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-Fix for calculation error when rune was to be removed. -Updated to support these spell effect limit values which give a max amount per hit/spell that can be mitigated. -Updated to allow support for these spells effects when the max (rune value) is set to zero, which essentially gives you unlimited mitigation but typically there is a limit value set.
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.io
More Information: https://github.com/EQEmu/Server/wiki
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