Additional functionality for damage shield and skill damage taken

effects va the npc_spell_effects table. See change log and wiki.
This commit is contained in:
KayenEQ 2014-06-13 05:32:41 -04:00
parent a1adda36fa
commit 216113e14b
4 changed files with 36 additions and 8 deletions

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@ -1,5 +1,10 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 06/13/2014 ==
Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)
Setting se_max to 1 for SkillDamageTaken effects (127) will allow for stackable mitigation/weakness same as quest function ModSkillDmgTaken.
== 06/8/2014 ==
KLS: Changed lua API: eq.get_globals(client, npc) has been removed. Use eq.get_globals(npc, client) instead.
There's a bug with something in gcc 4.6.3 (maybe other versions) on x86 that this is attempting to combat.

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@ -818,7 +818,7 @@ int GetSpellEffectDescNum(uint16 spell_id)
return -1;
}
DmgShieldType GetDamageShieldType(uint16 spell_id)
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType)
{
// If we have a DamageShieldType for this spell from the damageshieldtypes table, return that,
// else, make a guess, based on the resist type. Default return value is DS_THORNS
@ -841,6 +841,9 @@ DmgShieldType GetDamageShieldType(uint16 spell_id)
}
}
else if (DSType)
return (DmgShieldType) DSType;
return DS_THORNS;
}

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@ -840,7 +840,7 @@ uint32 GetPartialMagicRuneAmount(uint32 spell_id);
int CalcPetHp(int levelb, int classb, int STA = 75);
const char *GetRandPetName();
int GetSpellEffectDescNum(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
bool DetrimentalSpellAllowsRest(uint16 spell_id);
uint32 GetNimbusEffect(uint16 spell_id);
int32 GetFuriousBash(uint16 spell_id);

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@ -1627,7 +1627,12 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
newbon->DamageShield += effect_value;
newbon->DamageShieldSpellID = spell_id;
newbon->DamageShieldType = GetDamageShieldType(spell_id);
//When using npc_spells_effects MAX value can be set to determine DS Type
if (IsAISpellEffect && max)
newbon->DamageShieldType = GetDamageShieldType(spell_id, max);
else
newbon->DamageShieldType = GetDamageShieldType(spell_id);
break;
}
@ -1635,7 +1640,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
newbon->ReverseDamageShield += effect_value;
newbon->ReverseDamageShieldSpellID = spell_id;
newbon->ReverseDamageShieldType = GetDamageShieldType(spell_id);
if (IsAISpellEffect && max)
newbon->ReverseDamageShieldType = GetDamageShieldType(spell_id, max);
else
newbon->ReverseDamageShieldType = GetDamageShieldType(spell_id);
break;
}
@ -1999,10 +2008,21 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_SkillDamageTaken:
{
if(base2 == -1)
newbon->SkillDmgTaken[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDmgTaken[base2] += effect_value;
//When using npc_spells_effects if MAX value set, use stackable quest based modifier.
if (IsAISpellEffect && max){
if(base2 == -1)
SkillDmgTaken_Mod[HIGHEST_SKILL+1] = effect_value;
else
SkillDmgTaken_Mod[base2] = effect_value;
}
else {
if(base2 == -1)
newbon->SkillDmgTaken[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDmgTaken[base2] += effect_value;
}
break;
}