KayenEQ a4769239fa Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
2014-06-22 06:16:34 -04:00
2014-04-03 14:10:03 -07:00
2014-04-03 14:10:03 -07:00
2014-05-05 18:23:55 -04:00
2014-04-03 14:10:03 -07:00
2013-02-16 15:00:23 -08:00
2013-02-18 23:07:32 -08:00
2013-02-16 16:14:39 -08:00
2013-05-23 12:35:00 -07:00
2014-01-14 15:16:29 -05:00

EQEmu - Custom Game Implementation for EverQuest

Dependencies can be obtained at http://eqemu.github.io

More Information: https://github.com/EQEmu/Server/wiki

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