Spell field defined that determines if must be sneaking to use this ability.

This is handled by client under normal conditions, however if you
force cast this effect in situations like 'procs' you can cause
zone crashes, therefore a failsafe check is added in 'SpellOnTarget'
This commit is contained in:
KayenEQ
2014-11-13 21:45:19 -05:00
parent b32f59a40d
commit 563a39c2d9
5 changed files with 10 additions and 3 deletions
+6 -1
View File
@@ -3262,6 +3262,11 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
if(spelltar->IsClient() && spelltar->CastToClient()->IsHoveringForRespawn())
return false;
if (spells[spell_id].sneak && IsClient() && !CastToClient()->sneaking){
Message_StringID(13, SNEAK_RESTRICT);
return false;//Fail Safe, this can cause a zone crash certain situations if you try to apply sneak effects when not sneaking.
}
if(IsDetrimentalSpell(spell_id) && !IsAttackAllowed(spelltar) && !IsResurrectionEffects(spell_id)) {
if(!IsClient() || !CastToClient()->GetGM()) {
Message_StringID(MT_SpellFailure, SPELL_NO_HOLD);
@@ -4711,7 +4716,7 @@ void NPC::Stun(int duration) {
void NPC::UnStun() {
Mob::UnStun();
SetRunAnimSpeed(this->GetRunspeed());
SetRunAnimSpeed(static_cast<int8>(GetRunspeed()));
SendPosition();
}
+1
View File
@@ -338,6 +338,7 @@
#define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses!
#define SPELL_REFLECT 9082 //%1's spell has been reflected by %2.
#define NEW_SPELLS_AVAIL 9149 //You have new spells available to you. Check the merchants near your guild master.
#define SNEAK_RESTRICT 9240 //You can not use this ability because you have not been hidden for long enough.
#define PET_NOW_FOCUSING 9254 //Focusing on one target, Master.
#define PET_NOT_FOCUSING 9263 //No longer focusing on one target, Master.
#define PET_NOT_CASTING 9264 //Not casting spells, Master.