Commit Graph

917 Commits

Author SHA1 Message Date
Chris Miles ea96cbf885 [Databuckets] Nested Caching (#4917)
* [Databuckets] Nested Caching

* One more

* Update benchmark_databuckets.cpp

* Add caching tests

* Fix tests and scoping

* Update databuckets.cpp

* Fix tests

* Rebase fixes

* [Databuckets] Implement Cache in World (#4920)
2025-06-25 12:47:43 -05:00
Chris Miles fb4d003e19 [Player Events] Zone Fetch Settings from QS if Enabled (#4915)
* [Player Events] Zone Fetch Settings from QS if Enabled

* Update zonelist.cpp

* Update zoneserver.cpp
2025-06-25 12:21:35 -05:00
Alex King 2e760d6397 [Code] ZoneStore Global to Singleton Cleanup (#4934) 2025-06-23 06:45:06 -04:00
Chris Miles bac892b582 [API] Add wwmarquee <type> <message> (#4919)
* [API] Implement Console "wwmarquee"

* Fin
2025-06-23 05:25:50 -04:00
Chris Miles 4005b68383 [Code] Optimize PCH Config (Faster Builds) (#4951) 2025-06-22 13:52:23 -05:00
Alex King f0c041e8b3 [Code] EQ::Random Global to Singleton Cleanup (#4936) 2025-06-22 14:13:58 -04:00
Alex King 2f4a5b56dd [Code] SkillCaps Global to Singleton Cleanup (#4933) 2025-06-22 14:13:16 -04:00
Chris Miles df86ad371b [Code] PathManager Global to Singleton Cleanup (#4924) 2025-06-22 13:50:52 -04:00
Chris Miles 1be7e56b86 [Databuckets] Move Databuckets to Common (#4918)
* [Databuckets] Move Databuckets to Common

* Fix linking issue
2025-06-16 16:48:29 -05:00
JJ 687d10960a [Logs] Fix output for tasks in logs (#4907) 2025-06-09 12:32:45 -05:00
Chris Miles 53cc2de459 [World API] Input Validation (#4904)
* [World API] Input Validation

* Update eqemu_api_world_data_service.cpp

* Add db ping to player events processor, move back into main thread
2025-05-22 13:08:17 -05:00
JJ e2162c08da [CLI] Add custom database version output (#4901)
* Add custom database version output to CLI from #4892

* Spacing alignment
2025-05-18 11:28:10 -05:00
JJ 5b728a42f7 Update zonelist.h (#4896) 2025-05-16 18:17:38 -04:00
Chris Miles c7a463420b [World] Fix Rarer Reload Deadlock (#4893) 2025-05-16 13:38:42 -05:00
Mitch Freeman 1221e88d92 [Fix] Add trader/buyer cleanup actions (#4843)
* Add trader/buyer cleanup actions

Add trader/buyer db cleanup for
- on zone idle
- on client first login
- when world drops a zone connection
- in Client::ProcessMovePC

Cleanup several compiler warnings

* Formatting Updates
2025-05-14 20:24:59 -05:00
JJ 83cd8119c8 [CLI] ETL Settings Output (#4873)
* Update etl_get_settings.cpp

* Update etl_get_settings.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:19:30 -05:00
Mitch Freeman 9869da2a0a Resolve guild messaging for incorrect guild tags when creating/deleting guilds. (#4863) 2025-04-28 17:43:04 -04:00
JJ 5522eda6e4 [Cleanup] Update link for legacy EQEmu loginserver account setup (#4826) 2025-04-09 21:15:22 -05:00
Chris Miles ac1469bac2 [Performance] Pre-Compute CLE Server Lists (#4838)
* [Performance] Pre-Compute CLE Server Lists

* Remove debug
2025-04-09 21:11:52 -05:00
Chris Miles cc30c72538 [API] World API Optimizations (#4850) 2025-04-09 20:55:13 -05:00
Chris Miles 5babc864b9 [Fix] Regression in World SendEmoteMessageRaw (#4837) 2025-04-03 11:17:09 -05:00
Chris Miles 92128b98fd [Instances] Add expire_at Column (#4820)
* [Instances] Add `expire_at` Column

* expire_at update

* Update servertalk.h

* Add rule Instances:ExpireOffsetTimeSeconds
2025-03-30 14:46:02 -05:00
Chris Miles c8a7066d0e [Performance] Send Smarter Emote Packets (#4818) 2025-03-29 19:50:44 -05:00
Chris Miles ca9c1fdd24 [API] Expose Zoneserver Compile Metadata (#4815) 2025-03-29 18:14:02 -05:00
Chris Miles 5b9f7ff4c9 [Fix] Globally Reloading Quests when not loaded (#4813) 2025-03-29 17:10:40 -05:00
Chris Miles 96e34fe8f7 [Performance] Improve Character Select DB Performance (#4799) 2025-03-29 14:46:57 -05:00
Alex King b040571427 [Commands] Add Instance Support to #zoneshutdown (#4807)
* [Commands] Add Instance Support to #zoneshutdown

* Update zoneserver.cpp

* Update zoneshutdown.cpp
2025-03-29 14:44:08 -05:00
Chris Miles 937b947597 [Performance] Have World Send Smarter Guild Updates (#4796)
* [Performance] Have World Send Smarter Guild Updates

* Updates to correct incorrect guild window details (permissions, etc) not being sent on guild creation.

---------

Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
2025-03-29 14:27:49 -05:00
Chris Miles 46511365a7 [Crash] Fix Rarer World Crash with Player Event Thread Processor (#4800)
* [Crash] Fix Rarer World Crash with Player Event thread processor

* Update main.cpp
2025-03-29 14:26:00 -05:00
Chris Miles 8d1a9efac9 [Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements

* Return early

* Update zone_save_state.cpp

* Push

* Push

* Update zone.cpp

* Update zone_save_state.cpp

* Equip items that were dynamically added on restore

* IsZoneStateValid helper

* ZoneStateSpawnsRepository::PurgeInvalidZoneStates

* Add Zone:StateSaveClearDays and PurgeOldZoneStates

* spawn2 / unique_spawn block when restored from zone state

* One time purge

* Update zone_state_spawns_repository.h

* Update npc.cpp

* Update npc.cpp

* test

* ORDER BY spawn2_id

* Stuff

* Restored corpses shouldn't trigger events

* Fix weird edge case
2025-03-13 17:00:30 -05:00
hg 051ce3736f [DynamicZones] Bulk request dz member statuses on zone boot (#4769)
When dynamic zones are cached on zone boot each dz requests member
statuses from world separately. This causes a lot of network traffic
between world and booted zones when there are a lot of active dzs.

This changes it to make a single request to world on zone boot and a
single bulk reply back.
2025-03-11 01:13:29 -05:00
Akkadius 88580b69b6 [Hotfix] Remove one port check in world 2025-03-03 00:49:02 -06:00
Chris Miles 3902230fa1 [Crash] Fix world repop crash (#4742) 2025-03-02 22:04:39 -08:00
Chris Miles de4226fdc9 [World] Check if port in use to avoid double booting mistakes (#4740)
* Stuff

* Potentially fix aura crash

* Reload crash fix

* Revert "Reload crash fix"

This reverts commit 96e1e76306.

* Fix

* Update entity.cpp

* Update dbcore.cpp

* [World] Check if port in use to avoid double booting mistakes

* Revert "Stuff"

This reverts commit 2162c00edd.

* Revert "Potentially fix aura crash"

This reverts commit 7c242723f4.

* Revert "Fix"

This reverts commit 8419e284d4.

* Revert "Update entity.cpp"

This reverts commit 8a1f4545a4.

* Revert "Update dbcore.cpp"

This reverts commit f0278d9591.
2025-03-02 22:04:03 -08:00
Chris Miles 23c4aa241b [Crash] World CLI validation (#4728)
* [Crash] World CLI validation

* Clean
2025-03-01 19:52:51 -04:00
Chris Miles eb6ac25540 [Code Cleanup] More login <-> world code cleanup (#4724)
* More cleanup

* More cleanup
2025-02-28 16:08:06 -06:00
Chris Miles 1bd281c8f2 [Performance] Server Reload Overhaul (#4689)
* [Performance] Server Reload Overhaul

* Client::SendReloadCommandMessages

* Remove global buffs
2025-02-18 00:54:37 -06:00
hg 55155ff800 [Expeditions] Move expedition code into DynamicZone (#4672)
This removes the separate Expedition class and moves lockout code and
/dz command handlers into DynamicZone classes. It also refactors some
code to reduce bloat and some database usage.

This completes the effort of moving everything to DynamicZone that
started when implementing shared tasks. It also makes sense to do this
since expeditions are just dynamic zones internally despite dzs being
used for other types. Expedition specific things are just handled with
dz type checks.

Functionally nothing should change. This is mainly internal refactoring
and moving code around along with some bug fixes and reduced database
usage.

Main changes:

 - The `expeditions` database table has been removed

 - Expeditions no longer use a separate id, the expedition id is just the dz id

 - Expedition lock state and replay timer option were moved to the
   `dynamic_zones` table

 - Expeditions no longer have a separate cache from dynamic zones

 - Expedition creation no longer has every zone query the database to cache it

 - Expedition internal lockouts are now stored on DynamicZone

 - The `expedition_lockouts` table has been renamed to `dynamic_zone_lockouts`

 - Fixed a small bug with the UpdateLockoutDuration api where the
   internal lockout would get the time added twice in memory in the
   initiating zone (this api is likely rarely used)

 - Fixed an issue where use of the group/raid DoesAnyMemberHaveExpeditionLockout
   api would query once for every out of zone character.

   - This api now checks all members in the current zone first and only
     performs a single bulk query for out of zone members if that check
     is exhausted

 - Deprecated the max_check_count param of DoesAnyMemberHaveExpeditionLockout,
   the quest api still exists to avoid api break but a passed arg has no effect
2025-02-15 18:40:35 -06:00
Chris Miles 1a48add20e [Loginserver] Modernize codebase (#4647)
* Beginning of cleanup

* More cleanup

* More cleanup

* Enc cleanup

* client manager cleanup

* client cleanup

* More cleanup

* More cleanup

* Cleanup

* More cleanup, account  context, account management

* Remove positional fmt bindings

* Use LoginAccountContext

* Update loginserver_webserver.cpp

* Remove comments

* Port CreateLoginServerAccount to repositories

* More cleanup

* More cleanup

* More cleanup

* More cleanup

* Remove a ton of functions

* More cleanup

* More cleanup

* More cleanup

* Cleanup SendClientAuthToWorld

* Consolidate world server logic

* Update login_accounts_repository.h

* Update login_accounts_repository.h

* Move api tokens to repositories

* Cleanup options

* Move everything else to repositories

* Update account_management.cpp

* uint64 account

* Update login_schema.sql

* Fix

* Update world_server.cpp

* auto
2025-02-06 12:47:02 -06:00
Mitch Freeman 8f4f8368df [Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items

* Second pass of player_event_loot_items

* Third pass of player_event_loot_items

* Example without RecordDetailEvent template

* Cleanup the removal of the template

* Fourth Pass

Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load

* Reposition to reduce db tasks

* Refactor etl processing for easier additions

* Add merchant purchase event
testing passed though appears that the event itself has a few bugs.  Will fix them in another commit

* Fix PlayerEventMerchantPurchase in client_packet.cpp

* WIP - Handin

* Handin Event added

* Cleanup

* All a rentention period of 0 days which deletes all current records.

* Updates

Cleanup and refactor a few items.

* Cleanup and Formatting

Cleanup and Formatting

* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech

* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC

* Add etl for Playerevent::AA_purchase

Add etl for Playerevent::AA_purchase

* Cleanup before PR

* Review comment updates.

* Add world cli etl:settings to output a json on all player event details.

* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.

* Potential solution for a dedicated database connection for player events.

* Simple thread for player_events.  Likely there is a better way to do this.

* Add zone to qs communications for recordplayerevents

First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.

* Cleanup a linux compile issue

* Add augments to LOOT ITEM and DESTROY ITEM

* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments

* Formatting fixes

* Swap out GetNextTableId

* Statically load counter

* Add counter.clear() since the counter is static

* Upload optional QS conversion scripts

* Remove all qs_tables and code referencing them

* Update database.cpp

* Simplify ProcessBatchQueue

* Simplify PorcessBatchQueue

* Simplify event truncation

* Build event truncation to bulk query by retention groups

* Post rebase

* Update player_events.h

* Fix build

* Update npc.cpp

* First pass of direct zone to qs sending for player events

* Remove keepalive logic

* Fix event ordering

* Cleanup

* Update player_event_logs.cpp

* Wipe event data after ETL processed

* Split up database connections, hot reload logs for QS

* Load rules from database vs qs_database

* Update player_event_logs.cpp

* Hot toggle queryserv connect

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 02:02:16 -06:00
Alex King d1d6db3a09 [Feature] Implement Big Bags (#4606)
* [Feature] Implement "Big Bags"

* Update worlddb.cpp

* Update shareddb.cpp

* Cleanup

* Cleanup

* Add slot ID conversions

* Update shareddb.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update ruletypes.h

* Update database_update_manifest.cpp

* Inventory load fix

* Wrap Handle_OP_MoveItem in a transaction, taking 200+ queries from 200ms+ to 5-20ms

* Speed up lazy loading

* [Performance] Significantly Improve Client Network Resends

* Improve resend algorithm to be exact about when to resend

* Manifest merge

* Update database_update_manifest.cpp

* Post merge

* Add forced interactive update

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 16:14:41 -06:00
Chris Miles 0acad18067 [CLI] Add --skip-backup to world database:updates (#4605) 2025-01-21 19:11:58 -06:00
Akkadius 90c37390f1 [Hotfix] CLI help menu from parsing correctly in World 2025-01-21 18:48:02 -06:00
Chris Miles d13c725a74 [Linux] Implement KSM Kernel Samepage Merging with Maps (#4601)
* KSM work

* Windows fixes

* Add KSM logging, cleanup

* Cleanup raycast logging
2025-01-21 15:50:20 -06:00
Mitch Freeman f21cc170df [Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 18:10:19 -06:00
Chris Miles c44596b38a [Network] Prune / disconnect TCP connections gracefully (#4574) 2025-01-05 23:48:00 -06:00
Chris Miles 3155b82abb [Command] Fix #copycharacter (#4582)
* [Command] Fix #copycharacter

* Update copy_character.cpp
2025-01-05 23:46:59 -06:00
Paul Johnson 3b779ef301 [Rules] Add rules for requiring custom files from client (#4561)
* rules for enabling requiring custom files

* shorten default

* variable name

* check account status for enforcing client key

* rule for custom files admin level

---------

Co-authored-by: Paul Johnson <Paul@pjohnsomac-6366.digi.box>
2024-12-12 01:47:50 -06:00
Chris Miles 66a7dd0143 [Databuckets] Improved Reliability and Performance of Databuckets (#4562)
* [Databuckets] Don't broadcast client-scoped updates

* Remove temp feature flag

* Remove distributed caching, only cache for character scoped data, simplify

* Update bot.cpp

* Cleanup

* Update data_bucket.cpp

* Cleanup

* Cleanup

* Remove BulkLoadEntities from LoadNPCTypes

* Update data_bucket.cpp

* Cleanup

* More cleanup

* More cleanup

* BulkLoadEntities to BulkLoadEntitiesToCache

* Add CanCache in DeleteData to gate an unnecessary call
2024-12-12 01:17:08 -06:00
Mitch Freeman 9967384ab8 [Fix] Fix for mult-instanced bazaar zones (#4541)
* Enable bazaar for multiple instances.

* Enable buyer for multiple instances.

* Update to buyer/barter for multiple instances and attuned items.
2024-11-14 19:44:03 -06:00