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Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.
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@ -15,6 +15,7 @@ Kayen: Fix to issue that prevented NPC's from receiving HP Regeneration derived
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Kayen: Fixes and Updates for melee and spell mitigation runes.
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Kayen: Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed. DOT ticks will no longer be absorbed.
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Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]
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Kayen: Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.
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== 06/13/2014 ==
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Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)
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@ -8137,7 +8137,7 @@ void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_
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int16 metabolism_bonus = spellbonuses.Metabolism + itembonuses.Metabolism + aabonuses.Metabolism;
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if (metabolism_bonus)
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cons_mod = cons_mod * metabolism_bonus* RuleI(Character, ConsumptionMultiplier) / 10000;
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cons_mod = cons_mod * metabolism_bonus * RuleI(Character, ConsumptionMultiplier) / 10000;
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else
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cons_mod = cons_mod * RuleI(Character, ConsumptionMultiplier) / 100;
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@ -1095,7 +1095,7 @@ void Group::HealGroup(uint32 heal_amt, Mob* caster, int32 range)
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}
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void Group::BalanceHP(int32 penalty, int32 range, Mob* caster)
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void Group::BalanceHP(int32 penalty, int32 range, Mob* caster, int32 limit)
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{
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if (!caster)
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return;
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@ -1103,7 +1103,7 @@ void Group::BalanceHP(int32 penalty, int32 range, Mob* caster)
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if (!range)
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range = 200;
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int dmgtaken = 0, numMem = 0;
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int dmgtaken = 0, numMem = 0, dmgtaken_tmp = 0;
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float distance;
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float range2 = range*range;
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@ -1114,7 +1114,12 @@ void Group::BalanceHP(int32 penalty, int32 range, Mob* caster)
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if(members[gi]){
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distance = caster->DistNoRoot(*members[gi]);
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if(distance <= range2){
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dmgtaken += (members[gi]->GetMaxHP() - members[gi]->GetHP());
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dmgtaken_tmp = members[gi]->GetMaxHP() - members[gi]->GetHP();
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if (limit && (dmgtaken_tmp > limit))
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dmgtaken_tmp = limit;
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dmgtaken += (dmgtaken_tmp);
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numMem += 1;
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}
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}
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@ -1140,7 +1145,7 @@ void Group::BalanceHP(int32 penalty, int32 range, Mob* caster)
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}
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}
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void Group::BalanceMana(int32 penalty, int32 range, Mob* caster)
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void Group::BalanceMana(int32 penalty, int32 range, Mob* caster, int32 limit)
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{
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if (!caster)
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return;
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@ -1151,14 +1156,19 @@ void Group::BalanceMana(int32 penalty, int32 range, Mob* caster)
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float distance;
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float range2 = range*range;
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int manataken = 0, numMem = 0;
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int manataken = 0, numMem = 0, manataken_tmp = 0;
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unsigned int gi = 0;
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for(; gi < MAX_GROUP_MEMBERS; gi++)
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{
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if(members[gi]){
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distance = caster->DistNoRoot(*members[gi]);
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if(distance <= range2){
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manataken += (members[gi]->GetMaxMana() - members[gi]->GetMana());
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manataken_tmp = members[gi]->GetMaxMana() - members[gi]->GetMana();
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if (limit && (manataken_tmp > limit))
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manataken_tmp = limit;
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manataken += (manataken_tmp);
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numMem += 1;
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}
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}
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@ -1166,6 +1176,10 @@ void Group::BalanceMana(int32 penalty, int32 range, Mob* caster)
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manataken += manataken * penalty / 100;
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manataken /= numMem;
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if (limit && (manataken > limit))
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manataken = limit;
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for(gi = 0; gi < MAX_GROUP_MEMBERS; gi++)
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{
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if(members[gi]){
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@ -86,8 +86,8 @@ public:
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uint16 GetAvgLevel();
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bool LearnMembers();
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void VerifyGroup();
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void BalanceHP(int32 penalty, int32 range = 0, Mob* caster = nullptr);
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void BalanceMana(int32 penalty, int32 range = 0, Mob* caster = nullptr);
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void BalanceHP(int32 penalty, int32 range = 0, Mob* caster = nullptr, int32 limit = 0);
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void BalanceMana(int32 penalty, int32 range = 0, Mob* caster = nullptr, int32 limit = 0);
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void HealGroup(uint32 heal_amt, Mob* caster, int32 range = 0);
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inline void SetGroupAAs(GroupLeadershipAA_Struct *From) { memcpy(&LeaderAbilities, From, sizeof(GroupLeadershipAA_Struct)); }
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inline void GetGroupAAs(GroupLeadershipAA_Struct *Into) { memcpy(Into, &LeaderAbilities, sizeof(GroupLeadershipAA_Struct)); }
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@ -504,7 +504,7 @@ void Raid::HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, int32 range)
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}
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void Raid::BalanceHP(int32 penalty, uint32 gid, int32 range, Mob* caster)
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void Raid::BalanceHP(int32 penalty, uint32 gid, int32 range, Mob* caster, int32 limit)
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{
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if (!caster)
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return;
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@ -512,7 +512,7 @@ void Raid::BalanceHP(int32 penalty, uint32 gid, int32 range, Mob* caster)
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if (!range)
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range = 200;
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int dmgtaken = 0, numMem = 0;
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int dmgtaken = 0, numMem = 0, dmgtaken_tmp = 0;
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int gi = 0;
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float distance;
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@ -525,7 +525,12 @@ void Raid::BalanceHP(int32 penalty, uint32 gid, int32 range, Mob* caster)
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{
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distance = caster->DistNoRoot(*members[gi].member);
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if(distance <= range2){
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dmgtaken += (members[gi].member->GetMaxHP() - members[gi].member->GetHP());
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dmgtaken_tmp = members[gi].member->GetMaxHP() - members[gi].member->GetHP();
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if (limit && (dmgtaken_tmp > limit))
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dmgtaken_tmp = limit;
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dmgtaken += (dmgtaken_tmp);
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numMem += 1;
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}
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}
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@ -555,7 +560,7 @@ void Raid::BalanceHP(int32 penalty, uint32 gid, int32 range, Mob* caster)
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}
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}
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void Raid::BalanceMana(int32 penalty, uint32 gid, int32 range, Mob* caster)
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void Raid::BalanceMana(int32 penalty, uint32 gid, int32 range, Mob* caster, int32 limit)
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{
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if (!caster)
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return;
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@ -566,7 +571,7 @@ void Raid::BalanceMana(int32 penalty, uint32 gid, int32 range, Mob* caster)
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float distance;
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float range2 = range*range;
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int manataken = 0, numMem = 0;
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int manataken = 0, numMem = 0, manataken_tmp = 0;
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int gi = 0;
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for(; gi < MAX_RAID_MEMBERS; gi++)
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{
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@ -575,7 +580,12 @@ void Raid::BalanceMana(int32 penalty, uint32 gid, int32 range, Mob* caster)
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{
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distance = caster->DistNoRoot(*members[gi].member);
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if(distance <= range2){
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manataken += (members[gi].member->GetMaxMana() - members[gi].member->GetMana());
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manataken_tmp = members[gi].member->GetMaxMana() - members[gi].member->GetMana();
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if (limit && (manataken_tmp > limit))
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manataken_tmp = limit;
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manataken += (manataken_tmp);
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numMem += 1;
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}
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}
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@ -584,6 +594,7 @@ void Raid::BalanceMana(int32 penalty, uint32 gid, int32 range, Mob* caster)
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manataken += manataken * penalty / 100;
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manataken /= numMem;
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for(gi = 0; gi < MAX_RAID_MEMBERS; gi++)
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{
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if(members[gi].member){
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@ -147,8 +147,8 @@ public:
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void CastGroupSpell(Mob* caster,uint16 spellid, uint32 gid);
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void SplitExp(uint32 exp, Mob* other);
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uint32 GetTotalRaidDamage(Mob* other);
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void BalanceHP(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr);
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void BalanceMana(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr);
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void BalanceHP(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr, int32 limit = 0);
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void BalanceMana(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr, int32 limit = 0);
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void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, int32 range = 0);
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void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
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void GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid);
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@ -2393,7 +2393,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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gid = r->GetGroup(caster->GetName());
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if(gid < 11)
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{
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r->BalanceHP(spell.base[i], gid, spell.range, caster);
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r->BalanceHP(spell.base[i], gid, spell.range, caster, spell.base2[i]);
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break;
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}
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}
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@ -2403,7 +2403,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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if(!g)
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break;
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g->BalanceHP(spell.base[i], spell.range, caster);
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g->BalanceHP(spell.base[i], spell.range, caster, spell.base2[i]);
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break;
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}
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@ -2421,7 +2421,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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gid = r->GetGroup(caster->GetName());
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if(gid < 11)
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{
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r->BalanceMana(spell.base[i], gid, spell.range, caster);
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r->BalanceMana(spell.base[i], gid, spell.range, caster, spell.base2[i]);
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break;
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}
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}
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@ -2431,7 +2431,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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if(!g)
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break;
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g->BalanceMana(spell.base[i], spell.range, caster);
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g->BalanceMana(spell.base[i], spell.range, caster, spell.base2[i]);
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break;
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}
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