Akkadius
128cc458fd
Separate tradeskill queries to not be cross-boundary, clean up logic
2020-03-30 04:29:52 -05:00
Uleat
7f6414d685
Some bot-related changes (Master Wu's Technique, Tiger Claw timer)
2020-03-02 12:09:55 -05:00
Xackery Xtal
5f8d193d6a
Added EnableFoodRequirement
2020-02-08 18:01:46 -08:00
Michael Cook (mackal)
2f5909d4cb
Implement AA timers reset on death
...
This is a field in the packet, live only uses this for Lay on Hands
Currently I didn't add this to the packet since it has 0 effect on the
client.
We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Chris Miles
138cb80b19
Merge pull request #958 from hgtw/feat/autoconsent
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Implement consent for group/raid/guild and add Auto Consent support
2020-02-04 18:22:05 -06:00
hg
d7138e84c0
Make consent variable names more descriptive and replace char pointer parameters with std::string
...
Use fmt::format for SQL statement when updating corpse guild id
2020-02-04 18:54:43 -05:00
Michael Cook (mackal)
59903313e4
Expand Lua's Client QuestReward function
...
You can now use it to summon up to 8 items ex:
`e.other:QuestReward(e.self, {items = {28745, 28092}, exp = 250})`
This expands the version that takes a table. The new item is a table (in
the main table) called items, which needs to be auto keyed like the
example above. If you also provide the old itemid key, it will be
ignored if the items is there.
2020-02-01 22:48:39 -05:00
hg
63b8df72b2
Implement consent for group/raid/guild and add Auto Consent support
...
Refactors consent to be more live accurate
Message sent to owner and receiver for each zone a corpse is in
Corpses now store consent list instead of clients holding corpse list
Consent throttling added
Message strings and colors updated
Removed reporting invalid consent targets
2020-01-27 00:17:15 -05:00
Akkadius
67562e3e42
Unify scanning rules [skip ci]
2019-12-29 20:46:40 -06:00
Akkadius
8cb51eb253
Scanning optimization work from over a year ago from EZ - cleaned up a bit
2019-12-25 03:16:14 -06:00
Uleat
35fe27eb5d
Added bot commands 'applypoison' and 'applypotion' .. new bot owner option 'buffcounter'
2019-12-03 22:01:13 -05:00
Uleat
06ca5b009d
Merge pull request #926 from prestanneth/master
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#Faction command
2019-11-07 20:26:03 -05:00
Uleat
f402e96b96
Merge pull request #923 from noudess/spawn2
...
Eye of Zomm needed support in OP_ClientUpdate.
2019-11-07 19:08:41 -05:00
Kinglykrab
15609ab1e8
Added optional 'ignore_mods' parameter to AddLevelBasedExp() in Perl and Lua.
2019-10-31 23:38:09 -04:00
Noudess
194c61a467
Modify eye of zomm support to be more efficient.
2019-10-26 10:42:00 -04:00
kentai
454a5c4527
#faction -- Displays Target NPC's Primary faction
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#faction Find [criteria | all] -- Displays factions name & id
#faction Review [criteria | all] -- Review Targeted Players faction hits
#faction Reset [id] -- Reset Targeted Players specified faction to base
2019-10-24 14:55:55 +11:00
Uleat
99ee4e04d9
Added bot command 'precombat' to manually set pre-combat mode rather than the 'assumption' process used before; Added rule Bot:AllowOwnerOptionAltCombat to allow admins control over its use
2019-10-13 22:24:06 -04:00
Uleat
12204dd927
Updated Bot AI to make use of neglected commands/features
2019-10-05 18:17:23 -04:00
Uleat
cf80e594bc
Merge branch 'master' of https://github.com/EQEmu/Server into lsid
...
# Conflicts:
# common/ruletypes.h
# world/net.cpp
# zone/bot_command.cpp
# zone/command.cpp
# zone/zonedb.cpp
2019-09-12 01:54:37 -04:00
Uleat
a73df6aa09
Rework of Bot Owner Options
2019-09-09 19:52:41 -04:00
Akkadius
db5e511af3
Merge branch 'master' of https://github.com/EQEmu/Server into lsid
2019-09-01 19:23:56 -05:00
Uleat
f837d423ef
Added bot owner option 'spawn message'
2019-08-27 20:06:07 -04:00
Akkadius
9f25c9070c
Refactor message functions
2019-08-11 00:14:02 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
Akkadius
eaf31fb14b
Merge branches 'lsid' and 'master' of https://github.com/EQEmu/Server into lsid
2019-08-10 03:26:40 -05:00
Akkadius
69bad593cd
Merge branch 'master' of https://github.com/EQEmu/Server into kick_events
2019-08-10 02:38:48 -05:00
Akkadius
f1ee042de6
Add bulk force update by distance as well which we had similarily before the movement overhaul
2019-08-06 04:07:37 -05:00
Akkadius
8fa76b9154
Optimizations to movement updates to eliminate ghosting possibilities in larger zones
2019-08-06 03:27:33 -05:00
KimLS
9297fc38f6
Log kick events
2019-07-26 19:22:29 -07:00
Akkadius
5a7186305d
Merge remote-tracking branch 'origin' into lsid
2019-07-21 22:18:19 +00:00
Michael Cook (mackal)
9fe17f4d46
Fix issues with OP_SpecialMesg handling
...
This should prevent any optimizations being done on the "1 char string"
This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
regneq
460468224e
various changed to chatchannel and using language / language skills derived from takp code.
2019-07-14 20:03:30 -07:00
Akkadius
8bb909090b
Merge branch 'master' into lsid
2019-06-26 00:56:13 -05:00
Uleat
2e9cf7dbd7
Added bot owner option 'stats update'
2019-06-22 22:53:35 -04:00
Kinglykrab
9356b5dc7f
New Perl/Lua buff functionality.
...
- Client::FindMemmedSpellBySlot(slot)
This allows you to find memmed spells by a specific slot.
Example: https://i.imgur.com/06OFT3c.png
Perl Example: https://pastebin.com/BCr6KqSS
- Client::MemmedCount()
This will find the number of memmed spells the client has.
Example: https://i.imgur.com/cY26DEl.png
Perl Example: https://pastebin.com/T3ahSUgi
2019-06-16 12:53:23 -04:00
Trust
d23a6e646e
LUA/PERL - IsStanding() and IsCrouching() - Returns as bools
2019-06-08 04:48:06 +00:00
Akkadius
40b2366346
Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z
2019-01-20 21:33:56 -06:00
Uleat
f690c64f9e
Moved buff definitions into 'spells' lookup
2019-01-20 20:04:07 -05:00
Uleat
0ad43977bf
Naming convention update for EQEmu::versions::ClientVersionBit
2019-01-07 20:25:43 -05:00
Akkadius
df68ad6358
More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua
2019-01-01 04:22:31 -06:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
Akkadius
0681e6dbb2
Merge branch 'master' into movement_manager
2018-12-17 01:39:37 -06:00
Akkadius
e835514fca
Merge branch 'master' into feature/global-base-scaling
2018-12-16 22:48:55 -06:00
Akkadius
c32b31ffff
Add npc_scale_global_base table and add devtools command and toggling functionality
2018-12-16 03:59:08 -06:00
Kinglykrab
3a757a7a85
Resolved a possible scaling issue with the way CharMaxLevel works with quest globals and data buckets.
2018-12-15 01:37:13 -05:00
Chris Miles
9c1e14a4ab
Merge branch 'master' into feature/global-base-scaling
2018-12-14 02:40:33 -06:00
Kinglykrab
8ae9c99f3d
Added new data bucket and quest functionality.
...
Added multiple new instance related quest functions.
1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id)
- Allows you to pull the instance ID of a client by character ID.
2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to assign an instance to a client by character ID.
3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to remove a client from an instance by character ID.
Added spell buckets, similar to spell globals.
- Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule.
Added max level by data bucket.
- Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
2018-12-13 19:42:31 -05:00
KimLS
b772518901
Selective commit of secrets somewhat broken pr
2018-11-18 20:29:21 -08:00
Akkadius
d75afd4688
Allow display window to be snoozed
2018-11-05 00:26:52 -06:00
Akkadius
775b5fcaf1
Mostly done with global base scaling work, dev tooling and various other works
2018-11-04 23:26:34 -06:00