[Zone] Zone State Improvements Part 3 (#4773)

* [Zone State] Additional improvements

* Return early

* Update zone_save_state.cpp

* Push

* Push

* Update zone.cpp

* Update zone_save_state.cpp

* Equip items that were dynamically added on restore

* IsZoneStateValid helper

* ZoneStateSpawnsRepository::PurgeInvalidZoneStates

* Add Zone:StateSaveClearDays and PurgeOldZoneStates

* spawn2 / unique_spawn block when restored from zone state

* One time purge

* Update zone_state_spawns_repository.h

* Update npc.cpp

* Update npc.cpp

* test

* ORDER BY spawn2_id

* Stuff

* Restored corpses shouldn't trigger events

* Fix weird edge case
This commit is contained in:
Chris Miles
2025-03-13 17:00:30 -05:00
committed by GitHub
parent f6b18fb003
commit 8d1a9efac9
14 changed files with 235 additions and 48 deletions
+6
View File
@@ -27,6 +27,7 @@
#include "../common/zone_store.h"
#include "../common/path_manager.h"
#include "../common/database/database_update.h"
#include "../common/repositories/zone_state_spawns_repository.h"
extern ZSList zoneserver_list;
extern WorldConfig Config;
@@ -412,6 +413,11 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
LogInfo("Cleaning up instance corpses");
database.CleanupInstanceCorpses();
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::PurgeInvalidZoneStates(database);
ZoneStateSpawnsRepository::PurgeOldZoneStates(database);
}
return true;
}