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Fixed dynamic merchant list loading. Allows any merchant to be used in any zone.
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@ -2,6 +2,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 11/06/2014 ==
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demonstar55: Tracking default sort will now be correct order
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Trevius: Fixed dynamic merchant list loading. Allows any merchant to be used in any zone.
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== 11/03/2014 ==
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Secrets: Fixed an overflow in melee lifetap calculations (int16 vs int32)
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@ -445,7 +445,7 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
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std::list<MerchantList> merlist;
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std::string query = StringFormat("SELECT item, slot, faction_required, level_required, alt_currency_cost, "
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"classes_required FROM merchantlist WHERE merchantid=%d ORDER BY slot", merchantid);
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"classes_required, probability FROM merchantlist WHERE merchantid=%d ORDER BY slot", merchantid);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEMuLog::Error, "Error in LoadNewMerchantData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
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@ -459,8 +459,9 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
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ml.slot = atoul(row[1]);
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ml.faction_required = atoul(row[2]);
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ml.level_required = atoul(row[3]);
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ml.alt_currency_cost = atoul(row[3]);
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ml.classes_required = atoul(row[4]);
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ml.alt_currency_cost = atoul(row[4]);
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ml.classes_required = atoul(row[5]);
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ml.probability = atoul(row[6]);
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merlist.push_back(ml);
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}
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