Removed older AZone build options, use eqemu-zone-utils instead

This commit is contained in:
KimLS 2014-06-30 14:09:03 -07:00
parent db798ea4f4
commit 2ef6d3f93e
3 changed files with 0 additions and 131 deletions

View File

@ -229,7 +229,6 @@ ENDIF(EQEMU_ENABLE_BOTS)
#What to build
OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
OPTION(EQEMU_BUILD_LOGIN "Build the login server." OFF)
OPTION(EQEMU_BUILD_AZONE "Build azone utility." OFF)
OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
OPTION(EQEMU_BUILD_LUA "Build Lua parser." OFF)
@ -319,10 +318,6 @@ IF(EQEMU_BUILD_LOGIN)
ADD_SUBDIRECTORY(loginserver)
ENDIF(EQEMU_BUILD_LOGIN)
IF(EQEMU_BUILD_AZONE)
ADD_SUBDIRECTORY(utils)
ENDIF(EQEMU_BUILD_AZONE)
IF(EQEMU_BUILD_TESTS)
ADD_SUBDIRECTORY(tests)
ENDIF(EQEMU_BUILD_TESTS)

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@ -1,7 +0,0 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
IF(UNIX)
ADD_DEFINITIONS(-fPIC)
ENDIF(UNIX)
ADD_SUBDIRECTORY(azone2)

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@ -1,119 +0,0 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
IF(NOT MSVC)
ADD_DEFINITIONS(-fpermissive)
ENDIF(NOT MSVC)
#azone common
SET(azone_common_sources
dat.cpp
file.cpp
global.cpp
pfs.cpp
ter.cpp
wld.cpp
zon.cpp
zonv4.cpp
)
SET(azone_common_headers
3d.hpp
3d_base.hpp
archive.hpp
dat.hpp
file.hpp
file_loader.hpp
global.hpp
octree.hpp
pfs.hpp
s3d.h
ter.hpp
types.h
wld.hpp
wld_structs.hpp
zon.hpp
zonv4.hpp
)
ADD_LIBRARY(azone_common ${azone_common_sources} ${azone_common_headers})
SET(LIBRARY_OUTPUT_PATH ../../Bin)
#azone
SET(azone_sources
azone.cpp
)
SET(azone_headers
azone.h
)
ADD_EXECUTABLE(azone ${azone_sources} ${azone_headers})
TARGET_LINK_LIBRARIES(azone azone_common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE})
IF(MSVC)
SET_TARGET_PROPERTIES(azone PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
TARGET_LINK_LIBRARIES(azone "Ws2_32.lib")
ENDIF(MSVC)
IF(UNIX)
TARGET_LINK_LIBRARIES(azone "z")
ENDIF(UNIX)
SET(EXECUTABLE_OUTPUT_PATH ../../Bin)
#awater
SET(awater_sources
awater.cpp
)
SET(awater_headers
awater.h
)
ADD_EXECUTABLE(awater ${awater_sources} ${awater_headers})
TARGET_LINK_LIBRARIES(awater azone_common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE})
IF(MSVC)
SET_TARGET_PROPERTIES(awater PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
TARGET_LINK_LIBRARIES(awater "Ws2_32.lib")
ENDIF(MSVC)
IF(UNIX)
TARGET_LINK_LIBRARIES(awater "z")
ENDIF(UNIX)
SET(EXECUTABLE_OUTPUT_PATH ../../Bin)
#listobj
SET(listobj_sources
listobj.cpp
)
SET(listobj_headers
)
ADD_EXECUTABLE(listobj ${listobj_sources} ${listobj_headers})
TARGET_LINK_LIBRARIES(listobj azone_common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE})
IF(MSVC)
SET_TARGET_PROPERTIES(listobj PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
TARGET_LINK_LIBRARIES(listobj "Ws2_32.lib")
ENDIF(MSVC)
IF(UNIX)
TARGET_LINK_LIBRARIES(listobj "z")
ENDIF(UNIX)
#on windows: glmodelviewer
IF(MSVC)
SET(glmodelviewer_sources
GLModelViewer.cpp
)
SET(glmodelviewer_headers
GLModelViewer.h
)
ADD_EXECUTABLE(glmodelviewer WIN32 ${glmodelviewer_sources} ${glmodelviewer_headers})
TARGET_LINK_LIBRARIES(glmodelviewer azone_common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} "opengl32.lib" "GLU32.lib" "Ws2_32.lib")
SET_TARGET_PROPERTIES(glmodelviewer PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
SET(EXECUTABLE_OUTPUT_PATH ../../Bin)
ENDIF(MSVC)