Chris M
a92b4c04e9
Initial Socket Server implementation with CMakeLists.txt updated. Socket server will connect to world at this point.
2014-07-02 22:17:45 -05:00
Michael Cook
bd86e70766
Merge pull request #164 from KayenEQ/Development
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Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant...
2014-07-01 23:50:31 -04:00
KayenEQ
5d85a26be1
Update to SE_AStacker, B, C, D
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Will correclty use base value to stack with same type ie (A vs A)
Highest base value will take hold.
2014-07-01 17:34:36 -04:00
KayenEQ
ede7f9899c
Renamed a few spell effects more appropriately.
2014-07-01 16:52:28 -04:00
KayenEQ
3b8993a302
minor fix
2014-07-01 04:55:50 -04:00
KayenEQ
c412038db8
Updated SE_WaketheDead , max will now set duration.
2014-07-01 04:53:24 -04:00
KimLS
2ef6d3f93e
Removed older AZone build options, use eqemu-zone-utils instead
2014-06-30 14:09:03 -07:00
KayenEQ
5e7d2fd07d
Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
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Related AA's to be added in a seperate update.
2014-06-30 16:17:55 -04:00
KayenEQ
8edb73dc3a
Revised Finishing blow so that damage now receives all melee bonus. Support also for this effect if placed on items or spells.
2014-06-30 07:18:47 -04:00
KayenEQ
93900086e1
Fix for AA Finishg Blow rank 1-3.
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AA Data was missing and incorrectly added to wrong aaid.
Required SQL
2014-06-30 06:34:12 -04:00
KayenEQ
70f10782b0
Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.
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Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.
Required SQL for AA updates
2014-06-29 23:26:22 -04:00
KayenEQ
8a92fada5a
Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
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Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).
Required SQL for AA data
Optional SQL for rules
2014-06-29 01:10:19 -04:00
KayenEQ
ce2a79b63e
Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
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Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Required SQL update.
2014-06-27 20:55:17 -04:00
KayenEQ
2fb95b00a5
Slight change to TryDispel formula for better accuracy.
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Live PATCH 5-20-14 Note: "Updated all spells which
use Remove Detrimental and Cancel Beneficial spell
effects to use a new method. The chances for those
spells to affect their targets have not changed unless
otherwise noted"
Support added for new base values to give
a nearly equivelent result.
(Ie. Will work for values pre and post change)
2014-06-26 10:54:18 -04:00
KayenEQ
1867088e1a
Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells).
2014-06-26 10:04:21 -04:00
KayenEQ
a573e840db
changelog fix
2014-06-26 06:45:18 -04:00
KayenEQ
87e7b9c3f0
Implemented SE_IllusionOther - Allows next Illusion buff (self only)
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cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
2014-06-26 06:23:27 -04:00
KayenEQ
ec35c0d933
Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
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only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
2014-06-26 05:40:09 -04:00
KayenEQ
2a48b199d2
Update SE_Taunt - Limit value if present will now add instant hate.
2014-06-25 15:25:22 -04:00
KayenEQ
02e780025d
Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus.
2014-06-25 14:41:15 -04:00
KayenEQ
677ba36d55
Updated SE_FadingMemories - Base value will be properly utilized to set % chance for fade effect to work.
2014-06-25 14:31:35 -04:00
KayenEQ
b23af6d436
Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant +/- hate spells.
2014-06-25 14:14:55 -04:00
Michael Cook
db798ea4f4
Merge pull request #163 from KayenEQ/Development
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Implemented an enumerator list for 'numhits type' variables.
2014-06-24 22:27:37 -04:00
KayenEQ
6ef11777e3
Implemented an enumerator list for numhits type variables.
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Implemented type 4 outgoing spell damage numhits type.
2014-06-24 22:04:13 -04:00
Michael Cook
a4fe14a3d3
Merge pull request #160 from KayenEQ/Development
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Implemented SE_AStacker, BStacker, CStacker, DStacker
2014-06-24 20:51:24 -04:00
KayenEQ
660db94607
Fix to SE_BlanaceMana to only check classes in group that have mana.
2014-06-24 08:24:11 -04:00
KayenEQ
aa8195565d
Merge git://github.com/EQEmu/Server into Development
2014-06-24 08:19:19 -04:00
KimLS
a6589e283b
Some potential fixes for clang, not complete
2014-06-23 16:56:37 -07:00
KayenEQ
58175a5442
Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.
2014-06-23 08:37:23 -04:00
KayenEQ
41b190930f
Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]
2014-06-22 23:10:29 -04:00
KayenEQ
f28a392f71
SE_NegateAttacks buff stacking optimized.
2014-06-22 15:55:04 -04:00
KayenEQ
8ad9ad578c
Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed.
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DOT ticks will no longer be absorbed.
2014-06-22 10:30:18 -04:00
KayenEQ
a4769239fa
Fixes and Updates to spell and melee mitigation runes.
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-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
2014-06-22 06:16:34 -04:00
KayenEQ
c20f35b3e8
minor fix
2014-06-21 10:12:24 -04:00
KayenEQ
5a14a85f52
Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
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Fix for NPC not receiving spell bonus derived HP regen.
2014-06-20 18:10:29 -04:00
KayenEQ
70476bfb06
Implemented SE_DoubleRiposte
2014-06-18 06:25:14 -04:00
KayenEQ
a34a69b4c4
Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time)
2014-06-17 16:08:19 -04:00
KayenEQ
aa6af15cb5
Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent)
2014-06-17 15:49:56 -04:00
KayenEQ
da70a45d22
Implemented SE_DamageModifier2
2014-06-17 15:23:07 -04:00
KayenEQ
57a216cb44
Implemented SE_AStacker, BStacker, CStacker, DStacker
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Effects are buff stacking blockers.
2014-06-17 09:45:12 -04:00
KimLS
308562f939
Work around for msvc tuple bug
v1.1.0
2014-06-16 15:09:17 -07:00
Michael Cook
64784be57e
Merge pull request #159 from KayenEQ/Development
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Additional functionality for damage shield and skill damage taken effects via npc_spell_effects table.
2014-06-14 01:14:44 -04:00
KayenEQ
f0e8d88178
Implemented 'special_abilities' 38 ALLOW_BENEFICIAL (Allows an NPC to recieve player buffs/heals)
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Implemented 'special_abilities' 39 DISABLE_MELEE (Prevents NPC from auto attacking, will still aggro)
2014-06-13 17:46:34 -04:00
KayenEQ
5137b84ba8
Implemented SE_AlterNPCLevel
2014-06-13 14:51:26 -04:00
KayenEQ
216113e14b
Additional functionality for damage shield and skill damage taken
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effects va the npc_spell_effects table. See change log and wiki.
2014-06-13 05:32:41 -04:00
KimLS
a1adda36fa
Experimental changes to lua get_qglobal implementation to try to see if we can figure out this gcc x86 bug.
2014-06-08 15:18:48 -07:00
Michael Cook
5d074ea998
Update LS default entry in example config
2014-06-05 02:57:56 -04:00
KimLS
e9c4613368
Merge branch 'master' into water_map_v2
2014-06-04 18:32:48 -07:00
KimLS
3690f93302
Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
2014-05-31 16:32:15 -07:00
KimLS
dd73b82ec2
Fix for a problem with global player quests and hasquestsub
2014-05-27 16:16:06 -07:00