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Fix wiz innate crit issue
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@ -99,7 +99,7 @@ int32 Client::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
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}
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else if (GetClass() == WIZARD && (GetLevel() >= RuleI(Spells, WizCritLevel)) && (MakeRandomInt(1,100) <= RuleI(Spells, WizCritChance))) {
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ratio = MakeRandomInt(1,100); //Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio.
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ratio += MakeRandomInt(1,100); //Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio.
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Critical = true;
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}
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