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Unify scanning rules [skip ci]
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@ -567,7 +567,6 @@ RULE_INT(Range, MobPositionUpdates, 600, "")
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RULE_INT(Range, ClientPositionUpdates, 300, "")
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RULE_INT(Range, ClientForceSpawnUpdateRange, 1000, "")
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RULE_INT(Range, CriticalDamage, 80, "")
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RULE_INT(Range, ClientNPCScan, 300, "")
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RULE_INT(Range, MobCloseScanDistance, 600, "")
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RULE_CATEGORY_END()
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@ -123,49 +123,49 @@ Client::Client(EQStreamInterface* ieqs)
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0,
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0
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),
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hpupdate_timer(2000),
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camp_timer(29000),
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process_timer(100),
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consume_food_timer(CONSUMPTION_TIMER),
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zoneinpacket_timer(1000),
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linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
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dead_timer(2000),
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global_channel_timer(1000),
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shield_timer(500),
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fishing_timer(8000),
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endupkeep_timer(1000),
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forget_timer(0),
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autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
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client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000),
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client_zone_wide_full_position_update_timer(5 * 60 * 1000),
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tribute_timer(Tribute_duration),
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proximity_timer(ClientProximity_interval),
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TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
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charm_update_timer(6000),
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rest_timer(1),
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charm_class_attacks_timer(3000),
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charm_cast_timer(3500),
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qglobal_purge_timer(30000),
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TrackingTimer(2000),
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RespawnFromHoverTimer(0),
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merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
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ItemTickTimer(10000),
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ItemQuestTimer(500),
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anon_toggle_timer(250),
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afk_toggle_timer(250),
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helm_toggle_timer(250),
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aggro_meter_timer(AGGRO_METER_UPDATE_MS),
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m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
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hpupdate_timer(2000),
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camp_timer(29000),
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process_timer(100),
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consume_food_timer(CONSUMPTION_TIMER),
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zoneinpacket_timer(1000),
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linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
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dead_timer(2000),
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global_channel_timer(1000),
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shield_timer(500),
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fishing_timer(8000),
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endupkeep_timer(1000),
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forget_timer(0),
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autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
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client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000),
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client_zone_wide_full_position_update_timer(5 * 60 * 1000),
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tribute_timer(Tribute_duration),
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proximity_timer(ClientProximity_interval),
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TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
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charm_update_timer(6000),
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rest_timer(1),
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charm_class_attacks_timer(3000),
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charm_cast_timer(3500),
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qglobal_purge_timer(30000),
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TrackingTimer(2000),
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RespawnFromHoverTimer(0),
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merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
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ItemTickTimer(10000),
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ItemQuestTimer(500),
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anon_toggle_timer(250),
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afk_toggle_timer(250),
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helm_toggle_timer(250),
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aggro_meter_timer(AGGRO_METER_UPDATE_MS),
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m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
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m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f),
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m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
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m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
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last_region_type(RegionTypeUnsupported),
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m_dirtyautohaters(false),
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npc_close_scan_timer(6000),
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hp_self_update_throttle_timer(300),
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hp_other_update_throttle_timer(500),
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position_update_timer(10000),
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tmSitting(0)
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m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
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m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
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last_region_type(RegionTypeUnsupported),
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m_dirtyautohaters(false),
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mob_close_scan_timer(6000),
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hp_self_update_throttle_timer(300),
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hp_other_update_throttle_timer(500),
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position_update_timer(10000),
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tmSitting(0)
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{
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for (int client_filter = 0; client_filter < _FilterCount; client_filter++)
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@ -1523,7 +1523,7 @@ private:
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Timer afk_toggle_timer;
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Timer helm_toggle_timer;
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Timer aggro_meter_timer;
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Timer npc_close_scan_timer;
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Timer mob_close_scan_timer;
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Timer hp_self_update_throttle_timer; /* This is to prevent excessive packet sending under trains/fast combat */
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Timer hp_other_update_throttle_timer; /* This is to keep clients from DOSing the server with macros that change client targets constantly */
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Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
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@ -253,13 +253,12 @@ bool Client::Process() {
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/**
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* Scan close range mobs
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*
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* Used in aggro checks
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*/
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if (npc_close_scan_timer.Check()) {
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if (mob_close_scan_timer.Check()) {
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close_mobs.clear();
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float scan_range = (RuleI(Range, ClientNPCScan) * RuleI(Range, ClientNPCScan));
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float scan_range = RuleI(Range, MobCloseScanDistance) * RuleI(Range, MobCloseScanDistance);
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auto &mob_list = entity_list.GetMobList();
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for (auto itr : mob_list) {
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