Added transactions for corpse creation, added sql to fix a bug in raid member saving in some situations, fixed a bug in encounters

This commit is contained in:
KimLS
2014-11-08 15:22:03 -08:00
parent fe7774ab75
commit d987ccf289
5 changed files with 29 additions and 2 deletions
+7
View File
@@ -402,6 +402,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp)
}
}
database.TransactionBegin();
if(removed_list.size() != 0) {
std::stringstream ss("");
ss << "DELETE FROM inventory WHERE charid=" << client->CharacterID();
@@ -433,6 +434,12 @@ Corpse::Corpse(Client* client, int32 in_rezexp)
client->CalcBonuses(); // will only affect offline profile viewing of dead characters..unneeded overhead
client->Save();
Rezzed(false);
Save();
database.TransactionCommit();
return;
} //end "not leaving naked corpses"
Rezzed(false);
+1
View File
@@ -146,6 +146,7 @@ void unregister_event(std::string package_name, std::string name, int evt) {
iter = elist.erase(iter);
break;
}
++iter;
}
lua_encounter_events_registered[package_name] = elist;
}
+6 -2
View File
@@ -94,6 +94,10 @@ void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bo
c->GetName(), groupleader, rleader, looter);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error inserting into raid members: %s", results.ErrorMessage().c_str());
}
LearnMembers();
VerifyRaid();
if (rleader) {
@@ -225,12 +229,12 @@ void Raid::SetRaidLeader(const char *wasLead, const char *name)
std::string query = StringFormat("UPDATE raid_members SET israidleader = 0 WHERE name = '%s'", wasLead);
auto results = database.QueryDatabase(query);
if (!results.Success())
printf("Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
LogFile->write(EQEMuLog::Error, "Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
query = StringFormat("UPDATE raid_members SET israidleader = 1 WHERE name = '%s'", name);
results = database.QueryDatabase(query);
if (!results.Success())
printf("Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
LogFile->write(EQEMuLog::Error, "Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
strn0cpy(leadername, name, 64);