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[Code] SkillCaps Global to Singleton Cleanup (#4933)
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-1
@@ -2171,7 +2171,7 @@ void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
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i == EQ::skills::SkillAlcoholTolerance || i == EQ::skills::SkillBindWound)
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continue;
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pp->skills[i] = skill_caps.GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1).cap;
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pp->skills[i] = SkillCaps::Instance()->GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1).cap;
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}
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}
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@@ -91,7 +91,6 @@
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#include "../common/repositories/character_parcels_repository.h"
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#include "../common/ip_util.h"
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SkillCaps skill_caps;
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ZoneStore zone_store;
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ClientList client_list;
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GroupLFPList LFPGroupList;
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@@ -206,7 +205,7 @@ int main(int argc, char **argv)
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->SetExpansionContext()
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->ReloadContentFlags();
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skill_caps.SetContentDatabase(&content_db)->LoadSkillCaps();
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SkillCaps::Instance()->SetContentDatabase(&content_db)->LoadSkillCaps();
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std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
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server_connection = std::make_unique<EQ::Net::ServertalkServer>();
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+1
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@@ -978,7 +978,7 @@ void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
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} else if (type == ServerReload::Type::Rules) {
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RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
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} else if (type == ServerReload::Type::SkillCaps) {
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skill_caps.ReloadSkillCaps();
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SkillCaps::Instance()->ReloadSkillCaps();
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} else if (type == ServerReload::Type::ContentFlags) {
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content_service.SetExpansionContext()->ReloadContentFlags();
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} else if (type == ServerReload::Type::Logs) {
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