Fix for a problem with global player quests and hasquestsub

This commit is contained in:
KimLS 2014-05-27 16:16:06 -07:00
parent 5af47c5951
commit dd73b82ec2

View File

@ -165,10 +165,10 @@ bool QuestParserCollection::PlayerHasQuestSubLocal(QuestEventID evt) {
bool QuestParserCollection::PlayerHasQuestSubGlobal(QuestEventID evt) {
if(_global_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByPlayerQuest(filename);
QuestInterface *qi = GetQIByGlobalPlayerQuest(filename);
if(qi) {
_global_player_quest_status = qi->GetIdentifier();
qi->LoadPlayerScript(filename);
qi->LoadGlobalPlayerScript(filename);
return qi->GlobalPlayerHasQuestSub(evt);
}
} else if(_global_player_quest_status != QuestFailedToLoad) {