Leere
e7681f1b49
Fix for GetTradeRecipe results variable overload instead of reuse
2014-11-19 09:40:08 +01:00
KimLS
9570412991
Added special ability functions to perl, removed some of the less used commands (and a few duplicates)
2014-11-18 21:17:03 -08:00
KimLS
c506e33018
Fixed merge
2014-11-18 21:12:48 -08:00
Trevius
8f32a9949b
Fixed bad formatting of client.h and merc.h caused by my last commit.
2014-11-18 17:32:59 -06:00
Michael Cook (mackal)
d7e05de556
Merge pull request #292 from KayenEQ/Development
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Updated swarm pet AI to be consistent with live.
2014-11-18 15:04:08 -05:00
Trevius
a6b9e6cb3c
Trevius: Mercenaries can now zone once again.
2014-11-18 01:02:11 -06:00
Michael Cook (mackal)
0b44f58518
Correct OP_AugmentInfo reply
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This fixes the display issue for RoF
SoF/SoD/UF still won't show the charm info on Adventurer's Stone,
probably a client bug.
2014-11-17 16:41:37 -05:00
JJ
2e8d7b09af
Temp merchant items could duplicate slots also...
2014-11-16 19:04:15 -05:00
Michael Cook (mackal)
e11fa4a278
Fix issue with ControlBoat_Struct and OP_BoardBoat
2014-11-16 17:42:15 -05:00
KayenEQ
650aa566b0
Fix for perl CastSpell function so it will use a spells innate resist diff
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settings if no override value is put in the function.
Due to recent changes in
how we defined that variable it would set it to 0 resist diff by default
when called from perl.
2014-11-16 09:37:26 -05:00
KayenEQ
fc48a109fd
SUB EVENT CAST ON will now be parsed in player.pl
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(note: exports $spell_id)
2014-11-16 05:46:46 -05:00
KayenEQ
71d72a02a9
Merge git://github.com/EQEmu/Server into Development
2014-11-15 23:41:22 -05:00
KayenEQ
01c580224d
Implemented NPC Special Ability 41 'Allow To Tank', gives NPC opportunity to take aggro over a client in melee range.
2014-11-15 23:40:13 -05:00
Uleat
0355af310d
Non-buggy fix for OP_ShopPlayerBuy (thanks Natedog!)
2014-11-15 23:16:24 -05:00
KayenEQ
94231b62a3
Updated swarm pet AI to be consistent with live.
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*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.
*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).
Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function: Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI
Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
SecretsOTheP
d33b320436
I accidentally the whole Uleat
2014-11-14 18:29:30 -05:00
SecretsOTheP
51b6db977f
Identified object size and solidtype as flags. Exported them as functions to Perl.
2014-11-14 18:22:06 -05:00
Uleat
e02e6099aa
Merge branch 'master' of https://github.com/EQEmu/Server
2014-11-14 17:58:12 -05:00
Uleat
8e20f3e7dc
Updated #peekinv to use MakeItemLink (per Natedog's suggestion)
2014-11-14 17:57:55 -05:00
KayenEQ
6c7a4edae3
Support for spell field to determine if a spell can be blocked or not.
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Numerous other spell fields defined.
Required sql added for updating spells_new field definations.
2014-11-14 00:23:26 -05:00
KayenEQ
9de4f84f22
Merge git://github.com/EQEmu/Server into Development
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Conflicts:
changelog.txt
2014-11-13 21:49:10 -05:00
KayenEQ
563a39c2d9
Spell field defined that determines if must be sneaking to use this ability.
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This is handled by client under normal conditions, however if you
force cast this effect in situations like 'procs' you can cause
zone crashes, therefore a failsafe check is added in 'SpellOnTarget'
2014-11-13 21:45:19 -05:00
Uleat
741eca17f4
Added exclusion check for PlayerLogMerchantTransactions partial stack purchase logging
2014-11-13 13:17:29 -05:00
KayenEQ
b32f59a40d
Further support for spell field 'aemaxtargets'
2014-11-13 06:00:01 -05:00
KayenEQ
352d6fd83c
Support for all remaining known spell target types.
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Implemented target type (32) AE Target HateList
Implemented target type (36) Area Client Only
Implemented target type (37) Area PC Only
Implemented target type (39) Group No Pet
2014-11-13 05:19:01 -05:00
KayenEQ
738fa38047
Implemented target type (50) which excludes players pets from target AE's.
2014-11-13 02:46:22 -05:00
KayenEQ
fabe93e548
Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
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Clean up of target type direction code, implemented use of aemaxtargets field for it.
2014-11-13 02:25:18 -05:00
Uleat
16f72be898
Added remarked #pragma comments around the OPGMTraining problem code (more for a reminder..but, can be enabled if you are having crash issues involving the for-loop)
2014-11-12 23:41:38 -05:00
JJ
9c22de9eb2
Not an error if there isn't merchant data to load...
2014-11-12 19:50:53 -05:00
cavedude00
8594148496
Fixed npc_types_tint not being loaded properly.
2014-11-12 11:29:10 -08:00
KayenEQ
7943a73cfb
code fix
2014-11-12 02:03:24 -05:00
KayenEQ
59bcd031c8
Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)
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from constantly checking when client has no endurance drain effects.
This was running 24/7 for all classes.
2014-11-12 01:54:21 -05:00
Uleat
a763fc08b6
Merge branch 'master' of https://github.com/EQEmu/Server
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Conflicts:
changelog.txt
2014-11-11 00:14:18 -05:00
Uleat
8ae234aedf
Real fix for GM trainer crash..evidently the problem went deeper than an undefined condition...
2014-11-11 00:11:44 -05:00
JJ
793487b825
Yellow faction messages.
2014-11-10 22:11:23 -05:00
KayenEQ
720e80377e
Merge git://github.com/EQEmu/Server into Development
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Conflicts:
changelog.txt
common/eq_packet_structs.h
common/patches/underfoot_structs.h
common/spdat.h
zone/effects.cpp
zone/mob.cpp
zone/spells.cpp
2014-11-10 10:22:50 -05:00
KayenEQ
3d44050959
Implemented support for using target rings from item clicks.
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(Thanks again to Lecht for the help)
2014-11-10 10:11:29 -05:00
JJ
d5efa0f23c
Manual merge of TargetRing pull request #286 .
2014-11-10 10:00:53 -05:00
KayenEQ
e63b310058
Merge git://github.com/EQEmu/Server into Development
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Conflicts:
changelog.txt
2014-11-10 09:42:59 -05:00
JJ
d23608964e
Implement new Live-like faction adjustment message through optional rule.
2014-11-09 23:54:01 -05:00
KayenEQ
d656db843a
Implemented spell Target Type (45) 'Target Rings' on Underfoot.
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Thanks to Lecht for figuring out op code side of it.
2014-11-09 22:37:12 -05:00
SecretsOTheP
d8a8b8e6dc
Merge branch 'master' of https://github.com/EQEmu/Server
2014-11-09 03:40:59 -05:00
Natedog2012
efdc177b78
Implement RoF + UF ornament augmentation.. thanks for the help Drajor!
2014-11-09 03:33:58 -05:00
KimLS
d987ccf289
Added transactions for corpse creation, added sql to fix a bug in raid member saving in some situations, fixed a bug in encounters
2014-11-08 15:22:03 -08:00
KimLS
fe7774ab75
Merge branch 'master' of github.com:EQEmu/Server
2014-11-08 15:18:52 -08:00
KayenEQ
4446a1ed08
Mez spells will no longer attempt memblur each tic, just on initial cast.
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reverted change to calcmaxhp due to potential overflow issues.
2014-11-08 02:07:05 -05:00
Trevius
b4e4d94061
Fixed dynamic merchant list loading. Allows any merchant to be used in any zone.
2014-11-06 21:41:51 -06:00
Michael Cook (mackal)
f81f8ea5d6
Merge pull request #282 from KayenEQ/Development
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Fix for CalcMaxHP
2014-11-06 21:57:16 -05:00
Michael Cook (mackal)
7476ae2a82
Tracking default order should now be correct
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Reworked the tracking packet creation, should be better
2014-11-06 21:48:42 -05:00
KayenEQ
0c4a32246b
Fix for CalcMaxHP
2014-11-06 21:00:03 -05:00