KayenEQ 35cd98c7a7 -Implemented the ability to properly use live spell projectile graphics.
This data is found in the player_1 field of the spells_new table.
-Rule for this set to be disabled by default.
-Enable IF your server uses an UF+ spell file
and your players use UF+ clients
-Otherwise your better off with alternative method/rules
already implemented so that all players can see the effect.
-Added ability for PERL ProjectileAnim function to only
need an IT#### and not an actual item id.
-If you want it in LUA somebody needs to add it.
- Change to wizard innate critical ratios based on parse data.
2014-04-09 05:17:36 -04:00
2013-11-19 00:09:41 -05:00
2014-03-13 14:45:54 -07:00
2013-02-16 15:00:23 -08:00
2013-02-18 23:07:32 -08:00
2013-02-16 16:14:39 -08:00
2013-05-23 12:35:00 -07:00
2014-01-14 15:16:29 -05:00

EQEmu - Custom Game Implementation for EverQuest

Dependencies can be obtained at http://eqemu.github.io

More Information: https://github.com/EQEmu/Server/wiki

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