Michael Cook (mackal)
8400994c57
Rework regens to match modern clients
2017-10-08 00:13:53 -04:00
Michael Cook (mackal)
ec77e3a6fd
Add show_name and untargetable to npc_types fixes #637
...
Note the bodytype hack is still there since I was having issues with
some npcs still showing names
2017-07-19 02:17:08 -04:00
Michael Cook (mackal)
04cf511e4f
Clean up older clients PetCommand translations
2017-05-04 15:41:00 -04:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
KimLS
0db70218e9
Merge fix
2016-11-19 15:54:31 -08:00
Michael Cook (mackal)
3dec02881a
Revamp Buff slots
...
Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc
The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more
When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away
Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)
Also SoD+ the pet limits match the NPC limits.
This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
2016-11-15 01:37:58 -05:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Uleat
16642b7c4c
Filename changes to facilitate future updates
2016-10-15 22:14:03 -04:00
KimLS
751e61d6e5
Converted all the EQStreams into EQStreamInterfaces, dear god help us.
2016-09-24 22:43:29 -07:00
Michael Cook (mackal)
d8fe5124ff
Fix some spell set loading issues
2016-08-29 19:23:40 -04:00
Michael Cook (mackal)
ae5689ffb4
Clean up OP_ManaChange
2016-08-15 01:17:53 -04:00
Michael Cook (mackal)
d68a3b191e
Give pets 30 buff because that's what they got
2016-08-02 21:08:05 -04:00
Michael Cook (mackal)
ef2c17748e
Implement extra spell gems!
...
New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Michael Cook (mackal)
bda4fcfb26
Fix up SpellBuff struct
...
Please report any bugs you find. There shouldn't be unless I messed up the struct
for a client I didn't throughly test for
2016-07-25 16:22:48 -04:00
Uleat
62888170b0
Better the second time around...
2016-06-02 07:14:54 -04:00
Uleat
ca0b26f89f
Implementation clean-up
2016-06-01 09:34:16 -04:00
Uleat
cd8cd90a38
Implemented EQEmu::TextureProfile
2016-06-01 08:54:26 -04:00
Uleat
ae3c98c692
Implemented EQEmu::TintProfile
2016-06-01 04:58:52 -04:00
Uleat
ea8f81feec
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
2016-05-31 22:07:02 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Michael Cook (mackal)
e2a5ffe59e
Merge pull request #525 from 9thsector/configfile-patch-location-fix
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reording includes fixes patch file location problem
2016-05-25 18:53:46 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
phredi
a715accc5f
reording includes fixes patch file location problem
2016-05-25 17:35:47 -05:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
KimLS
9894c1b186
Compile fixes, needs cleaning up
2016-05-24 23:49:25 -07:00
phredi
a628dee2b7
Merge branch 'master' into ConfigFileUpdate
2016-05-24 20:47:52 -05:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
phredi
b997a040d7
Config File Update Initial Update
2016-05-20 21:03:34 -05:00
Uleat
04f47f1e32
Formatting and GPL updates
2016-05-19 22:50:08 -04:00
Uleat
d61e7446bb
Missed a couple of EQEmu::OutBuffer reference changes
2016-05-19 07:21:10 -04:00
Uleat
ffb88e0a8f
Added EQEmu::OutBuffer() - stringstream-derived class with a few additional methods
2016-05-18 22:38:41 -04:00
Uleat
37b84c4db1
Reworked client translators' SerializeItem() to recursive, single buffer methodology
2016-05-10 20:16:27 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Uleat
abedfd3918
Add MainAmmo slot check for AddItemBonuses - only includes skill mods
2016-02-29 21:46:53 -05:00
Tim DeLong
52541c6532
Item weight was being downcast to uint8 which impacted any item with weight over 255. For SoD, SoF, and UF, prior to sending item info to the client we now cap weight at 255 to ensure the item remains heavy instead of being made (in most cases), super light.
2016-01-26 16:44:11 -05:00
Uleat
bc9f85843e
Fix for SoF character select screen issue
2015-08-17 23:23:24 -04:00
Michael Cook (mackal)
a4d0db8e0a
Implement the extra Wild Rampage/Rampage message (SoD+)
2015-08-15 00:34:10 -04:00
KimLS
63928caace
Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm)
2015-06-11 18:38:46 -07:00
KimLS
1589169200
AAs should load from character data now, though will be fucked up if you already had stacked aas.
2015-06-10 22:46:57 -07:00
Michael Cook (mackal)
4bb2bb1438
AA packet work mostly and small fix to expendable AAs
2015-06-07 23:41:54 -04:00
Uleat
8922c72452
Added a name block memset to the server character select code and a few comments to the OP_CharInfo encodes
2015-05-23 18:59:03 -04:00
Uleat
351e63ae72
Possible fix for some 'random' character select crashes
2015-05-22 19:15:51 -04:00
Michael Cook (mackal)
7bcfaf60ab
Save PlayerState server side
...
We now send the PlayerState in the spawn struct to allow clients
to see other bard animations with instrument to be played if they
zone in after the bard equipped the instrument
OP_WeaponEquip2 and OP_WeaponUnequip2 renamed to OP_PlayerStateAdd
and OP_PlayerStateRemove
Still needs work: Get AI controlled mobs sending the correct
PlayerStates. (stunned, attacking, etc)
2015-05-07 18:34:19 -04:00
Michael Cook (mackal)
06f4fd49ef
Implement mob and client melee push
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New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Michael Cook (mackal)
0d84ede3d6
Allow /pet attack by mob name to work
...
ex. /pet attack a_snake
2015-04-26 13:35:36 -04:00