Commit Graph
100 Commits
Author SHA1 Message Date
Michael Cook (mackal) 08111ac176 Fix door functions 2017-04-10 14:52:44 -04:00
Michael Cook (mackal) 11e56e72d0 Fix lua killed_merit issue 2017-04-09 02:16:23 -04:00
Michael Cook (mackal) d36f1159fb Add SendBeginCast to Lua API 2017-04-08 02:07:08 -04:00
Michael Cook (mackal) b4bab425f5 Refactor OP_BeginCast into it's own function 2017-04-08 02:06:49 -04:00
Michael Cook (mackal) 75950b0f2b Spell Reflect messages go out to everyone close 2017-04-04 15:00:54 -04:00
Michael Cook (mackal) 773932d8f6 Whoops 2017-04-01 17:55:17 -04:00
Michael Cook (mackal) c5e7b18637 Exclude client pets from MQ2 target detection
Probably could use some PVP rules but what do I know :P
2017-04-01 17:50:27 -04:00
Michael Cook (mackal) 484e60f142 Use do-while(0) trick for function like macros 2017-04-01 16:46:23 -04:00
Michael Cook (mackal) de52d2f64a You can skill yourself up in languages
This is very easy to test with mercs now
2017-04-01 14:26:35 -04:00
Michael Cook (mackal) 93a6efa95f Limit scale check to only scaling items 2017-03-31 14:41:45 -04:00
Michael Cook (mackal) e510608a3f Disable charm clicks at <= 0 2017-03-31 14:30:17 -04:00
Michael Cook (mackal) 9f199100e5 Initialize Client::Haste
Apparently it was possible to get this value referenced before CalcBonuses was
called leading to bad values being used.
2017-03-31 13:13:28 -04:00
Michael Cook (mackal) 4666c0c050 Don't go below 1 for caster level
This is also wrong as fuck.
2017-03-30 23:29:07 -04:00
Michael Cook (mackal) b5fe975aac Fix Lua GetPet/GetOwner 2017-03-30 21:46:28 -04:00
Michael Cook (mackal) 38e5cdb142 Reflect actually changes the caster
Or it at least changes the target of the recourse
2017-03-30 01:23:06 -04:00
Michael Cook (mackal) c67c303d0a Well, you can reflect NPC only spells...
Also unsure if single target limit is correct ...
2017-03-30 01:19:29 -04:00
Michael Cook (mackal) 138ad99eea Make lua Get*List entity_list functions less silly 2017-03-28 14:31:10 -04:00
Michael Cook (mackal) d5004dfd55 Use better GetNPCList function for close_npcs 2017-03-28 13:45:41 -04:00
Michael Cook (mackal) eee8b0bf23 Add some const & GetList entity functions 2017-03-28 13:45:20 -04:00
Michael Cook (mackal) 1e1de3a48a Fix error 2017-03-20 19:49:35 -04:00
Michael Cook (mackal) 0ac70c5459 SE_Taunt is a flat chance not a bonus to taunt chance 2017-03-20 19:45:26 -04:00
Michael Cook (mackal) 9510e8fbe1 This should resolve leaks and shutdown lua issues 2017-03-18 16:59:46 -04:00
Michael Cook (mackal) f64e1644b1 Take 2 at fixing encounters 2017-03-18 14:11:30 -04:00
Michael Cook (mackal) bafb199d24 Fix encounters leaking?
I didn't actually test this ...
2017-03-18 01:30:59 -04:00
Michael Cook (mackal) 11e227756d Fix memory leak in raids 2017-03-18 01:15:08 -04:00
Michael Cook (mackal) 304d41e230 Fix fix memory leak fix 2017-03-18 01:09:48 -04:00
Michael Cook (mackal) 1ae66ce955 Fix uninit jump in Client::Process 2017-03-18 00:59:13 -04:00
Michael Cook (mackal) 13f49fe569 Fix uninit group value 2017-03-18 00:54:03 -04:00
Michael Cook (mackal) 3173c961fa Fix typo 2017-03-18 00:51:54 -04:00
Michael Cook (mackal) 16845c204c Fix leak in Group::SendHPPacketsTo 2017-03-18 00:34:49 -04:00
Michael Cook (mackal) 94d8db4691 clang-tidy said this was a use-after-free
Also, what is this code doing?
2017-03-16 14:10:36 -04:00
Michael Cook (mackal) 153e587cea Not sure how that happened 2017-03-16 12:56:21 -04:00
Michael Cook (mackal) fbb13ec416 bug found by clang 4 2017-03-16 12:52:58 -04:00
Michael Cook (mackal) e7785d5693 Bash dmg should return 0 with no item (slam) 2017-03-15 15:25:42 -04:00
Michael Cook (mackal) 23bc535e23 Tweaks to most likely wrong PVP damage reduction 2017-03-15 15:07:28 -04:00
Michael Cook (mackal) d04d6750a2 Allow base damage of 0 (ex slam) min damage done to 1 2017-03-15 13:22:45 -04:00
Michael Cook (mackal) bd364a4049 Merge pull request #591 from EQEmu/2002_fixes
Added an optional rule value that forces startzones to be the same as…
2017-03-12 19:21:05 -04:00
Michael Cook (mackal) 262bcf5c29 Fix merc attack delay 2017-03-10 19:17:04 -05:00
Michael Cook (mackal) 3d229e1da1 Aggro Meter on by default now (seemed fine on PEQ) 2017-03-10 18:15:08 -05:00
Michael Cook (mackal) df5d58f43d Temp pets shouldn't spawn when they're targeting a corpse 2017-03-10 13:00:22 -05:00
Michael Cook (mackal) 7d13475bac Fix ClearAggro xtarget issue 2017-03-02 14:31:48 -05:00
Michael Cook (mackal) a8a1c3f809 Better comment some group shit 2017-02-28 02:21:44 -05:00
Michael Cook (mackal) 666513c4ab Better comment SendGroupCreatePacket 2017-02-27 15:21:50 -05:00
Michael Cook (mackal) 91ae6a6613 Secondary aggro meter fix 2017-02-26 19:13:47 -05:00
Michael Cook (mackal) 3fd40e9449 Make ST_AreaNPCOnly skip faction check
The motivation for this is there a bunch of auras that use this target type
that all would require setting up faction for these NPCs so they would hate
everything.

Also allows Ward of Destruction to work.
2017-02-25 14:36:17 -05:00
Michael Cook (mackal) 14a5ff399a clear xtarget manager on death 2017-02-25 02:37:57 -05:00
Michael Cook (mackal) 31907382c8 Lets not aggro zonign clients 2017-02-25 02:21:48 -05:00
Michael Cook (mackal) 0968ce0d60 Add petnaming type 5 (`s ward) 2017-02-24 15:28:22 -05:00
Michael Cook (mackal) 7621bf47c8 Quick fix to resolve some serious group issues
Group leader swapping didn't work and left the client in a bad state
This just disbands the group if the leader leaves

Also prevents a group leader from disbanding other groups ...
Which also lead to bad states

Group leader swapping not working is better than these issues :P
2017-02-24 01:12:46 -05:00
Michael Cook (mackal) 602381ebec copy paste fail 2017-02-23 12:27:44 -05:00
Michael Cook (mackal) b423ad0d80 Crash fix 2017-02-21 18:02:58 -05:00
Michael Cook (mackal) 9a157fa028 Turn aggro meter off by default until more tested
Reports of it being too spammy and causing DCs
2017-02-21 17:54:25 -05:00
Michael Cook (mackal) 056725b9bd Make timer for aggro meter not a magic number
you can edit AGGRO_METER_UPDATE_MS in common/features.h if you want to
see if a different number would work better
2017-02-21 13:38:00 -05:00
Michael Cook (mackal) 46b19e8e6f Disable the aggro meter timer if it's not enabled 2017-02-20 18:41:17 -05:00
Michael Cook (mackal) 08c2f73e37 Implement aggro meter for RoF2 (RoF wasn't tested)
I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)

Group member meters probably buggy ... but do later

The "lock target" feature isn't working currently either
2017-02-18 22:27:34 -05:00
Michael Cook (mackal) 9f4604ec3e Rework how XTarget auto haters work
This should cause the auto haters to be shared with other toons who might be
interested (group/raid) like live.

There maybe some bugs since there is a lot of complex interactions here.
2017-02-17 21:04:48 -05:00
Michael Cook (mackal) d043c38f71 Make it so enraged NPCs can't be riposted
This should prevent infinite loops
2017-02-14 16:47:22 -05:00
Michael Cook (mackal) ef8b4754ea Fix min damage issue 2017-02-06 00:11:26 -05:00
Michael Cook (mackal) 592f9a9cb9 Add rule to allow non-PC pet NPCs to crit
NPCs can't crit at all ever on live
2017-02-05 13:44:04 -05:00
Michael Cook (mackal) d8519bc270 Weapons allow NPCs to facestab 2017-01-31 17:25:05 -05:00
Michael Cook (mackal) 5d61cf5bcf Bots are dumb 2017-01-28 23:21:12 -05:00
Michael Cook (mackal) 2db6464d14 Fix last commit 2017-01-28 22:46:02 -05:00
Michael Cook (mackal) c17ac67296 Tweak #showstats so bots don't skip stuff 2017-01-28 22:43:07 -05:00
Michael Cook (mackal) 37e87e8cef Rework combat to make use of a struct to fix some bugs 2017-01-28 19:38:44 -05:00
Michael Cook (mackal) cdf0d5deb0 Fix crash 2017-01-26 18:04:59 -05:00
Michael Cook (mackal) 31de6a63cc Fix bot frenzy 2017-01-25 21:08:59 -05:00
Michael Cook (mackal) 7033d9d919 memleak fix 2017-01-21 01:47:06 -05:00
Michael Cook (mackal) 905e3acab3 Fix bots? 2017-01-20 23:27:19 -05:00
Michael Cook (mackal) 2c6e11b464 Have modify NPC stat AC/AGI recache AC 2017-01-19 23:17:14 -05:00
Michael Cook (mackal) 9aba993888 Add optional rule SQL for combat update [skip ci] 2017-01-17 23:34:52 -05:00
Michael Cook (mackal) f614c35f6e Combat Revamp -- BREAKING CHANGES -- see changelog
Changelog updated for combat revamp
2017-01-17 23:30:50 -05:00
Michael Cook (mackal) 8f21b01b7e Tweak to accuracy based on newer clients 2017-01-17 02:52:16 -05:00
Michael Cook (mackal) 591fa003c6 Merge pull request #586 from huffin/patch-1
Update 2017_01_16_NPCCombatRebalance.sql
2017-01-16 21:00:52 -05:00
Michael Cook (mackal) 18e6e5e5e2 Rename Defense to Mitigation on sim (since that's what it is) 2017-01-16 17:05:57 -05:00
Michael Cook (mackal) 698a814fc3 Add KLS' combat sim
This will show you the distribution of hits for a given offense and mitigation

DI 1 is the min hit and DI 20 is the max hit
2017-01-16 17:02:34 -05:00
Michael Cook (mackal) fb820f4fec Add Creamo's SQL to rebalance NPCs 2017-01-16 16:58:32 -05:00
Michael Cook (mackal) 0d84a73e9f Clean up MonkSpecialAttack too 2017-01-15 22:54:50 -05:00
Michael Cook (mackal) b92d6c57a1 Rework OPCombatAbiltiy a bit
This is done to help remove some code duplication in the future
2017-01-15 22:19:32 -05:00
Michael Cook (mackal) 8c6fefa33e Update #showstats 2017-01-15 16:32:15 -05:00
Michael Cook (mackal) e03a90b05d Refactor CheckHitChance
Pulled the accuracy/avoidance spell bonuses into their own functions so
we can show the total values in #showstats
2017-01-15 16:08:22 -05:00
Michael Cook (mackal) c030e1ce8d Add rule Combat:LevelToStopDamageCaps
Setting this to 1 will effectively disable damage caps
Setting this to 20 will give similar results to old incorrect default rules
2017-01-15 15:39:12 -05:00
Michael Cook (mackal) 7e49a21b3b Change NPC skill AC bonus
Basically, live doesn't have an NPC's skill at the max for their class like we
do. So for now, we'll just set their SkillDefense bonus to value / 5
2017-01-15 13:54:10 -05:00
Michael Cook (mackal) 9e824876ba Combat Revamp - MAJOR BREAKING CHANGE
This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.

This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.

Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.

There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
Michael Cook (mackal) 891fa0411c Revert "Update travis-ci to use newer VM"
This reverts commit 0a4ccb11aa.
2017-01-12 18:25:32 -05:00
Michael Cook (mackal) a4fda2a951 Revert "Try newer GCC versions?"
This reverts commit 50a67c76e7.
2017-01-12 18:25:25 -05:00
Michael Cook (mackal) ffdc933ce0 Revert "Gotta update env vars too I guess"
This reverts commit da08a622f1.
2017-01-12 18:25:16 -05:00
Michael Cook (mackal) e3f15de1f8 Revert "Gotta set them actually"
This reverts commit 6cef5c6beb.
2017-01-12 18:25:06 -05:00
Michael Cook (mackal) 6cef5c6beb Gotta set them actually 2017-01-12 18:19:04 -05:00
Michael Cook (mackal) da08a622f1 Gotta update env vars too I guess 2017-01-12 18:10:45 -05:00
Michael Cook (mackal) 50a67c76e7 Try newer GCC versions? 2017-01-12 18:06:13 -05:00
Michael Cook (mackal) 0a4ccb11aa Update travis-ci to use newer VM 2017-01-12 17:55:08 -05:00
Michael Cook (mackal) f5827174ee Make CheckHitChance much more live like
This should be fairly close to live-like.

Based on client decompiling, Torven's write up and parses and more parses.

It will probably break your server.
2016-12-25 21:11:10 -05:00
Michael Cook (mackal) 1d19bd11d0 Add Random::Roll0
This has the same interval ((0,N]) that the client function does
The devs have referenced this in a few posts talking about
mechanics.
2016-12-25 21:06:02 -05:00
Michael Cook (mackal) 630ea0d3c6 Fix RoF2 OP_GMHideMe 2016-12-21 13:45:18 -05:00
Michael Cook (mackal) f53b95d141 Rework look acking a bit
We should no longer kick from corpse if the quest says to not loot an item
Need to investigate autoloot behavior with respect to everything still
So other cases will still kick you from the corpse (lore conflict etc)
2016-12-16 17:11:44 -05:00
Michael Cook (mackal) e680a0f704 Change LottingItem_Struct::auto_loot to signed 2016-12-16 16:09:31 -05:00
Michael Cook (mackal) 019586abbd Clang-format Corpse::LootItem 2016-12-16 16:03:44 -05:00
Michael Cook (mackal) 8f5ba05e75 Minor Corpse::LootItem refactoring 2016-12-16 16:02:42 -05:00
Michael Cook (mackal) 427fb08561 Merge pull request #582 from SCMcLaughlin/master
Additional LS config parser fixes:
2016-12-16 02:14:23 -05:00
Michael Cook (mackal) ac0332c020 Merge pull request #581 from SCMcLaughlin/master
Fix potential infinite loop in loginserver's config file reader
2016-12-15 20:55:43 -05:00