regneq
c2b3e85272
Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
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Changed the wandertype IDs to an enum so we know what we're looking at.
Added new pathgrid type 8 (GridRandomCenterPoint). (SQL required) This new type causes a NPC to alternate between a random waypoint in grid_entries and a random waypoint marked with the new centerpoint column set to true. If no waypoints are marked as a centerpoint, this wandertype will not work. There is no numbering requirement or limit for centerpoints. You can have as many as you need.
New spawngroup field: wp_spawns (SQL required). Added a new spawngroup field, which is a boolean that if true changes the behavior of spawngroups this way: If the spawnpoint in the spawngroup has a grid, the NPC will spawn at a random waypoint location taken from its grid instead of the spawnpoint location.
New randompath behavior: The randompath grid type will now use the closest waypoint as its current waypoint on spawning. This allows multiple spawn locations to use the same grid without having the undesirable behavior of walking to the first waypoint through walls and ignoring waypoint nodes. NPC::GetClosestWaypoint() was renamed to NPC::GetClosestWaypoints() as it was filling a list of multiple waypoints. a new method NPC::GetClosestWaypoint() returns a single waypoint in the form of an integer.
2020-01-24 15:11:08 -08:00
Paul Coene
d47bf6a73b
Update waypoints.cpp
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Fixed log message to be correct.
2020-01-17 14:35:32 -05:00
Akkadius
96ef76847b
Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration
2019-09-17 00:18:07 -05:00
Akkadius
076d393f79
Logs::FixZ to LogFixZ
2019-09-02 03:54:00 -05:00
Akkadius
44e3f28cb0
Logs::AI to LogAI
2019-09-02 03:44:03 -05:00
Akkadius
b4339691f9
Logs::Pathing to LogPathing
2019-09-02 03:37:55 -05:00
Akkadius
678c25e02c
Simplify error logging
2019-09-01 22:05:44 -05:00
Akkadius
db5e511af3
Merge branch 'master' of https://github.com/EQEmu/Server into lsid
2019-09-01 19:23:56 -05:00
Akkadius
05e7c473df
Simplified the use of roamboxes and improved the AI for roambox pathing
2019-08-16 03:25:34 -05:00
Akkadius
665efe09f3
Fill function calls using magic numbers
2019-08-11 00:27:04 -05:00
Akkadius
86f9a205e5
Remove eqemu_logsys_fmt.h header, more log tweaks
2019-07-05 17:20:20 -05:00
KimLS
e277e55718
Merge remote-tracking branch 'origin/master' into feature/eqemu-api-data-service-netstats-ws
2019-05-16 14:38:12 -07:00
Akkadius
850b32f2ca
Adjust constants
2019-03-25 18:24:16 -05:00
Noudess
3d1dda888d
Use constants for waypoint values that are not actual waypoints
2019-03-25 14:58:26 -04:00
KimLS
777f182282
Update fmt lib with submodule
2019-03-10 00:10:47 -08:00
Uleat
bc79e28d49
Fix for bots disappearing while idle (update)
2019-01-29 20:25:35 -05:00
Uleat
036e4739ae
Fix for bots disappearing while idle
2019-01-27 09:14:47 -05:00
Uleat
5b371ad054
Fix for bot out-of-combat movement animation glitches
2019-01-27 08:09:54 -05:00
Michael Cook (mackal)
14a4f58c0b
Remove duplicate waypoint code from a merge
2019-01-16 13:18:33 -05:00
KimLS
dacbce1c5f
Some changes to fixz while pathing
2018-11-29 23:11:39 -08:00
KimLS
8f0051db8d
Changes to various path finding behavior
2018-11-09 00:54:51 -08:00
KimLS
8ebcd6b6c5
Some fixes to grid pathing at 0 wp pause plus command changes
2018-10-28 13:39:24 -07:00
KimLS
973abef1b0
Water work and work with grids (still not perfect but i think its the ai code)
2018-10-18 20:44:46 -07:00
KimLS
f76fffe622
A bunch of send position changes, rename navigateto
2018-10-15 22:02:16 -07:00
KimLS
d0685556e8
Bunch of bug fixes, guard behavior works again
2018-10-13 23:53:16 -07:00
KimLS
1785120796
Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic
2018-10-12 00:03:58 -07:00
KimLS
29ea65a71e
Redoing movement to introduce proper rotation
2018-09-24 22:41:53 -07:00
KimLS
1aa97957d8
Renamed function, need to fix bots, some combat bug fixes.
2018-09-21 23:54:07 -07:00
KimLS
4815cabb63
Some bug fixes
2018-09-20 22:08:35 -07:00
KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
KimLS
f754cb1307
Move update path to movement manager so all movement will use paths
2018-09-18 23:06:56 -07:00
KimLS
2224b83ae0
Movement manager add
2018-09-17 14:32:36 -07:00
KimLS
c677169edd
Removed existing movement code, started replacing
2018-09-15 19:20:47 -07:00
Akkadius
b92e83a465
Fix client pathing Z while feared
2018-09-03 01:51:40 -05:00
Akkadius
834062fbf9
Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water
2018-08-18 22:01:46 -05:00
Akkadius
4b6ab34fd9
Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code
2018-08-18 18:12:18 -05:00
Akkadius
7a7069959f
Fix issue where size 0 NPC's would hop in and out of the ground because FixZ calculates the offset wrong by adding a default race size
2018-05-27 23:14:32 -05:00
Akkadius
d43273fd1b
Fix some of the Fix Z logic - Boats no longer snap Z - Even though we checked for water, chances are boats pathing was above water and would snap Z to the floor of the water
2018-05-11 00:43:49 -05:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Michael Cook (mackal)
5c87b8152d
Remove Map::FindClosestLoS()
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Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal)
8f66527e02
Add TryMoveAlong(distance, angle)
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This will take a distance you would like to move and an EQ angle you
would like to move relative to current heading (so 0 is in front, 256
behind)
Exported to Lua as well
2018-03-06 23:03:55 -05:00
Michael Cook (mackal)
a32dedeb48
Fix issue with heading being incorrectly handled
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So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.
This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Uleat
05a3c4b2b8
Implemented pass-thru for Mob::CalculateNewPosition2(...) arguments 'fixZ' and 'calcHeading'
2018-02-07 18:47:42 -05:00
Chris Miles
14b3525e9c
Merge pull request #688 from noudess/master
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Exclude clients from FixZ to fix fear issues.
2018-01-09 19:35:30 -06:00
Paul Coene
c2a35bb2e1
Exclude clients from FixZ to fix fear issues.
2018-01-09 20:31:48 -05:00
Akkadius
29a62dfa85
Remove debugging
2017-11-21 21:48:35 -06:00
Paul Coene
a8427ca610
Fixed Log message to have correct text and values
2017-11-17 14:09:19 -05:00
Paul Coene
5880593cb1
MoveTo while saving guard position no longer hops.
2017-11-17 13:12:26 -05:00
KimLS
cbbfae0cfc
Merge master compile fixes
2017-09-17 13:34:35 -07:00
KimLS
fc7623b690
Merge fix
2017-09-17 13:20:48 -07:00