647 Commits

Author SHA1 Message Date
Akkadius
128cc458fd Separate tradeskill queries to not be cross-boundary, clean up logic 2020-03-30 04:29:52 -05:00
Uleat
7f6414d685 Some bot-related changes (Master Wu's Technique, Tiger Claw timer) 2020-03-02 12:09:55 -05:00
Xackery Xtal
5f8d193d6a Added EnableFoodRequirement 2020-02-08 18:01:46 -08:00
Michael Cook (mackal)
2f5909d4cb Implement AA timers reset on death
This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Chris Miles
138cb80b19
Merge pull request #958 from hgtw/feat/autoconsent
Implement consent for group/raid/guild and add Auto Consent support
2020-02-04 18:22:05 -06:00
hg
d7138e84c0 Make consent variable names more descriptive and replace char pointer parameters with std::string
Use fmt::format for SQL statement when updating corpse guild id
2020-02-04 18:54:43 -05:00
Michael Cook (mackal)
59903313e4 Expand Lua's Client QuestReward function
You can now use it to summon up to 8 items ex:
`e.other:QuestReward(e.self, {items = {28745, 28092}, exp = 250})`

This expands the version that takes a table. The new item is a table (in
the main table) called items, which needs to be auto keyed like the
example above. If you also provide the old itemid key, it will be
ignored if the items is there.
2020-02-01 22:48:39 -05:00
hg
63b8df72b2 Implement consent for group/raid/guild and add Auto Consent support
Refactors consent to be more live accurate

Message sent to owner and receiver for each zone a corpse is in
Corpses now store consent list instead of clients holding corpse list
Consent throttling added
Message strings and colors updated
Removed reporting invalid consent targets
2020-01-27 00:17:15 -05:00
Akkadius
67562e3e42 Unify scanning rules [skip ci] 2019-12-29 20:46:40 -06:00
Akkadius
8cb51eb253 Scanning optimization work from over a year ago from EZ - cleaned up a bit 2019-12-25 03:16:14 -06:00
Uleat
35fe27eb5d Added bot commands 'applypoison' and 'applypotion' .. new bot owner option 'buffcounter' 2019-12-03 22:01:13 -05:00
Uleat
06ca5b009d
Merge pull request #926 from prestanneth/master
#Faction command
2019-11-07 20:26:03 -05:00
Uleat
f402e96b96
Merge pull request #923 from noudess/spawn2
Eye of Zomm needed support in OP_ClientUpdate.
2019-11-07 19:08:41 -05:00
Kinglykrab
15609ab1e8 Added optional 'ignore_mods' parameter to AddLevelBasedExp() in Perl and Lua. 2019-10-31 23:38:09 -04:00
Noudess
194c61a467 Modify eye of zomm support to be more efficient. 2019-10-26 10:42:00 -04:00
kentai
454a5c4527 #faction -- Displays Target NPC's Primary faction
#faction Find [criteria | all] -- Displays factions name & id
#faction Review [criteria | all] -- Review Targeted Players faction hits
#faction Reset [id] -- Reset Targeted Players specified faction to base
2019-10-24 14:55:55 +11:00
Uleat
99ee4e04d9 Added bot command 'precombat' to manually set pre-combat mode rather than the 'assumption' process used before; Added rule Bot:AllowOwnerOptionAltCombat to allow admins control over its use 2019-10-13 22:24:06 -04:00
Uleat
12204dd927 Updated Bot AI to make use of neglected commands/features 2019-10-05 18:17:23 -04:00
Uleat
cf80e594bc Merge branch 'master' of https://github.com/EQEmu/Server into lsid
# Conflicts:
#	common/ruletypes.h
#	world/net.cpp
#	zone/bot_command.cpp
#	zone/command.cpp
#	zone/zonedb.cpp
2019-09-12 01:54:37 -04:00
Uleat
a73df6aa09 Rework of Bot Owner Options 2019-09-09 19:52:41 -04:00
Akkadius
db5e511af3 Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-01 19:23:56 -05:00
Uleat
f837d423ef Added bot owner option 'spawn message' 2019-08-27 20:06:07 -04:00
Akkadius
9f25c9070c Refactor message functions 2019-08-11 00:14:02 -05:00
Akkadius
57354579aa Unify chat constants usage 2019-08-11 00:00:55 -05:00
Akkadius
eaf31fb14b Merge branches 'lsid' and 'master' of https://github.com/EQEmu/Server into lsid 2019-08-10 03:26:40 -05:00
Akkadius
69bad593cd Merge branch 'master' of https://github.com/EQEmu/Server into kick_events 2019-08-10 02:38:48 -05:00
Akkadius
f1ee042de6 Add bulk force update by distance as well which we had similarily before the movement overhaul 2019-08-06 04:07:37 -05:00
Akkadius
8fa76b9154 Optimizations to movement updates to eliminate ghosting possibilities in larger zones 2019-08-06 03:27:33 -05:00
KimLS
9297fc38f6 Log kick events 2019-07-26 19:22:29 -07:00
Akkadius
5a7186305d Merge remote-tracking branch 'origin' into lsid 2019-07-21 22:18:19 +00:00
Michael Cook (mackal)
9fe17f4d46 Fix issues with OP_SpecialMesg handling
This should prevent any optimizations being done on the "1 char string"

This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
regneq
460468224e various changed to chatchannel and using language / language skills derived from takp code. 2019-07-14 20:03:30 -07:00
Akkadius
8bb909090b Merge branch 'master' into lsid 2019-06-26 00:56:13 -05:00
Uleat
2e9cf7dbd7 Added bot owner option 'stats update' 2019-06-22 22:53:35 -04:00
Kinglykrab
9356b5dc7f New Perl/Lua buff functionality.
- Client::FindMemmedSpellBySlot(slot)
	This allows you to find memmed spells by a specific slot.
	Example: https://i.imgur.com/06OFT3c.png
	Perl Example: https://pastebin.com/BCr6KqSS

- Client::MemmedCount()
	This will find the number of memmed spells the client has.
	Example: https://i.imgur.com/cY26DEl.png
	Perl Example: https://pastebin.com/T3ahSUgi
2019-06-16 12:53:23 -04:00
Trust
d23a6e646e LUA/PERL - IsStanding() and IsCrouching() - Returns as bools 2019-06-08 04:48:06 +00:00
Akkadius
40b2366346 Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z 2019-01-20 21:33:56 -06:00
Uleat
f690c64f9e Moved buff definitions into 'spells' lookup 2019-01-20 20:04:07 -05:00
Uleat
0ad43977bf Naming convention update for EQEmu::versions::ClientVersionBit 2019-01-07 20:25:43 -05:00
Akkadius
df68ad6358 More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua 2019-01-01 04:22:31 -06:00
Akkadius
11a43cd320 Texture work 2018-12-31 03:18:59 -06:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
Akkadius
e835514fca Merge branch 'master' into feature/global-base-scaling 2018-12-16 22:48:55 -06:00
Akkadius
c32b31ffff Add npc_scale_global_base table and add devtools command and toggling functionality 2018-12-16 03:59:08 -06:00
Kinglykrab
3a757a7a85 Resolved a possible scaling issue with the way CharMaxLevel works with quest globals and data buckets. 2018-12-15 01:37:13 -05:00
Chris Miles
9c1e14a4ab Merge branch 'master' into feature/global-base-scaling 2018-12-14 02:40:33 -06:00
Kinglykrab
8ae9c99f3d Added new data bucket and quest functionality.
Added multiple new instance related quest functions.
	1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id)
		- Allows you to pull the instance ID of a client by character ID.
	2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)
		- Allows you to assign an instance to a client by character ID.
	3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)
		- Allows you to remove a client from an instance by character ID.

Added spell buckets, similar to spell globals.
	- Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule.

Added max level by data bucket.
	- Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
2018-12-13 19:42:31 -05:00
KimLS
b772518901 Selective commit of secrets somewhat broken pr 2018-11-18 20:29:21 -08:00
Akkadius
d75afd4688 Allow display window to be snoozed 2018-11-05 00:26:52 -06:00
Akkadius
775b5fcaf1 Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00