Merge pull request #159 from KayenEQ/Development

Additional functionality for damage shield and skill damage taken effects via npc_spell_effects  table.
This commit is contained in:
Michael Cook 2014-06-14 01:14:44 -04:00
commit 64784be57e
8 changed files with 78 additions and 13 deletions

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@ -1,5 +1,13 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 06/13/2014 ==
Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)
Setting se_max to 1 for SkillDamageTaken effects (127) will allow for stackable mitigation/weakness same as quest function ModSkillDmgTaken.
Kayen: Implemented SE_AlterNPCLevel (not currently used on live). Will +/- to NPC level. When fade will revert back to original level.
Kayen: Implemented 'special_abilities' 38 ALLOW_BENEFICIAL (Allows an NPC to recieve player buffs/heals)
Kayen: Implemented 'special_abilities' 39 DISABLE_MELEE (Prevents NPC from auto attacking, will still aggro)
Note: These two special abilities were previously implemented and still remain as quest functions. (SetDisableMelee() and SetAllowBeneficial())
== 06/8/2014 ==
KLS: Changed lua API: eq.get_globals(client, npc) has been removed. Use eq.get_globals(npc, client) instead.
There's a bug with something in gcc 4.6.3 (maybe other versions) on x86 that this is attempting to combat.

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@ -818,7 +818,7 @@ int GetSpellEffectDescNum(uint16 spell_id)
return -1;
}
DmgShieldType GetDamageShieldType(uint16 spell_id)
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType)
{
// If we have a DamageShieldType for this spell from the damageshieldtypes table, return that,
// else, make a guess, based on the resist type. Default return value is DS_THORNS
@ -841,6 +841,9 @@ DmgShieldType GetDamageShieldType(uint16 spell_id)
}
}
else if (DSType)
return (DmgShieldType) DSType;
return DS_THORNS;
}

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@ -254,7 +254,7 @@ typedef enum {
#define SE_Translocate 104 // implemented
#define SE_AntiGate 105 // implemented - Translocational Anchor
#define SE_SummonBSTPet 106 // implemented
//#define SE_AlterNPCLevel 107 // not used
#define SE_AlterNPCLevel 107 // implemented - not used on live
#define SE_Familiar 108 // implemented
#define SE_SummonItemIntoBag 109 // implemented - summons stuff into container
//#define SE_IncreaseArchery 110 // not used
@ -606,6 +606,7 @@ typedef enum {
//#define SE_AddHateOverTimePct 456 // not used
//#define SE_ResourceTap 457 // not used
//#define SE_FactionModPct 458 // not used
//#define SE_DamageModifier2 459 // *not implemented - Modifies melee damage by skill type
// LAST
@ -840,7 +841,7 @@ uint32 GetPartialMagicRuneAmount(uint32 spell_id);
int CalcPetHp(int levelb, int classb, int STA = 75);
const char *GetRandPetName();
int GetSpellEffectDescNum(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
bool DetrimentalSpellAllowsRest(uint16 spell_id);
uint32 GetNimbusEffect(uint16 spell_id);
int32 GetFuriousBash(uint16 spell_id);

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@ -1627,7 +1627,12 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
newbon->DamageShield += effect_value;
newbon->DamageShieldSpellID = spell_id;
newbon->DamageShieldType = GetDamageShieldType(spell_id);
//When using npc_spells_effects MAX value can be set to determine DS Type
if (IsAISpellEffect && max)
newbon->DamageShieldType = GetDamageShieldType(spell_id, max);
else
newbon->DamageShieldType = GetDamageShieldType(spell_id);
break;
}
@ -1635,7 +1640,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
newbon->ReverseDamageShield += effect_value;
newbon->ReverseDamageShieldSpellID = spell_id;
newbon->ReverseDamageShieldType = GetDamageShieldType(spell_id);
if (IsAISpellEffect && max)
newbon->ReverseDamageShieldType = GetDamageShieldType(spell_id, max);
else
newbon->ReverseDamageShieldType = GetDamageShieldType(spell_id);
break;
}
@ -1999,10 +2008,21 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_SkillDamageTaken:
{
if(base2 == -1)
newbon->SkillDmgTaken[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDmgTaken[base2] += effect_value;
//When using npc_spells_effects if MAX value set, use stackable quest based modifier.
if (IsAISpellEffect && max){
if(base2 == -1)
SkillDmgTaken_Mod[HIGHEST_SKILL+1] = effect_value;
else
SkillDmgTaken_Mod[base2] = effect_value;
}
else {
if(base2 == -1)
newbon->SkillDmgTaken[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDmgTaken[base2] += effect_value;
}
break;
}
@ -2621,6 +2641,26 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->Screech = effect_value;
break;
case SE_AlterNPCLevel:
if (IsNPC()){
if (!newbon->AlterNPCLevel
|| ((effect_value < 0) && (newbon->AlterNPCLevel > effect_value))
|| ((effect_value > 0) && (newbon->AlterNPCLevel < effect_value))) {
int16 tmp_lv = GetOrigLevel() + effect_value;
if (tmp_lv < 1)
tmp_lv = 1;
else if (tmp_lv > 255)
tmp_lv = 255;
if ((GetLevel() != tmp_lv)){
newbon->AlterNPCLevel = effect_value;
SetLevel(tmp_lv);
}
}
}
break;
//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
if (IsAISpellEffect) {

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@ -125,7 +125,9 @@ enum {
NO_HARM_FROM_CLIENT = 35,
ALWAYS_FLEE = 36,
FLEE_PERCENT = 37,
MAX_SPECIAL_ATTACK = 38
ALLOW_BENEFICIAL = 38,
DISABLE_MELEE = 39,
MAX_SPECIAL_ATTACK = 40
};
@ -347,6 +349,7 @@ struct StatBonuses {
uint16 MeleeRune[2]; // 0 = rune value 1 = buff slot
bool NegateIfCombat; // Bool Drop buff if cast or melee
int8 Screech; // -1 = Will be blocked if another Screech is +(1)
int16 AlterNPCLevel; // amount of lvls +/-
// AAs
int8 Packrat; //weight reduction for items, 1 point = 10%

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@ -146,6 +146,7 @@ Mob::Mob(const char* in_name,
orig_bodytype = in_bodytype;
deity = in_deity;
level = in_level;
orig_level = in_level;
npctype_id = in_npctype_id;
size = in_size;
base_size = size;
@ -3415,7 +3416,7 @@ int32 Mob::GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining)
int16 Mob::GetSkillDmgTaken(const SkillUseTypes skill_used)
{
int skilldmg_mod = 0;
// All skill dmg mod + Skill specific
skilldmg_mod += itembonuses.SkillDmgTaken[HIGHEST_SKILL+1] + spellbonuses.SkillDmgTaken[HIGHEST_SKILL+1] +
itembonuses.SkillDmgTaken[skill_used] + spellbonuses.SkillDmgTaken[skill_used];

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@ -318,6 +318,7 @@ public:
inline uint32 GetArmorTint(uint8 i) const { return armor_tint[(i < _MaterialCount) ? i : 0]; }
inline uint8 GetClass() const { return class_; }
inline uint8 GetLevel() const { return level; }
inline uint8 GetOrigLevel() const { return orig_level; }
inline const char* GetName() const { return name; }
inline const char* GetOrigName() const { return orig_name; }
inline const char* GetLastName() const { return lastname; }
@ -609,9 +610,9 @@ public:
int16 GetModVulnerability(const uint8 resist);
void SetAllowBeneficial(bool value) { m_AllowBeneficial = value; }
bool GetAllowBeneficial() { return m_AllowBeneficial; }
bool GetAllowBeneficial() { if (m_AllowBeneficial || GetSpecialAbility(ALLOW_BENEFICIAL)){return true;} return false; }
void SetDisableMelee(bool value) { m_DisableMelee = value; }
bool IsMeleeDisabled() { return m_DisableMelee; }
bool IsMeleeDisabled() { if (m_DisableMelee || GetSpecialAbility(DISABLE_MELEE)){return true;} return false; }
bool IsOffHandAtk() const { return offhand; }
inline void OffHandAtk(bool val) { offhand = val; }
@ -960,6 +961,7 @@ protected:
bodyType orig_bodytype;
uint16 deity;
uint8 level;
uint8 orig_level;
uint32 npctype_id;
float x_pos;
float y_pos;

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@ -3833,6 +3833,13 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
break;
}
case SE_AlterNPCLevel:
{
if (IsNPC())
SetLevel(GetOrigLevel());
break;
}
case SE_MovementSpeed:
{
if(IsClient())