Fix wiz innate crit issue

This commit is contained in:
Michael Cook (mackal) 2014-04-07 21:21:08 -04:00
parent 8e55b6618e
commit 8b2f325cd0

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@ -99,7 +99,7 @@ int32 Client::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
}
else if (GetClass() == WIZARD && (GetLevel() >= RuleI(Spells, WizCritLevel)) && (MakeRandomInt(1,100) <= RuleI(Spells, WizCritChance))) {
ratio = MakeRandomInt(1,100); //Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio.
ratio += MakeRandomInt(1,100); //Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio.
Critical = true;
}