[Network] Prune / disconnect TCP connections gracefully (#4574)

This commit is contained in:
Chris Miles
2025-01-05 23:48:00 -06:00
committed by GitHub
parent fe43d26dd6
commit c44596b38a
13 changed files with 2 additions and 73 deletions
-10
View File
@@ -595,11 +595,6 @@ bool LoginServer::Connect()
);
}
m_keepalive = std::make_unique<EQ::Timer>(
1000,
true,
std::bind(&LoginServer::OnKeepAlive, this, std::placeholders::_1));
return true;
}
@@ -716,8 +711,3 @@ void LoginServer::SendAccountUpdate(ServerPacket *pack)
}
}
void LoginServer::OnKeepAlive(EQ::Timer *t)
{
ServerPacket pack(ServerOP_KeepAlive, 0);
SendPacket(&pack);
}
-1
View File
@@ -50,7 +50,6 @@ private:
void ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p);
void ProcessLSAccountUpdate(uint16_t opcode, EQ::Net::Packet &p);
void OnKeepAlive(EQ::Timer *t);
std::unique_ptr<EQ::Timer> m_keepalive;
std::unique_ptr<EQ::Net::ServertalkClient> m_client;
-6
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@@ -22,7 +22,6 @@ void QueryServConnection::AddConnection(std::shared_ptr<EQ::Net::ServertalkServe
connection->OnMessage(ServerOP_QueryServGeneric, std::bind(&QueryServConnection::HandleGenericMessage, this, std::placeholders::_1, std::placeholders::_2));
connection->OnMessage(ServerOP_LFGuildUpdate, std::bind(&QueryServConnection::HandleLFGuildUpdateMessage, this, std::placeholders::_1, std::placeholders::_2));
m_streams.emplace(std::make_pair(connection->GetUUID(), connection));
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&QueryServConnection::OnKeepAlive, this, std::placeholders::_1));
}
void QueryServConnection::RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection)
@@ -54,8 +53,3 @@ bool QueryServConnection::SendPacket(ServerPacket* pack)
return true;
}
void QueryServConnection::OnKeepAlive(EQ::Timer *t)
{
ServerPacket pack(ServerOP_KeepAlive, 0);
SendPacket(&pack);
}
-1
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@@ -15,7 +15,6 @@ public:
void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
bool SendPacket(ServerPacket* pack);
void OnKeepAlive(EQ::Timer *t);
private:
std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
std::unique_ptr<EQ::Timer> m_keepalive;
-12
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@@ -31,8 +31,6 @@ void UCSConnection::SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConne
)
);
}
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&UCSConnection::OnKeepAlive, this, std::placeholders::_1));
}
const std::shared_ptr<EQ::Net::ServertalkServerConnection> &UCSConnection::GetConnection() const
@@ -92,13 +90,3 @@ void UCSConnection::SendMessage(const char *From, const char *Message)
SendPacket(pack);
safe_delete(pack);
}
void UCSConnection::OnKeepAlive(EQ::Timer *t)
{
if (!connection) {
return;
}
ServerPacket pack(ServerOP_KeepAlive, 0);
connection->SendPacket(&pack);
}
-5
View File
@@ -23,11 +23,6 @@ private:
inline std::string GetIP() const { return (connection && connection->Handle()) ? connection->Handle()->RemoteIP() : 0; }
std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;
/**
* Keepalive
*/
std::unique_ptr<EQ::Timer> m_keepalive;
void OnKeepAlive(EQ::Timer *t);
};
#endif /*UCS_H_*/
-8
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@@ -42,7 +42,6 @@ ZSList::ZSList()
memset(pLockedZones, 0, sizeof(pLockedZones));
m_tick = std::make_unique<EQ::Timer>(5000, true, std::bind(&ZSList::OnTick, this, std::placeholders::_1));
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&ZSList::OnKeepAlive, this, std::placeholders::_1));
}
ZSList::~ZSList() {
@@ -846,13 +845,6 @@ void ZSList::OnTick(EQ::Timer *t)
web_interface.SendEvent(out);
}
void ZSList::OnKeepAlive(EQ::Timer *t)
{
for (auto &zone : zone_server_list) {
zone->SendKeepAlive();
}
}
const std::list<std::unique_ptr<ZoneServer>> &ZSList::getZoneServerList() const
{
return zone_server_list;
-1
View File
@@ -72,7 +72,6 @@ public:
private:
void OnTick(EQ::Timer *t);
void OnKeepAlive(EQ::Timer *t);
uint32 NextID;
uint16 pLockedZones[MaxLockedZones];
uint32 CurGroupID;