[Performance] Server Reload Overhaul (#4689)

* [Performance] Server Reload Overhaul

* Client::SendReloadCommandMessages

* Remove global buffs
This commit is contained in:
Chris Miles
2025-02-18 00:54:37 -06:00
committed by GitHub
parent 49cf97ae9c
commit 1bd281c8f2
24 changed files with 607 additions and 1258 deletions
+1 -5
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@@ -911,11 +911,7 @@ void ConsoleReloadWorld(
)
{
connection->SendLine("Reloading World...");
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
ReloadWorld_Struct *RW = (ReloadWorld_Struct *) pack->pBuffer;
RW->global_repop = ReloadWorld::Repop;
zoneserver_list.SendPacket(pack);
safe_delete(pack);
zoneserver_list.SendServerReload(ServerReload::Type::WorldRepop, nullptr);
}
auto debounce_reload = std::chrono::system_clock::now();
+14 -102
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@@ -5,6 +5,7 @@
#include "zoneserver.h"
#include "zonelist.h"
#include "../common/database_schema.h"
#include "../common/server_reload_types.h"
#include "../common/zone_store.h"
#include "worlddb.h"
#include "wguild_mgr.h"
@@ -113,136 +114,47 @@ void callGetClientList(Json::Value &response)
client_list.GetClientList(response);
}
struct Reload {
std::string command{};
uint16 opcode;
std::string desc{};
};
std::vector<Reload> reload_types = {
Reload{.command = "aa", .opcode = ServerOP_ReloadAAData, .desc = "Alternate Advancement"},
Reload{.command = "alternate_currencies", .opcode = ServerOP_ReloadAlternateCurrencies, .desc = "Alternate Currencies"},
Reload{.command = "base_data", .opcode = ServerOP_ReloadBaseData, .desc = "Base Data"},
Reload{.command = "blocked_spells", .opcode = ServerOP_ReloadBlockedSpells, .desc = "Blocked Spells"},
Reload{.command = "commands", .opcode = ServerOP_ReloadCommands, .desc = "Commands"},
Reload{.command = "content_flags", .opcode = ServerOP_ReloadContentFlags, .desc = "Content Flags"},
Reload{.command = "data_buckets_cache", .opcode = ServerOP_ReloadDataBucketsCache, .desc = "Data Buckets Cache"},
Reload{.command = "doors", .opcode = ServerOP_ReloadDoors, .desc = "Doors"},
Reload{.command = "dztemplates", .opcode = ServerOP_ReloadDzTemplates, .desc = "Dynamic Zone Templates"},
Reload{.command = "ground_spawns", .opcode = ServerOP_ReloadGroundSpawns, .desc = "Ground Spawns"},
Reload{.command = "level_mods", .opcode = ServerOP_ReloadLevelEXPMods, .desc = "Level Mods"},
Reload{.command = "logs", .opcode = ServerOP_ReloadLogs, .desc = "Log Settings"},
Reload{.command = "loot", .opcode = ServerOP_ReloadLoot, .desc = "Loot"},
Reload{.command = "merchants", .opcode = ServerOP_ReloadMerchants, .desc = "Merchants"},
Reload{.command = "npc_emotes", .opcode = ServerOP_ReloadNPCEmotes, .desc = "NPC Emotes"},
Reload{.command = "npc_spells", .opcode = ServerOP_ReloadNPCSpells, .desc = "NPC Spells"},
Reload{.command = "objects", .opcode = ServerOP_ReloadObjects, .desc = "Objects"},
Reload{.command = "opcodes", .opcode = ServerOP_ReloadOpcodes, .desc = "Opcodes"},
Reload{.command = "perl_export", .opcode = ServerOP_ReloadPerlExportSettings, .desc = "Perl Event Export Settings"},
Reload{.command = "rules", .opcode = ServerOP_ReloadRules, .desc = "Rules"},
Reload{.command = "skill_caps", .opcode = ServerOP_ReloadSkillCaps, .desc = "Skill Caps"},
Reload{.command = "static", .opcode = ServerOP_ReloadStaticZoneData, .desc = "Static Zone Data"},
Reload{.command = "tasks", .opcode = ServerOP_ReloadTasks, .desc = "Tasks"},
Reload{.command = "titles", .opcode = ServerOP_ReloadTitles, .desc = "Titles"},
Reload{.command = "traps", .opcode = ServerOP_ReloadTraps, .desc = "Traps"},
Reload{.command = "variables", .opcode = ServerOP_ReloadVariables, .desc = "Variables"},
Reload{.command = "veteran_rewards", .opcode = ServerOP_ReloadVeteranRewards, .desc = "Veteran Rewards"},
Reload{.command = "world", .opcode = ServerOP_ReloadWorld, .desc = "World"},
Reload{.command = "zone_points", .opcode = ServerOP_ReloadZonePoints, .desc = "Zone Points"},
};
void getReloadTypes(Json::Value &response)
{
for (auto &c: reload_types) {
for (auto &t: ServerReload::GetTypes()) {
Json::Value v;
v["command"] = c.command;
v["opcode"] = c.opcode;
v["description"] = c.desc;
v["command"] = std::to_string(t);
v["description"] = ServerReload::GetName(t);
response.append(v);
}
}
void EQEmuApiWorldDataService::reload(Json::Value &r, const std::vector<std::string> &args)
{
std::vector<std::string> commands{};
commands.reserve(reload_types.size());
for (auto &c: reload_types) {
commands.emplace_back(c.command);
commands.reserve(ServerReload::GetTypes().size());
for (auto &c: ServerReload::GetTypes()) {
commands.emplace_back(std::to_string(c));
}
std::string command = !args[1].empty() ? args[1] : "";
if (command.empty()) {
message(r, fmt::format("Need to provide a type to reload. Example(s) [{}]", Strings::Implode("|", commands)));
message(r, fmt::format("Need to provide a type ID to reload. Example(s) [{}]", Strings::Implode("|", commands)));
return;
}
ServerPacket *pack = nullptr;
bool found_command = false;
for (auto &c: reload_types) {
if (command == c.command) {
if (c.command == "world") {
uint8 global_repop = ReloadWorld::NoRepop;
bool found_command = false;
if (Strings::IsNumber(args[2])) {
global_repop = static_cast<uint8>(Strings::ToUnsignedInt(args[2]));
if (global_repop > ReloadWorld::ForceRepop) {
global_repop = ReloadWorld::ForceRepop;
}
}
message(
r,
fmt::format(
"Attempting to reload Quests {}worldwide.",
(
global_repop ?
(
global_repop == ReloadWorld::Repop ?
"and repop NPCs " :
"and forcefully repop NPCs "
) :
""
)
)
);
pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
auto RW = (ReloadWorld_Struct *) pack->pBuffer;
RW->global_repop = global_repop;
}
else {
pack = new ServerPacket(c.opcode, 0);
message(r, fmt::format("Reloading [{}] globally", c.desc));
if (c.opcode == ServerOP_ReloadLogs) {
LogSys.LoadLogDatabaseSettings();
QSLink.SendPacket(pack);
UCSLink.SendPacket(pack);
}
else if (c.opcode == ServerOP_ReloadRules) {
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
}
}
found_command = true;
for (auto &t: ServerReload::GetTypes()) {
if (std::to_string(t) == command || Strings::ToLower(ServerReload::GetName(t)) == command) {
message(r, fmt::format("Reloading [{}] globally", ServerReload::GetName(t)));
zoneserver_list.SendServerReload(t, nullptr);
}
found_command = true;
}
if (!found_command) {
message(r, fmt::format("Need to provide a type to reload. Example(s) [{}]", Strings::Implode("|", commands)));
return;
}
if (pack) {
zoneserver_list.SendPacket(pack);
}
safe_delete(pack);
}
void EQEmuApiWorldDataService::message(Json::Value &r, const std::string &message)
+1
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@@ -4,6 +4,7 @@
#include <string>
#include "../common/types.h"
#include "../common/discord/discord.h"
#include "ucs.h"
extern UCSConnection UCSLink;
+2 -5
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@@ -2,6 +2,7 @@
#include "../common/servertalk.h"
#include <ctime>
#include "../common/rulesys.h"
#include "../common/server_reload_types.h"
void WorldEventScheduler::Process(ZSList *zs_list)
{
@@ -55,11 +56,7 @@ void WorldEventScheduler::Process(ZSList *zs_list)
if (e.event_type == ServerEvents::EVENT_TYPE_RELOAD_WORLD) {
LogScheduler("Sending reload world event [{}]", e.event_data.c_str());
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
auto *reload_world = (ReloadWorld_Struct *) pack->pBuffer;
reload_world->global_repop = ReloadWorld::Repop;
zs_list->SendPacket(pack);
safe_delete(pack);
zs_list->SendServerReload(ServerReload::Type::WorldRepop, nullptr);
}
}
}
+82
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@@ -28,10 +28,19 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/event_sub.h"
#include "web_interface.h"
#include "../common/zone_store.h"
#include "../common/events/player_event_logs.h"
#include "../common/patches/patches.h"
#include "../common/skill_caps.h"
#include "../common/content/world_content_service.h"
#include "world_boot.h"
#include "shared_task_manager.h"
#include "dynamic_zone_manager.h"
#include "ucs.h"
extern uint32 numzones;
extern EQ::Random emu_random;
extern WebInterfaceList web_interface;
extern SharedTaskManager shared_task_manager;
volatile bool UCSServerAvailable_ = false;
void CatchSignal(int sig_num);
@@ -861,3 +870,76 @@ bool ZSList::SendPacketToBootedZones(ServerPacket* pack)
return true;
}
void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
{
static auto pack = ServerPacket(ServerOP_ServerReloadRequest, sizeof(ServerReload::Request));
auto r = (ServerReload::Request *) pack.pBuffer;
// Copy the packet data if it exists
if (packet) {
memcpy(pack.pBuffer, packet, sizeof(ServerReload::Request));
}
r->type = type;
r->requires_zone_booted = true;
LogInfo("Sending reload to all zones for type [{}]", ServerReload::GetName(type));
static const std::unordered_set<ServerReload::Type> no_zone_boot_required = {
ServerReload::Type::Opcodes,
ServerReload::Type::Rules,
ServerReload::Type::ContentFlags,
ServerReload::Type::Logs,
ServerReload::Type::Commands,
ServerReload::Type::PerlExportSettings,
ServerReload::Type::DataBucketsCache,
ServerReload::Type::WorldRepop
};
// Set requires_zone_booted flag before executing reload logic
if (no_zone_boot_required.contains(type)) {
r->requires_zone_booted = false;
}
// reload at the world level
if (type == ServerReload::Type::Opcodes) {
ReloadAllPatches();
} else if (type == ServerReload::Type::Rules) {
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
} else if (type == ServerReload::Type::SkillCaps) {
skill_caps.ReloadSkillCaps();
} else if (type == ServerReload::Type::ContentFlags) {
content_service.SetExpansionContext()->ReloadContentFlags();
} else if (type == ServerReload::Type::Logs) {
LogSys.LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();
UCSLink.SendPacket(&pack);
} else if (type == ServerReload::Type::Tasks) {
shared_task_manager.LoadTaskData();
} else if (type == ServerReload::Type::DzTemplates) {
dynamic_zone_manager.LoadTemplates();
}
// Send the packet to all zones with staggered delays
// to prevent all zones from reloading at the same time
// and causing a massive spike in CPU usage
// This is especially important for large servers
// with many zones
// we reload 10 zones every second
int counter = 0;
for (auto &z: zone_server_list) {
bool is_local = r->zone_server_id != 0;
// if the zone reload is local to a specific zone
if (r->zone_server_id != 0 && r->zone_server_id != z->GetID()) {
continue;
}
// if the reload is local, we don't need to stagger the reloads
r->reload_at_unix = is_local ? 0 : (std::time(nullptr) + 1) + (counter / 10);
z->SendPacket(&pack);
++counter;
}
}
+2
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@@ -5,6 +5,7 @@
#include "../common/eqtime.h"
#include "../common/timer.h"
#include "../common/event/timer.h"
#include "../common/server_reload_types.h"
#include <vector>
#include <memory>
#include <deque>
@@ -69,6 +70,7 @@ public:
ZoneServer* FindByZoneID(uint32 ZoneID);
const std::list<std::unique_ptr<ZoneServer>> &getZoneServerList() const;
void SendServerReload(ServerReload::Type type, uchar *packet = nullptr);
private:
void OnTick(EQ::Timer *t);
+4 -60
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@@ -49,6 +49,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../zone/data_bucket.h"
#include "../common/repositories/guild_tributes_repository.h"
#include "../common/skill_caps.h"
#include "../common/server_reload_types.h"
extern ClientList client_list;
extern GroupLFPList LFPGroupList;
@@ -1356,11 +1357,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
QSLink.SendPacket(pack);
break;
}
case ServerOP_ReloadOpcodes: {
ReloadAllPatches();
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_CZDialogueWindow:
case ServerOP_CZLDoNUpdate:
case ServerOP_CZMarquee:
@@ -1384,30 +1380,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
case ServerOP_RaidGroupSay:
case ServerOP_RaidSay:
case ServerOP_RefreshCensorship:
case ServerOP_ReloadAAData:
case ServerOP_ReloadAlternateCurrencies:
case ServerOP_ReloadBaseData:
case ServerOP_ReloadBlockedSpells:
case ServerOP_ReloadCommands:
case ServerOP_ReloadDoors:
case ServerOP_ReloadDataBucketsCache:
case ServerOP_ReloadFactions:
case ServerOP_ReloadGroundSpawns:
case ServerOP_ReloadLevelEXPMods:
case ServerOP_ReloadMerchants:
case ServerOP_ReloadNPCEmotes:
case ServerOP_ReloadNPCSpells:
case ServerOP_ReloadObjects:
case ServerOP_ReloadPerlExportSettings:
case ServerOP_ReloadStaticZoneData:
case ServerOP_ReloadTitles:
case ServerOP_ReloadTraps:
case ServerOP_ReloadVariables:
case ServerOP_ReloadVeteranRewards:
case ServerOP_ReloadWorld:
case ServerOP_ReloadZonePoints:
case ServerOP_ReloadZoneData:
case ServerOP_ReloadLoot:
case ServerOP_RezzPlayerAccept:
case ServerOP_SpawnStatusChange:
case ServerOP_TraderMessaging:
@@ -1425,14 +1397,9 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_ReloadSkillCaps: {
zoneserver_list.SendPacket(pack);
skill_caps.ReloadSkillCaps();
break;
}
case ServerOP_ReloadRules: {
zoneserver_list.SendPacket(pack);
RuleManager::Instance()->LoadRules(&database, "default", true);
case ServerOP_ServerReloadRequest: {
auto o = (ServerReload::Request*) pack->pBuffer;
zoneserver_list.SendServerReload((ServerReload::Type) o->type, pack->pBuffer);
break;
}
case ServerOP_IsOwnerOnline: {
@@ -1460,29 +1427,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
break;
}
case ServerOP_ReloadContentFlags: {
zoneserver_list.SendPacket(pack);
content_service.SetExpansionContext()->ReloadContentFlags();
break;
}
case ServerOP_ReloadLogs: {
zoneserver_list.SendPacket(pack);
QSLink.SendPacket(pack);
UCSLink.SendPacket(pack);
LogSys.LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();
break;
}
case ServerOP_ReloadTasks: {
shared_task_manager.LoadTaskData();
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_ReloadDzTemplates: {
dynamic_zone_manager.LoadTemplates();
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_ChangeSharedMem: {
auto hotfix_name = std::string((char*) pack->pBuffer);