3349 lines
93 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../global_define.h"
#include "../eqemu_logsys.h"
#include "sof.h"
#include "../opcodemgr.h"
#include "../eq_stream_ident.h"
#include "../crc32.h"
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "sof_structs.h"
#include "../rulesys.h"
#include <iostream>
#include <sstream>
namespace SoF
{
static const char *name = "SoF";
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoFSlot(uint32 serverSlot);
static inline uint32 ServerToSoFCorpseSlot(uint32 serverCorpseSlot);
// client to server inventory location converters
static inline uint32 SoFToServerSlot(uint32 sofSlot);
static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot);
// server to client text link converter
static inline void ServerToSoFTextLink(std::string& sofTextLink, const std::string& serverTextLink);
// client to server text link converter
static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
//TODO: get this file name from the config file
std::string opfile = Config->PatchDir;
opfile += "patch_";
opfile += name;
opfile += ".conf";
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
//ok, now we have what we need to register.
EQStream::Signature signature;
std::string pname;
//register our world signature.
pname = std::string(name) + "_world";
signature.ignore_eq_opcode = 0;
signature.first_length = sizeof(structs::LoginInfo_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
//register our zone signature.
pname = std::string(name) + "_zone";
signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name);
}
void Reload()
{
//we have a big problem to solve here when we switch back to shared memory
//opcode managers because we need to change the manager pointer, which means
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
//TODO: get this file name from the config file
std::string opfile = Config->PatchDir;
opfile += "patch_";
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
}
}
Strategy::Strategy() : StructStrategy()
{
//all opcodes default to passthrough.
#include "ss_register.h"
#include "sof_ops.h"
}
std::string Strategy::Describe() const
{
std::string r;
r += "Patch ";
r += name;
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::SoF;
}
#include "ss_define.h"
// ENCODE methods
ENCODE(OP_Action)
{
ENCODE_LENGTH_EXACT(Action_Struct);
SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct);
OUT(target);
OUT(source);
OUT(level);
OUT(instrument_mod);
eq->sequence = emu->sequence;
OUT(type);
//OUT(damage);
OUT(spell);
eq->level2 = emu->level;
OUT(buff_unknown); // if this is 4, a buff icon is made
//eq->unknown0036 = -1;
//eq->unknown0040 = -1;
//eq->unknown0044 = -1;
FINISH_ENCODE();
}
ENCODE(OP_AdventureMerchantSell)
{
ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
eq->unknown000 = 1;
OUT(npcid);
eq->slot = ServerToSoFSlot(emu->slot);
OUT(charges);
OUT(sell_price);
FINISH_ENCODE();
}
ENCODE(OP_AltCurrencySell)
{
ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct);
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->slot_id = ServerToSoFSlot(emu->slot_id);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
}
ENCODE(OP_ApplyPoison)
{
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToSoFSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_AugmentInfo)
{
ENCODE_LENGTH_EXACT(AugmentInfo_Struct);
SETUP_DIRECT_ENCODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
OUT(itemid);
OUT(window);
strn0cpy(eq->augment_info, emu->augment_info, 64);
FINISH_ENCODE();
}
ENCODE(OP_BazaarSearch)
{
if (((*p)->size == sizeof(BazaarReturnDone_Struct)) || ((*p)->size == sizeof(BazaarWelcome_Struct))) {
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in, ack_req);
return;
}
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer;
//determine and verify length
int entrycount = in->size / sizeof(BazaarSearchResults_Struct);
if (entrycount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
}
//make the EQ struct.
in->size = sizeof(structs::BazaarSearchResults_Struct)*entrycount;
in->pBuffer = new unsigned char[in->size];
structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *) in->pBuffer;
//zero out the packet. We could avoid this memset by setting all fields (including unknowns)
//in the loop.
memset(in->pBuffer, 0, in->size);
for (int i = 0; i<entrycount; i++, eq++, emu++) {
eq->Beginning.Action = emu->Beginning.Action;
eq->Beginning.Unknown001 = emu->Beginning.Unknown001;
eq->Beginning.Unknown002 = emu->Beginning.Unknown002;
eq->NumItems = emu->NumItems;
eq->SerialNumber = emu->SerialNumber;
eq->SellerID = emu->SellerID;
eq->Cost = emu->Cost;
eq->ItemStat = emu->ItemStat;
strcpy(eq->ItemName, emu->ItemName);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_BecomeTrader)
{
ENCODE_LENGTH_EXACT(BecomeTrader_Struct);
SETUP_DIRECT_ENCODE(BecomeTrader_Struct, structs::BecomeTrader_Struct);
OUT(ID);
OUT(Code);
FINISH_ENCODE();
}
ENCODE(OP_Buff)
{
ENCODE_LENGTH_EXACT(SpellBuffFade_Struct);
SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct);
OUT(entityid);
OUT(slot);
OUT(level);
OUT(effect);
//eq->unknown7 = 10;
OUT(spellid);
OUT(duration);
OUT(slotid);
OUT(bufffade);
FINISH_ENCODE();
}
ENCODE(OP_CancelTrade)
{
ENCODE_LENGTH_EXACT(CancelTrade_Struct);
SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct);
OUT(fromid);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_ChannelMessage)
{
EQApplicationPacket *in = *p;
*p = nullptr;
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = emu->message;
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
memcpy(OutBuffer, __emu_buffer, sizeof(ChannelMessage_Struct));
OutBuffer += sizeof(ChannelMessage_Struct);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_CharInventory)
{
//consume the packet
EQApplicationPacket* in = *p;
*p = nullptr;
if (!in->size) {
in->size = 4;
in->pBuffer = new uchar[in->size];
memset(in->pBuffer, 0, in->size);
dest->FastQueuePacket(&in, ack_req);
return;
}
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ClientUpdate)
{
ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct);
SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct);
OUT(spawn_id);
OUT(x_pos);
OUT(delta_x);
OUT(delta_y);
OUT(z_pos);
OUT(delta_heading);
OUT(y_pos);
OUT(delta_z);
OUT(animation);
OUT(heading);
FINISH_ENCODE();
}
ENCODE(OP_Consider)
{
ENCODE_LENGTH_EXACT(Consider_Struct);
SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct);
OUT(playerid);
OUT(targetid);
OUT(faction);
OUT(level);
OUT(pvpcon);
FINISH_ENCODE();
}
ENCODE(OP_Damage)
{
ENCODE_LENGTH_EXACT(CombatDamage_Struct);
SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
OUT(target);
OUT(source);
OUT(type);
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteItem)
{
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = ServerToSoFSlot(emu->from_slot);
eq->to_slot = ServerToSoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_DeleteSpawn)
{
SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
OUT(spawn_id);
FINISH_ENCODE();
}
ENCODE(OP_DzCompass)
{
SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
OUT(count);
for (uint32 i = 0; i < emu->count; ++i)
{
OUT(entries[i].x);
OUT(entries[i].y);
OUT(entries[i].z);
}
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionEndsWarning)
{
ENCODE_LENGTH_EXACT(ExpeditionExpireWarning);
SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning);
OUT(minutes_remaining);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionInfo)
{
ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct);
SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct);
OUT(max_players);
eq->enabled_max = 1;
strcpy(eq->expedition_name, emu->expedition_name);
strcpy(eq->leader_name, emu->leader_name);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionList)
{
SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint32));
for (int i = 0; i < emu->count; ++i)
{
ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event));
ss.write((const char*)&null_term, sizeof(char));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzJoinExpeditionConfirm)
{
ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct);
SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct);
strcpy(eq->expedition_name, emu->expedition_name);
strcpy(eq->player_name, emu->player_name);
FINISH_ENCODE();
}
ENCODE(OP_DzLeaderStatus)
{
SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
//ss.write((const char*)&client_id, sizeof(uint32));
ss.write(emu->leader_name, strlen(emu->leader_name));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&client_id, sizeof(uint32));//1
ss.write((const char*)&client_id, sizeof(uint32));
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzMemberList)
{
SETUP_VAR_ENCODE(ExpeditionMemberList_Struct);
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint32 client_id = 0;
uint8 null_term = 0;
ss.write((const char*)&client_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint32));
for (uint32 i = 0; i < emu->count; ++i)
{
ss.write(emu->entries[i].name, strlen(emu->entries[i].name));
ss.write((const char*)&null_term, sizeof(char));
ss.write((const char*)&emu->entries[i].status, sizeof(char));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_Emote)
{
EQApplicationPacket *in = *p;
*p = nullptr;
Emote_Struct *emu = (Emote_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = emu->message;
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
in->size = new_message.length() + 5;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ExpansionInfo)
{
ENCODE_LENGTH_EXACT(ExpansionInfo_Struct);
SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct);
OUT(Expansions);
FINISH_ENCODE();
}
ENCODE(OP_FormattedMessage)
{
EQApplicationPacket *in = *p;
*p = nullptr;
FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
char *old_message_ptr = (char *)in->pBuffer;
old_message_ptr += sizeof(FormattedMessage_Struct);
std::string old_message_array[9];
for (int i = 0; i < 9; ++i) {
if (*old_message_ptr == 0) { break; }
old_message_array[i] = old_message_ptr;
old_message_ptr += old_message_array[i].length() + 1;
}
uint32 new_message_size = 0;
std::string new_message_array[9];
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToSoFTextLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
for (int i = 0; i < 9; ++i) {
if (new_message_array[i].length() == 0) { break; }
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str());
}
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GroundSpawn)
{
ENCODE_LENGTH_EXACT(Object_Struct);
SETUP_DIRECT_ENCODE(Object_Struct, structs::Object_Struct);
OUT(drop_id);
OUT(zone_id);
OUT(zone_instance);
OUT(heading);
OUT(x);
OUT(y);
OUT(z);
OUT_str(object_name);
OUT(object_type);
OUT(spawn_id);
/*fill in some unknowns with observed values, hopefully it will help */
eq->unknown020 = 0;
eq->unknown024 = 0;
eq->size = 1; //This forces all objects to standard size for now
eq->unknown088 = 0;
memset(eq->unknown096, 0xFF, sizeof(eq->unknown096));
FINISH_ENCODE();
}
ENCODE(OP_GuildMemberList)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer;
//make a new EQ buffer.
uint32 pnl = strlen(emu->player_name);
uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
emu->count*sizeof(structs::GuildMemberEntry_Struct)
+ emu->name_length + emu->note_length;
in->pBuffer = new uint8[length];
in->size = length;
//no memset since we fill every byte.
uint8 *buffer;
buffer = in->pBuffer;
//easier way to setup GuildMembers_Struct
//set prefix name
strcpy((char *)buffer, emu->player_name);
buffer += pnl;
*buffer = '\0';
buffer++;
//add member count.
*((uint32 *)buffer) = htonl(emu->count);
buffer += sizeof(uint32);
if (emu->count > 0) {
Internal_GuildMemberEntry_Struct *emu_e = emu->member;
const char *emu_name = (const char *)(__emu_buffer +
sizeof(Internal_GuildMembers_Struct)+ //skip header
emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
);
const char *emu_note = (emu_name +
emu->name_length + //skip name contents
emu->count //skip string terminators
);
structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
uint32 r;
for (r = 0; r < emu->count; r++, emu_e++) {
//the order we set things here must match the struct
//nice helper macro
/*#define SlideStructString(field, str) \
strcpy(e->field, str.c_str()); \
e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/
#define SlideStructString(field, str) \
{ \
int sl = strlen(str); \
memcpy(e->field, str, sl+1); \
e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
str += sl + 1; \
}
#define PutFieldN(field) e->field = htonl(emu_e->field)
SlideStructString(name, emu_name);
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
PutFieldN(rank);
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
PutFieldN(total_tribute);
PutFieldN(last_tribute);
e->unknown_one = htonl(1);
SlideStructString(public_note, emu_note);
e->zoneinstance = 0;
e->zone_id = htons(emu_e->zone_id);
#undef SlideStructString
#undef PutFieldN
e++;
}
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Illusion)
{
ENCODE_LENGTH_EXACT(Illusion_Struct);
SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
OUT(spawnid);
OUT_str(charname);
OUT(race);
OUT(unknown006[0]);
OUT(unknown006[1]);
OUT(gender);
OUT(texture);
OUT(helmtexture);
OUT(face);
OUT(hairstyle);
OUT(haircolor);
OUT(beard);
OUT(beardcolor);
OUT(size);
OUT(drakkin_heritage);
OUT(drakkin_tattoo);
OUT(drakkin_details);
FINISH_ENCODE();
}
ENCODE(OP_InspectRequest)
{
ENCODE_LENGTH_EXACT(Inspect_Struct);
SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct);
OUT(TargetID);
OUT(PlayerID);
FINISH_ENCODE();
}
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
ENCODE(OP_ItemPacket)
{
//consume the packet
EQApplicationPacket* in = *p;
*p = nullptr;
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ItemVerifyReply)
{
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->slot = ServerToSoFSlot(emu->slot);
OUT(spell);
OUT(target);
FINISH_ENCODE();
}
ENCODE(OP_LeadershipExpUpdate)
{
SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
OUT(group_leadership_exp);
OUT(group_leadership_points);
OUT(raid_leadership_exp);
OUT(raid_leadership_points);
FINISH_ENCODE();
}
ENCODE(OP_LogServer)
{
ENCODE_LENGTH_EXACT(LogServer_Struct);
SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct);
strcpy(eq->worldshortname, emu->worldshortname);
OUT(enablevoicemacros);
OUT(enablemail);
OUT(enable_pvp);
OUT(enable_FV);
// These next two need to be set like this for the Tutorial Button to work.
eq->unknown263[0] = 0;
eq->unknown263[2] = 1;
FINISH_ENCODE();
}
ENCODE(OP_LootItem)
{
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToSoFCorpseSlot(emu->slot_id);
OUT(auto_loot);
FINISH_ENCODE();
}
ENCODE(OP_ManaChange)
{
ENCODE_LENGTH_EXACT(ManaChange_Struct);
SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct);
OUT(new_mana);
OUT(stamina);
OUT(spell_id);
eq->unknown16 = -1; // Self Interrupt/Success = -1, Fizzle = 1, Other Interrupt = 2?
FINISH_ENCODE();
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = ServerToSoFSlot(emu->from_slot);
eq->to_slot = ServerToSoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_NewZone)
{
SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct);
OUT_str(char_name);
OUT_str(zone_short_name);
OUT_str(zone_long_name);
OUT(ztype);
int r;
for (r = 0; r < 4; r++) {
OUT(fog_red[r]);
OUT(fog_green[r]);
OUT(fog_blue[r]);
OUT(fog_minclip[r]);
OUT(fog_maxclip[r]);
}
OUT(gravity);
OUT(time_type);
for (r = 0; r < 4; r++) {
OUT(rain_chance[r]);
}
for (r = 0; r < 4; r++) {
OUT(rain_duration[r]);
}
for (r = 0; r < 4; r++) {
OUT(snow_chance[r]);
}
for (r = 0; r < 4; r++) {
OUT(snow_duration[r]);
}
for (r = 0; r < 32; r++) {
eq->unknown537[r] = 0xFF; //observed
}
OUT(sky);
OUT(zone_exp_multiplier);
OUT(safe_y);
OUT(safe_x);
OUT(safe_z);
OUT(max_z);
OUT(underworld);
OUT(minclip);
OUT(maxclip);
OUT_str(zone_short_name2);
OUT(zone_id);
OUT(zone_instance);
OUT(SuspendBuffs);
/*fill in some unknowns with observed values, hopefully it will help */
eq->unknown796 = -1;
eq->unknown840 = 600;
eq->unknown876 = 50;
eq->unknown880 = 10;
eq->unknown884 = 1;
eq->unknown885 = 0;
eq->unknown886 = 1;
eq->unknown887 = 0;
eq->unknown888 = 0;
eq->unknown889 = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown891 = 0;
eq->unknown892 = 180;
eq->unknown896 = 180;
eq->unknown900 = 180;
eq->unknown904 = 2;
eq->unknown908 = 2;
FINISH_ENCODE();
}
ENCODE(OP_OnLevelMessage)
{
ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
OUT_str(Title);
OUT_str(Text);
OUT(Buttons);
OUT(Duration);
OUT(PopupID);
eq->unknown4236 = 0x00000000;
eq->unknown4240 = 0xffffffff;
FINISH_ENCODE();
}
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in Live packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PetBuffWindow)
{
ENCODE_LENGTH_EXACT(PetBuff_Struct);
SETUP_DIRECT_ENCODE(PetBuff_Struct, PetBuff_Struct);
OUT(petid);
OUT(buffcount);
int EQBuffSlot = 0;
for (uint32 EmuBuffSlot = 0; EmuBuffSlot < BUFF_COUNT; ++EmuBuffSlot)
{
if (emu->spellid[EmuBuffSlot])
{
eq->spellid[EQBuffSlot] = emu->spellid[EmuBuffSlot];
eq->ticsremaining[EQBuffSlot++] = emu->ticsremaining[EmuBuffSlot];
}
}
FINISH_ENCODE();
}
ENCODE(OP_PlayerProfile)
{
SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct);
uint32 r;
eq->available_slots = 0xffffffff;
memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184));
memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396));
// OUT(checksum);
OUT(gender);
OUT(race);
OUT(class_);
// OUT(unknown00016);
OUT(level);
eq->level1 = emu->level;
// OUT(unknown00022[2]);
for (r = 0; r < 5; r++) {
OUT(binds[r].zoneId);
OUT(binds[r].x);
OUT(binds[r].y);
OUT(binds[r].z);
OUT(binds[r].heading);
}
OUT(deity);
OUT(intoxication);
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
OUT(abilitySlotRefresh);
OUT(points); // Relocation Test
// OUT(unknown0166[4]);
OUT(haircolor);
OUT(beardcolor);
OUT(eyecolor1);
OUT(eyecolor2);
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = 0; r < 9; r++) {
eq->equipment[r].Material = emu->item_material[r];
eq->equipment[r].Unknown1 = 0;
eq->equipment[r].EliteMaterial = 0;
//eq->colors[r].color = emu->colors[r].color;
}
for (r = 0; r < 7; r++) {
OUT(item_tint[r].Color);
}
// OUT(unknown00224[48]);
//NOTE: new client supports 300 AAs, our internal rep/PP
//only supports 240..
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
OUT(aa_array[r].AA);
OUT(aa_array[r].value);
OUT(aa_array[r].charges);
}
// OUT(unknown02220[4]);
OUT(mana);
OUT(cur_hp);
OUT(STR);
OUT(STA);
OUT(CHA);
OUT(AGI);
OUT(INT);
OUT(DEX);
OUT(WIS);
OUT(face);
// OUT(unknown02264[47]);
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
// OUT(unknown4184[128]);
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
// OUT(unknown04396[32]);
OUT(platinum);
OUT(gold);
OUT(silver);
OUT(copper);
OUT(platinum_cursor);
OUT(gold_cursor);
OUT(silver_cursor);
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
OUT(thirst_level);
OUT(hunger_level);
for (r = 0; r < structs::BUFF_COUNT; r++) {
OUT(buffs[r].slotid);
OUT(buffs[r].level);
OUT(buffs[r].bard_modifier);
OUT(buffs[r].effect);
OUT(buffs[r].spellid);
OUT(buffs[r].duration);
OUT(buffs[r].counters);
OUT(buffs[r].player_id);
}
for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) {
OUT(disciplines.values[r]);
}
OUT_array(recastTimers, structs::MAX_RECAST_TYPES);
// OUT(unknown08124[360]);
OUT(endurance);
OUT(aapoints_spent);
OUT(aapoints);
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
}
}
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
}
// OUT(unknown12852[8]);
// OUT(unknown12864[76]);
OUT_str(name);
OUT_str(last_name);
OUT(guild_id);
OUT(birthday);
OUT(lastlogin);
OUT(timePlayedMin);
OUT(pvp);
OUT(anon);
OUT(gm);
OUT(guildrank);
OUT(guildbanker);
// OUT(unknown13054[12]);
OUT(exp);
// OUT(unknown13072[8]);
OUT(timeentitledonaccount);
OUT_array(languages, structs::MAX_PP_LANGUAGE);
// OUT(unknown13109[7]);
OUT(y); //reversed x and y
OUT(x);
OUT(z);
OUT(heading);
// OUT(unknown13132[4]);
OUT(platinum_bank);
OUT(gold_bank);
OUT(silver_bank);
OUT(copper_bank);
OUT(platinum_shared);
// OUT(unknown13156[84]);
OUT(expansions);
//eq->expansions = 16383;
// OUT(unknown13244[12]);
OUT(autosplit);
// OUT(unknown13260[16]);
OUT(zone_id);
OUT(zoneInstance);
for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) {
OUT_str(groupMembers[r]);
}
strcpy(eq->groupLeader, emu->groupMembers[0]);
// OUT_str(groupLeader);
// OUT(unknown13728[660]);
OUT(entityid);
OUT(leadAAActive);
// OUT(unknown14392[4]);
OUT(ldon_points_guk);
OUT(ldon_points_mir);
OUT(ldon_points_mmc);
OUT(ldon_points_ruj);
OUT(ldon_points_tak);
OUT(ldon_points_available);
// OUT(unknown14420[132]);
OUT(tribute_time_remaining);
OUT(career_tribute_points);
// OUT(unknown7208);
OUT(tribute_points);
// OUT(unknown7216);
OUT(tribute_active);
for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) {
OUT(tributes[r].tribute);
OUT(tributes[r].tier);
}
// OUT(unknown14616[8]);
OUT(group_leadership_exp);
// OUT(unknown14628);
OUT(raid_leadership_exp);
OUT(group_leadership_points);
OUT(raid_leadership_points);
OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY);
// OUT(unknown14772[128]);
OUT(air_remaining);
OUT(PVPKills);
OUT(PVPDeaths);
OUT(PVPCurrentPoints);
OUT(PVPCareerPoints);
OUT(PVPBestKillStreak);
OUT(PVPWorstDeathStreak);
OUT(PVPCurrentKillStreak);
// OUT(unknown17892[4580]);
OUT(expAA);
// OUT(unknown19516[40]);
OUT(currentRadCrystals);
OUT(careerRadCrystals);
OUT(currentEbonCrystals);
OUT(careerEbonCrystals);
OUT(groupAutoconsent);
OUT(raidAutoconsent);
OUT(guildAutoconsent);
// OUT(unknown19575[5]);
eq->level3 = emu->level;
eq->showhelm = emu->showhelm;
OUT(RestTimer);
// OUT(unknown19584[4]);
// OUT(unknown19588);
const uint8 bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown12864, bytes, sizeof(bytes));
//set the checksum...
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
FINISH_ENCODE();
}
ENCODE(OP_RaidJoin)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
general->parameter = 1;
strn0cpy(general->leader_name, raid_create->leader_name, 64);
strn0cpy(general->player_name, raid_create->leader_name, 64);
dest->FastQueuePacket(&outapp_create);
safe_delete(inapp);
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
unsigned char * __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer;
if (raid_gen->action == 0) // raid add has longer length than other raid updates
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
add_member->raidGen.parameter = in_add_member->raidGen.parameter;
strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64);
strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64);
add_member->_class = in_add_member->_class;
add_member->level = in_add_member->level;
add_member->isGroupLeader = in_add_member->isGroupLeader;
add_member->flags[0] = in_add_member->flags[0];
add_member->flags[1] = in_add_member->flags[1];
add_member->flags[2] = in_add_member->flags[2];
add_member->flags[3] = in_add_member->flags[3];
add_member->flags[4] = in_add_member->flags[4];
dest->FastQueuePacket(&outapp);
}
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
outmotd->general.action = inmotd->general.action;
strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64);
strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1);
dest->FastQueuePacket(&outapp);
}
else if (raid_gen->action == 14 || raid_gen->action == 30)
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
outlaa->action = inlaa->action;
strn0cpy(outlaa->player_name, inlaa->player_name, 64);
strn0cpy(outlaa->leader_name, inlaa->leader_name, 64);
memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
}
else
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
raid_general->action = in_raid_general->action;
raid_general->parameter = in_raid_general->parameter;
dest->FastQueuePacket(&outapp);
}
safe_delete(inapp);
}
ENCODE(OP_ReadBook)
{
ENCODE_LENGTH_ATLEAST(BookText_Struct);
SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct);
if (emu->window == 0xFF)
eq->window = 0xFFFFFFFF;
else
eq->window = emu->window;
OUT(type);
eq->invslot = ServerToSoFSlot(emu->invslot);
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
FINISH_ENCODE();
}
ENCODE(OP_SendAATable)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
eq->id = emu->id;
eq->unknown004 = 1;
eq->id = emu->id;
eq->hotkey_sid = emu->upper_hotkey_sid;
eq->hotkey_sid2 = emu->lower_hotkey_sid;
eq->desc_sid = emu->desc_sid;
eq->title_sid = emu->title_sid;
eq->class_type = emu->level_req;
eq->cost = emu->cost;
eq->seq = emu->seq;
eq->current_level = emu->current_level;
eq->type = emu->type;
eq->spellid = emu->spell;
eq->spell_type = emu->spell_type;
eq->spell_refresh = emu->spell_refresh;
eq->classes = emu->classes;
eq->max_level = emu->max_level;
eq->last_id = emu->prev_id;
eq->next_id = emu->next_id;
eq->cost2 = emu->total_cost;
eq->grant_only = emu->grant_only;
eq->expendable_charges = emu->charges;
eq->aa_expansion = emu->expansion;
eq->special_category = emu->category;
eq->total_abilities = emu->total_effects;
for(auto i = 0; i < eq->total_abilities; ++i) {
eq->abilities[i].skill_id = inapp->ReadUInt32();
eq->abilities[i].base1 = inapp->ReadUInt32();
eq->abilities[i].base2 = inapp->ReadUInt32();
eq->abilities[i].slot = inapp->ReadUInt32();
}
if(emu->total_prereqs > 0) {
eq->prereq_skill = inapp->ReadUInt32();
eq->prereq_minpoints = inapp->ReadUInt32();
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
}
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
eq_cse->Level = emu_cse->Level;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Deity = emu_cse->Deity;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->Race = emu_cse->Race;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Class = emu_cse->Class;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
}
//hack hack hack
ENCODE(OP_SendZonepoints)
{
ENCODE_LENGTH_ATLEAST(ZonePoints);
SETUP_VAR_ENCODE(ZonePoints);
ALLOC_VAR_ENCODE(structs::ZonePoints, __packet->size);
memcpy(eq, emu, __packet->size);
FINISH_ENCODE();
// unknown0xxx[24];
//this is utter crap... the client is waiting for this
//certain 0 length opcode to come after the reqclientspawn
//stuff... so this is a dirty way to put it in there.
// this needs to be done better
//EQApplicationPacket hack_test(OP_PetitionUnCheckout, 0);
//dest->QueuePacket(&hack_test);
}
ENCODE(OP_ShopPlayerSell)
{
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = ServerToSoFSlot(emu->itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_SomeItemPacketMaybe)
{
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
// and flying to the target.
//
ENCODE_LENGTH_EXACT(Arrow_Struct);
SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct);
OUT(src_y);
OUT(src_x);
OUT(src_z);
OUT(velocity);
OUT(launch_angle);
OUT(tilt);
OUT(arc);
OUT(source_id);
OUT(target_id);
OUT(item_id);
eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged.
OUT(item_type);
OUT(skill);
strcpy(eq->model_name, emu->model_name);
FINISH_ENCODE();
}
ENCODE(OP_SpawnDoor)
{
SETUP_VAR_ENCODE(Door_Struct);
int door_count = __packet->size / sizeof(Door_Struct);
int total_length = door_count * sizeof(structs::Door_Struct);
ALLOC_VAR_ENCODE(structs::Door_Struct, total_length);
int r;
for (r = 0; r < door_count; r++) {
strcpy(eq[r].name, emu[r].name);
eq[r].xPos = emu[r].xPos;
eq[r].yPos = emu[r].yPos;
eq[r].zPos = emu[r].zPos;
eq[r].heading = emu[r].heading;
eq[r].incline = emu[r].incline;
eq[r].size = emu[r].size;
eq[r].doorId = emu[r].doorId;
eq[r].opentype = emu[r].opentype;
eq[r].state_at_spawn = emu[r].state_at_spawn;
eq[r].invert_state = emu[r].invert_state;
eq[r].door_param = emu[r].door_param;
eq[r].unknown0076 = 0;
eq[r].unknown0077 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0078 = 0;
eq[r].unknown0079 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0080 = 0;
eq[r].unknown0081 = 0;
eq[r].unknown0082 = 0;
}
FINISH_ENCODE();
}
ENCODE(OP_SpecialMesg)
{
EQApplicationPacket *in = *p;
*p = nullptr;
SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[0]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[1]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[2]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[3]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[4]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[5]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[6]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[7]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[8]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[9]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[10]);
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Stun)
{
ENCODE_LENGTH_EXACT(Stun_Struct);
SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct);
OUT(duration);
eq->unknown005 = 163;
eq->unknown006 = 67;
FINISH_ENCODE();
}
ENCODE(OP_TaskDescription)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
char *InBuffer = (char *)in->pBuffer;
char *block_start = InBuffer;
InBuffer += sizeof(TaskDescriptionHeader_Struct);
uint32 title_size = strlen(InBuffer) + 1;
InBuffer += title_size;
InBuffer += sizeof(TaskDescriptionData1_Struct);
uint32 description_size = strlen(InBuffer) + 1;
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
memcpy(OutBuffer, block_start, (InBuffer - block_start));
OutBuffer += (InBuffer - block_start);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
InBuffer += strlen(InBuffer) + 1;
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Track)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
Track_Struct *emu = (Track_Struct *)__emu_buffer;
int EntryCount = in->size / sizeof(Track_Struct);
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
in->size = sizeof(structs::Track_Struct) * EntryCount;
in->pBuffer = new unsigned char[in->size];
structs::Track_Struct *eq = (structs::Track_Struct *) in->pBuffer;
for (int i = 0; i < EntryCount; ++i, ++eq, ++emu)
{
OUT(entityid);
//OUT(padding002);
OUT(distance);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Trader)
{
if ((*p)->size != sizeof(TraderBuy_Struct)) {
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in, ack_req);
return;
}
ENCODE_FORWARD(OP_TraderBuy);
}
ENCODE(OP_TraderBuy)
{
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
OUT(Action);
OUT(Price);
OUT(TraderID);
memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName));
OUT(ItemID);
OUT(Quantity);
OUT(AlreadySold);
FINISH_ENCODE();
}
ENCODE(OP_TributeItem)
{
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = ServerToSoFSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
FINISH_ENCODE();
}
ENCODE(OP_VetRewardsAvaliable)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
*p = nullptr;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for (uint32 i = 0; i < count; ++i)
{
structs::VeteranReward *vr = (structs::VeteranReward*)data;
InternalVeteranReward *ivr = (InternalVeteranReward*)old_data;
vr->claim_count = ivr->claim_count;
vr->claim_id = ivr->claim_id;
vr->number_available = ivr->number_available;
for (int x = 0; x < 8; ++x)
{
vr->items[x].item_id = ivr->items[x].item_id;
strcpy(vr->items[x].item_name, ivr->items[x].item_name);
vr->items[x].charges = ivr->items[x].charges;
}
old_data += sizeof(InternalVeteranReward);
data += sizeof(structs::VeteranReward);
}
dest->FastQueuePacket(&outapp_create);
delete inapp;
}
ENCODE(OP_WearChange)
{
ENCODE_LENGTH_EXACT(WearChange_Struct);
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
OUT(spawn_id);
OUT(material);
OUT(unknown06);
OUT(elite_material);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
}
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_ZonePlayerToBind)
{
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
__packet->SetWritePosition(0);
__packet->WriteUInt16(emu->bind_zone_id);
__packet->WriteUInt16(emu->bind_instance_id);
__packet->WriteFloat(emu->x);
__packet->WriteFloat(emu->y);
__packet->WriteFloat(emu->z);
__packet->WriteFloat(emu->heading);
__packet->WriteString(emu->zone_name);
__packet->WriteUInt8(1); // save items
__packet->WriteUInt32(0); // hp
__packet->WriteUInt32(0); // mana
__packet->WriteUInt32(0); // endurance
FINISH_ENCODE();
}
ENCODE(OP_ZoneServerInfo)
{
SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct);
OUT_str(ip);
OUT(port);
FINISH_ENCODE();
//this is SUCH bullshit to be doing from down here. but the
// new client requires us to close immediately following this
// packet, so do it.
//dest->Close();
}
ENCODE(OP_ZoneSpawns)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer;
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
//make the EQ struct.
in->size = sizeof(structs::Spawn_Struct)*entrycount;
in->pBuffer = new unsigned char[in->size];
structs::Spawn_Struct *eq = (structs::Spawn_Struct *) in->pBuffer;
//zero out the packet. We could avoid this memset by setting all fields (including unknowns)
//in the loop.
memset(in->pBuffer, 0, in->size);
//do the transform...
int r;
int k;
for (r = 0; r < entrycount; r++, eq++, emu++) {
eq->showname = 1; //New Field - Toggles Name Display on or off - 0 = off, 1 = on
eq->linkdead = 0; //New Field - Toggles LD on or off after name - 0 = off, 1 = on
eq->statue = 0; //New Field - 1 freezes animation
eq->showhelm = emu->showhelm;
eq->deity = emu->deity;
eq->drakkin_heritage = emu->drakkin_heritage;
eq->gender = emu->gender;
for (k = 0; k < 9; k++) {
eq->equipment[k].Material = emu->equipment[k].Material;
eq->equipment[k].Unknown1 = emu->equipment[k].Unknown1;
eq->equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
eq->colors[k].Color = emu->colors[k].Color;
}
eq->StandState = emu->StandState;
eq->guildID = emu->guildID;
eq->spelleffect = 0;
eq->spelleffect2 = 0;
eq->spelleffect3 = 0;
eq->spelleffect4 = 0;
eq->spelleffect5 = 0;
eq->spelleffect6 = 0;
eq->class_ = emu->class_;
eq->flymode = emu->flymode;
eq->gm = emu->gm;
eq->helm = emu->helm;
eq->drakkin_tattoo = emu->drakkin_tattoo;
eq->beardcolor = emu->beardcolor;
eq->runspeed = emu->runspeed;
eq->light = emu->light;
eq->level = emu->level;
eq->PlayerState = emu->PlayerState;
eq->lfg = emu->lfg;
eq->hairstyle = emu->hairstyle;
eq->haircolor = emu->haircolor;
eq->race = emu->race;
strcpy(eq->suffix, emu->suffix);
eq->findable = emu->findable;
if (emu->bodytype >= 66)
{
eq->bodytype = 11; //non-targetable
eq->showname = 0; //no visible name
eq->race = 127; //invisible man
eq->gender = 0; //invisible men are gender 0
}
else
{
eq->bodytype = emu->bodytype;
}
//eq->bodytype2 = 0;
eq->equip_chest2 = emu->equip_chest2;
eq->curHp = emu->curHp;
eq->invis = emu->invis;
strcpy(eq->lastName, emu->lastName);
eq->eyecolor1 = emu->eyecolor1;
strcpy(eq->title, emu->title);
eq->beard = emu->beard;
eq->targetable = 1; //New Field - Toggle Targetable on or off - 0 = off, 1 = on
eq->NPC = emu->NPC;
eq->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0; //New Field - Toggle Targetable on or off - 0 = off, 1 = on
eq->x = emu->x;
eq->deltaX = emu->deltaX;
eq->deltaY = emu->deltaY;
eq->z = emu->z;
eq->deltaHeading = emu->deltaHeading;
eq->y = emu->y;
eq->deltaZ = emu->deltaZ;
eq->animation = emu->animation;
eq->heading = emu->heading;
eq->spawnId = emu->spawnId;
eq->nonvisible = 0;
strcpy(eq->name, emu->name);
eq->petOwnerId = emu->petOwnerId;
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
for (k = 0; k < 9; k++) {
eq->colors[k].Color = emu->colors[k].Color;
}
eq->anon = emu->anon;
eq->face = emu->face;
eq->drakkin_details = emu->drakkin_details;
eq->size = emu->size;
eq->walkspeed = emu->walkspeed;
/*
//Uncomment this section to use this hack test with NPC last names
//Hack Test for finding more fields in the Struct:
if (emu->lastName[0] == '*') // Test NPC!
{
char code = emu->lastName[1];
size_t len = strlen(emu->lastName);
char* sep = (char*)memchr(&emu->lastName[2], '=', len - 2);
uint32 ofs;
uint32 val;
uint8 rnd = rand() & 0x0F;
if (sep == nullptr)
{
ofs = 0;
if ((emu->lastName[2] < '0') || (emu->lastName[2] > '9'))
{
val = rnd;
}
else
{
val = atoi(&emu->lastName[2]);
}
}
else
{
sep[0] = nullptr;
ofs = atoi(&emu->lastName[2]);
sep[0] = '=';
if ((sep[1] < '0') || (sep[1] > '9'))
{
val = rnd;
}
else
{
val = atoi(&sep[1]);
}
}
char hex[] = "0123456789ABCDEF";
eq->lastName[len + 0] = ' ';
eq->lastName[len + 1] = code;
eq->lastName[len + 2] = '0' + ((ofs / 1000) % 10);
eq->lastName[len + 3] = '0' + ((ofs / 100) % 10);
eq->lastName[len + 4] = '0' + ((ofs / 10) % 10);
eq->lastName[len + 5] = '0' + (ofs % 10);
eq->lastName[len + 6] = '=';
eq->lastName[len + 7] = '0' + ((val / 100) % 10);
eq->lastName[len + 8] = '0' + ((val / 10) % 10);
eq->lastName[len + 9] = '0' + (val % 10);
eq->lastName[len + 10] = 0x00;
switch (code)
{
case 'a':
eq->unknown0001[ofs % 4] = val; break;
case 'b':
eq->unknown0008 = val; break;
case 'c':
eq->unknown0011[ofs % 3] = val; break;
case 'd':
eq->unknown0018[ofs % 4] = val; break;
case 'e':
eq->unknown0023[ofs % 4] = val; break;
case 'f':
eq->unknown0136 = val; break;
case 'g':
eq->unknown0166[ofs % 8] = val; break;
case 'h':
eq->unknown0175[ofs % 192] = val; break;
case 'i':
eq->unknown0370[ofs % 3] = val; break;
case 'j':
eq->unknown0374[ofs % 128] = val; break;
case 'k':
eq->unknown0507[ofs % 4] = val; break;
case 'l':
eq->unknown0512[ofs % 16] = val; break;
case 'm':
eq->unknown0529[ofs % 4] = val; break;
case 'n':
eq->unknown0539[ofs % 41] = val; break;
case 'o':
eq->unknown0614[ofs % 11] = val; break;
case 'p':
eq->unknown0626[ofs % 28] = val; break;
case 'q':
eq->unknown0690 = val; break;
case 'r':
eq->unknown0726[ofs % 4] = val; break;
case 's':
eq->unknown0731[ofs % 11] = val; break;
case 't':
eq->unknown0767[ofs % 3] = val; break;
case 'u':
eq->unknown0883[ofs % 4] = val; break;
case 'v':
eq->unknown0895[ofs % 2] = val; break;
case 'X':
((uint8*)eq)[ofs % 897] = val; break;
case 'Z':
eq->size = (float)val; break; // Test w/ size.
}
}*/
}
//kill off the emu structure and send the eq packet.
delete[] __emu_buffer;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Sending zone spawns");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
dest->FastQueuePacket(&in, ack_req);
}
// DECODE methods
DECODE(OP_AdventureMerchantSell)
{
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = SoFToServerSlot(eq->slot);
IN(charges);
IN(sell_price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySell)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = SoFToServerSlot(eq->slot_id);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySellSelection)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = SoFToServerSlot(eq->slot_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison)
{
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = SoFToServerSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentInfo)
{
DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct);
SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
IN(itemid);
IN(window);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentItem)
{
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = SoFToServerSlot(eq->container_slot);
emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
}
DECODE(OP_Buff)
{
DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct);
SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct);
IN(entityid);
IN(slot);
IN(level);
IN(effect);
IN(spellid);
IN(duration);
IN(slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
IN(slot);
IN(spell_id);
emu->inventoryslot = SoFToServerSlot(eq->inventoryslot);
IN(target_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ChannelMessage)
{
unsigned char *__eq_buffer = __packet->pBuffer;
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
std::string new_message;
SoFToServerTextLink(new_message, old_message);
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer;
memcpy(emu, __eq_buffer, sizeof(ChannelMessage_Struct));
strcpy(emu->message, new_message.c_str());
delete[] __eq_buffer;
}
DECODE(OP_CharacterCreate)
{
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
IN(class_);
IN(beardcolor);
IN(beard);
IN(hairstyle);
IN(gender);
IN(race);
IN(start_zone);
IN(haircolor);
IN(deity);
IN(STR);
IN(STA);
IN(AGI);
IN(DEX);
IN(WIS);
IN(INT);
IN(CHA);
IN(face);
IN(eyecolor1);
IN(eyecolor2);
IN(tutorial);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ClientUpdate)
{
// for some odd reason, there is an extra byte on the end of this on occasion..
DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct);
SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct);
IN(spawn_id);
IN(sequence);
IN(x_pos);
IN(y_pos);
IN(z_pos);
IN(heading);
IN(delta_x);
IN(delta_y);
IN(delta_z);
IN(delta_heading);
IN(animation);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Consider)
{
DECODE_LENGTH_EXACT(structs::Consider_Struct);
SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct);
IN(playerid);
IN(targetid);
IN(faction);
IN(level);
//emu->cur_hp = 1;
//emu->max_hp = 2;
//emu->pvpcon = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); }
DECODE(OP_Consume)
{
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = SoFToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DeleteItem)
{
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = SoFToServerSlot(eq->from_slot);
emu->to_slot = SoFToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Emote)
{
unsigned char *__eq_buffer = __packet->pBuffer;
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
SoFToServerTextLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
char *InBuffer = (char *)__packet->pBuffer;
memcpy(InBuffer, __eq_buffer, 4);
InBuffer += 4;
strcpy(InBuffer, new_message.substr(0, 1023).c_str());
InBuffer[1023] = '\0';
delete[] __eq_buffer;
}
DECODE(OP_FaceChange)
{
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
IN(haircolor);
IN(beardcolor);
IN(eyecolor1);
IN(eyecolor2);
IN(hairstyle);
IN(beard);
IN(face);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
FINISH_DIRECT_DECODE();
}
DECODE(OP_FindPersonRequest)
{
DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct);
SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct);
IN(npc_id);
IN(client_pos.x);
IN(client_pos.y);
IN(client_pos.z);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow)
{
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow2)
{
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_InspectRequest)
{
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct);
IN(TargetID);
IN(PlayerID);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemLinkClick)
{
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
MEMSET_IN(ItemViewRequest_Struct);
IN(item_id);
int r;
for (r = 0; r < 5; r++) {
IN(augments[r]);
}
IN(link_hash);
IN(icon);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemVerifyRequest)
{
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = SoFToServerSlot(eq->slot);
IN(target);
FINISH_DIRECT_DECODE();
}
DECODE(OP_LootItem)
{
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
IN(lootee);
IN(looter);
emu->slot_id = SoFToServerCorpseSlot(eq->slot_id);
IN(auto_loot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_MoveItem)
{
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log.Out(Logs::General, Logs::Netcode, "[SoF] Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = SoFToServerSlot(eq->from_slot);
emu->to_slot = SoFToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_PetCommands)
{
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
switch (eq->command)
{
case 0x04:
emu->command = 0x00; // /pet health
break;
case 0x10:
emu->command = 0x01; // /pet leader
break;
case 0x07:
emu->command = 0x02; // /pet attack or Pet Window
break;
case 0x03: // Case Guessed
emu->command = 0x03; // /pet qattack
case 0x08:
emu->command = 0x04; // /pet follow or Pet Window
break;
case 0x05:
emu->command = 0x05; // /pet guard or Pet Window
break;
case 0x09:
emu->command = 0x07; // /pet sit or Pet Window
break;
case 0x0a:
emu->command = 0x08; // /pet stand or Pet Window
break;
case 0x06:
emu->command = 0x1e; // /pet guard me
break;
case 0x0f: // Case Made Up
emu->command = 0x09; // Stop?
break;
case 0x0b:
emu->command = 0x0d; // /pet taunt or Pet Window
break;
case 0x0e:
emu->command = 0x0e; // /pet notaunt or Pet Window
break;
case 0x0c:
emu->command = 0x0f; // /pet hold
break;
case 0x1b:
emu->command = 0x10; // /pet hold on
break;
case 0x1c:
emu->command = 0x11; // /pet hold off
break;
case 0x11:
emu->command = 0x12; // Slumber?
break;
case 0x12:
emu->command = 0x15; // /pet no cast
break;
case 0x0d: // Case Made Up
emu->command = 0x16; // Pet Window No Cast
break;
case 0x13:
emu->command = 0x18; // /pet focus
break;
case 0x19:
emu->command = 0x19; // /pet focus on
break;
case 0x1a:
emu->command = 0x1a; // /pet focus off
break;
case 0x01:
emu->command = 0x1c; // /pet back off
break;
case 0x02:
emu->command = 0x1d; // /pet get lost
break;
default:
emu->command = eq->command;
}
IN(target);
FINISH_DIRECT_DECODE();
}
DECODE(OP_RaidInvite)
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
// This is a switch on the RaidGeneral action
switch (*(uint32 *)__packet->pBuffer) {
case 35: { // raidMOTD
// we don't have a nice macro for this
structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer;
__eq_buffer->motd[1023] = '\0';
size_t motd_size = strlen(__eq_buffer->motd) + 1;
__packet->size = sizeof(RaidMOTD_Struct) + motd_size;
__packet->pBuffer = new unsigned char[__packet->size];
RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer;
structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer;
strn0cpy(emu->general.player_name, eq->general.player_name, 64);
strn0cpy(emu->motd, eq->motd, motd_size);
IN(general.action);
IN(general.parameter);
FINISH_DIRECT_DECODE();
break;
}
case 36: { // raidPlayerNote unhandled
break;
}
default: {
DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct);
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
strn0cpy(emu->leader_name, eq->leader_name, 64);
strn0cpy(emu->player_name, eq->player_name, 64);
IN(action);
IN(parameter);
FINISH_DIRECT_DECODE();
break;
}
}
}
DECODE(OP_ReadBook)
{
DECODE_LENGTH_EXACT(structs::BookRequest_Struct);
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
IN(type);
emu->invslot = SoFToServerSlot(eq->invslot);
emu->window = (uint8)eq->window;
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
FINISH_DIRECT_DECODE();
}
DECODE(OP_Save)
{
DECODE_LENGTH_EXACT(structs::Save_Struct);
SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct);
memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00));
FINISH_DIRECT_DECODE();
}
DECODE(OP_SetServerFilter)
{
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
int r;
for (r = 0; r < 29; r++) {
IN(filters[r]);
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerSell)
{
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = SoFToServerSlot(eq->itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
MEMSET_IN(TraderBuy_Struct);
IN(Action);
IN(Price);
IN(TraderID);
memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName));
IN(ItemID);
IN(Quantity);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TradeSkillCombine)
{
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = SoFToServerSlot(eq->container_slot);
IN(guildtribute_slot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TributeItem)
{
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = SoFToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
FINISH_DIRECT_DECODE();
}
DECODE(OP_WearChange)
{
DECODE_LENGTH_EXACT(structs::WearChange_Struct);
SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct);
IN(spawn_id);
IN(material);
IN(unknown06);
IN(elite_material);
IN(color.Color);
IN(wear_slot_id);
emu->hero_forge_model = 0;
emu->unknown18 = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_WhoAllRequest)
{
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
IN(wrace);
IN(wclass);
IN(lvllow);
IN(lvlhigh);
IN(gmlookup);
IN(guildid);
IN(type);
FINISH_DIRECT_DECODE();
}
// file scope helper methods
uint32 NextItemInstSerialNumber = 1;
uint32 MaxInstances = 2000000000;
static inline int32 GetNextItemInstSerialNumber()
{
if (NextItemInstSerialNumber >= MaxInstances)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
SoF::structs::ItemSerializationHeader hdr;
hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()) : 1);
hdr.unknown004 = 0;
int32 slot_id = ServerToSoFSlot(slot_id_in);
hdr.slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id);
hdr.price = inst->GetPrice();
hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1);
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
hdr.unknown028 = 0;
hdr.last_cast_time = inst->GetRecastTimestamp();
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()));
hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
hdr.unknown044 = 0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
hdr.unknown056 = 0;
hdr.unknown060 = 0;
hdr.unknown061 = 0;
hdr.ItemClass = item->ItemClass;
ob.write((const char*)&hdr, sizeof(SoF::structs::ItemSerializationHeader));
if (strlen(item->Name) > 0)
ob.write(item->Name, strlen(item->Name));
ob.write("\0", 1);
if (strlen(item->Lore) > 0)
ob.write(item->Lore, strlen(item->Lore));
ob.write("\0", 1);
if (strlen(item->IDFile) > 0)
ob.write(item->IDFile, strlen(item->IDFile));
ob.write("\0", 1);
SoF::structs::ItemBodyStruct ibs;
memset(&ibs, 0, sizeof(SoF::structs::ItemBodyStruct));
ibs.id = item->ID;
// weight is uint8 in the struct, and some weights exceed that, so capping at 255.
ibs.weight = ((item->Weight > 255) ? 255 : item->Weight);
ibs.norent = item->NoRent;
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
ibs.unknown2 = 1;
ibs.BenefitFlag = item->BenefitFlag;
ibs.tradeskills = item->Tradeskills;
ibs.CR = item->CR;
ibs.DR = item->DR;
ibs.PR = item->PR;
ibs.MR = item->MR;
ibs.FR = item->FR;
ibs.SVCorruption = item->SVCorruption;
ibs.AStr = item->AStr;
ibs.ASta = item->ASta;
ibs.AAgi = item->AAgi;
ibs.ADex = item->ADex;
ibs.ACha = item->ACha;
ibs.AInt = item->AInt;
ibs.AWis = item->AWis;
ibs.HP = item->HP;
ibs.Mana = item->Mana;
ibs.Endur = item->Endur;
ibs.AC = item->AC;
ibs.regen = item->Regen;
ibs.mana_regen = item->ManaRegen;
ibs.end_regen = item->EnduranceRegen;
ibs.Classes = item->Classes;
ibs.Races = item->Races;
ibs.Deity = item->Deity;
ibs.SkillModValue = item->SkillModValue;
ibs.SkillModMax = item->SkillModMax;
ibs.SkillModType = item->SkillModType;
ibs.BaneDmgRace = item->BaneDmgRace;
ibs.BaneDmgBody = item->BaneDmgBody;
ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt;
ibs.BaneDmgAmt = item->BaneDmgAmt;
ibs.Magic = item->Magic;
ibs.CastTime_ = item->CastTime_;
ibs.ReqLevel = item->ReqLevel;
ibs.RecLevel = item->RecLevel;
ibs.RecSkill = item->RecSkill;
ibs.BardType = item->BardType;
ibs.BardValue = item->BardValue;
ibs.Light = item->Light;
ibs.Delay = item->Delay;
ibs.ElemDmgType = item->ElemDmgType;
ibs.ElemDmgAmt = item->ElemDmgAmt;
ibs.Range = item->Range;
ibs.Damage = item->Damage;
ibs.Color = item->Color;
ibs.ItemType = item->ItemType;
ibs.Material = item->Material;
ibs.unknown7 = 0;
ibs.EliteMaterial = item->EliteMaterial;
ibs.SellRate = item->SellRate;
ibs.CombatEffects = item->CombatEffects;
ibs.Shielding = item->Shielding;
ibs.StunResist = item->StunResist;
ibs.StrikeThrough = item->StrikeThrough;
ibs.ExtraDmgSkill = item->ExtraDmgSkill;
ibs.ExtraDmgAmt = item->ExtraDmgAmt;
ibs.SpellShield = item->SpellShield;
ibs.Avoidance = item->Avoidance;
ibs.Accuracy = item->Accuracy;
ibs.CharmFileID = item->CharmFileID;
ibs.FactionAmt1 = item->FactionAmt1;
ibs.FactionMod1 = item->FactionMod1;
ibs.FactionAmt2 = item->FactionAmt2;
ibs.FactionMod2 = item->FactionMod2;
ibs.FactionAmt3 = item->FactionAmt3;
ibs.FactionMod3 = item->FactionMod3;
ibs.FactionAmt4 = item->FactionAmt4;
ibs.FactionMod4 = item->FactionMod4;
ob.write((const char*)&ibs, sizeof(SoF::structs::ItemBodyStruct));
//charm text
if (strlen(item->CharmFile) > 0)
ob.write((const char*)item->CharmFile, strlen(item->CharmFile));
ob.write("\0", 1);
SoF::structs::ItemSecondaryBodyStruct isbs;
memset(&isbs, 0, sizeof(SoF::structs::ItemSecondaryBodyStruct));
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < consts::ITEM_COMMON_SIZE; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
}
isbs.ldonpoint_type = item->PointType;
isbs.ldontheme = item->LDoNTheme;
isbs.ldonprice = item->LDoNPrice;
isbs.ldonsellbackrate = item->LDoNSellBackRate;
isbs.ldonsold = item->LDoNSold;
isbs.bagtype = item->BagType;
isbs.bagslots = item->BagSlots;
isbs.bagsize = item->BagSize;
isbs.wreduction = item->BagWR;
isbs.book = item->Book;
isbs.booktype = item->BookType;
ob.write((const char*)&isbs, sizeof(SoF::structs::ItemSecondaryBodyStruct));
if (strlen(item->Filename) > 0)
ob.write((const char*)item->Filename, strlen(item->Filename));
ob.write("\0", 1);
SoF::structs::ItemTertiaryBodyStruct itbs;
memset(&itbs, 0, sizeof(SoF::structs::ItemTertiaryBodyStruct));
itbs.loregroup = item->LoreGroup;
itbs.artifact = item->ArtifactFlag;
itbs.summonedflag = item->SummonedFlag;
itbs.favor = item->Favor;
itbs.fvnodrop = item->FVNoDrop;
itbs.dotshield = item->DotShielding;
itbs.atk = item->Attack;
itbs.haste = item->Haste;
itbs.damage_shield = item->DamageShield;
itbs.guildfavor = item->GuildFavor;
itbs.augdistil = item->AugDistiller;
itbs.no_pet = item->NoPet;
itbs.potion_belt_enabled = item->PotionBelt;
itbs.potion_belt_slots = item->PotionBeltSlots;
itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0);
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
ob.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
int32 effect_unknown = 0;
SoF::structs::ClickEffectStruct ices;
memset(&ices, 0, sizeof(SoF::structs::ClickEffectStruct));
ices.effect = item->Click.Effect;
ices.level2 = item->Click.Level2;
ices.type = item->Click.Type;
ices.level = item->Click.Level;
ices.max_charges = item->MaxCharges;
ices.cast_time = item->CastTime;
ices.recast = item->RecastDelay;
ices.recast_type = item->RecastType;
ob.write((const char*)&ices, sizeof(SoF::structs::ClickEffectStruct));
if (strlen(item->ClickName) > 0)
ob.write((const char*)item->ClickName, strlen(item->ClickName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
SoF::structs::ProcEffectStruct ipes;
memset(&ipes, 0, sizeof(SoF::structs::ProcEffectStruct));
ipes.effect = item->Proc.Effect;
ipes.level2 = item->Proc.Level2;
ipes.type = item->Proc.Type;
ipes.level = item->Proc.Level;
ipes.procrate = item->ProcRate;
ob.write((const char*)&ipes, sizeof(SoF::structs::ProcEffectStruct));
if (strlen(item->ProcName) > 0)
ob.write((const char*)item->ProcName, strlen(item->ProcName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
SoF::structs::WornEffectStruct iwes;
memset(&iwes, 0, sizeof(SoF::structs::WornEffectStruct));
iwes.effect = item->Worn.Effect;
iwes.level2 = item->Worn.Level2;
iwes.type = item->Worn.Type;
iwes.level = item->Worn.Level;
ob.write((const char*)&iwes, sizeof(SoF::structs::WornEffectStruct));
if (strlen(item->WornName) > 0)
ob.write((const char*)item->WornName, strlen(item->WornName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
SoF::structs::WornEffectStruct ifes;
memset(&ifes, 0, sizeof(SoF::structs::WornEffectStruct));
ifes.effect = item->Focus.Effect;
ifes.level2 = item->Focus.Level2;
ifes.type = item->Focus.Type;
ifes.level = item->Focus.Level;
ob.write((const char*)&ifes, sizeof(SoF::structs::WornEffectStruct));
if (strlen(item->FocusName) > 0)
ob.write((const char*)item->FocusName, strlen(item->FocusName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
SoF::structs::WornEffectStruct ises;
memset(&ises, 0, sizeof(SoF::structs::WornEffectStruct));
ises.effect = item->Scroll.Effect;
ises.level2 = item->Scroll.Level2;
ises.type = item->Scroll.Type;
ises.level = item->Scroll.Level;
ob.write((const char*)&ises, sizeof(SoF::structs::WornEffectStruct));
if (strlen(item->ScrollName) > 0)
ob.write((const char*)item->ScrollName, strlen(item->ScrollName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// End of Effects
SoF::structs::ItemQuaternaryBodyStruct iqbs;
memset(&iqbs, 0, sizeof(SoF::structs::ItemQuaternaryBodyStruct));
iqbs.scriptfileid = item->ScriptFileID;
iqbs.quest_item = item->QuestItemFlag;
iqbs.unknown15 = 0xffffffff;
iqbs.Purity = item->Purity;
iqbs.BackstabDmg = item->BackstabDmg;
iqbs.DSMitigation = item->DSMitigation;
iqbs.HeroicStr = item->HeroicStr;
iqbs.HeroicInt = item->HeroicInt;
iqbs.HeroicWis = item->HeroicWis;
iqbs.HeroicAgi = item->HeroicAgi;
iqbs.HeroicDex = item->HeroicDex;
iqbs.HeroicSta = item->HeroicSta;
iqbs.HeroicCha = item->HeroicCha;
iqbs.HeroicMR = item->HeroicMR;
iqbs.HeroicFR = item->HeroicFR;
iqbs.HeroicCR = item->HeroicCR;
iqbs.HeroicDR = item->HeroicDR;
iqbs.HeroicPR = item->HeroicPR;
iqbs.HeroicSVCorrup = item->HeroicSVCorrup;
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
ob.write((const char*)&iqbs, sizeof(SoF::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
ob.write((const char*)&index, sizeof(uint32));
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline uint32 ServerToSoFSlot(uint32 serverSlot)
{
uint32 SoFSlot = 0;
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
SoFSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
SoFSlot = inventory::SlotPowerSource;
else
SoFSlot = serverSlot;
return SoFSlot;
}
static inline uint32 ServerToSoFCorpseSlot(uint32 serverCorpseSlot)
{
//uint32 SoFCorpse;
return (serverCorpseSlot + 1);
}
static inline uint32 SoFToServerSlot(uint32 sofSlot)
{
uint32 ServerSlot = 0;
if (sofSlot >= inventory::SlotAmmo && sofSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sofSlot - 1;
else if (sofSlot >= consts::GENERAL_BAGS_BEGIN && sofSlot <= consts::CURSOR_BAG_END)
ServerSlot = sofSlot - 11;
else if (sofSlot >= consts::BANK_BAGS_BEGIN && sofSlot <= consts::BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot >= consts::SHARED_BANK_BAGS_BEGIN && sofSlot <= consts::SHARED_BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot == inventory::SlotPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
else
ServerSlot = sofSlot;
return ServerSlot;
}
static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot)
{
//uint32 ServerCorpse;
return (sofCorpseSlot - 1);
}
static inline void ServerToSoFTextLink(std::string& sofTextLink, const std::string& serverTextLink)
{
if ((consts::TEXT_LINK_BODY_LENGTH == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
sofTextLink = serverTextLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
sofTextLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
sofTextLink.push_back('\x12');
sofTextLink.append(segments[segment_iter].substr(0, 31));
sofTextLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
sofTextLink.push_back(segments[segment_iter][42]);
else
sofTextLink.push_back('F');
sofTextLink.append(segments[segment_iter].substr(43));
sofTextLink.push_back('\x12');
}
else {
sofTextLink.append(segments[segment_iter]);
}
}
}
static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == consts::TEXT_LINK_BODY_LENGTH) || (sofTextLink.find('\x12') == std::string::npos)) {
serverTextLink = sofTextLink;
return;
}
auto segments = SplitString(sofTextLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= consts::TEXT_LINK_BODY_LENGTH) {
serverTextLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 32 36 37 42 (Source)
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 31));
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(31, 5));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(36));
serverTextLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
}
}
}
} /*SoF*/