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https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
Some potential fixes for clang, not complete
This commit is contained in:
parent
308562f939
commit
a6589e283b
@ -13,12 +13,17 @@
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# include <boost/mpl/next.hpp>
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# include <boost/mpl/size.hpp>
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namespace luabind {
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namespace luabind { namespace adl {
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class object;
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class argument;
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template <class Base>
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struct table;
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class object;
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class argument;
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template <class Base>
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struct table;
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} // namespace adl
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using adl::object;
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using adl::argument;
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using adl::table;
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} // namespace luabind
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@ -447,7 +447,7 @@ bool Group::UpdatePlayer(Mob* update){
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//update their player profile
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PlayerProfile_Struct &pp = update->CastToClient()->GetPP();
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for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
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if(membername[0] == '\0')
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if(membername[i][0] == '\0')
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memset(pp.groupMembers[i], 0, 64);
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else
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strn0cpy(pp.groupMembers[i], membername[i], 64);
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@ -27,7 +27,7 @@ struct Appearances { };
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struct lua_registered_event {
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std::string encounter_name;
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luabind::object lua_reference;
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luabind::adl::object lua_reference;
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QuestEventID event_id;
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};
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@ -43,7 +43,7 @@ void unload_encounter(std::string name) {
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parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, 0);
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}
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void register_event(std::string package_name, std::string name, int evt, luabind::object func) {
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void register_event(std::string package_name, std::string name, int evt, luabind::adl::object func) {
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lua_registered_event e;
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e.encounter_name = name;
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e.lua_reference = func;
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@ -84,7 +84,7 @@ void unregister_event(std::string package_name, std::string name, int evt) {
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}
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}
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void register_npc_event(std::string name, int evt, int npc_id, luabind::object func) {
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void register_npc_event(std::string name, int evt, int npc_id, luabind::adl::object func) {
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if(luabind::type(func) == LUA_TFUNCTION) {
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std::stringstream package_name;
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package_name << "npc_" << npc_id;
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@ -100,7 +100,7 @@ void unregister_npc_event(std::string name, int evt, int npc_id) {
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unregister_event(package_name.str(), name, evt);
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}
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void register_player_event(std::string name, int evt, luabind::object func) {
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void register_player_event(std::string name, int evt, luabind::adl::object func) {
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if(luabind::type(func) == LUA_TFUNCTION) {
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register_event("player", name, evt, func);
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}
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@ -110,7 +110,7 @@ void unregister_player_event(std::string name, int evt) {
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unregister_event("player", name, evt);
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}
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void register_item_event(std::string name, int evt, int item_id, luabind::object func) {
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void register_item_event(std::string name, int evt, int item_id, luabind::adl::object func) {
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std::string package_name = "item_";
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package_name += std::to_string(static_cast<long long>(item_id));
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@ -126,7 +126,7 @@ void unregister_item_event(std::string name, int evt, int item_id) {
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unregister_event(package_name, name, evt);
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}
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void register_spell_event(std::string name, int evt, int spell_id, luabind::object func) {
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void register_spell_event(std::string name, int evt, int spell_id, luabind::adl::object func) {
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if(luabind::type(func) == LUA_TFUNCTION) {
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std::stringstream package_name;
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package_name << "spell_" << spell_id;
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@ -392,7 +392,7 @@ bool lua_bury_player_corpse(uint32 char_id) {
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return quest_manager.buryplayercorpse(char_id);
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}
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void lua_task_selector(luabind::object table) {
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void lua_task_selector(luabind::adl::object table) {
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if(luabind::type(table) != LUA_TTABLE) {
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return;
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}
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@ -422,7 +422,7 @@ void lua_task_set_selector(int task_set) {
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quest_manager.tasksetselector(task_set);
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}
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void lua_enable_task(luabind::object table) {
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void lua_enable_task(luabind::adl::object table) {
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if(luabind::type(table) != LUA_TTABLE) {
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return;
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}
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@ -449,7 +449,7 @@ void lua_enable_task(luabind::object table) {
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quest_manager.enabletask(count, tasks);
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}
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void lua_disable_task(luabind::object table) {
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void lua_disable_task(luabind::adl::object table) {
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if(luabind::type(table) != LUA_TTABLE) {
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return;
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}
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@ -743,8 +743,8 @@ void lua_cross_zone_message_player_by_name(uint32 type, const char *player, cons
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quest_manager.CrossZoneMessagePlayerByName(type, player, message);
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}
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luabind::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) {
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luabind::object ret = luabind::newtable(L);
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luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) {
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luabind::adl::object ret = luabind::newtable(L);
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NPC *n = npc;
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Client *c = client;
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@ -759,8 +759,8 @@ luabind::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) {
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return ret;
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}
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luabind::object lua_get_qglobals(lua_State *L, Lua_Client client) {
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luabind::object ret = luabind::newtable(L);
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luabind::adl::object lua_get_qglobals(lua_State *L, Lua_Client client) {
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luabind::adl::object ret = luabind::newtable(L);
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NPC *n = nullptr;
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Client *c = client;
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@ -775,8 +775,8 @@ luabind::object lua_get_qglobals(lua_State *L, Lua_Client client) {
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return ret;
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}
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luabind::object lua_get_qglobals(lua_State *L, Lua_NPC npc) {
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luabind::object ret = luabind::newtable(L);
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luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc) {
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luabind::adl::object ret = luabind::newtable(L);
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NPC *n = npc;
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Client *c = nullptr;
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@ -791,8 +791,8 @@ luabind::object lua_get_qglobals(lua_State *L, Lua_NPC npc) {
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return ret;
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}
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luabind::object lua_get_qglobals(lua_State *L) {
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luabind::object ret = luabind::newtable(L);
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luabind::adl::object lua_get_qglobals(lua_State *L) {
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luabind::adl::object ret = luabind::newtable(L);
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NPC *n = nullptr;
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Client *c = nullptr;
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@ -846,8 +846,8 @@ int lua_get_zone_instance_version() {
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return zone->GetInstanceVersion();
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}
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luabind::object lua_get_characters_in_instance(lua_State *L, uint16 instance_id) {
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luabind::object ret = luabind::newtable(L);
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luabind::adl::object lua_get_characters_in_instance(lua_State *L, uint16 instance_id) {
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luabind::adl::object ret = luabind::newtable(L);
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std::list<uint32> charid_list;
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uint16 i = 1;
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@ -868,11 +868,11 @@ int lua_get_zone_weather() {
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return zone->zone_weather;
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}
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luabind::object lua_get_zone_time(lua_State *L) {
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luabind::adl::object lua_get_zone_time(lua_State *L) {
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TimeOfDay_Struct eqTime;
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zone->zone_time.getEQTimeOfDay(time(0), &eqTime);
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luabind::object ret = luabind::newtable(L);
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luabind::adl::object ret = luabind::newtable(L);
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ret["zone_hour"] = eqTime.hour - 1;
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ret["zone_minute"] = eqTime.minute;
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ret["zone_time"] = (eqTime.hour - 1) * 100 + eqTime.minute;
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@ -909,7 +909,7 @@ void lua_remove_spawn_point(uint32 spawn2_id) {
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}
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}
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void lua_add_spawn_point(luabind::object table) {
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void lua_add_spawn_point(luabind::adl::object table) {
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if(!zone)
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return;
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@ -1280,10 +1280,10 @@ luabind::scope lua_register_general() {
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luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
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luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
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luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
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luabind::def("get_qglobals", (luabind::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::object(*)(lua_State*,Lua_Client))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::object(*)(lua_State*))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_Client))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*))&lua_get_qglobals),
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luabind::def("get_entity_list", &lua_get_entity_list),
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luabind::def("get_zone_id", &lua_get_zone_id),
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luabind::def("get_zone_long_name", &lua_get_zone_long_name),
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@ -103,7 +103,7 @@ bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_striket
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return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, luabind::object opts) {
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, luabind::adl::object opts) {
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Lua_Safe_Call_Bool();
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ExtraAttackOptions options;
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@ -1429,7 +1429,7 @@ void Lua_Mob::SetGender(int in) {
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self->SendIllusionPacket(self->GetRace(), in);
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}
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void Lua_Mob::SendIllusionPacket(luabind::object illusion) {
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void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
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Lua_Safe_Call_Void();
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if(luabind::type(illusion) != LUA_TTABLE) {
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@ -1881,7 +1881,7 @@ luabind::scope lua_register_mob() {
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.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
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.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
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.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
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.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool,luabind::object))&Lua_Mob::Attack)
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.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool,luabind::adl::object))&Lua_Mob::Attack)
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)
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@ -2125,7 +2125,7 @@ luabind::scope lua_register_mob() {
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.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
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.def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace)
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.def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender)
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.def("SendIllusionPacket", (void(Lua_Mob::*)(luabind::object))&Lua_Mob::SendIllusionPacket)
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.def("SendIllusionPacket", (void(Lua_Mob::*)(luabind::adl::object))&Lua_Mob::SendIllusionPacket)
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.def("QuestReward", (void(Lua_Mob::*)(Lua_Client))&Lua_Mob::QuestReward)
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.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32))&Lua_Mob::QuestReward)
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.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32))&Lua_Mob::QuestReward)
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@ -47,7 +47,7 @@ public:
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bool Attack(Lua_Mob other, int hand, bool from_riposte);
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bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough);
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bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell);
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bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, luabind::object opts);
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bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, luabind::adl::object opts);
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void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill);
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void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable);
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void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot);
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@ -294,7 +294,7 @@ public:
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void SetTexture(int in);
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void SetRace(int in);
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void SetGender(int in);
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void SendIllusionPacket(luabind::object illusion);
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void SendIllusionPacket(luabind::adl::object illusion);
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void QuestReward(Lua_Client c);
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void QuestReward(Lua_Client c, uint32 silver);
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void QuestReward(Lua_Client c, uint32 silver, uint32 gold);
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@ -121,7 +121,7 @@ extern Zone *zone;
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struct lua_registered_event {
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std::string encounter_name;
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luabind::object lua_reference;
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luabind::adl::object lua_reference;
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QuestEventID event_id;
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};
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@ -257,7 +257,7 @@ int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string
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}
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int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers, luabind::object *l_func) {
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std::vector<void*> *extra_pointers, luabind::adl::object *l_func) {
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const char *sub_name = LuaEvents[evt];
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int start = lua_gettop(L);
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@ -275,7 +275,7 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
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lua_createtable(L, 0, 0);
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//always push self
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Lua_NPC l_npc(npc);
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luabind::object l_npc_o = luabind::object(L, l_npc);
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luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
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l_npc_o.push(L);
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lua_setfield(L, -2, "self");
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@ -352,7 +352,7 @@ int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string d
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}
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int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers, luabind::object *l_func) {
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std::vector<void*> *extra_pointers, luabind::adl::object *l_func) {
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const char *sub_name = LuaEvents[evt];
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int start = lua_gettop(L);
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@ -369,7 +369,7 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
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lua_createtable(L, 0, 0);
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//push self
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Lua_Client l_client(client);
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luabind::object l_client_o = luabind::object(L, l_client);
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "self");
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@ -429,7 +429,7 @@ int LuaParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *
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}
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int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, Mob *mob,
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std::string data, uint32 extra_data, std::vector<void*> *extra_pointers, luabind::object *l_func) {
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std::string data, uint32 extra_data, std::vector<void*> *extra_pointers, luabind::adl::object *l_func) {
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const char *sub_name = LuaEvents[evt];
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int start = lua_gettop(L);
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@ -446,12 +446,12 @@ int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *cl
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lua_createtable(L, 0, 0);
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//always push self
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Lua_ItemInst l_item(item);
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luabind::object l_item_o = luabind::object(L, l_item);
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luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "self");
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Lua_Client l_client(client);
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luabind::object l_client_o = luabind::object(L, l_client);
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "owner");
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@ -508,7 +508,7 @@ int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spe
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}
|
||||
|
||||
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers, luabind::object *l_func) {
|
||||
std::vector<void*> *extra_pointers, luabind::adl::object *l_func) {
|
||||
const char *sub_name = LuaEvents[evt];
|
||||
|
||||
int start = lua_gettop(L);
|
||||
@ -528,11 +528,11 @@ int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc,
|
||||
//always push self even if invalid
|
||||
if(IsValidSpell(spell_id)) {
|
||||
Lua_Spell l_spell(&spells[spell_id]);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
} else {
|
||||
Lua_Spell l_spell(nullptr);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
}
|
||||
lua_setfield(L, -2, "self");
|
||||
|
||||
@ -17,7 +17,9 @@ class NPC;
|
||||
|
||||
struct lua_registered_event;
|
||||
namespace luabind {
|
||||
class object;
|
||||
namespace adl {
|
||||
class object;
|
||||
}
|
||||
}
|
||||
|
||||
class LuaParser : public QuestInterface {
|
||||
@ -73,13 +75,13 @@ public:
|
||||
|
||||
private:
|
||||
int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers, luabind::object *l_func = nullptr);
|
||||
std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
|
||||
int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers, luabind::object *l_func = nullptr);
|
||||
std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
|
||||
int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data,
|
||||
uint32 extra_data, std::vector<void*> *extra_pointers, luabind::object *l_func = nullptr);
|
||||
uint32 extra_data, std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
|
||||
int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers, luabind::object *l_func = nullptr);
|
||||
std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
|
||||
int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers);
|
||||
|
||||
|
||||
@ -31,7 +31,7 @@ void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *in
|
||||
npc->DoQuestPause(init);
|
||||
|
||||
Lua_Client l_client(reinterpret_cast<Client*>(init));
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
|
||||
@ -45,7 +45,7 @@ void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *in
|
||||
void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Client l_client(reinterpret_cast<Client*>(init));
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
|
||||
@ -57,7 +57,7 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
|
||||
for(size_t i = 0; i < extra_pointers->size(); ++i) {
|
||||
std::string prefix = "item" + std::to_string(static_cast<long long>(i + 1));
|
||||
Lua_ItemInst l_inst = reinterpret_cast<ItemInst*>(extra_pointers->at(i));
|
||||
luabind::object l_inst_o = luabind::object(L, l_inst);
|
||||
luabind::adl::object l_inst_o = luabind::adl::object(L, l_inst);
|
||||
l_inst_o.push(L);
|
||||
|
||||
lua_setfield(L, -2, prefix.c_str());
|
||||
@ -98,7 +98,7 @@ void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
|
||||
void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Mob l_mob(init);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
}
|
||||
@ -106,7 +106,7 @@ void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *i
|
||||
void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Client l_client(reinterpret_cast<Client*>(init));
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
}
|
||||
@ -114,7 +114,7 @@ void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob
|
||||
void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
|
||||
luabind::object l_npc_o = luabind::object(L, l_npc);
|
||||
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
||||
l_npc_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
}
|
||||
@ -122,7 +122,7 @@ void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *i
|
||||
void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Client l_client(reinterpret_cast<Client*>(init));
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
|
||||
@ -133,7 +133,7 @@ void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob
|
||||
void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Mob l_mob(init);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
|
||||
@ -144,7 +144,7 @@ void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
|
||||
void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Mob l_mob(init);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
|
||||
@ -155,7 +155,7 @@ void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
|
||||
void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Mob l_mob(init);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
|
||||
@ -179,7 +179,7 @@ void handle_npc_timer(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
|
||||
void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Mob l_mob(init);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
|
||||
@ -190,12 +190,12 @@ void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
|
||||
int spell_id = std::stoi(sep.arg[1]);
|
||||
if(IsValidSpell(spell_id)) {
|
||||
Lua_Spell l_spell(&spells[spell_id]);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
lua_setfield(L, -2, "spell");
|
||||
} else {
|
||||
Lua_Spell l_spell(nullptr);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
lua_setfield(L, -2, "spell");
|
||||
}
|
||||
@ -209,12 +209,12 @@ void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
|
||||
int spell_id = std::stoi(data);
|
||||
if(IsValidSpell(spell_id)) {
|
||||
Lua_Spell l_spell(&spells[spell_id]);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
lua_setfield(L, -2, "spell");
|
||||
} else {
|
||||
Lua_Spell l_spell(nullptr);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
lua_setfield(L, -2, "spell");
|
||||
}
|
||||
@ -249,7 +249,7 @@ void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, st
|
||||
|
||||
Mob *o = entity_list.GetMobID(std::stoi(sep.arg[0]));
|
||||
Lua_Mob l_mob(o);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
|
||||
@ -259,12 +259,12 @@ void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, st
|
||||
int spell_id = std::stoi(sep.arg[2]);
|
||||
if(IsValidSpell(spell_id)) {
|
||||
Lua_Spell l_spell(&spells[spell_id]);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
lua_setfield(L, -2, "spell");
|
||||
} else {
|
||||
Lua_Spell l_spell(nullptr);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
lua_setfield(L, -2, "spell");
|
||||
}
|
||||
@ -284,12 +284,12 @@ void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* cl
|
||||
const Item_Struct *item = database.GetItem(extra_data);
|
||||
if(item) {
|
||||
Lua_Item l_item(item);
|
||||
luabind::object l_item_o = luabind::object(L, l_item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
} else {
|
||||
Lua_Item l_item(nullptr);
|
||||
luabind::object l_item_o = luabind::object(L, l_item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
}
|
||||
@ -298,7 +298,7 @@ void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* cl
|
||||
void handle_player_fish_forage_success(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
|
||||
luabind::object l_item_o = luabind::object(L, l_item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
}
|
||||
@ -306,7 +306,7 @@ void handle_player_fish_forage_success(QuestInterface *parse, lua_State* L, Clie
|
||||
void handle_player_click_object(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Object l_object(reinterpret_cast<Object*>(extra_pointers->at(0)));
|
||||
luabind::object l_object_o = luabind::object(L, l_object);
|
||||
luabind::adl::object l_object_o = luabind::adl::object(L, l_object);
|
||||
l_object_o.push(L);
|
||||
lua_setfield(L, -2, "object");
|
||||
}
|
||||
@ -314,7 +314,7 @@ void handle_player_click_object(QuestInterface *parse, lua_State* L, Client* cli
|
||||
void handle_player_click_door(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Door l_door(reinterpret_cast<Doors*>(extra_pointers->at(0)));
|
||||
luabind::object l_door_o = luabind::object(L, l_door);
|
||||
luabind::adl::object l_door_o = luabind::adl::object(L, l_door);
|
||||
l_door_o.push(L);
|
||||
lua_setfield(L, -2, "door");
|
||||
}
|
||||
@ -334,7 +334,7 @@ void handle_player_popup_response(QuestInterface *parse, lua_State* L, Client* c
|
||||
void handle_player_pick_up(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
|
||||
luabind::object l_item_o = luabind::object(L, l_item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
}
|
||||
@ -344,11 +344,11 @@ void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std
|
||||
int spell_id = std::stoi(data);
|
||||
if(IsValidSpell(spell_id)) {
|
||||
Lua_Spell l_spell(&spells[spell_id]);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
} else {
|
||||
Lua_Spell l_spell(nullptr);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
}
|
||||
|
||||
@ -370,7 +370,7 @@ void handle_player_zone(QuestInterface *parse, lua_State* L, Client* client, std
|
||||
void handle_player_duel_win(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Client l_client(reinterpret_cast<Client*>(extra_pointers->at(1)));
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
}
|
||||
@ -378,7 +378,7 @@ void handle_player_duel_win(QuestInterface *parse, lua_State* L, Client* client,
|
||||
void handle_player_duel_loss(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Client l_client(reinterpret_cast<Client*>(extra_pointers->at(0)));
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
}
|
||||
@ -386,12 +386,12 @@ void handle_player_duel_loss(QuestInterface *parse, lua_State* L, Client* client
|
||||
void handle_player_loot(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
|
||||
luabind::object l_item_o = luabind::object(L, l_item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
|
||||
Lua_Corpse l_corpse(reinterpret_cast<Corpse*>(extra_pointers->at(1)));
|
||||
luabind::object l_corpse_o = luabind::object(L, l_corpse);
|
||||
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
|
||||
l_corpse_o.push(L);
|
||||
lua_setfield(L, -2, "corpse");
|
||||
}
|
||||
@ -426,7 +426,7 @@ void handle_player_command(QuestInterface *parse, lua_State* L, Client* client,
|
||||
lua_pushstring(L, command.c_str());
|
||||
lua_setfield(L, -2, "command");
|
||||
|
||||
luabind::object args = luabind::newtable(L);
|
||||
luabind::adl::object args = luabind::newtable(L);
|
||||
int max_args = sep.GetMaxArgNum();
|
||||
for(int i = 1; i < max_args; ++i) {
|
||||
if(strlen(sep.arg[i]) > 0) {
|
||||
@ -450,7 +450,7 @@ void handle_player_combine(QuestInterface *parse, lua_State* L, Client* client,
|
||||
void handle_player_feign(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_NPC l_npc(reinterpret_cast<NPC*>(extra_pointers->at(0)));
|
||||
luabind::object l_npc_o = luabind::object(L, l_npc);
|
||||
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
||||
l_npc_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
}
|
||||
@ -476,7 +476,7 @@ void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client,
|
||||
void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_Packet l_packet(reinterpret_cast<EQApplicationPacket*>(extra_pointers->at(0)));
|
||||
luabind::object l_packet_o = luabind::object(L, l_packet);
|
||||
luabind::adl::object l_packet_o = luabind::adl::object(L, l_packet);
|
||||
l_packet_o.push(L);
|
||||
lua_setfield(L, -2, "packet");
|
||||
|
||||
@ -505,18 +505,18 @@ void handle_item_proc(QuestInterface *parse, lua_State* L, Client* client, ItemI
|
||||
std::vector<void*> *extra_pointers) {
|
||||
|
||||
Lua_Mob l_mob(mob);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
lua_setfield(L, -2, "target");
|
||||
|
||||
if(IsValidSpell(extra_data)) {
|
||||
Lua_Spell l_spell(&spells[extra_data]);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
lua_setfield(L, -2, "spell");
|
||||
} else {
|
||||
Lua_Spell l_spell(nullptr);
|
||||
luabind::object l_spell_o = luabind::object(L, l_spell);
|
||||
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
||||
l_spell_o.push(L);
|
||||
lua_setfield(L, -2, "spell");
|
||||
}
|
||||
@ -526,12 +526,12 @@ void handle_item_loot(QuestInterface *parse, lua_State* L, Client* client, ItemI
|
||||
std::vector<void*> *extra_pointers) {
|
||||
if(mob && mob->IsCorpse()) {
|
||||
Lua_Corpse l_corpse(mob->CastToCorpse());
|
||||
luabind::object l_corpse_o = luabind::object(L, l_corpse);
|
||||
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
|
||||
l_corpse_o.push(L);
|
||||
lua_setfield(L, -2, "corpse");
|
||||
} else {
|
||||
Lua_Corpse l_corpse(nullptr);
|
||||
luabind::object l_corpse_o = luabind::object(L, l_corpse);
|
||||
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
|
||||
l_corpse_o.push(L);
|
||||
lua_setfield(L, -2, "corpse");
|
||||
}
|
||||
@ -546,7 +546,7 @@ void handle_item_equip(QuestInterface *parse, lua_State* L, Client* client, Item
|
||||
void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
|
||||
luabind::object l_item_o = luabind::object(L, l_item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "aug");
|
||||
|
||||
@ -557,7 +557,7 @@ void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, It
|
||||
void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
|
||||
luabind::object l_item_o = luabind::object(L, l_item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
|
||||
@ -568,7 +568,7 @@ void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* cli
|
||||
void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
|
||||
luabind::object l_item_o = luabind::object(L, l_item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
|
||||
@ -588,15 +588,15 @@ void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client*
|
||||
std::vector<void*> *extra_pointers) {
|
||||
if(npc) {
|
||||
Lua_Mob l_npc(npc);
|
||||
luabind::object l_npc_o = luabind::object(L, l_npc);
|
||||
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
||||
l_npc_o.push(L);
|
||||
} else if(client) {
|
||||
Lua_Mob l_client(client);
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
} else {
|
||||
Lua_Mob l_mob(nullptr);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
}
|
||||
|
||||
@ -613,15 +613,15 @@ void handle_spell_tic(QuestInterface *parse, lua_State* L, NPC* npc, Client* cli
|
||||
std::vector<void*> *extra_pointers) {
|
||||
if(npc) {
|
||||
Lua_Mob l_npc(npc);
|
||||
luabind::object l_npc_o = luabind::object(L, l_npc);
|
||||
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
||||
l_npc_o.push(L);
|
||||
} else if(client) {
|
||||
Lua_Mob l_client(client);
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
} else {
|
||||
Lua_Mob l_mob(nullptr);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
}
|
||||
|
||||
@ -644,15 +644,15 @@ void handle_spell_fade(QuestInterface *parse, lua_State* L, NPC* npc, Client* cl
|
||||
std::vector<void*> *extra_pointers) {
|
||||
if(npc) {
|
||||
Lua_Mob l_npc(npc);
|
||||
luabind::object l_npc_o = luabind::object(L, l_npc);
|
||||
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
||||
l_npc_o.push(L);
|
||||
} else if(client) {
|
||||
Lua_Mob l_client(client);
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
} else {
|
||||
Lua_Mob l_mob(nullptr);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
}
|
||||
|
||||
@ -669,15 +669,15 @@ void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Cl
|
||||
std::vector<void*> *extra_pointers) {
|
||||
if(npc) {
|
||||
Lua_Mob l_npc(npc);
|
||||
luabind::object l_npc_o = luabind::object(L, l_npc);
|
||||
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
||||
l_npc_o.push(L);
|
||||
} else if(client) {
|
||||
Lua_Mob l_client(client);
|
||||
luabind::object l_client_o = luabind::object(L, l_client);
|
||||
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
||||
l_client_o.push(L);
|
||||
} else {
|
||||
Lua_Mob l_mob(nullptr);
|
||||
luabind::object l_mob_o = luabind::object(L, l_mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
l_mob_o.push(L);
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user