cur_wp = 0;

View File

@ -108,7 +108,7 @@ void NPC::ResumeWandering()
{ // we were paused by a quest
AI_walking_timer->Disable();
SetGrid(0 - GetGrid());
if (cur_wp == EQEmu::waypoints::WaypointStatus::wpsQuestControlGrid)
if (cur_wp == EQEmu::WaypointStatus::QuestControlGrid)
{ // got here by a MoveTo()
cur_wp = save_wp;
UpdateWaypoint(cur_wp); // have him head to last destination from here
@ -164,31 +164,32 @@ void NPC::PauseWandering(int pausetime)
return;
}
void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
{ // makes mob walk to specified location
using EQEmu::waypoints::WaypointStatus;
if (IsNPC() && GetGrid() != 0)
{ // he is on a grid
if (GetGrid() < 0)
{ // currently stopped by a quest command
SetGrid(0 - GetGrid()); // get him moving again
Log(Logs::Detail, Logs::AI, "MoveTo during quest wandering. Canceling quest wandering and going back to grid %d when MoveTo is done.", GetGrid());
void NPC::MoveTo(const glm::vec4 &position, bool saveguardspot)
{ // makes mob walk to specified location
if (IsNPC() && GetGrid() != 0) { // he is on a grid
if (GetGrid() < 0) { // currently stopped by a quest command
SetGrid(0 - GetGrid()); // get him moving again
Log(Logs::Detail,
Logs::AI,
"MoveTo during quest wandering. Canceling quest wandering and going back to grid %d when MoveTo is done.",
GetGrid());
}
AI_walking_timer->Disable(); // disable timer in case he is paused at a wp
if (cur_wp >= 0)
{ // we've not already done a MoveTo()
save_wp = cur_wp; // save the current waypoint
cur_wp = WaypointStatus::wpsQuestControlGrid;
AI_walking_timer->Disable(); // disable timer in case he is paused at a wp
if (cur_wp >= 0) { // we've not already done a MoveTo()
save_wp = cur_wp; // save the current waypoint
cur_wp = EQEmu::WaypointStatus::QuestControlGrid;
}
Log(Logs::Detail, Logs::AI, "MoveTo %s, pausing regular grid wandering. Grid %d, save_wp %d", to_string(static_cast<glm::vec3>(position)).c_str(), -GetGrid(), save_wp);
Log(Logs::Detail,
Logs::AI,
"MoveTo %s, pausing regular grid wandering. Grid %d, save_wp %d",
to_string(static_cast<glm::vec3>(position)).c_str(),
-GetGrid(),
save_wp);
}
else
{ // not on a grid
roamer = true;
else { // not on a grid
roamer = true;
save_wp = 0;
cur_wp = WaypointStatus::wpsQuestControlNoGrid;
cur_wp = EQEmu::WaypointStatus::QuestControlNoGrid;
Log(Logs::Detail, Logs::AI, "MoveTo %s without a grid.", to_string(static_cast<glm::vec3>(position)).c_str());
}
@ -197,23 +198,27 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
m_CurrentWayPoint = position;
m_CurrentWayPoint.z = GetFixedZ(dest);
if (saveguardspot)
{
if (saveguardspot) {
m_GuardPoint = m_CurrentWayPoint;
if (m_GuardPoint.w == 0)
m_GuardPoint.w = 0.0001; //hack to make IsGuarding simpler
if (m_GuardPoint.w == 0) {
m_GuardPoint.w = 0.0001;
} //hack to make IsGuarding simpler
if (m_GuardPoint.w == -1)
m_GuardPoint.w = this->CalculateHeadingToTarget(position.x, position.y);
Log(Logs::Detail, Logs::AI, "Setting guard position to %s", to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
Log(Logs::Detail,
Logs::AI,
"Setting guard position to %s",
to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
}
cur_wp_pause = 0;
cur_wp_pause = 0;
time_until_can_move = 0;
if (AI_walking_timer->Enabled())
if (AI_walking_timer->Enabled()) {
AI_walking_timer->Start(100);
}
}
void NPC::UpdateWaypoint(int wp_index)