* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.
* Cleanup constant names.
* [Commands] Cleanup #stun Command.
- Cleanup message.
- Add ConvertSecondsToTime() to string_util.h and convert Quest API Methods to use helper.
* Add days to ConvertSecondsToTime() and cleanup logic.
* Cleanup.
* Typo.
* Cleanup.
* Cleanup.
* [Commands] Cleanup #zonelock Command.
- Add support for Zone IDs.
- Cleanup messages and display.
- Fix dangling pointer in ZoneLongName() helper method so name is displayed properly.
* Add account status enum.
* Typo.
* Typo.
* Convert list to constants.
* Cleanup.
* Update command.cpp
* Fix compile.
- Add RULE_BOOL(Combat, ArcheryConsumesAmmo, true, "Set to false to disable Archery Ammo Consumption")
- Add RULE_BOOL(Combat, ThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
* [Commands] Cleanup #showskills Command.
- Cleanup display and use GetSkillName() helper method.
* Add optional "all" parameter to show all skills.
* Formatting.
* Formatting.
* Target, not c.
* [Rules] Add Resurrection Sickness rule for Characters/Bots.
- Add RULE_BOOL(Character, UseResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.")
- Add RULE_BOOL(Bots, UseOldRaceRezEffects, false, "Older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore")
- Add RULE_BOOL(Bots, UseResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.")
* Add rules for spell IDs.
* Fix bot health on spawn when resurrection sickness is disabled.
- Formatting.
* Remove 'this' keyword.
- Add #worldwide remove [Spell ID] - Removes a spell from player buffs worldwide.
- Add #worldwide message [Message] - Sends a worldwide message in Chat::Yellow.
- Add #worldwide move [Zone ID] or #worldwide move [Zone Short Name] - Moves every player in the game to the specified zone.
- Add #worldwide moveinstance [Instance ID] - Moves every player in the game to the specified instance.
- All but `#worldwide message` send a message to sender client.
- Cleanup menu and add stats that were not there before.
- Only display some data if necessary (i.e only show loot/money if they have loot/money)
- Add skill name helper method.
- Add faction name helper method.
- Add Charmed stats and other getter methods.
- Cleanup QueryLoot() method.
* [Commands] Add #emptyinventory Command.
- Allows you empty you or your target's inventory completely. (Equipment, General, Bank, and Shared Bank)
- Fixed an issue not allowing quest::removeitem(item_id, quanity) to remove 0 charge items.
- Fixed an issue not allowing eq.remove_item(item_id, quanity) to remove 0 charge items.
* Update command.cpp
* Update client.cpp
- Keeps things tidier.
Perl script was used to get this in order easily.
```pl
my @perl_file_types = (
"bot",
"client",
"doors",
"entity",
"expedition",
"groups",
"hateentry",
"inventory",
"mob",
"npc",
"object",
"perlpacket",
"player_corpse",
"questitem",
"raids",
"spell"
);
foreach my $file_type (sort {$a cmp $b} @perl_file_types) {
my $perl_file = "perl_$file_type.cpp";
open my $client_file, '<', $perl_file or die "Cannot open file_name $perl_file";
{
local $/;
$content = <$client_file>;
}
close $client_file;
open my $perl_data_file, ">", "perl_$file_type\_data.cpp";
my @variables = ();
foreach my $line (split("\n", $content)) {
if ($line=~/newXSproto\(/i) {
$line =~ s/\s+/ /g;
my @line_data = split(/ /, $line);
push(@variables, join(" ", @line_data));
}
}
foreach my $variable (sort {$a cmp $b} @variables) {
$variable =~ s/^ //ig;
print $perl_data_file "\t$variable\n";
}
close $perl_data_file;
}```
* [Quest API] Simplify bulk Scribe and Train logic.
- Add $client->GetFreeDisciplineSlot(starting_slot) to Perl.
- Add $client->ScribeSpells(min_level, max_level) to Perl.
- Add $client->LearnDisciplines(min_level, max_level) to Perl.
- Add client:GetNextAvailableDisciplineSlot(starting_slot) to Lua.
- Add client:ScribeSpells(min_level, max_level) to Lua.
- Add client:LearnDisciplines(min_level, max_level) to Lua.
Convert quest::scribespells() and quest::traindisc() to use new ScribeSpells and LearnDisciplines methods for consistency.
* Update command.cpp
- Cleans up the rest of the char arrays used when exporting to events.
- Converts all events to use a similar variable name for export `export_string`.
- Needless calls to .c_str() removed.
- Add $mob->GetHateRandomBot() to Perl.
- Add $mob->GetHateRandomClient() to Perl.
- Add $mob->GetHateRandomNPC() to Perl.
- Add mob:GetHateRandomBot() to Lua.
- Add mob:GetHateRandomClient() to Lua.
- Add mob:GetHateRandomNPC() to Lua.
When `Spells:InvisRequiresGroup` was true, you could only cast on Group members, intended functionality is to cast on Group members and/or people in your Raid Group.
- Add $client->GetIPExemption() to Perl.
- Add $client->GetIPString() to Perl.
- Add $client->SetIPExemption(exemption_amount) to Perl.
- Add client:GetIPExemption() to Lua.
- Add client:GetIPString() to Lua.
- Add client:SetIPExemption(exemption_amount) to Lua.
Will make plugin::IP unnecessary and allow people to get readable IP string easier, as well as set/get IP exemptions from Perl and Lua.
- Add $client->ReadBookByName(booK_name, book_type) to Perl.
- Add client:ReadBookByName(booK_name, book_type) to Lua.
- Allows server operators to put books in to their database and read from their database instead of storing the values in a script, also allows them to read pre-existing books using a script.
- Add quest::isnpcspawned(npc_ids) to Perl.
- Add quest::countspawnednpcs(npc_ids) to Perl.
- Add eq.is_npc_spawned(npc_ids) to Lua.
- Add eq.count_spawned_npcs(npc_ids) to Lua.
* [Dialogue] Add support for Dialogue Window titles.
- Custom title allows defaults to be overridden where necessary, like a leaderboard or something.
- Default target to client in case people want to send Dialogue Windows from current client.
* Fix possible issue with markdown.
- Example: Using the word "title" or using any identifier and forgetting the colon.
* [Commands] Overhauled #npcedit.
- Added missing columns like untargetable, show_name, exp_mod, etc.
- Put stats in order of column appearance in table within help message and within code.
- Converted StringFormat to fmt::format.
- Added a GetGenderName() helper method.
- Prettified response messages of nearly every #npcedit option.
All tested and ready to go.
Would like input about possibly changing some of the command arguments to match the table column names more closely, example being "spell" should be "npc_spells_id".
* Cleanup.
* Fix indentation.
* [Dialogue] Add support for Dialogue Window buttons.
- Also changes "mysterious" identifier to "{mysterious}".
- Both button names are required for anything to show up, otherwise it defaults to Yes/No similar to Client::SendFullPopup.
* Move SetEntityVariable so responses can override default button response.
* Add negativeid support so you can override button two popup ID.
* Fix log.
* Update dialogue_window.cpp
Convert button names to strings and negativeid to secondrespondid.
* [Quest API] Cross zone and world wide method overhaul.
- Adds support for Character ID, Character Name, and Expedition ID to all cross zone methods that did not have a method.
- Adds worldwide LDoN Updates.
- Shrinks the number of packets and structs from 83 to 17.
No quest functionality will be affected by this, as the only changes are the underlying method used to send the cross zone and world wide data.
* Formatting, organization, and fixing of improper exports.
* Finalize comb through of variable types, update types, etc.
* Merge fixes.
/quit and /exit will now properly parse to EVENT_DISCONNECT so operators can do things on disconnect to these players, previously it only functioned for /camp.