Alex King
4712ca471b
[Cleanup] Gender constants cleanup ( #3817 )
...
* [Cleanup] Gender constants cleanup
# Notes
- Convert to a `Gender` namespace using `constexpr`.
- Cleanup spots where we were using magic numbers for gender values.
* Cleanup
2023-12-30 11:22:09 -05:00
Alex King
836c3d6596
[Cleanup] Appearance not appearence ( #3819 )
...
# Notes
- These were misspelled.
2023-12-30 11:22:02 -05:00
Alex King
53169ae217
[Cleanup] Delete errmsg.h in common and zone ( #3821 )
...
* [Cleanup] Delete errmsg.h in common and zone
# Notes
- These files were mostly unused.
- Moved the stuff that was used to the `dbcore.h` file since it's already used.
* Remove references
2023-12-30 11:21:57 -05:00
Alex King
6396a6fbef
[Cleanup] Consolidate GetHateRandom(), GetHateRandomBot(), GetHateRandomClient(), and GetHateRandomNPC() ( #3794 )
...
* [Cleanup] Consolidate GetHateRandomBot(), GetHateRandomClient(), and GetHateRandomNPC()
# Notes
- These were separate methods and duplicated a lot of code, consolidated into the singular method using the `EntityFilterType`.
* Simplify random logic. Use filtered hate list.
* D
* D
2023-12-24 23:28:47 -06:00
Alex King
f3ef8a0993
[Quest API] Add SummonItemIntoInventory() to Perl/Lua ( #3797 )
...
* [Quest API] Add SummonItemIntoInventory() to Perl/Lua
# Perl
- Add `$client->SummonItemIntoInventory(item_data)`.
## Example
```pl
sub EVENT_SAY {
if ($text=~/#a/i) {
my %item_data = (
"item_id" => 32557,
"charges" => 1
);
$client->SummonItemIntoInventory(\%item_data);
}
}
```
# Lua
- Add `client:SummonItemIntoInventory(item_data)`.
## Example
```lua
function event_say(e)
if e.message:find("#a") then
local item_data = {
"item_id" = 32557,
"charges" = 1
}
e.self:SummonItemIntoInventory(item_data)
end
end
```
* Update effects.cpp
2023-12-22 02:45:40 -06:00
Alex King
e06c7d7735
[Quest API] Add GetHateTopBot(), GetHateTopClient(), and GetHateTopNPC() to Perl/Lua ( #3793 )
...
# Perl
- Add `$mob->GetHateTopBot()`.
- Add `$mob->GetHateTopClient()`.
- Add `$mob->GetHateTopNPC()`.
# Lua
- Add `mob:GetHateTopBot()`.
- Add `mob:GetHateTopClient()`.
- Add `mob:GetHateTopNPC()`.
2023-12-22 02:41:32 -06:00
Alex King
b3bd44cd76
[Bug Fix] Fix can_riposte parameter in DoMeleeSkillAttackDmg ( #3792 )
...
# Note
- `can_riposte` logic was reverse, setting to `true` caused the attack to not be able to be riposted, the opposite of the intended functionality.
2023-12-18 22:27:58 -05:00
Alex King
75a627a3a2
[Bug Fix] Disable Hide/Improved Hide on Trap damage ( #3791 )
...
# Notes
- Further fixes an issue where traps don't drop hide/invisible.
2023-12-18 22:24:03 -05:00
Alex King
5cc87cbda7
[Bug Fix] Fix Bard Invisibility Songs breaking every 4 ticks ( #3783 )
...
# Notes
- Fixes #2361 .
2023-12-18 18:10:28 -06:00
Alex King
b3cd4e63f1
[Bug Fix] Drop Invisibility when hit by traps ( #3785 )
...
# Notes
- Resolves https://github.com/EQEmu/Server/issues/663 .
# Video
[Drop Invisibility Trap Test](https://github.com/EQEmu/Server/assets/89047260/d6e96704-ee6d-4b16-bd52-4122e3b37577 )
2023-12-18 15:37:53 -06:00
Alex King
b19ad64800
[Bug Fix] Send Entity ID in Death Events to resolve #3721 ( #3779 )
...
* [Bug Fix] Send Entity ID in Death Events to resolve #3721
# Notes
- Due to some pointers becoming invalid you may get an invalid entity ID on the killed mob if we don't just directly send the entity ID in the export string.
* Update attack.cpp
* Remove GetID() export.
2023-12-17 19:43:41 -06:00
Alex King
2cd3d27c67
[Quest API] Add GetNPCAggro() and SetNPCAggro() to Perl/Lua ( #3781 )
...
* [Quest API] Add GetNPCAggro() and SetNPCAggro() to Perl/Lua
# Perl
- Add `$npc->GetNPCAggro()`.
- Add `$npc->SetNPCAggro(in_npc_aggro)`.
# Lua
- Add `npc:GetNPCAggro()`.
- Add `npc:SetNPCAggro(in_npc_aggro)`.
# Notes
- Allows operators to enable or disable an NPC's NPC aggro capability dynamically.
* Update api_service.cpp
2023-12-17 20:34:06 -05:00
Alex King
d3b46becd0
[Bug Fix] Fix NPCs routing to 0.0, 0.0 on #summon ( #3780 )
...
# Notes
- Resolves #2474 .
2023-12-17 20:24:24 -05:00
Alex King
4ca6485398
[Bug Fix] Fix issue with HOTBonusHealingSplitOverDuration Rule ( #3776 )
...
# Notes
- This rule didn't function properly since we didn't add extra heal regardless of rule setting.
2023-12-16 22:48:19 -06:00
Alex King
0c9c2e25c1
[Quest API] Add EVENT_CRYSTAL_GAIN and EVENT_CRYSTAL_LOSS to Perl/Lua ( #3735 )
...
* [Quest API] Add EVENT_CRYSTAL_GAIN and EVENT_CRYSTAL_LOSS
- Add `$client->AddEbonCrystals(amount)`.
- Add `$client->AddRadiantCrystals(amount)`.
- Add `$client->RemoveEbonCrystals(amount)`.
- Add `$client->RemoveRadiantCrystals(amount)`.
- Add `EVENT_CRYSTAL_GAIN`.
- Add `EVENT_CRYSTAL_LOSS`.
- Export `$ebon_amount`, `$radiant_amount`, and `$is_reclaim`.
- Add `client:AddEbonCrystals(amount)`.
- Add `client:AddRadiantCrystals(amount)`.
- Add `client:RemoveEbonCrystals(amount)`.
- Add `client:RemoveRadiantCrystals(amount)`.
- Add `event_crystal_gain`.
- Add `event_crystal_loss`.
- Export `e.ebon_amount`, `e.radiant_amount`, and `e.is_reclaim`.
- Allows operators to add or remove Ebon/Radiant Crystals directly.
- Allows operators to track gain/loss of Ebon/Radiant Crystals.
* Update perl_client.cpp
* Update lua_client.cpp
2023-12-16 22:47:13 -06:00
Alex King
9739c1c8ef
[Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS to Perl/Lua ( #3734 )
...
* [Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS
- Add `EVENT_ALT_CURRENCY_GAIN`.
- Add `EVENT_ALT_CURRENCY_LOSS`.
- Export `$currency_id`, `$amount`, and `$total.
- Add `event_alt_currency_gain`.
- Add `event_alt_currency_loss`.
- Export `e.currency_id`, `e.amount`, and `e.total.
- Convert `int8 method` to `bool is_scripted` in `Client::AddAlternateCurrencyValue`.
- Properly utilize `is_scripted` parameter in `perl_client.cpp`.
- Allows operators to perform events on alternate currency gains/losses.
* Update lua_general.cpp
* Cleanup types.
* Update lua_client.cpp
2023-12-16 22:40:24 -06:00
Alex King
8aae59eebe
[Quest API] Add EVENT_LDON_POINTS_GAIN and EVENT_LDON_POINTS_LOSS to Perl/Lua ( #3742 )
...
* [Quest API] Add EVENT_LDON_POINTS_GAIN and EVENT_LDON_POINTS_LOSS to Perl/Lua
- Add `EVENT_LDON_POINTS_GAIN`.
- Add `EVENT_LDON_POINTS_LOSS`.
- Exports `$theme_id` and `$points`.
- Add `event_ldon_points_gain`.
- Add `event_ldon_points_loss`.
- Exports `e.theme_id` and `e.points`.
- Allows operators to track gain/loss of LDoN Points of any theme.
* Update client.cpp
2023-12-16 22:31:25 -06:00
Alex King
c1b07afae9
[Quest API] Add EVENT_LOOT_ADDED to Perl/Lua ( #3739 )
...
* [Quest API] Add EVENT_ADDED_LOOT to Perl/Lua
# Perl
- Add `EVENT_ADDED_LOOT`.
- Exports `$item`, `$item_id`, `$item_name`, `$item_charges`, `$augment_one`, `$augment_two`, `$augment_three`, `$augment_four`, `$augment_five`, and `$augment_six`.
# Lua
- Add `event_added_loot`.
- Exports `e.item`, `e.item_id`, `e.item_name`, `e.item_charges`, `e.augment_one`, `e.augment_two`, `e.augment_three`, `e.augment_four`, `e.augment_five`, and `e.augment_six`.
# Notes
- Allows operators to perform events when loot is added to an NPC, such as removing the loot or keeping track of it.
* Update lua_parser_events.cpp
* Rename event.
* loot_added
* AddItem changese
2023-12-16 22:25:09 -06:00
Alex King
9c238cd08d
[Quest API] Add EVENT_LEVEL_UP and EVENT_LEVEL_DOWN to Bots ( #3750 )
...
* [Quest API] Add EVENT_LEVEL_UP and EVENT_LEVEL_DOWN to bots
# Notes
- Bots did not have these events, this will allow operators to perform events on bot level up/down.
* Update bot.cpp
2023-12-16 22:23:38 -06:00
Alex King and Akkadius
553bafdbe1
[Bug Fix] Fix Starting Items SQL ( #3766 )
...
* [Bug Fix] Fix Starting Items SQL
# Notes
- `race_list` comes before `class_list`,query had them in the wrong order.
* Real fix.
* Update database_update_manifest.cpp
* Manifest change
* Repository generate
---------
Co-authored-by: Akkadius <akkadius1@gmail.com >
2023-12-16 00:45:27 -06:00
Alex King
77b88e3dec
[Rules] Add DOT and HOT Rules ( #3760 )
...
* [Rules] Add DOT and HOT Rules
# Notes
- Add `Spells:DOTDamageBonusSplitOverDuration` rule.
- Allows operators to disable the DOT bonus damage being split over duration and instead adds the full amount every tic.
- Add `Spells:HOTBonusHealingSplitOverDuration` rule.
- Allows operators to disable the HOT bonus healing being split over duration and instead adds the full amount every tic.
* Update effects.cpp
* Update effects.cpp
2023-12-15 19:25:38 -06:00
Alex King
aeeb350068
[Cleanup] Cleanup classes.cpp/classes.h ( #3752 )
...
* [Cleanup] Cleanup classes.cpp/classes.h
# Notes
- Remove unused methods and cleanup logic.
* Update classes.cpp
* Final push.
2023-12-13 18:38:45 -05:00
Alex King
56c29154f0
[Database] Add primary key to keyring table ( #3746 )
...
* [Database] Add primary key to keyring table
# Notes
- Adds a primary key of `id` to `keyring` table so we can use it with repositories.
* Update version.h
* Update client.cpp
* Update client.cpp
2023-12-07 23:12:01 -05:00
Alex King
77045f558e
[Bug Fix] Fix 9245 SQL ( #3740 )
...
* [Bug Fix] Fix 9245 SQL
# Notes
- Should be a `;` not `,`.
* Update database_update_manifest.cpp
2023-12-04 22:21:31 -05:00
Alex King
e1fa2d5bc5
[Bug Fix] Fix Swarm Pets Requiring NPC Aggros Flag ( #3738 )
...
# Notes
- https://github.com/EQEmu/Server/pull/3595 made swarm pets require the `npc_aggro` flag to be set to attack.
2023-12-04 19:05:16 -05:00
Alex King
b03f52de18
[Commands] Cleanup #object Command ( #3722 )
...
* [Commands] Cleanup #object Command
# Notes
- Cleanup messages and logic.
- Introduce enum for object types.
- Set ground work for object manipulation similar to door manipulation.
* Update object_manipulation.cpp
* Final push
* Update client_packet.cpp
* Update object_manipulation.cpp
* Update object_manipulation.cpp
* Update object.h
* Update client_packet.cpp
* Update client_packet.cpp
* Push.
* Update version.h
* Update database_update_manifest.cpp
* Update zone.cpp
2023-12-03 17:42:27 -05:00
Alex King
7f54e26dec
[Quest API] Add EVENT_AA_GAIN to AddAAPoints() ( #3733 )
...
# Notes
- Using this method did not call `EVENT_AA_GAIN`.
2023-12-03 12:41:06 -05:00
Alex King
11a81d8e8a
[Commands] Cleanup #zonebootup and #zoneshutdown Commands ( #3729 )
...
# Notes
- Cleanup messages and logic.
2023-12-03 12:40:54 -05:00
Alex King
e719aa43cf
[Cleanup] Remove hard-coded Status Checks ( #3727 )
...
* [Cleanup] Remove hard-coded Status Checks
# Notes
- Removed the hard-coded GM status checks since if you have access to the command we can now limit access to subcommands if necessary.
* Update client_packet.cpp
2023-12-03 11:44:30 -05:00
Alex King
33b40e83b7
[Database] Consolidate Starting Items Table ( #3723 )
...
* [Database] Consolidate Starting Items Table
# Notes
- Convert `class`, `deityId`, `race`, and `zoneid` columns to `|` separated columns.
- Consolidates up to 15 rows per item down to a singular row.
- Allows ease of use for operators.
- Entire process is automated and creates a backup of pre-existing table.
* Update shareddb.cpp
* Unnecessary.
2023-11-30 14:37:08 -05:00
Alex King
f9f45eedcd
[Commands] Cleanup #acceptrules Command ( #3716 )
...
# Note
- Cleanup messages and logic.
- Utilize repositories in database methods.
2023-11-26 01:13:08 -05:00
Alex King
93ddffa57f
[Commands] Cleanup #movement Command ( #3715 )
...
# Notes
- Cleanup messages and logic.
2023-11-26 01:13:03 -05:00
Alex King
c9993fb698
[Commands] Cleanup #list Command ( #3714 )
...
* [Commands] Cleanup #list Command
# Notes
- Cleanup messages and logic.
- Introduce a struct so we don't have to duplicate so much code.
* Update list.cpp
2023-11-26 01:12:58 -05:00
Alex King
aa0fbb8b45
[Commands] Cleanup #disarmtrap Command ( #3713 )
...
# Notes
- Cleanup messages and logic.
2023-11-26 00:27:22 -05:00
Alex King
62532c6bdd
[Bug Fix] Changing Group Leader Invalidated GetLeaderName() ( #3712 )
...
# Notes
- Utilizes fixes posted in https://github.com/EQEmu/Server/issues/3706 to resolve https://github.com/EQEmu/Server/issues/368 .
- Changing group leader caused issues because we assumed `member[0]` was always leader.
2023-11-26 00:27:15 -05:00
Alex King
f8c3c03185
[Commands] Add #task complete Command ( #3711 )
...
# Notes
- `#task complete [Task ID]` allows operators to complete an entire task without updating individual activities.
2023-11-26 00:27:08 -05:00
Alex King
692a90f3f0
[Commands] Add #show aas Command ( #3710 )
...
# Notes
- Allows operators to view AAs a player has purchased from ingame and their ranks.
2023-11-26 00:27:02 -05:00
Alex King
fdc5c27061
[Quest API] Add GMMove Overloads to Perl/Lua ( #3719 )
...
# Perl
- Add `$mob->GMMove(x, y, z, heading, save_guard_spot)`.
# Lua
- Add `mob:GMMove(x, y, z, heading, save_guard_spot)`.
# Notes
- Operators weren't able to disable saving guard spots, so moving with `GMMove` meant NPCs stayed where they were moved.
2023-11-25 18:15:37 -05:00
Alex King
9477ff72ac
[Release] 22.34.2 ( #3709 )
...
### Admin
* Update date in changelog ([#3698 ](https://github.com/EQEmu/Server/pull/3698 )) @joligario 2023-11-19
### Code
* Fix typo in #giveitem ([#3704 ](https://github.com/EQEmu/Server/pull/3704 )) @Kinglykrab 2023-11-22
### Fixes
* Add "IgnoreLevelBasedHasteCaps" rule to GetHaste() ([#3705 ](https://github.com/EQEmu/Server/pull/3705 )) @jcr4990 2023-11-23
* Fix bots/Mercenaries being removed from hatelist ([#3708 ](https://github.com/EQEmu/Server/pull/3708 )) @Kinglykrab 2023-11-23
* Fix some spell types failing IsValidSpellRange check ([#3707 ](https://github.com/EQEmu/Server/pull/3707 )) @nytmyr 2023-11-23
### Loginserver
* Update ticket login table structure ([#3703 ](https://github.com/EQEmu/Server/pull/3703 )) @KimLS 2023-11-22
2023-11-24 13:23:10 -05:00
Alex King
6d8e80b1e5
[Bug Fix] Fix bots/Mercenaries being removed from hatelist ( #3708 )
...
# Notes
- https://github.com/EQEmu/Server/pull/3595 caused bots, bot pets, and mercenaries to be removed from hate list because we were only checking for `IsClient()` not `IsOfClientBotMerc()`.
- Resolves an issue mentioned [here](https://discord.com/channels/212663220849213441/1177288302383079534 ) where NPCs would run past bots/mercenaries to attack the owner.
2023-11-23 12:36:54 -05:00
Alex King
100e6698ea
[Cleanup] Fix typo in #giveitem ( #3704 )
2023-11-22 08:26:54 -05:00
Alex King
4c5013e09e
[Cleanup] Cleanup #giveitem and #summonitem ( #3692 )
...
# Notes
- Adds summoned messages for `#giveitem` and `#summonitem`.
- `#summonitem` did not stop you from summoning items beyond your status level.
2023-11-18 21:22:12 -05:00
Alex King
838ffbd8c7
[Commands] Add #show aa_points Command ( #3695 )
...
# Notes
- Adds a command to view a player's current, spent, and total AA Points.
2023-11-18 19:23:35 -05:00
Alex King
93f2bea96e
[Cleanup] Cleanup #show currencies Command ( #3693 )
...
* [Cleanup] Cleanup #show currencies Command
# Notes
- Cleans up messages.
- Adds `AA Points` as a viewable currency.
- Adds an enum for `MoneyTypes` and `MoneySubtypes` so we're not using magic numbers for `GetMoney` anymore.
- Converts money amounts to `uint64`.
* Update currencies.cpp
* Update currencies.cpp
2023-11-18 19:05:04 -05:00
Alex King
853739b538
[Feature] Add Comment to Item Data/Quest API ( #3669 )
...
* [Feature] Add Comment to Item Data/Quest API
# Perl
- Add `quest::getitemcomment(item_id)`.
- Add `quest::getitemlore(item_id)`.
- Add `$questitemdata->GetComment()`.
# Lua
- Add `eq.get_item_comment(item_id)`.
- Add `eq.get_item_lore(item_id)`.
- Add `item:Comment()`.
# Notes
- Added the ability for operators to pull these fields from item data without a database hit.
- Fixed a bug in `embparser_api.cpp` where `GetZoneGravity` was connected to the wrong methods.
* Update embparser_api.cpp
2023-11-07 18:12:39 -05:00
Alex King
6094ec9c7b
[Bug Fix] Fix GetZoneGravity package.add ( #3684 )
...
# Notes
- This was incorrect and would cause `GetZoneGravity()` to function improperly in Perl.
2023-11-07 18:12:25 -05:00
Alex King
d25cc35f1b
[Bug Fix] Add IsTGBCompatibleSpell() to package.add ( #3675 )
...
# Notes
- `IsTGBCompatibleSpell` was not exported properly.
2023-11-04 13:55:47 -04:00
Alex King
ed7f395612
[Parser] Cleanup Spire Parsing for crosszonemoveplayerbycharid ( #3674 )
...
# Notes
- This formatting was causing Spire not to pick up the parameters.
2023-11-04 13:13:17 -04:00
Alex King
8dceb20dd8
[Parser] Cleanup Spire Parsing for crosszonemoveplayerbygroupid ( #3673 )
...
# Notes
- This formatting was causing Spire not to pick up the parameters.
2023-11-04 12:59:25 -04:00
Alex King
6929d180ca
[Parser] Cleanup Spire Parsing for crosszonemoveplayerbyguildid ( #3672 )
...
# Notes
- This formatting was causing Spire not to pick up the parameters.
2023-11-04 12:45:21 -04:00
Alex King
011a66a75e
[Parser] Cleanup Spire Parsing for crosszonemoveplayerbyexpeditionid ( #3671 )
...
# Notes
- This formatting was causing Spire not to pick up the parameters.
2023-11-04 12:31:47 -04:00
Alex King
07120563a2
[Bug Fix] Fix Perl__worldwideremovetask package ( #3670 )
...
# Notes
- Two lines were using the same parameters.
2023-11-04 12:18:25 -04:00
Alex King
cfa575c756
[Logs] Convert Loot Messages to Error Logs ( #3663 )
...
* [Logs] Convert Loot Messages to Error Logs
# Notes
- These messages were sending to users and not being logged.
- `Message(Chat::Red, "Error: OP_EndLootRequest: Corpse not found (ent = 0)");` sends often when corpse expires right as you try to loot, so it makes the user think there's a true error.
* Update zoning.cpp
2023-10-31 18:58:06 -04:00
Alex King
2df4289588
[Bug Fix] Fix empty InsertMany in bot starting items. ( #3653 )
...
Not checking if the vector is empty before it inserts still inserts when there’s nothing.
2023-10-24 18:15:42 -04:00
Alex King
508ecec6ea
[Bug Fix] Fix Bot Starting Items SQL ( #3649 )
2023-10-23 17:19:30 -04:00
Alex King
0585be0360
[Bug Fix] Fix issue with subcommand settings not working ( #3643 )
...
* [Bug Fix] Fix issue with subcommand settings not working
# Notes
- We were checking for `arguments >= 2` when we should just be checking for if there are any arguments and comparing `sep.arg[0]` (the command) and `sep.arg[1]` (the subcommand) to our `command_subsettings` to see if it exists and if we pass the requirements.
- This fix will let operators properly set a subcommand to a lower or higher status level than the parent command.
* Remove debug message.
2023-10-20 21:33:05 -04:00
Alex King and Chris Miles
52d64781b5
[Feature] Add Expansion and Content Flag support to Blocked Spells ( #3638 )
...
* [Feature] Add Expansion and Content Flag support to Blocked Spells
# Notes
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582
* [Tradeskills] Add learned_by_item_id field (#3637 )
* [Feature] Add Expansion and Content Flag support to Blocked Spells
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582
---------
Co-authored-by: Chris Miles <akkadius1@gmail.com >
2023-10-20 17:45:58 -05:00
Alex King
605480f1c4
[Bug Fix] Fix Finishing Blow Proc Chance ( #3639 )
...
# Notes
- We were double adding `spellbonuses` and not adding `itembonuses` per https://github.com/EQEmu/Server/issues/3636 .
2023-10-19 16:19:43 -04:00
Alex King
a4f2ed28f1
[Feature] Add Bot Starting Items ( #3634 )
...
* [Feature] Add Bot Starting Items
# Notes
- This table is similar to the player starting items table, however it uses bitmasks.
- Allows operators to give bots gear on creation.
- `races` of `0` for all races.
- `classes` of `0` for all classes.
* Update bot.cpp
* Update database_update_manifest_bots.cpp
2023-10-17 18:00:41 -04:00
Alex King
1212ccefef
[Quest API] Add target ID and spell exports to events ( #3620 )
...
* [Quest API] Add target ID and spell exports to events
# Notes
- Add `$spell` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, `EVENT_CAST_BEGIN`, `EVENT_ITEM_CLICK`, `EVENT_ITEM_CLICK_CAST`, `EVENT_ITEM_CLICK_CLIENT`, `EVENT_ITEM_CLICK_CAST_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_BOT`, `EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_NPC`, `EVENT_SPELL_EFFECT_BOT`, `EVENT_SPELL_EFFECT_CLIENT`, `EVENT_SPELL_EFFECT_NPC`, `EVENT_SPELL_FADE`, `EVENT_DEATH`, `EVENT_DEATH_COMPLETE`, `EVENT_DEATH_ZONE`, `EVENT_DAMAGE_GIVEN`, and `EVENT_DAMAGE_TAKEN` in Perl.
- Add `$target_id` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, and `EVENT_CAST_ON` in Perl.
- Add `e.target_id` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, and `EVENT_CAST_ON` in Lua.
* Add $target/e.target exports.
* Update spells.cpp
2023-10-15 19:40:25 -04:00
Alex King
16ab1839e8
[Feature] Add Immune to Headshot Special Ability ( #3624 )
...
# Notes
- Allows mobs normally susceptible to Headshot to be made immune to it.
2023-10-13 21:43:33 -05:00
Alex King
166c87c931
[Bots] Adjust Bot Movement Speed ( #3615 )
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# Notes
- Bots were having a hard time keeping up with players.
- Part of this was due to using walk until a certain distance.
- Another part was their ctor only having `0.7f` run speed versus our Mob sanity check of `1.25f`.
- We check movement stuff now before idle checks so bots are more likely to start moving earlier.
2023-10-13 20:16:06 -05:00
Alex King
345dd442dd
[Quest API] Add GrantAllAAPoints() to Perl/Lua and Modify #grantaa ( #3616 )
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# Command
- Add optional `level` argument to `#grantaa` so you can grant AAs up the specified level.
# Perl
- Add `$client->GrantAllAAPoints()`.
- Add `$client->GrantAllAAPoints(level)`.
# Lua
- Add `client:GrantAllAAPoints()`.
- Add `client:GrantAllAAPoints(level)`.
# Notes
- Grants all AA abilities up to client's current level or a specified level.
2023-10-13 20:13:55 -05:00
Alex King
565baec675
[Bug Fix] Fix #cast defaulting to cast time ( #3617 )
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# Notes
- Defaulted to using cast time instead of instant.
2023-10-13 20:12:34 -05:00
Alex King
9884c442e9
[Crash] Fix Crash with #summon ( #3618 )
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# Notes
- Not setting target to a default of `nullptr` or in this case `c` gave undefined behavior.
2023-10-13 20:12:01 -05:00
Alex King
b82b32e1d2
[Feature] Add Immune to Assassinate Special Ability ( #3622 )
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# Notes
- Allows mobs normally susceptible to Assassinate to be made immune to it.
2023-10-13 21:01:06 -04:00
Alex King
3791bc788f
[Parser Fix] Fix SendIllusion Spire parsing ( #3623 )
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# Notes
- Spire parses methods based on parameters being on the same line, so these were not being parse properly since they were newlines.
2023-10-13 19:41:28 -05:00
Alex King
833fa55fdf
[Feature] Add Extra Kick Classes ( #3613 )
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* [Feature] Add Extra Kick Classes
# Notes
- Allows operators to add extra classes to the "Kick" skill.
- Without this only Warrior, Ranger, Monk, Beastlord, and Berserker could kick.
* Remove gotos.
2023-10-11 14:33:23 -04:00
Alex King
7db7631308
[Bug Fix] Fix #show group_info Popup ( #3605 )
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# Notes
- Wasn't using `DialogueWindow::TableCell` so they weren't showing up.
- Fixed `red1` to `red_1` so it shows.
2023-10-04 14:40:05 -04:00
Alex King
cf27f2bc88
[Quest API] Add Caster ID Parameter to FindBuff in Perl/Lua ( #3590 )
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* [Quest API] Add Caster ID Parameter to FindBuff in Perl/Lua
# Perl
- Add `$mob->FindBuff(spell_id, caster_id)`.
# Lua
- Add `mob:FindBuff(spell_id, caster_id)`.
# Notes
- Allows operators to check if the spell ID is cast by a specific entity ID.
- We don't use `Mob*` reference here since the mob may have died, left zone, etc.
* Formatting.
2023-09-29 19:38:36 -04:00
Alex King
ae8e58ddc5
[Release] 22.26.1 ( #3599 )
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* [Release] 22.26.1
### Fixes
* Add Validation to #find, #set, and #show args ([#3598 ](https://github.com/EQEmu/Server/pull/3598 )) @Kinglykrab 2023-09-17
2023-09-17 23:15:38 -04:00
Alex King
26e72c6857
[Bug Fix] Add Validation to #find, #set, and #show args ( #3598 )
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# Notes
- We were not validating `sep->arg[i]` so we could possibly be pushing a `nullptr` in.
2023-09-17 21:20:27 -05:00
Alex King
d7e810232a
[Bug Fix] Fix entity ID on death with #castspell ( #3592 )
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# Notes
- Entities killed by a spell with #cast were not reporting their pre-death entity ID properly.
- Added an `entity_id_override` to `GetTargetDescription()` and added a pre-defined entity ID variable to the cast command so we can message the proper pre-death entity ID.
2023-09-17 13:40:31 -05:00
Alex King
9b992167f0
[Bug Fix] Fix Killed XYZH support in EVENT_DEATH in Perl. ( #3591 )
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* [Bug Fix] Fix Killer XYZH support in EVENT_DEATH in Perl.
# Notes
- Fixes XYZH exports in Perl.
* Update embparser.cpp
2023-09-17 13:40:07 -05:00
Alex King
f2f0228aa4
[Quest API] Add XYZ/XYZH Overloads to Cross Zone Move Methods ( #3581 )
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# Perl
- Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbycharid(character_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbygroupid(group_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyraidid(raid_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyguildid(guild_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveplayerbyclientname(client_name, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebycharid(character_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebygroupid(group_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyraidid(raid_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyguildid(guild_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyexpeditionid(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z)`.
- Add `quest::crosszonemoveinstancebyclientname(client_name, zone_short_name, x, y, z, heading)`.
# Lua
- Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_char_id(character_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_group_id(group_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_raid_id(raid_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_guild_id(guild_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading)`.
- Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z)`.
- Add `eq.cross_zone_move_instance_by_client_name(client_name, zone_short_name, x, y, z, heading)`.
# Notes
- Allows operators to send players to specific coordinates across zones instead of always sending to safe coordinates.
2023-09-17 13:16:25 -05:00
Alex King
06337fe762
[Feature] Add Defensive Proc Rules for Level Gap Penalty ( #3580 )
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# Notes
- Allows operators to modify the level gap penalty and level gap required for the penalty for defensive procs' level gap penalty.
- Setting `Spells:DefensiveProcPenaltyLevelGap` to `-1` will disable the penalty.
2023-09-17 13:15:51 -05:00
Alex King
bab16771aa
[Quest API] Add ApplySpell() and SetBuffDuration() overloads to Perl/Lua ( #3576 )
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# Perl
- Add `$bot->ApplySpell(spell_id, duration, level)`.
- Add `$bot->ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellGroup(spell_id, duration, level)`.
- Add `$bot->ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellRaid(spell_id)`.
- Add `$bot->ApplySpellRaid(spell_id, duration)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$bot->SetSpellDuration(spell_id, duration, level)`.
- Add `$bot->SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationGroup(spell_id, duration, level)`.
- Add `$bot->SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationRaid(spell_id)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpell(spell_id, duration, level)`.
- Add `$client->ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellGroup(spell_id, duration, level)`.
- Add `$client->ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDuration(spell_id, duration, level)`.
- Add `$client->SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, level)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$mob->ApplySpellBuff(spell_id, duration, level)`.
- Add `$mob->SetSpellDuration(spell_id, duration, level)`.
# Lua
- Add `bot:ApplySpell(spell_id, duration, level)`.
- Add `bot:ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellGroup(spell_id, duration, level)`.
- Add `bot:ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellRaid(spell_id)`.
- Add `bot:ApplySpellRaid(spell_id, duration)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `bot:SetSpellDuration(spell_id, duration, level)`.
- Add `bot:SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationGroup(spell_id, duration, level)`.
- Add `bot:SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpell(spell_id, duration, level)`.
- Add `client:ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellGroup(spell_id, duration, level)`.
- Add `client:ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, level)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDuration(spell_id, duration, level)`.
- Add `client:SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, level)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `mob:ApplySpellBuff(spell_id, duration, level)`.
- Add `mob:SetSpellDuration(spell_id, duration, level)`.
# Notes
- This allows operators to override the spell level.
2023-09-17 13:14:13 -05:00
Alex King
ca933fce45
[Bug Fix] Fix #set faction/#setfaction Command ( #3575 )
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# Notes
- This was an oversight on my part in `#set` command consolidation.
2023-09-02 17:30:40 -04:00
Alex King
9cbe25f712
[Feature] Change #reload zone to reload zone headers globally. ( #3557 )
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* [Feature] Change #reload zone to reload zone headers globally.
# Notes
- This allows operators to globally reload zone headers without going to every zone individually to do so.
* Update worldserver.cpp
* Update worldserver.cpp
2023-08-20 15:42:45 -05:00
Alex King
dc35ab5251
[Bug Fix] Fix #motd/#set motd Command ( #3558 )
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# Notes
- This command was non-functional since the consolidation due to an oversight on my part.
2023-08-20 09:31:26 -04:00
Alex King
68b40f0239
[Cleanup] Cleanup #view zone_loot Command ( #3523 )
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* [Cleanup] Cleanup #view zone_loot Command
# Notes
- An item ID was being required, we don't want to do that.
- Cleanup messages to only show item name/item ID
* Update zone_loot.cpp
2023-08-02 19:58:25 -04:00
Alex King
2dc2bac456
[Cleanup] Remove Strings::Commify from all identifier values ( #3528 )
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# Notes
- Removes commification from unique identifiers.
2023-08-01 22:59:47 -05:00
Alex King
00a8a0cf88
[Bug Fix] Fix +/- 0.1 XYZ Door Manipulation ( #3527 )
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# Notes
- We were checking if this was a number, not a float.
2023-08-01 22:16:29 -05:00
Alex King
5a466da96c
[Feature] Add Support for Drakkin Heritage Illusions ( #3521 )
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# Notes
- Fixes an issue where Drakkin illusions that used different Drakkin Heritages were not properly applying the Drakkin Heritage due to not sending the Face Appearance.
2023-08-01 14:28:13 -05:00
Alex King
fb20d92166
[Bug Fix] Fix Appearance Issues ( #3520 )
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* [Bug Fix] Fix Appearance Issues
# Notes
- Changing race, gender, or texture of a Mob could result in it changing sizes due to use not sending the size as part of the appearance packet.
- Also converts the parameterized method to a struct parameter so that we can optionally send things without back-filling multiple arguments.
* Gender cleanup.
* Fix.
* Formatting.
2023-07-31 20:15:13 -05:00
Alex King
2da7ddad57
[Bug Fix] Fix NPC Cast Events not parsing properly. ( #3518 )
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* [Bug Fix] Fix NPC Cast Events not parsing properly.
# Notes
- We were not using separated values.
* Update lua_parser_events.cpp
2023-07-31 19:59:56 -05:00
Alex King
063d4fbd1a
[Bug Fix] Fix #gm top level alias for #set gm ( #3517 )
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# Notes
- Typo lead to `#gm on` and `#gm off` not functioning.
2023-07-30 13:20:17 -04:00
Alex King
8c4cd34e01
[Quest API] Add GetMobTypeIdentifier() to Perl/Lua ( #3512 )
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# Perl
- Add `$mob->GetMobTypeIdentifier()`.
# Lua
- Add `mob:GetMobTypeIdentifier()`.
# Notes
- Gets unique identifier independent of mob type.
2023-07-27 23:16:41 -05:00
Alex King and Akkadius
a75648f73f
[Data Buckets] Distributed Databucket Caching ( #3500 )
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* [Data Buckets] Zone-Based Data Bucket Caching
# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.
* Cleanup and unify GetData access patterns
* Cache work
* Push
* Add to cache when we fetch and do a db hit
* Handle bucket misses in cache
* Formatting
* Logging
* [Data Buckets] Zone-Based Data Bucket Caching
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.
* Cleanup and unify GetData access patterns
* Cache work
* Push
* Add to cache when we fetch and do a db hit
* Handle bucket misses in cache
* Formatting
* Remove redundant fetches from cache since GetData does the same thing
* Push progress
* Distributed cache work
* Logging
* Fix issue with scoping where same named keys could return overlapping results
* Misses cache tweak, logging, comments
* Add bot, client, and NPC bucket methods to Lua.
---------
Co-authored-by: Akkadius <akkadius1@gmail.com >
2023-07-24 12:22:50 -05:00
Alex King
6c2886a71d
[Cleanup] Fix casing in corpse money and decay time. ( #3511 )
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# Notes
- These were uppercase and should be lowercase.
2023-07-23 16:19:07 -04:00
Alex King
1d96ddb60d
[Bug Fix] Escape search string in #find item ( #3510 )
2023-07-22 18:20:00 -04:00
Alex King
fb3159b657
[Bug Fix] #set title_suffix Argument Position ( #3505 )
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# Notes
- Off by one on argument index.
2023-07-18 18:02:25 -04:00
Alex King
ee45a28efe
[Quest API] Add SetLDoNPoints() to Perl/Lua ( #3496 )
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# Perl
- Add `$client->SetLDoNPoints(theme_id, points)`.
# Lua
- Add `client:SetLDoNPoints(theme_id, points)`.
# Notes
- Allows operators to directly set LDoN Points.
2023-07-15 21:46:49 -05:00
Alex King
8f6d606f53
[Bug Fix] Fix Tradeskill Combines with augmented items ( #3490 )
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* [Bug Fix] Fix Tradeskill Combines with augmented items
# Notes
- Keeps players from doing tradeskill combines with augmented items.
- Behavior is Live-like, we don't need a rule since `EVENT_COMBINE` is separate and processed prior to the recipe check.
* Update tradeskills.cpp
* Update tradeskills.cpp
* Cleanup
* Update tradeskills.cpp
2023-07-15 00:39:19 -05:00
Alex King and Akkadius
f25e37d0c5
[Commands] Consolidate #set-like commands into a singular #set command ( #3486 )
...
* First push
* Final push.
* Consolidate zone commands in to one.
* Update command.cpp
* Remove debug messages.
* Test
* Add support for sub command status levels.
* Update command.cpp
* Update client.cpp
* Update database_update_manifest.cpp
* Update version.h
* Update item.cpp
* Update version.h
* Update database_update_manifest.cpp
* Fix command arguments.
* Help message.
* Update command.cpp
* Do DB injection/deletion
* Indent
* Update server_locked.cpp
* Update set.cpp
* Lock aliases
* Update command_subsettings_repository.h
* Update set.cpp
* Fix
---------
Co-authored-by: Akkadius <akkadius1@gmail.com >
2023-07-15 00:37:51 -05:00
Alex King
e55f9b9d27
[Feature] Add Support for item textures higher than 65,535 ( #3494 )
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* [Feature] Add Support for item textures higher than 65,535
# Notes
- We were previously using `uint16` which has a max of `65,535`, but some of the new Live textures that are being used have values way beyond this.
- Updates quest API, commands, and database tables that also used `uint16`.
* Update version.h
2023-07-14 18:49:59 -04:00
Alex King
4854201b2a
[Quest API] Add Mob/Entity type check methods to Perl/Lua ( #3493 )
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* [Quest API] Add Mob/Entity type check methods to Perl/Lua
# Perl
- Add `$mob->IsAura()`.
- Add `$mob->IsEncounter()`.
- Add `$mob->IsMerc()`.
- Add `$mob->IsOfClientBot()`.
- Add `$mob->IsOfClientBotMerc()`.
- Add `$mob->IsTemporaryPet()`.
# Lua
- Add `entity:IsAura()`.
- Add `entity:IsOfClientBot()`.
- Add `entity:IsOfClientBotMerc()`.
- Add `mob:IsTemporaryPet()`.
* Update lua_entity.cpp
* Update lua_mob.cpp
2023-07-12 21:20:07 -05:00
Alex King
096448d23c
[Commands] Add #itemsearch alias to #find aliases ( #3485 )
...
# Notes
- `#itemsearch` did not exist in this alias list.
2023-07-08 16:33:29 -05:00
Alex King
e55fb1cafd
[Commands] Consolidate #show commands into a singular #show command ( #3478 )
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* [Cleanup] Consolidate #show commands into a singular #show command
# Notes
- All `#show` commands like `#showbuffs` are now subcommands of `#show`.
- All aliases like `#showbuffs` still function.
* Push up progress.
* Final push.
* Cleanup.
* Update ip_lookup.cpp
* emotes not emote
* Cleanup
* Update servertalk.h
* Update show.cpp
* Fix
* Final push.
* #aggro
* #who
2023-07-08 11:06:25 -04:00
Alex King
d4962bb2ab
[Cleanup] Move #find item summon links to front ( #3483 )
...
# Notes
- Move the summon links to the front so they're in a consistent location.
2023-07-04 23:08:29 -04:00