883 Commits

Author SHA1 Message Date
SecretsOTheP
8aa13b51f4 Hatelist crash fix 2014-04-20 20:54:21 -04:00
KimLS
c16fe3c810 CMake flags to defining what is logged and where 2014-04-20 17:46:43 -07:00
KimLS
635d28cd65 Change to how quest signals work 2014-04-20 17:26:51 -07:00
SecretsOTheP
87994ebfba smoke commits everyday 2014-04-20 00:26:54 -04:00
Akkadius
0b2281967b Added #command error message suppression for those who don't want to see 'Command is not recognized' constantly
- You need to have rule 'Chat:SuppressCommandErrors' set to true, this is set to false by default
	- Required SQL: 2014_04_18_Suppress_Command_Error.sql
2014-04-18 19:37:26 -05:00
Michael Cook (mackal)
fc9e7a3a3b Fix linux compile issue with 884b0291 2014-04-16 12:44:02 -04:00
Akkadius
884b0291f7 Exported $client->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, msg) - Will be available for simple plugin use
Exported $client->ExpeditionMessage(THIS, ExpdID, Message) - In use with custom expedition mod that will be released soon
2014-04-15 12:00:33 -05:00
Michael Cook
8d8b3241d1 Merge pull request #141 from KayenEQ/master
Revision of SE_PercentHeal
2014-04-14 02:37:08 -04:00
KayenEQ
272bbdb4d2 Revision of SE_PercentHeal
Will now apply focus properly
Can now do damage if set to negative value
2014-04-12 21:15:13 -04:00
Michael Cook
168183201a Merge pull request #140 from KayenEQ/master
Revision of slow mitigation code.
2014-04-12 12:41:50 -04:00
KayenEQ
aedd70f5fa removed commented out code. 2014-04-12 03:31:30 -04:00
KayenEQ
f9b46b46b1 Revision of slow mitigation code.
Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
2014-04-12 00:18:19 -04:00
Michael Cook
983c7a9c91 Merge pull request #139 from KayenEQ/master
-Implemented the ability to properly use live spell projectile graphics.
2014-04-10 14:06:53 -04:00
KayenEQ
48a9f05efb SQL 2014-04-10 00:55:31 -04:00
KayenEQ
f0a0f0677f Rule to make player cast swarm pets untargetable with F8.
New npc_types field to allow any NPC to be untargetable with F8
Swarm pets will now be heal/buffable like live.
See change log for more details.

Note: The method used here to prevent
targeting is a hack but the only side
effect it turns affected NPC's names Yellow.
2014-04-10 00:47:20 -04:00
KayenEQ
35cd98c7a7 -Implemented the ability to properly use live spell projectile graphics.
This data is found in the player_1 field of the spells_new table.
-Rule for this set to be disabled by default.
-Enable IF your server uses an UF+ spell file
and your players use UF+ clients
-Otherwise your better off with alternative method/rules
already implemented so that all players can see the effect.
-Added ability for PERL ProjectileAnim function to only
need an IT#### and not an actual item id.
-If you want it in LUA somebody needs to add it.
- Change to wizard innate critical ratios based on parse data.
2014-04-09 05:17:36 -04:00
Michael Cook (mackal)
8b2f325cd0 Fix wiz innate crit issue 2014-04-07 21:21:08 -04:00
Uleat
8e55b6618e Dual Wield changes - see posting linked in changelog.txt 2014-04-06 05:39:37 -04:00
Michael Cook (mackal)
7e75f7559a Fix issue with optional SQL 2014-04-06 03:03:18 -04:00
Akkadius
8ad1c1d8a9 changelog.txt 2014-04-05 18:12:58 -05:00
Akkadius
fb03db8980 Merge branch 'master' of https://github.com/EQEmu/Server 2014-04-05 18:11:05 -05:00
Akkadius
11d5e4b6ca Fix for the Fix for the Fix: Rule Combat:OneProcPerWeapon was created so that you can revert to the original proc functionality
for custom servers that have balanced their content around having more than 1 aug proc on weapons. By having this rule set to 'false' you revert this functionality.
	This rule is set to 'true' by default as the original functionality from Live was intended to be
2014-04-05 18:09:12 -05:00
KimLS
8db6060089 Renamed errant sql file. 2014-04-05 16:07:13 -07:00
Michael Cook (mackal)
07625336fd Allow multiple aug procs if Combat:OneProcPerWeapon is false 2014-04-05 18:47:14 -04:00
SecretsOTheP
35fad4d5a7 Added a rule to enable multiple procs from the same weapon's other slots if a proc is deemed to trigger, Defaults to true. 2014-04-05 17:18:19 -04:00
Michael Cook (mackal)
628a5764cc Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master
Conflicts:
	changelog.txt
2014-04-05 13:00:19 -04:00
Akkadius
7cfc5b085e (Performance Adjustment) Removed AsyncLoadVariables from InterserverTimer.Check() in both zone and world. By watching the MySQL general.log file on mass zone idle activity, you can
see that the query 'SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= timestamp' is called every 10 seconds. This function is loading
	variables that are initially loaded on World and Zone bootup. When running a large amount of zone servers, the amount of MySQL chatter that is produced is enormous and
	unnecessary. For example, if I ran 400 zone servers, I would see 3,456,000 unnecessary queries from all idle or active zone processes in a 24 hour interval.
2014-04-05 03:38:58 -05:00
Akkadius
fb3c6365e1 Test 2014-04-05 01:58:16 -05:00
KayenEQ
2c69dd7c93 Implemented proper functionality of SE_Screech
If you have a buff with SE_Screech with value of 1
it will block any other buff with SE_Screen that has
a value of -1, giving you an immunity message.
Example: 1383 Screech and 2785 Screech Immunity
2014-04-04 22:03:32 -04:00
KayenEQ
1d6e947387 Change log correction. 2014-04-04 21:32:56 -04:00
KayenEQ
c26637de53 Merge branch 'master' of git://github.com/EQEmu/Server 2014-04-04 18:12:02 -04:00
KimLS
d1ecb32652 Fix for crash in EntityList::MobInZone(Mob *who) when a dangling pointer is passed to the function. Which used to work without crashing but was changed at some point which can be triggered by quests in some situations. 2014-04-04 12:27:18 -07:00
KayenEQ
4b14ec53f1 Implemented Physical Resists consistent with live.
SQL to add new column 'PhR' to npc_types
Values to populate table based on extensive parsing.
Fixes for spell projectile code.
2014-04-04 01:59:55 -04:00
KayenEQ
2cdd50b9e9 -Implemented live like spell projectiles (ie mage bolts).
-See function in spells.cpp for more info on bolt behavior.
-This works reasonably well, but still room for improvements.
-Rules are for setting what item id is used for the projectile
since live uses an item id from SOF+ I added alternate item graphic
for titanium clients.
-Note: Max number of projectiles (set at 10) is a made up value in most
situations it would be nearly impossible to have more than 3 bolts
in the air at the same time. This values gives enough wiggle room that no
server should have an issue though.
-Small fix to SE_CompleteHeal
2014-04-03 04:25:45 -04:00
Trevius
bb541eeb60 Fixed potential endless quest loop with EVENT_COMBAT and WipeHateList(). 2014-04-01 23:00:15 -05:00
Michael Cook (mackal)
8866b3170e Implement ability for NPC Merchants to open and close shop 2014-04-01 21:03:49 -04:00
Trevius
174cb1876a Prevented an endless loop crash related to EVENT_TASK_STAGE_COMPLETE. 2014-03-31 22:03:11 -05:00
Uleat
955f164efb Added optional rule for allowing bots to auto-update with their owner.
(Run the optional sql script to activate this feature)
2014-03-31 09:31:49 -04:00
Uleat
d939820918 Fix for unconscious ability skillups.
Fix for zone crash related to item==nullptr in Client::SummonItem().
2014-03-31 03:21:22 -04:00
Michael Cook
12f8357373 Merge pull request #136 from KayenEQ/master
Spell Effect Updates.
2014-03-28 02:42:22 -04:00
KayenEQ
cbe0e94ca7 Implemented SE_NegateIfCombat 2014-03-27 23:23:15 -04:00
KayenEQ
079d1ca870 String updates
Level requirment for Summon Corpse spells
2014-03-27 19:17:05 -04:00
KayenEQ
41903e8f09 Spell Effect Updates.
Implemented fail chances for SE, Gate, Succor, FeignDeath.
Minor fixes to haste bonuses to allow for negatives.
Rule added for Succor failure rate.
2014-03-27 05:14:54 -04:00
Michael Cook (mackal)
6906125725 Fix for wizard innate crits when they have no chance otherwise 2014-03-27 02:41:39 -04:00
Uleat
cfdd48b2a3 Fix for bot guild script failures.
MOVED 'load_bots.sql' and 'drop_bots.sql' into this repository. (They are updated)
2014-03-22 05:17:38 -04:00
Michael Cook
2cef299775 Merge pull request #135 from KayenEQ/master
Further refinements to root, charm, mez and fear behaviors.
2014-03-21 14:00:37 -04:00
KayenEQ
02e291d4e8 Further refinements to root, charm, mez and fear behaviors.
Updates to a few rule due to new/corrected parse data.

All behaviors defined from weeks of extensive live parsing

Root Break Chance from DD now will scale based on level difference.

Root has a baseline aproximately 6% chance to break per check when target has
at 0% chance to resist spells.(ie green cons 60 levels lower with tash).

Fear has an approximately 70% chance to trigger a resist check each tick
to determine if it will fade early. (no baseline break chance)

Charisma less than 100, gives -20 resist mod to intial fear casts
Charisma from 100 to 255 will progressively reduce this mod to 0.
Charisma DOES NOT effect UNDEAD fears

Charmisma less than 75 significantly increase CHARM/MEZ/LULL resist rates.

Mez spells will now also use charisma resist check, as they do on live.
2014-03-20 00:53:49 -04:00
Uleat
a84862897a Fix for name/account discrepancy in \\zone\inventory.cpp.
Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
2014-03-18 06:00:46 -04:00
Alex
2781f82d29 Merge pull request #134 from addtheice/master
Tests for hextoi, hextoi64, atobool
2014-03-17 22:34:58 -07:00
Alex
f809f503c9 Merge pull request #131 from Siroro/master
Pull Request from Siroro/Server
2014-03-17 22:34:20 -07:00