Merge branch 'master' into lsid

This commit is contained in:
Akkadius 2019-06-26 00:56:13 -05:00
commit 8bb909090b
2172 changed files with 293887 additions and 87284 deletions

23
.editorconfig Normal file
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@ -0,0 +1,23 @@
# EditorConfig is awesome: http://EditorConfig.org
# top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
# Matches multiple files with brace expansion notation
# Set default charset
[*.{js,py}]
charset = utf-8
[*.cpp]
indent_style = tab
[*.h]
indent_style = tab
# Tab indentation (no size specified)
[Makefile]
indent_style = tab

4
.gitignore vendored
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@ -37,3 +37,7 @@ x64/
x86/
log/
logs/
vcpkg/
.idea/*
*cbp

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@ -1,32 +1,27 @@
language: cpp
compiler: gcc
sudo: false
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- gcc-4.8
- g++-4.8
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
- uuid-dev
- libssl-dev
dist: trusty
before_install:
- sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test
- sudo apt-get update -qq
- mkdir $HOME/usr
- export PATH="$HOME/usr/bin:$PATH"
- wget https://cmake.org/files/v3.11/cmake-3.11.2-Linux-x86_64.sh
- chmod +x cmake-3.11.2-Linux-x86_64.sh
- ./cmake-3.11.2-Linux-x86_64.sh --prefix=$HOME/usr --exclude-subdir --skip-license
install:
- if [ "$CXX" = "g++" ]; then export CXX="g++-4.8" CC="gcc-4.8"; fi
- sudo apt-get install -qq g++-7
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-7 90
- sudo apt-get install libmysqlclient-dev
- sudo apt-get install libperl-dev
- sudo apt-get install libboost-dev
- sudo apt-get install liblua5.1-0-dev
- sudo apt-get install zlib1g-dev
- sudo apt-get install uuid-dev
- sudo apt-get install libssl-dev
script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON
- make -j2
- ./bin/tests
branches:
only:
- master
- stable
notifications:
email: false
irc:
channels: "irc.eqemulator.net#eqemucoders"
os: linux

View File

@ -27,9 +27,10 @@
#EQEMU_USE_MAP_MMFS
#EQEMU_MAP_DIR
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
#Can change this if you really want but you should upgrade!
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
IF(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
ENDIF()
#FindMySQL is located here so lets make it so CMake can find it
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
@ -42,6 +43,8 @@ IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_PREFIX_PATH "${CMAKE_CURRENT_SOURCE_DIR}/dependencies" "${CMAKE_PREFIX_PATH}")
#Add our various windows definitions
IF(MSVC OR MINGW)
ADD_DEFINITIONS(-D_WINDOWS)
@ -53,7 +56,6 @@ IF(MSVC OR MINGW)
ENDIF(MSVC OR MINGW)
IF(MSVC)
#Set our default locations for zlib/mysql based on x86/x64
IF(CMAKE_CL_64)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x64")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x64")
@ -100,23 +102,6 @@ IF(MSVC)
ADD_DEFINITIONS(-DCRASH_LOGGING)
ENDIF(EQEMU_ENABLE_CRASH_LOGGING)
#Disable safe SEH or not?
OPTION(EQEMU_DISABLE_SAFESEH "Disable Safe SEH (Needed for Strawberry Perl)" OFF)
IF(EQEMU_DISABLE_SAFESEH)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "${CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL "${CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
ENDIF(EQEMU_DISABLE_SAFESEH)
OPTION(EQEMU_BUILD_MSVC_MP "Enable build with multiple processes." ON)
IF(EQEMU_BUILD_MSVC_MP)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
@ -281,10 +266,11 @@ IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
ENDIF(EQEMU_BUILD_LUA)
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
IF(EQEMU_USE_MAP_MMFS)
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
ENDIF(EQEMU_USE_MAP_MMFS)
#Disabled until reevaluation performed
#OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
#IF(EQEMU_USE_MAP_MMFS)
# ADD_DEFINITIONS(-DUSE_MAP_MMFS)
#ENDIF(EQEMU_USE_MAP_MMFS)
SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.")
@ -300,6 +286,8 @@ ADD_DEFINITIONS(-DLOG_LEVEL_QUEST=${EQEMU_LOG_LEVEL_QUEST})
ADD_DEFINITIONS(-DLOG_LEVEL_COMMANDS=${EQEMU_LOG_LEVEL_COMMANDS})
ADD_DEFINITIONS(-DLOG_LEVEL_CRASH=${EQEMU_LOG_LEVEL_CRASH})
ADD_DEFINITIONS(-DGLM_FORCE_RADIANS)
ADD_DEFINITIONS(-DGLM_FORCE_CTOR_INIT)
ADD_DEFINITIONS(-DGLM_ENABLE_EXPERIMENTAL)
#Find everything we need
FIND_PACKAGE(ZLIB REQUIRED)
@ -309,7 +297,7 @@ IF(EQEMU_BUILD_PERL)
INCLUDE_DIRECTORIES(SYSTEM "${PERL_INCLUDE_PATH}")
ENDIF(EQEMU_BUILD_PERL)
SET(SERVER_LIBS common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} libuv fmt)
SET(SERVER_LIBS common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} libuv fmt recast_navigation)
FIND_PACKAGE(Sodium REQUIRED)
IF(SODIUM_FOUND)
@ -342,7 +330,7 @@ IF(EQEMU_BUILD_LUA)
FIND_PACKAGE(Boost REQUIRED)
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/luabind")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)
@ -357,6 +345,8 @@ INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/cereal")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/include" )
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/src")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/format")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/recast/detour/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/recast/recast/include")
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
ADD_SUBDIRECTORY(common)

759
LICENSE
View File

@ -1,165 +1,674 @@
GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
This version of the GNU Lesser General Public License incorporates
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As used herein, "this License" refers to version 3 of the GNU Lesser
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# EQEmulator Core Server
|Travis CI (Linux)|Appveyor (Windows) |
|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Windows CI](https://ci.appveyor.com/api/projects/status/d0cvokm7u732v8vl/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server/branch/master) |
|Travis CI (Linux)|Appveyor w/ Bots (Windows) |Appveyor w/o Bots (Windows) |
|:---:|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp/branch/master) |[![Build status](https://ci.appveyor.com/api/projects/status/mdwbr4o9l6mxqofj/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-w0pq2/branch/master) |
***

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version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=ON -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb
appveyor PushArtifact build_x64-bots.zip

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version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=OFF -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-no-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb
appveyor PushArtifact build_x64-no-bots.zip

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EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 6/24/2019 ==
Uleat: Reworked BotDatabase into a functional add-on for ZoneDatabase
- Eliminated the database connection associated with class BotDatabase
- All behaviors remain the same with the exception of the calling object
-- To invoke a BotDatabase function, use database.botdb.<f> rather than botdb.<f>
== 3/1/2019 ==
Noudess: Major faction conversion to use client data.
Pull request #802 New min/max personal faction per faction. Use of actual
client mods for race/class/deity.
This PR involves major changes to your database and your quests.
The clients recently exposed raw data included
- the min/max personal faction for each faction
- the actual faction id the client uses for each faction
- the actual mods that come into play when a PC cons an opponent that
determine your overall con to that faction.
The approach I took resulted in minimal change to the code base. I did
alter the code to enforce the new validated min/max from the client. This
min/max applies to personally earned faction. So if a faction has a min
of 0 and a max of 2000, that means your personally earned value can never
go below 0 or over 2000. The actual con, will, however often do so because
of class/race/deity modifications. I also changed the con ranges, per
Mackal's data that was proven to be accurate:
Ally = 1100+
Warmly = 750 to 1099
Kindly = 500 to 749
Amiable = 100 to 499
Indifferent = 0 to 99
Apprehensive = -1 to -100
Dubious = -101 to -500
Threateningly = -501 to -750
Ready to Attack = -751
The above means that dubious is a much smaller range now. For that reason
the scripts modify any custom faction base values to put them in the same
range, hopefully as the creators of the custom factions intended.
Also to be noted as characters that have a faction between -501 and -700
wont be dubious anymore, they will be threateningly. This is expected with
the new ranges, but might take players by suprise as the old ranges we used
were more liberal but were incorrect.
The database is changed extensively, but really only content. We're
translating faction_list to use the clients ids. As such every place a
faction_is is used, namely (see below) are being converted.
- faction_list
- faction_list_mod
- npc_faction (primary_faction field only)
- npc_faction_entries (faction_id field only)
- faction_values
Quests will also automatically be adjusted. This MUST be done after the
PR sql and before starting the server. This is automated by
eqemu_server.pl (or starting world)
Be assured, custom factions that you may have created, or obsolete or
duplicate factions in our original faction_list, that you may have used,
will be preserved. Anything that does not map directly is being moved to
the 5000 range in faction_list and any references are corrected to point
there.
A great example of this is Ebon Mask and Hall of the Ebon Mask. Many peqdb
style servers have both of these. Some have used one, some the other. We
map Ebon Mask to the clients Ebon mask and the Hall of the Ebon Mask gets
moved to the 5000 range, and all its references are preserved. However,
if you would like to make proper use of client mobs to Ebon mask, or other
factions that have duplicitous entries, I recommend you manually move to
using the correct one. In that way all of the new raw data mapped in from
the client into faction_list_mod will get used instead of what your db had
before these values were known.
In my experience converting 4 different server's data, there are only
about 20 factions moved into the 5000 range.
This PR has only 1 new, permanent table faction_base_data, which is taken
right from the client. The base field is left in case you want to mod your
server, but we are very sure that the client doesn't use a base. It uses
global mods to race or class for this as you'll see in the
new faction_list_mod.
The PR makes many backup tables, and two mapping tables that are used during
the conversion process to fix quests. This table was hand created by
analysis. This table serves no purpose after conversion except an audit
trail if we see any issues.
I will release a new PR that will clean up all these backups and temporary
tables in about a month.
== 2/7/2019 ==
Uleat: Put merc and bot classes on the same stance standard (mercs)
- Both classes will now use the same stance standard
- Pushed stance types up to EQEmu::constants
== 2/4/2019 ==
Uleat: Added command 'profanity' (aliased 'prof')
- This is a server-based tool for redacting any language that an admin deems as profanity (socially unacceptable within their community)
- Five options are available under this command..
-- 'list' - shows the current list of banned words
-- 'clear' - clears the current list of banned words
-- 'add <word>' - adds <word> to the banned word list
-- 'del <word>' - deletes <word> from the banned word list
-- 'reload' - forces a reload of the banned word list
- All actions are immediate and a world broadcast refreshes other active zones
- The system is in stand-by when the list is empty..just add a word to the list to begin censorship
- Redaction only occurs on genuine occurences of any banned word
-- Banned words are replaced with a series of '*' characters
-- Compounded words are ignored to avoid issues with allowed words containing a banned sub-string
-- If 'test' is banned, 'testing' will not be banned .. it must be added separately
- Extreme care should be exercised when adding words to the banned list..
-- Quest failures and limited social interactions may alienate players if they become inhibiting
-- System commands are allowed to be processed before redaction occurs in the 'say' channel
- A longer list requires more clock cycles to process - so, try to keep them to the most offensible occurrences
Uleat: Fix for bots ceasing combat when their 'follow me' mob dies
- Bots will revert to their client leash owner (bot owner or client group leader) when their FollowID() mob is no longer valid
- Combat will no longer be interrupted in these cases
- Does not apply to bot owner death...
== 1/26/2019 ==
Uleat: Fix for class Bot not honoring NPCType data reference
- Fixes bots not moving on spawn/grouping issue
- Report any issues with non movement-related behavior
== 1/24/2019 ==
Uleat: Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max
- Bumped server spellbook entry capacity to 720 spells
- Server keeps all 'learned' spells as found
-- Access is limited by the clients' limitations of spellbook capacities and max spell ids
-- This is done to avoid losing spells by switching from newer clients to older ones
-- Existing behavior is kept in place for illegal access conditions
- Each client is still restricted to its spellbook capacity (400, 480, 480, 720, 720, 720 - respectively)
- Each client is restricted to its max supported spell id (9999, 15999, 23000, 28000, 45000, 45000 - respectively)
- Please report any abnormal behavior so it may be addressed
Uleat: Removed server-side checksum of player profile..wasted calculation since it's performed again in all translators
== 1/20/2019 ==
Uleat: Added 'spells' entry to EQDictionary
Akkadius:
- [Command] Extended #goto via #goto <player_name> -
- This will work cross zone, cross instance, in zone etc.
- It works on top of the original #goto (target) and #goto x y z
- [Command] Implemented server side #who Example: https://bit.ly/2TZ2hvI
- Searches can be filtered by
- Account Name
- Base Class Name
- Guild Name
- IP
- Player Name
- Race Name
- Zone Short Name
- Features a clickable (Goto) saylink that will bring you directly to a player regardless of
whether or not they are in an instance
- [Command] Implemented: #gmzone [zone_short_name] [zone_version=0] [identifier=gmzone]
- Zones to a private GM instance
- Example: https://i.imgur.com/qswdrzO.gif
- [NPC] Fix issue where NPC's clip into the world and the client interprets them at 0,0,0
- This issue would show itself when NPC's would bunch up by a zone-in
== 1/15/2019 ==
Uleat: Activated per-expansion support for active inventory slot addressing
- Server honors expansions that alter bank size and power source, general9 and general10 slots
- Server honors gm flag behaviors for the active inventory slots of each client
== 1/11/2019 ==
Uleat: Modified rules system to ignore all runtime modifications of 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings' fields.
- These fields are no longer allowed to be changed during server runtime through the command system
- Major syncronization issues between server and clients result when these fields are altered in-game
- It is not recommended to update these fields via sql queries while the server is in operation
- Failure to observe these warnings will result in abhorant behavior and loss of items
- Modify these fields during server operation at your own risk!
== 1/4/2019 ==
Akkadius: [Scaling] Global base scaling data has been updated in new database binary revision
== 1/1/2019 ==
Akkadius:
- [Logging] Added new logging category "MobAppearance"
- [DevTools] Proximity show of NPC now shows a "Path finding" circle around the proximity nodes to more clearly display
- [Scaling] Global base scaling data now refreshes from the database on #repop
- [Commands] Implemented command #killallnpcs [npc_name] for testing, leave blank for all attackable NPC's
- NPC and Player Textures
- Textures that have been changed with #wearchange / #wc or any wearchange quest script call will now stick
for new clients entering a zone
- Weapon models for NPCs changed using wearchange will stick as well during combat and when new clients enter the zone
- The above changes allow for customization of a zone and NPC's without needing static data configured on npc_types
table data and allows for much more customization options
- Implemented Quest API Calls
Perl
$client->SetPrimaryWeaponOrnamentation(uint32 model_id);
$client->SetSecondaryWeaponOrnamentation(uint32 model_id);
Lua
client:SetPrimaryWeaponOrnamentation(uint32 model_id);
client:SetSecondaryWeaponOrnamentation(uint32 model_id);
- Both of these API calls persist an ornamentation to the weapon in the inventory table and will load both
in character select and cross zone
== 12/30/2018 ==
Akkadius (KLS):
# NPC Movement Overhaul
"Recently, we landed massive changes to pathing logic (Navmesh) with NPC's that took a while to iron out but has been
an immensely positive addition to the EQEmu server core. With that, it's made us realize how much some related
functionality needed to be addressed and that involves "NPC movement logic". We've been needing to address
NPC movement logic for years as it has been fragmented and inconsistent all over the code which has made
fixing actual movement related issues a nightmare. There are many other technical things that we can go
into about it but the important part is that it is much improved! Special thanks to KLS for putting in a
lot of work to make this happen"
- NPC's should now smoothly path between source and destination, rather than "skipping" all over the place between
path points and sending sometimes several position updates, there should only be one update until NPC
changes heading or speed
- NPC pathing during flee and fear should be far improved
- NPC pathing inside of water should be far improved
- NPC transitions between water and land should now be seamless
- NPC transitions over verticals (hills) should be smoother as well
- NPC "Stuck" logic during path finding should be improved
- NPC Z coordinate plane correction now occurs during path calculation projection properly (as it should) instead of
brute forcing the current Z location along different path projections
- Example: https://bit.ly/2Ssn4Yp
== 12/16/2018 ==
Akkadius:
- Implemented: Global Base Scaling: https://github.com/EQEmu/Server/wiki/NPC-Scaling
- Implemented: Beginning of DevTools - more to be added over time (Status >= 200)
- Display NPC info on target
- Display Client info on target
- Display NPC show commands on target
- Loot
- Grids
- Emotes
- Implemented: Support for saylinks to be used in GM commands
- Deprecated: Commands
- #listnpcs
- Implemented: Commands
- #list [npcs|players|corpses|doors|objects] [search]
- Provides clickable saylinks to go to entities
- #scale [static/dynamic] (With targeted NPC)
- #scale [npc_name_search] [static/dynamic] (To make zone-wide changes)
- #scale all [static/dynamic]
- #devtools (alias #dev)
- Implemented: New Logging categories automatically injected into `logsys_categories` table
- Fixed an issue where newly injected categories were turned on by default
== 12/15/2018 ==
Kinglykrab: Added multiple new instance related quest functions.
1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id)
- Allows you to pull the instance ID of a client by character ID.
2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to assign an instance to a client by character ID.
3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to remove a client from an instance by character ID.
Added spell buckets, similar to spell globals.
- Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule.
Added max level by data bucket.
- Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
== 10/09/2018 ==
Uleat: Added bot owner options
- usage: ^owneroption [option] (or aliased as: ^oo [option])
- options are saved in the database and therefore, persistent
- Implemented option 'deathmarquee'
-- toggles client owner flag to show marquee message when a bot dies (default: disabled)
== 10/07/2018 ==
Uleat: Fixed a few bot issues..
- Fix for bot item trades not attuning
- Fix for bot mana, endurance not updating properly
== 10/06/2018 ==
Uleat: Fixed a few bot issues..
- Fix for bot 'stop melee level' not honoring setting level over rule level
- Fix for missing bot combat spell casting when within melee range
- Fix (in-work) for bots 'forgetting' current target when it flees
== 09/18/2018 ==
Uleat: Notes for manual conversion of quest script inventory slot values
- You should use reference/lookup values provided by the lua and perl apis to avoid skirting safety checks
and to ensure that the values used are the correct ones for your needs
[perl api examples]
old:
1) my $charmitem = $client->GetItemIDAt(0);
2) for($for_x = 22; $for_x < 30; $for_x++) {...}
3) for($slot1 = 0; $slot1 <= 30; $slot1++) {...}
new:
1) my $charmitem = $client->GetItemIDAt(quest::getinventoryslotid("charm"));
2) for($for_x = quest::getinventoryslotid("general.begin"); $for_x <= quest::getinventoryslotid("general.end"); $for_x++) {...} ** notice change of conditional
3) for($slot1 = quest::getinventoryslotid("possessions.begin"); $slot1 <= quest::getinventoryslotid("possessions.end"); $slot1++) {...}
[lua api examples]
old:
1) if(e.self:GetItemIDAt(30) == 31599) then ...
2) for i = 0, 30, 1 do ...
new:
1) if(e.self:GetItemIDAt(Slot.Cursor) == 31599) then ...
2) for i = Slot.PossessionsBegin, Slot.PossessionsEnd, 1 do ...
- If you need to manually assign bag slot ranges to individual 'general' slots, use this assignment for now:
-- General1 (23) = 251 .. 260
-- General2 (24) = 261 .. 270
-- General3 (25) = 271 .. 280
-- General4 (26) = 281 .. 290
-- General5 (27) = 291 .. 300
-- General6 (28) = 301 .. 310
-- General7 (29) = 311 .. 320
-- General8 (30) = 321 .. 330
-- General9 (31) = 331 .. 340
-- General10 (32) = 341 .. 350
-- Cursor (33) = 351 .. 360
- If you need to manually assign ammo or powersource slots, use these values:
-- PowerSource = 21
-- Ammo = 22
- All slot values not addressed above remain the same
- Additional information can be found at:
-- https://github.com/EQEmu/Server/wiki/Inventory-Slots
-- https://github.com/EQEmu/Server/wiki/Perl-API
-- https://github.com/EQEmu/Server/wiki/Lua-API
== 09/03/2018 ==
Uleat: Rework of 'invsnapshot' command and implementation of automatic inventory snapshots.
- Inventory snapshots are now taken automatically using the interval rule values - if snapshots are enabled
- Command 'invsnapshot' now has more options available to include a restore feature
-- A pop-up help menu is available
-- argument 'capture' is available to anyone with status high enough to register the command
-- Advanced options are only available to players with 150 status or greater
-- argument 'list' provides a list of "timestamp : item count" entries
-- argument 'parse' displays a "slot : item id : item name" listing of valid snapshots by timestamp
-- argument 'compare' shows a 'difference' comparison of "snapshot-to-inventory" changes
-- argument 'restore' applies a saved snapshot to the player's inventory (with a pre-clearing call)
== 08/13/2018 ==
Uleat: Activation of RoF+ clients' two additional general slots and integration of SoF+ clients' PowerSource slot
- Inventory 'Possessions' main slots are now contiguous and implemented to RoF2 standards
-- 'slotGeneral9'(31) and 'slotGeneral10'(32) are now active
-- Possessions slot enumerations are now defined as between 'slotCharm'(0) and 'slotCursor'(33)
-- 'slotPowerSource'(21) is no longer a special case slot(9999)
- Special code has been added to exclude 'slotPowerSource,' 'slotGeneral9' and 'slotGeneral10' from server
actions in clients that do not support them.
- The lua api has been updated to use the new slot enumeration as well as having some slot range definitions added
- The perl api now has a look-up function to provide token-to-value translations .. definitions are similar to lua
- In both lua and perl, it is HIGHLY recommended that any custom scripts using hard-coded inventory slot values be
updated to use the constants/lookup methods as any old values are no longer guaranteed to be accurate
- Database will have existing inventory slot values modified to the new standard and table `items` entries will
also be updated to the 'correct' equipable slot bitmask
- Script (quest) updates are required with this change
Note: The proper way to reference inventory slots is to use either instrinsic lookups (c/c++ & perl) or to use valid
const ref declarations (c/c++ & lua). Any other method is not guaranteed to be accurate and may result in item loss
and/or unexpected/undefined behavior.
== 07/10/2018 ==
Akkadius: Adjusted DataBuckets to use other acceptable time formats
Example: quest::set_data('key', 'value', '1d');
- Acceptable inputs:
- 15s = 15 seconds
- s15 = 15 seconds
- 60m = 60 minutes
- 7d = 7 days
- 1y = 1 year
- 600 = 600 seconds
== 07/09/2018 ==
mackal: Rework of Task System, Shared Tasks still unsupported
- The tables now have better named columns, which hopefully won't need to be explained
- Text1 is now target_name, Text2 is now item_list, Text3 is now description_override
- Tasks can now reward faction hits, this is just normal NPC Faction ID entries because I was lazy
- The "Task" type tasks are now supported, a player can only be doing one of these at a time
- Activity IDs for use spell on and use skill on have been identified but not implemented
- Identified "duration code" for unlimited duration tasks (None = 0, Short = 1, Medium = 2, Long = 3)
- Activities can now have multiple zones separated by ';'
- tasks.startzone removed since it actually just uses first activity
- skill_list and spell_list are both IDs that can be separated by ';' (still unimplemented though)
== 07/07/2018 ==
Akkadius: Implemented a much better replacement for qglobals called 'DataBuckets'
- A much more detailed example can be found at: https://github.com/EQEmu/Server/wiki/Data-Buckets
== 07/05/2018 ==
Uleat: Reintegration of inventory-based EQDictionary references
- Standardized 'CONSTANT_DECLARATION' and 'enumerationValue' tokens for most of the affected references
- Added 'BEGIN' and 'END' constants to many inventory-based ranges to help eliminate '< SIZE'-type comparisons
- Eliminated multiple, duplicated reference points of the same value context (bye, bye namespace legacy!)
- Most server values are now linked to the implementation client directly through a 'using ##' directive
== 05/28/2018 ==
Akkadius: Fixed an issue where size 0 NPC's hop in and out of the ground at idle
Akkadius: NPC's now open doors within proximity given the door doesn't have locked requirements
Akkadius: #reloadallrules will now display zones that have had their rules reloaded to GM's
Akkadius: Zones should now respect "shutdowndelay" in the zones table at all times
Akkadius: Fixed an issue where boats would snap to the bed of the body of water
Akkadius: Added rule Aggro:NPCAggroMaxDistanceEnabled - defaults to true
Akkadius: Changed map directory load structure
- maps/base/*.map
- maps/nav/*.nav
- maps/water/*.wtr
- maps/path/*.path
KLS: Implemented navigation mesh
- All up to date maps and navs can be found https://github.com/Akkadius/EQEmuMaps
- To update maps either check out the maps found in the above repository or use the maintenance command:
perl eqemu_server.pl maps
== 03/28/2018 ==
Kayen: SE_CastOnFadeEffect, SE_CastOnFadeEffectNPC, SE_CastOnFadeEffectAlway triggered spell will now hit
the correct targets.
== 03/07/2018 ==
Uleat: Added command '#ucs' to force a reconnect to UCS server.
- Works in place of client auto-reconnect packet in zones where feature is unsupported
- Currently, you will need to manually re-join channels
== 03/04/2018 ==
Uleat: Updated UCS versioning
- SoF and higher clients have a new opcode identified (update your *.conf files)
- Rework of previous ucs connectivity code
- Unrelated: Zone::weatherSend() now takes an optional parameter for singular updates (as in client entering zone)
-- prior to this, every client already in-zone received a weather update packet whenever a new client zoned in
== 02/18/2018 ==
Uleat: Bug reporting fix and overhaul.
- Fixed bug reporting for SoD+ clients
- Added ability to disable bug reporting (set rule 'Bugs:ReportingSystemActive' to 'false')
- Implemented a more detailed reporting system (set rule 'Bugs:UseOldReportingMethod' to 'false')
-- New system is not currently compatible with script-based monitoring
- Soft-removal of defunct 'Petition Bug' system
== 02/14/2018 ==
mackal: Fix Heading -- Quests broken
Please report any other issues with heading, most things were tested and worked
You can use eqemu_server.pl to run a conversion to fix your headings in quests.
Some may need manual review.
== 02/10/2018 ==
mackal: Add Global Loot system
This will allow us to implement global loot similarly to how it works on live
This system reuses our current loottable tables which the global_loot table references.
The limits for the rules to govern if a table should be rolled are min level, max level, rare,
raid, race, class, bodytype, and zone
race, class, bodytype, and zone are a pipe | separated list of IDs.
== 01/31/2018 ==
Uleat: Re-work of Bot::AI_Process(). Overall behavior is much improved.
- Removed a 'ton' of unneeded packet updates
- Added a 'leash' to the distance a bot can travel
- Added a 'main assist' feature to target control (set using group roles)
- Added combat 'jitter' movement to complement the existing rogue movement
- Attack can now be aborted if target contains no leash owner nor bot hate and leash owner turns off auto-attack
- Please report any issues with the bot AI code
Added a work-around for heal rotations crashing the server - under certain conditions.
== 01/28/2018 ==
Mackal: Spell AI tweaks
AI spells are treated as "innate" spells (devs use this term, and I think this is what they mean by it)
These spells are spammed by the NPC, lots of encounters on live work like this and this will greatly reduce
the need to do quest scripting on these types of encounters.
You can safely run update npc_spells_entries set priority = priority + 1 where priority >= 0; if you want to disable this new behavior
== 10/08/2017 ==
Mackal: Rework regens

View File

@ -60,6 +60,29 @@ int main(int argc, char **argv) {
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
std::string arg_1;
if (argv[1]) {
arg_1 = argv[1];
}
if (arg_1 == "spells") {
ExportSpells(&database);
return 0;
}
if (arg_1 == "skills") {
ExportSkillCaps(&database);
return 0;
}
if (arg_1 == "basedata") {
ExportBaseData(&database);
return 0;
}
if (arg_1 == "dbstring") {
ExportDBStrings(&database);
return 0;
}
ExportSpells(&database);
ExportSkillCaps(&database);
ExportBaseData(&database);

View File

@ -3,6 +3,7 @@ CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(common_sources
base_packet.cpp
classes.cpp
compression.cpp
condition.cpp
crash.cpp
crc16.cpp
@ -13,7 +14,6 @@ SET(common_sources
dbcore.cpp
deity.cpp
emu_constants.cpp
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp
emu_versions.cpp
@ -55,11 +55,13 @@ SET(common_sources
perl_eqdb.cpp
perl_eqdb_res.cpp
proc_launcher.cpp
profanity_manager.cpp
ptimer.cpp
races.cpp
rdtsc.cpp
rulesys.cpp
say_link.cpp
serialize_buffer.cpp
serverinfo.cpp
shareddb.cpp
skills.cpp
@ -71,7 +73,6 @@ SET(common_sources
unix.cpp
xml_parser.cpp
platform.cpp
event/event_loop.cpp
json/jsoncpp.cpp
net/console_server.cpp
net/console_server_connection.cpp
@ -113,6 +114,7 @@ SET(common_headers
base_data.h
bodytypes.h
classes.h
compression.h
condition.h
crash.h
crc16.h
@ -122,7 +124,6 @@ SET(common_headers
dbcore.h
deity.h
emu_constants.h
emu_legacy.h
emu_limits.h
emu_opcodes.h
emu_oplist.h
@ -180,6 +181,7 @@ SET(common_headers
packet_functions.h
platform.h
proc_launcher.h
profanity_manager.h
profiler.h
ptimer.h
queue.h
@ -190,6 +192,7 @@ SET(common_headers
ruletypes.h
say_link.h
seperator.h
serialize_buffer.h
serverinfo.h
servertalk.h
shareddb.h
@ -205,8 +208,8 @@ SET(common_headers
version.h
xml_parser.h
zone_numbers.h
event/background_task.h
event/event_loop.h
event/task.h
event/timer.h
json/json.h
json/json-forwards.h
@ -263,10 +266,9 @@ SET(common_headers
)
SOURCE_GROUP(Event FILES
event/background_task.h
event/event_loop.cpp
event/event_loop.h
event/timer.h
event/task.h
)
SOURCE_GROUP(Json FILES

View File

@ -39,6 +39,18 @@ BasePacket::BasePacket(const unsigned char *buf, uint32 len)
}
}
BasePacket::BasePacket(SerializeBuffer &buf)
{
pBuffer = buf.m_buffer;
buf.m_buffer = nullptr;
size = buf.m_pos;
buf.m_pos = 0;
buf.m_capacity = 0;
_wpos = 0;
_rpos = 0;
timestamp.tv_sec = 0;
}
BasePacket::~BasePacket()
{
if (pBuffer)

View File

@ -19,6 +19,7 @@
#define BASEPACKET_H_
#include "types.h"
#include "serialize_buffer.h"
#include <stdio.h>
#include <string.h>
@ -63,6 +64,8 @@ public:
void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); }
void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); }
void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
// this is used in task system a lot, it is NOT null-termed
void WriteLengthString(uint32 len, const char *str) { *(uint32 *)(pBuffer + _wpos) = len; _wpos += sizeof(uint32); memcpy(pBuffer + _wpos, str, len); _wpos += len; }
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += n; }
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
@ -83,6 +86,7 @@ protected:
virtual ~BasePacket();
BasePacket() { pBuffer=nullptr; size=0; _wpos = 0; _rpos = 0; }
BasePacket(const unsigned char *buf, const uint32 len);
BasePacket(SerializeBuffer &buf);
};
extern void DumpPacketHex(const BasePacket* app);

File diff suppressed because it is too large Load Diff

82
common/compression.cpp Normal file
View File

@ -0,0 +1,82 @@
#include "global_define.h"
#include "types.h"
#include <string.h>
#include <zlib.h>
namespace EQEmu
{
uint32 EstimateDeflateBuffer(uint32 len) {
z_stream zstream;
memset(&zstream, 0, sizeof(zstream));
zstream.zalloc = Z_NULL;
zstream.zfree = Z_NULL;
zstream.opaque = Z_NULL;
if (deflateInit(&zstream, Z_FINISH) != Z_OK)
return 0;
return deflateBound(&zstream, len);
}
uint32 DeflateData(const char *buffer, uint32 len, char *out_buffer, uint32 out_len_max) {
z_stream zstream;
memset(&zstream, 0, sizeof(zstream));
int zerror;
zstream.next_in = const_cast<unsigned char*>(reinterpret_cast<const unsigned char*>(buffer));
zstream.avail_in = len;
zstream.zalloc = Z_NULL;
zstream.zfree = Z_NULL;
zstream.opaque = Z_NULL;
deflateInit(&zstream, Z_FINISH);
zstream.next_out = reinterpret_cast<unsigned char*>(out_buffer);
zstream.avail_out = out_len_max;
zerror = deflate(&zstream, Z_FINISH);
if (zerror == Z_STREAM_END)
{
deflateEnd(&zstream);
return (uint32)zstream.total_out;
}
else
{
zerror = deflateEnd(&zstream);
return 0;
}
}
uint32 InflateData(const char* buffer, uint32 len, char* out_buffer, uint32 out_len_max) {
z_stream zstream;
int zerror = 0;
int i;
zstream.next_in = const_cast<unsigned char*>(reinterpret_cast<const unsigned char*>(buffer));
zstream.avail_in = len;
zstream.next_out = reinterpret_cast<unsigned char*>(out_buffer);;
zstream.avail_out = out_len_max;
zstream.zalloc = Z_NULL;
zstream.zfree = Z_NULL;
zstream.opaque = Z_NULL;
i = inflateInit2(&zstream, 15);
if (i != Z_OK) {
return 0;
}
zerror = inflate(&zstream, Z_FINISH);
if (zerror == Z_STREAM_END) {
inflateEnd(&zstream);
return zstream.total_out;
}
else {
if (zerror == -4 && zstream.msg == 0)
{
return 0;
}
zerror = inflateEnd(&zstream);
return 0;
}
}
}

8
common/compression.h Normal file
View File

@ -0,0 +1,8 @@
#pragma once
namespace EQEmu
{
uint32 EstimateDeflateBuffer(uint32 len);
uint32 DeflateData(const char *buffer, uint32 len, char *out_buffer, uint32 out_len_max);
uint32 InflateData(const char* buffer, uint32 len, char* out_buffer, uint32 out_len_max);
}

View File

@ -17,11 +17,10 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_DATA_VERIFICATION_H
#define COMMON_DATA_VERIFICATION_H
#pragma once
#include <algorithm>
#include <cmath>
namespace EQEmu
{
@ -52,4 +51,3 @@ namespace EQEmu
} /*EQEmu*/
#endif /*COMMON_DATA_VERIFICATION_H*/

View File

@ -172,30 +172,27 @@ void Database::LoginIP(uint32 AccountID, const char* LoginIP) {
QueryDatabase(query);
}
int16 Database::CheckStatus(uint32 account_id) {
std::string query = StringFormat("SELECT `status`, UNIX_TIMESTAMP(`suspendeduntil`) as `suspendeduntil`, UNIX_TIMESTAMP() as `current`"
" FROM `account` WHERE `id` = %i", account_id);
int16 Database::CheckStatus(uint32 account_id)
{
std::string query = StringFormat(
"SELECT `status`, TIMESTAMPDIFF(SECOND, NOW(), `suspendeduntil`) FROM `account` WHERE `id` = %i",
account_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
int16 status = atoi(row[0]);
int32 suspendeduntil = 0;
// MariaDB initalizes with NULL if unix_timestamp() is out of range
if (row[1] != nullptr) {
suspendeduntil = atoi(row[1]);
}
auto row = results.begin();
int16 status = atoi(row[0]);
int32 date_diff = 0;
int32 current = atoi(row[2]);
if (row[1] != nullptr)
date_diff = atoi(row[1]);
if(suspendeduntil > current)
if (date_diff > 0)
return -1;
return status;
@ -709,7 +706,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
@ -718,16 +715,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::inventory::slotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
if (i == EQEmu::invslot::slotCursor) {
i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
i = EQEmu::legacy::BANK_BEGIN;
else if (i == EQEmu::invbag::CURSOR_BAG_END) {
i = EQEmu::invslot::BANK_BEGIN;
continue;
}
else if (i == EQEmu::legacy::BANK_END) {
i = EQEmu::legacy::BANK_BAGS_BEGIN;
else if (i == EQEmu::invslot::BANK_END) {
i = EQEmu::invbag::BANK_BAGS_BEGIN;
continue;
}
i++;
@ -1399,25 +1396,39 @@ uint8 Database::GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16
return base_cap;
}
uint32 Database::GetCharacterInfo(const char* iName, uint32* oAccID, uint32* oZoneID, uint32* oInstanceID, float* oX, float* oY, float* oZ) {
std::string query = StringFormat("SELECT `id`, `account_id`, `zone_id`, `zone_instance`, `x`, `y`, `z` FROM `character_data` WHERE `name` = '%s'", iName);
uint32 Database::GetCharacterInfo(
const char *iName,
uint32 *oAccID,
uint32 *oZoneID,
uint32 *oInstanceID,
float *oX,
float *oY,
float *oZ
)
{
std::string query = StringFormat(
"SELECT `id`, `account_id`, `zone_id`, `zone_instance`, `x`, `y`, `z` FROM `character_data` WHERE `name` = '%s'",
EscapeString(iName).c_str()
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if (results.RowCount() != 1)
if (results.RowCount() != 1) {
return 0;
}
auto row = results.begin();
auto row = results.begin();
uint32 charid = atoi(row[0]);
if (oAccID){ *oAccID = atoi(row[1]); }
if (oZoneID){ *oZoneID = atoi(row[2]); }
if (oInstanceID){ *oInstanceID = atoi(row[3]); }
if (oX){ *oX = atof(row[4]); }
if (oY){ *oY = atof(row[5]); }
if (oZ){ *oZ = atof(row[6]); }
if (oAccID) { *oAccID = atoi(row[1]); }
if (oZoneID) { *oZoneID = atoi(row[2]); }
if (oInstanceID) { *oInstanceID = atoi(row[3]); }
if (oX) { *oX = atof(row[4]); }
if (oY) { *oY = atof(row[5]); }
if (oZ) { *oZ = atof(row[6]); }
return charid;
}
@ -1743,6 +1754,15 @@ void Database::ClearRaidDetails(uint32 rid) {
std::cout << "Unable to clear raid details: " << results.ErrorMessage() << std::endl;
}
void Database::PurgeAllDeletedDataBuckets() {
std::string query = StringFormat(
"DELETE FROM `data_buckets` WHERE (`expires` < %lld AND `expires` > 0)",
(long long) std::time(nullptr)
);
QueryDatabase(query);
}
// returns 0 on error or no raid for that character, or
// the raid id that the character is a member of.
uint32 Database::GetRaidID(const char* name)
@ -2045,58 +2065,114 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
return atoi(row[0]);
}
void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
{
void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings) {
// log_settings previously initialized to '0' by EQEmuLogSys::LoadLogSettingsDefaults()
std::string query =
"SELECT "
"log_category_id, "
"log_category_description, "
"log_to_console, "
"log_to_file, "
"log_to_gmsay "
"FROM "
"logsys_categories "
"ORDER BY log_category_id";
std::string query =
"SELECT "
"log_category_id, "
"log_category_description, "
"log_to_console, "
"log_to_file, "
"log_to_gmsay "
"FROM "
"logsys_categories "
"ORDER BY log_category_id";
auto results = QueryDatabase(query);
int log_category = 0;
LogSys.file_logs_enabled = false;
int log_category_id = 0;
int categories_in_database[1000] = {};
for (auto row = results.begin(); row != results.end(); ++row) {
log_category = atoi(row[0]);
if (log_category <= Logs::None || log_category >= Logs::MaxCategoryID)
log_category_id = atoi(row[0]);
if (log_category_id <= Logs::None || log_category_id >= Logs::MaxCategoryID) {
continue;
}
log_settings[log_category].log_to_console = atoi(row[2]);
log_settings[log_category].log_to_file = atoi(row[3]);
log_settings[log_category].log_to_gmsay = atoi(row[4]);
log_settings[log_category_id].log_to_console = static_cast<uint8>(atoi(row[2]));
log_settings[log_category_id].log_to_file = static_cast<uint8>(atoi(row[3]));
log_settings[log_category_id].log_to_gmsay = static_cast<uint8>(atoi(row[4]));
/* Determine if any output method is enabled for the category
and set it to 1 so it can used to check if category is enabled */
const bool log_to_console = log_settings[log_category].log_to_console > 0;
const bool log_to_file = log_settings[log_category].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
/**
* Determine if any output method is enabled for the category
* and set it to 1 so it can used to check if category is enabled
*/
const bool log_to_console = log_settings[log_category_id].log_to_console > 0;
const bool log_to_file = log_settings[log_category_id].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category_id].log_to_gmsay > 0;
const bool is_category_enabled = log_to_console || log_to_file || log_to_gmsay;
if (is_category_enabled)
log_settings[log_category].is_category_enabled = 1;
if (is_category_enabled) {
log_settings[log_category_id].is_category_enabled = 1;
}
/*
This determines whether or not the process needs to actually file log anything.
If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
*/
if (log_settings[log_category].log_to_file > 0){
/**
* This determines whether or not the process needs to actually file log anything.
* If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
*/
if (log_settings[log_category_id].log_to_file > 0) {
LogSys.file_logs_enabled = true;
}
categories_in_database[log_category_id] = 1;
}
/**
* Auto inject categories that don't exist in the database...
*/
for (int log_index = Logs::AA; log_index != Logs::MaxCategoryID; log_index++) {
if (!categories_in_database[log_index]) {
Log(Logs::General,
Logs::Status,
"New Log Category '%s' doesn't exist... Automatically adding to `logsys_categories` table...",
Logs::LogCategoryName[log_index]
);
std::string inject_query = StringFormat(
"INSERT INTO logsys_categories "
"(log_category_id, "
"log_category_description, "
"log_to_console, "
"log_to_file, "
"log_to_gmsay) "
"VALUES "
"(%i, '%s', %i, %i, %i)",
log_index,
EscapeString(Logs::LogCategoryName[log_index]).c_str(),
log_settings[log_category_id].log_to_console,
log_settings[log_category_id].log_to_file,
log_settings[log_category_id].log_to_gmsay
);
QueryDatabase(inject_query);
}
}
}
void Database::ClearInvSnapshots(bool use_rule)
{
int Database::CountInvSnapshots() {
std::string query = StringFormat("SELECT COUNT(*) FROM (SELECT * FROM `inventory_snapshots` a GROUP BY `charid`, `time_index`) b");
auto results = QueryDatabase(query);
if (!results.Success())
return -1;
auto row = results.begin();
int64 count = atoll(row[0]);
if (count > 2147483647)
return -2;
if (count < 0)
return -3;
return count;
}
void Database::ClearInvSnapshots(bool from_now) {
uint32 del_time = time(nullptr);
if (use_rule) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
if (!from_now) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
std::string query = StringFormat("DELETE FROM inventory_snapshots WHERE time_index <= %lu", (unsigned long)del_time);
QueryDatabase(query);

View File

@ -220,6 +220,8 @@ public:
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, RaidLeadershipAA_Struct* RLAA = nullptr);
void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
void PurgeAllDeletedDataBuckets();
/* Database Conversions 'database_conversions.cpp' */
bool CheckDatabaseConversions();
@ -261,7 +263,8 @@ public:
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
void ClearInvSnapshots(bool use_rule = true);
int CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
/* EQEmuLogSys */
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);

View File

@ -41,6 +41,9 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#pragma pack(1)
// all const/macro reference values should really be converted to a magic number for this
// process to ensure that the struct sizes and offsets match up to the corresponding blob
/* Conversion Structs */
namespace Convert {
@ -214,7 +217,7 @@ namespace Convert {
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
/*0256*/ uint32 spellSlotRefresh[9]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@ -253,9 +256,9 @@ namespace Convert {
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*2584*/ uint32 spell_book[480];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
/*4632*/ uint32 mem_spells[9];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@ -330,7 +333,7 @@ namespace Convert {
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Convert::Tribute_Struct tributes[5];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@ -1357,7 +1360,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Spell Convert */
first_entry = 0; rquery = "";
for (i = 0; i < MAX_PP_REF_SPELLBOOK; i++){
for (i = 0; i < 480; i++){
if (pp->spell_book[i] > 0 && pp->spell_book[i] != 4294967295 && pp->spell_book[i] < 40000 && pp->spell_book[i] != 1){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, i, pp->spell_book[i]);
@ -1369,7 +1372,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Max Memmed Spell Convert */
first_entry = 0; rquery = "";
for (i = 0; i < MAX_PP_REF_MEMSPELL; i++){
for (i = 0; i < 9; i++){
if (pp->mem_spells[i] > 0 && pp->mem_spells[i] != 65535 && pp->mem_spells[i] != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_memmed_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, i, pp->mem_spells[i]);
@ -1405,7 +1408,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Tribute Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
for (i = 0; i < 5; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);

View File

@ -38,16 +38,23 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include <sys/time.h>
#endif
/**
* @param instance_id
* @param char_id
* @return
*/
bool Database::AddClientToInstance(uint16 instance_id, uint32 char_id)
{
std::string query = StringFormat(
"REPLACE INTO `instance_list_player` (id, charid) "
"VALUES "
"(%lu, %lu)",
(unsigned long)instance_id,
(unsigned long)char_id
);
(unsigned long) instance_id,
(unsigned long) char_id
);
auto results = QueryDatabase(query);
return results.Success();
}

View File

@ -18,3 +18,137 @@
*/
#include "emu_constants.h"
int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
static const int16 local_array[] = {
POSSESSIONS_SIZE,
BANK_SIZE,
SHARED_BANK_SIZE,
TRADE_SIZE,
WORLD_SIZE,
LIMBO_SIZE,
TRIBUTE_SIZE,
TROPHY_TRIBUTE_SIZE,
GUILD_TRIBUTE_SIZE,
MERCHANT_SIZE,
DELETED_SIZE,
CORPSE_SIZE,
BAZAAR_SIZE,
INSPECT_SIZE,
REAL_ESTATE_SIZE,
VIEW_MOD_PC_SIZE,
VIEW_MOD_BANK_SIZE,
VIEW_MOD_SHARED_BANK_SIZE,
VIEW_MOD_LIMBO_SIZE,
ALT_STORAGE_SIZE,
ARCHIVED_SIZE,
MAIL_SIZE,
GUILD_TROPHY_TRIBUTE_SIZE,
KRONO_SIZE,
OTHER_SIZE,
};
if (inv_type < TYPE_BEGIN || inv_type > TYPE_END)
return INULL;
return local_array[inv_type];
}
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
case catAudio:
return "Audio";
case catPathing:
return "Pathing";
case catQuest:
return "Quest";
case catTradeskills:
return "Tradeskills";
case catSpellStacking:
return "Spell stacking";
case catDoorsPortals:
return "Doors/Portals";
case catItems:
return "Items";
case catNPC:
return "NPC";
case catDialogs:
return "Dialogs";
case catLoNTCG:
return "LoN - TCG";
case catMercenaries:
return "Mercenaries";
case catOther:
default:
return "Other";
}
}
EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
if (!strcmp(category_name, "Video"))
return catVideo;
if (!strcmp(category_name, "Audio"))
return catAudio;
if (!strcmp(category_name, "Pathing"))
return catPathing;
if (!strcmp(category_name, "Quest"))
return catQuest;
if (!strcmp(category_name, "Tradeskills"))
return catTradeskills;
if (!strcmp(category_name, "Spell stacking"))
return catSpellStacking;
if (!strcmp(category_name, "Doors/Portals"))
return catDoorsPortals;
if (!strcmp(category_name, "Items"))
return catItems;
if (!strcmp(category_name, "NPC"))
return catNPC;
if (!strcmp(category_name, "Dialogs"))
return catDialogs;
if (!strcmp(category_name, "LoN - TCG"))
return catLoNTCG;
if (!strcmp(category_name, "Mercenaries"))
return catMercenaries;
return catOther;
}
const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
switch (stance_type) {
case stanceUnknown:
return "Unknown";
case stancePassive:
return "Passive";
case stanceBalanced:
return "Balanced";
case stanceEfficient:
return "Efficient";
case stanceReactive:
return "Reactive";
case stanceAggressive:
return "Aggressive";
case stanceAssist:
return "Assist";
case stanceBurn:
return "Burn";
case stanceEfficient2:
return "Efficient2";
case stanceBurnAE:
return "BurnAE";
default:
return "Invalid";
}
}
int EQEmu::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQEmu::constants::stancePassive && stance_type <= EQEmu::constants::stanceBurnAE)
return (stance_type - EQEmu::constants::stancePassive);
return 0;
}

View File

@ -21,130 +21,296 @@
#define COMMON_EMU_CONSTANTS_H
#include "eq_limits.h"
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string>
#include <string.h>
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQEmu
{
using RoF2::IINVALID;
using RoF2::INULL;
namespace inventory {
//using namespace RoF2::invtype;
//using namespace RoF2::invslot;
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
enum PossessionsSlots : int16 { // temporary
slotCharm = 0,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck, // 5
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2, // 10
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1, // 15
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist, // 20
slotPowerSource = 9999,
slotAmmo = 21,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4, // 25
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor, // 30
slotCount
};
enum InventoryTypes : int16 { // temporary
typePossessions = 0,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo, // 5
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted, // 10
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC, // 15
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived, // 20
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther,
typeCount
};
static int16 SlotCount(int16 type_index) { return 0; } // temporary
const int16 ContainerCount = 10; // temporary
const int16 SocketCount = 6; // temporary
} /*inventory*/
namespace invtype {
using namespace RoF2::invtype::enum_;
using RoF2::invtype::POSSESSIONS_SIZE;
using RoF2::invtype::BANK_SIZE;
using RoF2::invtype::SHARED_BANK_SIZE;
using RoF2::invtype::TRADE_SIZE;
using RoF2::invtype::WORLD_SIZE;
using RoF2::invtype::LIMBO_SIZE;
using RoF2::invtype::TRIBUTE_SIZE;
using RoF2::invtype::TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::GUILD_TRIBUTE_SIZE;
using RoF2::invtype::MERCHANT_SIZE;
using RoF2::invtype::DELETED_SIZE;
using RoF2::invtype::CORPSE_SIZE;
using RoF2::invtype::BAZAAR_SIZE;
using RoF2::invtype::INSPECT_SIZE;
using RoF2::invtype::REAL_ESTATE_SIZE;
using RoF2::invtype::VIEW_MOD_PC_SIZE;
using RoF2::invtype::VIEW_MOD_BANK_SIZE;
using RoF2::invtype::VIEW_MOD_SHARED_BANK_SIZE;
using RoF2::invtype::VIEW_MOD_LIMBO_SIZE;
using RoF2::invtype::ALT_STORAGE_SIZE;
using RoF2::invtype::ARCHIVED_SIZE;
using RoF2::invtype::MAIL_SIZE;
using RoF2::invtype::GUILD_TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::KRONO_SIZE;
using RoF2::invtype::OTHER_SIZE;
using Titanium::invtype::TRADE_NPC_SIZE;
using RoF2::invtype::TYPE_INVALID;
using RoF2::invtype::TYPE_BEGIN;
using RoF2::invtype::TYPE_END;
using RoF2::invtype::TYPE_COUNT;
int16 GetInvTypeSize(int16 inv_type);
using RoF2::invtype::GetInvTypeName;
} // namespace invtype
namespace popupresponse {
const int32 SERVER_INTERNAL_USE_BASE = 2000000000;
const int32 MOB_INFO_DISMISS = 2000000001;
}
namespace invslot {
using namespace RoF2::invslot::enum_;
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using Titanium::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
const int16 SLOT_AUGMENT_GENERIC_RETURN = 1001; // clients don't appear to use this method... (internal inventory return value)
using RoF2::invslot::POSSESSIONS_BEGIN;
using RoF2::invslot::POSSESSIONS_END;
using RoF2::invslot::POSSESSIONS_COUNT;
using RoF2::invslot::EQUIPMENT_BEGIN;
using RoF2::invslot::EQUIPMENT_END;
using RoF2::invslot::EQUIPMENT_COUNT;
using RoF2::invslot::GENERAL_BEGIN;
using RoF2::invslot::GENERAL_END;
using RoF2::invslot::GENERAL_COUNT;
using RoF2::invslot::BONUS_BEGIN;
using RoF2::invslot::BONUS_STAT_END;
using RoF2::invslot::BONUS_SKILL_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
using Titanium::invslot::SHARED_BANK_BEGIN;
using Titanium::invslot::SHARED_BANK_END;
using Titanium::invslot::TRADE_BEGIN;
using Titanium::invslot::TRADE_END;
using Titanium::invslot::TRADE_NPC_END;
using Titanium::invslot::WORLD_BEGIN;
using Titanium::invslot::WORLD_END;
using Titanium::invslot::TRIBUTE_BEGIN;
using Titanium::invslot::TRIBUTE_END;
using Titanium::invslot::GUILD_TRIBUTE_BEGIN;
using Titanium::invslot::GUILD_TRIBUTE_END;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
using RoF2::invslot::EQUIPMENT_BITMASK;
using RoF2::invslot::GENERAL_BITMASK;
using RoF2::invslot::CURSOR_BITMASK;
using RoF2::invslot::POSSESSIONS_BITMASK;
using RoF2::invslot::CORPSE_BITMASK;
using RoF2::invslot::GetInvPossessionsSlotName;
using RoF2::invslot::GetInvSlotName;
} // namespace invslot
namespace invbag {
using Titanium::invbag::SLOT_INVALID;
using Titanium::invbag::SLOT_BEGIN;
using Titanium::invbag::SLOT_END;
using Titanium::invbag::SLOT_COUNT;
using Titanium::invbag::GENERAL_BAGS_BEGIN;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 351;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
using Titanium::invbag::BANK_BAGS_BEGIN;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_16_COUNT = 16 * SLOT_COUNT;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
using Titanium::invbag::SHARED_BANK_BAGS_BEGIN;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
using Titanium::invbag::TRADE_BAGS_BEGIN;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
using Titanium::invbag::GetInvBagIndexName;
} // namespace invbag
namespace invaug {
using RoF2::invaug::SOCKET_INVALID;
using RoF2::invaug::SOCKET_BEGIN;
using RoF2::invaug::SOCKET_END;
using RoF2::invaug::SOCKET_COUNT;
using RoF2::invaug::GetInvAugIndexName;
} // namespace invaug
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
using RoF2::constants::EXPANSION;
using RoF2::constants::EXPANSION_BIT;
using RoF2::constants::EXPANSIONS_MASK;
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
const int DiscBuffs = RoF2::constants::DiscBuffs;
const int TotalBuffs = RoF2::constants::TotalBuffs;
const int NPCBuffs = RoF2::constants::NPCBuffs;
const int PetBuffs = RoF2::constants::PetBuffs;
const int MercBuffs = RoF2::constants::MercBuffs;
using RoF2::constants::CHARACTER_CREATION_LIMIT;
const size_t SAY_LINK_OPENER_SIZE = 1;
using RoF2::constants::SAY_LINK_BODY_SIZE;
const size_t SAY_LINK_TEXT_SIZE = 256; // this may be varied until it breaks something (tested:374) - the others are constant
const size_t SAY_LINK_CLOSER_SIZE = 1;
const size_t SAY_LINK_MAXIMUM_SIZE = (SAY_LINK_OPENER_SIZE + SAY_LINK_BODY_SIZE + SAY_LINK_TEXT_SIZE + SAY_LINK_CLOSER_SIZE);
enum StanceType : int {
stanceUnknown = 0,
stancePassive,
stanceBalanced,
stanceEfficient,
stanceReactive,
stanceAggressive,
stanceAssist,
stanceBurn,
stanceEfficient2,
stanceBurnAE
};
const char *GetStanceName(StanceType stance_type);
int ConvertStanceTypeToIndex(StanceType stance_type);
const int STANCE_TYPE_FIRST = stancePassive;
const int STANCE_TYPE_LAST = stanceBurnAE;
const int STANCE_TYPE_COUNT = stanceBurnAE;
} /*constants*/
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
namespace profile {
using RoF2::profile::BANDOLIERS_SIZE;
using RoF2::profile::BANDOLIER_ITEM_COUNT;
using RoF2::profile::POTION_BELT_SIZE;
using RoF2::profile::SKILL_ARRAY_SIZE;
} // namespace profile
namespace behavior {
using RoF2::behavior::CoinHasWeight;
} // namespace behavior
namespace spells {
enum class CastingSlot : uint32 { // hybrid declaration
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
using RoF2::spells::SPELL_ID_MAX;
using RoF2::spells::SPELLBOOK_SIZE;
using UF::spells::SPELL_GEM_COUNT; // RoF+ clients define more than UF client..but, they are not valid beyond UF
using RoF2::spells::LONG_BUFFS;
using RoF2::spells::SHORT_BUFFS;
using RoF2::spells::DISC_BUFFS;
using RoF2::spells::TOTAL_BUFFS;
using RoF2::spells::NPC_BUFFS;
using RoF2::spells::PET_BUFFS;
using RoF2::spells::MERC_BUFFS;
} // namespace spells
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
catVideo,
catAudio,
catPathing,
catQuest,
catTradeskills,
catSpellStacking,
catDoorsPortals,
catItems,
catNPC,
catDialogs,
catLoNTCG,
catMercenaries
};
enum OptionalInfoFlag : uint32 {
infoNoOptionalInfo = 0x0,
infoCanDuplicate = 0x1,
infoCrashBug = 0x2,
infoTargetInfo = 0x4,
infoCharacterFlags = 0x8,
infoUnknownValue = 0xFFFFFFF0
};
const char* CategoryIDToCategoryName(CategoryID category_id);
CategoryID CategoryNameToCategoryID(const char* category_name);
} // namespace bug
enum WaypointStatus : int {
RoamBoxPauseInProgress = -3,
QuestControlNoGrid = -2,
QuestControlGrid = -1
};
} /*EQEmu*/

View File

@ -1,20 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_legacy.h"

View File

@ -1,184 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LEGACY_H
#define COMMON_EMU_LEGACY_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
// this is for perl and other legacy systems
namespace legacy {
enum InventorySlot {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_GUILD_TRIBUTE_BEGIN = 450,
SLOT_GUILD_TRIBUTE_END = 451,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
static const uint16 TYPE_WORLD_SIZE = 10;
static const uint16 TYPE_LIMBO_SIZE = 36;
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_KRONO_SIZE = 0;
static const uint16 TYPE_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = 0;
static const int16 EQUIPMENT_END = 21;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = 22;
static const int16 GENERAL_END = 29;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
}
#endif /* COMMON_EMU_LEGACY_H */

View File

@ -28,74 +28,98 @@
namespace EntityLimits
{
namespace NPC {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*NPC*/
namespace NPCMerchant {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*NPCMerchant*/
namespace Merc {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Merc*/
namespace Bot {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 8;
const size_t InvTypeTradeSize = 8;
} // namespace invtype
namespace invslot {
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
const uint64 GENERAL_BITMASK = 0x0000000000000000;
const uint64 CURSOR_BITMASK = 0x0000000000000000;
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
} // namespace invslot
} /*Bot*/
namespace ClientPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace NPCPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace MercPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace BotPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/

View File

@ -393,6 +393,7 @@ N(OP_PVPLeaderBoardReply),
N(OP_PVPLeaderBoardRequest),
N(OP_PVPStats),
N(OP_QueryResponseThing),
N(OP_QueryUCSServerStatus),
N(OP_RaidInvite),
N(OP_RaidJoin),
N(OP_RaidUpdate),

View File

@ -18,6 +18,7 @@
*/
#include "emu_versions.h"
#include "emu_constants.h"
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
@ -63,32 +64,26 @@ const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return bit_Unknown;
case ClientVersion::Titanium:
return bit_Titanium;
return bitTitanium;
case ClientVersion::SoF:
return bit_SoF;
return bitSoF;
case ClientVersion::SoD:
return bit_SoD;
return bitSoD;
case ClientVersion::UF:
return bit_UF;
return bitUF;
case ClientVersion::RoF:
return bit_RoF;
return bitRoF;
case ClientVersion::RoF2:
return bit_RoF2;
return bitRoF2;
default:
return bit_Unknown;
return bitUnknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
@ -106,27 +101,6 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientV
}
}
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
case ClientVersion::Titanium:
return 0x000007FFU;
case ClientVersion::SoF:
return 0x00007FFFU;
case ClientVersion::SoD:
return 0x0000FFFFU;
case ClientVersion::UF:
return 0x0001FFFFU;
case ClientVersion::RoF:
case ClientVersion::RoF2:
return 0x000FFFFFU;
default:
return 0;
}
}
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
@ -368,3 +342,217 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobV
return MobVersion::Unknown;
}
}
const char* EQEmu::expansions::ExpansionName(Expansion expansion)
{
switch (expansion) {
case Expansion::EverQuest:
return "EverQuest";
case Expansion::RoK:
return "The Ruins of Kunark";
case Expansion::SoV:
return "The Scars of Velious";
case Expansion::SoL:
return "The Shadows of Luclin";
case Expansion::PoP:
return "The Planes of Power";
case Expansion::LoY:
return "The Legacy of Ykesha";
case Expansion::LDoN:
return "Lost Dungeons of Norrath";
case Expansion::GoD:
return "Gates of Discord";
case Expansion::OoW:
return "Omens of War";
case Expansion::DoN:
return "Dragons of Norrath";
case Expansion::DoD:
return "Depths of Darkhollow";
case Expansion::PoR:
return "Prophecy of Ro";
case Expansion::TSS:
return "The Serpent's Spine";
case Expansion::TBS:
return "The Buried Sea";
case Expansion::SoF:
return "Secrets of Faydwer";
case Expansion::SoD:
return "Seeds of Destruction";
case Expansion::UF:
return "Underfoot";
case Expansion::HoT:
return "House of Thule";
case Expansion::VoA:
return "Veil of Alaris";
case Expansion::RoF:
return "Rain of Fear";
case Expansion::CotF:
return "Call of the Forsaken";
default:
return "Invalid Expansion";
}
}
const char* EQEmu::expansions::ExpansionName(uint32 expansion_bit)
{
return ExpansionName(ConvertExpansionBitToExpansion(expansion_bit));
}
uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
return bitRoK;
case Expansion::SoV:
return bitSoV;
case Expansion::SoL:
return bitSoL;
case Expansion::PoP:
return bitPoP;
case Expansion::LoY:
return bitLoY;
case Expansion::LDoN:
return bitLDoN;
case Expansion::GoD:
return bitGoD;
case Expansion::OoW:
return bitOoW;
case Expansion::DoN:
return bitDoN;
case Expansion::DoD:
return bitDoD;
case Expansion::PoR:
return bitPoR;
case Expansion::TSS:
return bitTSS;
case Expansion::TBS:
return bitTBS;
case Expansion::SoF:
return bitSoF;
case Expansion::SoD:
return bitSoD;
case Expansion::UF:
return bitUF;
case Expansion::HoT:
return bitHoT;
case Expansion::VoA:
return bitVoA;
case Expansion::RoF:
return bitRoF;
case Expansion::CotF:
return bitCotF;
default:
return bitEverQuest;
}
}
EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
{
switch (expansion_bit) {
case bitRoK:
return Expansion::RoK;
case bitSoV:
return Expansion::SoV;
case bitSoL:
return Expansion::SoL;
case bitPoP:
return Expansion::PoP;
case bitLoY:
return Expansion::LoY;
case bitLDoN:
return Expansion::LDoN;
case bitGoD:
return Expansion::GoD;
case bitOoW:
return Expansion::OoW;
case bitDoN:
return Expansion::DoN;
case bitDoD:
return Expansion::DoD;
case bitPoR:
return Expansion::PoR;
case bitTSS:
return Expansion::TSS;
case bitTBS:
return Expansion::TBS;
case bitSoF:
return Expansion::SoF;
case bitSoD:
return Expansion::SoD;
case bitUF:
return Expansion::UF;
case bitHoT:
return Expansion::HoT;
case bitVoA:
return Expansion::VoA;
case bitRoF:
return Expansion::RoF;
case bitCotF:
return Expansion::CotF;
default:
return Expansion::EverQuest;
}
}
uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
return maskRoK;
case Expansion::SoV:
return maskSoV;
case Expansion::SoL:
return maskSoL;
case Expansion::PoP:
return maskPoP;
case Expansion::LoY:
return maskLoY;
case Expansion::LDoN:
return maskLDoN;
case Expansion::GoD:
return maskGoD;
case Expansion::OoW:
return maskOoW;
case Expansion::DoN:
return maskDoN;
case Expansion::DoD:
return maskDoD;
case Expansion::PoR:
return maskPoR;
case Expansion::TSS:
return maskTSS;
case Expansion::TBS:
return maskTBS;
case Expansion::SoF:
return maskSoF;
case Expansion::SoD:
return maskSoD;
case Expansion::UF:
return maskUF;
case Expansion::HoT:
return maskHoT;
case Expansion::VoA:
return maskVoA;
case Expansion::RoF:
return maskRoF;
case Expansion::CotF:
return maskCotF;
default:
return maskEverQuest;
}
}
EQEmu::expansions::Expansion EQEmu::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->Expansion;
}
uint32 EQEmu::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->ExpansionBit;
}
uint32 EQEmu::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->ExpansionsMask;
}

View File

@ -28,7 +28,7 @@
namespace EQEmu
{
namespace versions {
enum class ClientVersion {
enum class ClientVersion : uint32 {
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
@ -39,26 +39,27 @@ namespace EQEmu
RoF2 // Build: 'May 10 2013 23:30:08'
};
enum ClientVersionBit : uint32 {
bit_Unknown = 0,
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
bit_Titanium = 0x00000002,
bit_SoF = 0x00000004,
bit_SoD = 0x00000008,
bit_UF = 0x00000010,
bit_RoF = 0x00000020,
bit_RoF2 = 0x00000040,
bit_TitaniumAndEarlier = 0x00000003,
bit_SoFAndEarlier = 0x00000007,
bit_SoDAndEarlier = 0x0000000F,
bit_UFAndEarlier = 0x0000001F,
bit_RoFAndEarlier = 0x0000003F,
bit_SoFAndLater = 0xFFFFFFFC,
bit_SoDAndLater = 0xFFFFFFF8,
bit_UFAndLater = 0xFFFFFFF0,
bit_RoFAndLater = 0xFFFFFFE0,
bit_RoF2AndLater = 0xFFFFFFC0,
bit_AllClients = 0xFFFFFFFF
enum ClientVersionBitmask : uint32 {
bitUnknown = 0x00000000,
bitClient62 = 0x00000001, // unsupported (placeholder for scripts)
bitTitanium = 0x00000002,
bitSoF = 0x00000004,
bitSoD = 0x00000008,
bitUF = 0x00000010,
bitRoF = 0x00000020,
bitRoF2 = 0x00000040,
maskUnknown = 0x00000000,
maskTitaniumAndEarlier = 0x00000003,
maskSoFAndEarlier = 0x00000007,
maskSoDAndEarlier = 0x0000000F,
maskUFAndEarlier = 0x0000001F,
maskRoFAndEarlier = 0x0000003F,
maskSoFAndLater = 0xFFFFFFFC,
maskSoDAndLater = 0xFFFFFFF8,
maskUFAndLater = 0xFFFFFFF0,
maskRoFAndLater = 0xFFFFFFE0,
maskRoF2AndLater = 0xFFFFFFC0,
maskAllClients = 0xFFFFFFFF
};
const ClientVersion LastClientVersion = ClientVersion::RoF2;
@ -69,10 +70,8 @@ namespace EQEmu
const char* ClientVersionName(ClientVersion client_version);
uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
enum class MobVersion {
enum class MobVersion : uint32 {
Unknown = 0,
Client62,
Titanium,
@ -121,8 +120,103 @@ namespace EQEmu
ClientVersion ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version);
enum UCSVersion : char {
ucsUnknown = '\0',
ucsClient62Chat = 'A',
ucsClient62Mail = 'a',
ucsTitaniumChat = 'B',
ucsTitaniumMail = 'b',
ucsSoFCombined = 'C',
ucsSoDCombined = 'D',
ucsUFCombined = 'E',
ucsRoFCombined = 'F',
ucsRoF2Combined = 'G'
};
} /*versions*/
namespace expansions {
enum class Expansion : uint32 {
EverQuest = 0,
RoK,
SoV,
SoL,
PoP,
LoY,
LDoN,
GoD,
OoW,
DoN,
DoD,
PoR,
TSS,
TBS,
SoF,
SoD,
UF,
HoT,
VoA,
RoF,
CotF
};
enum ExpansionBitmask : uint32 {
bitEverQuest = 0x00000000,
bitRoK = 0x00000001,
bitSoV = 0x00000002,
bitSoL = 0x00000004,
bitPoP = 0x00000008,
bitLoY = 0x00000010,
bitLDoN = 0x00000020,
bitGoD = 0x00000040,
bitOoW = 0x00000080,
bitDoN = 0x00000100,
bitDoD = 0x00000200,
bitPoR = 0x00000400,
bitTSS = 0x00000800,
bitTBS = 0x00001000,
bitSoF = 0x00002000,
bitSoD = 0x00004000,
bitUF = 0x00008000,
bitHoT = 0x00010000,
bitVoA = 0x00020000,
bitRoF = 0x00040000,
bitCotF = 0x00080000,
maskEverQuest = 0x00000000,
maskRoK = 0x00000001,
maskSoV = 0x00000003,
maskSoL = 0x00000007,
maskPoP = 0x0000000F,
maskLoY = 0x0000001F,
maskLDoN = 0x0000003F,
maskGoD = 0x0000007F,
maskOoW = 0x000000FF,
maskDoN = 0x000001FF,
maskDoD = 0x000003FF,
maskPoR = 0x000007FF,
maskTSS = 0x00000FFF,
maskTBS = 0x00001FFF,
maskSoF = 0x00003FFF,
maskSoD = 0x00007FFF,
maskUF = 0x0000FFFF,
maskHoT = 0x0001FFFF,
maskVoA = 0x0003FFFF,
maskRoF = 0x0007FFFF,
maskCotF = 0x000FFFFF
};
const char* ExpansionName(Expansion expansion);
const char* ExpansionName(uint32 expansion_bit);
uint32 ConvertExpansionToExpansionBit(Expansion expansion);
Expansion ConvertExpansionBitToExpansion(uint32 expansion_bit);
uint32 ConvertExpansionToExpansionsMask(Expansion expansion);
Expansion ConvertClientVersionToExpansion(versions::ClientVersion client_version);
uint32 ConvertClientVersionToExpansionBit(versions::ClientVersion client_version);
uint32 ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version);
} /*expansions*/
} /*EQEmu*/
#endif /*COMMON_EMU_VERSIONS_H*/

File diff suppressed because it is too large Load Diff

View File

@ -20,7 +20,6 @@
#ifndef COMMON_EQ_LIMITS_H
#define COMMON_EQ_LIMITS_H
#include "emu_legacy.h"
#include "types.h"
#include "eq_constants.h"
#include "emu_versions.h"
@ -34,10 +33,166 @@
namespace EQEmu
{
void InitializeDynamicLookups();
namespace constants {
class LookupEntry {
public:
size_t CharacterCreationLimit;
struct LookupEntry {
EQEmu::expansions::Expansion Expansion;
uint32 ExpansionBit;
uint32 ExpansionsMask;
int16 CharacterCreationLimit;
size_t SayLinkBodySize;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
EQEmu::expansions::Expansion Expansion,
uint32 ExpansionBit,
uint32 ExpansionsMask,
int16 CharacterCreationLimit,
size_t SayLinkBodySize
) :
Expansion(Expansion),
ExpansionBit(ExpansionBit),
ExpansionsMask(ExpansionsMask),
CharacterCreationLimit(CharacterCreationLimit),
SayLinkBodySize(SayLinkBodySize)
{ }
};
void InitializeDynamicLookups();
const LookupEntry* DynamicLookup(versions::ClientVersion client_version, bool gm_flag);
const LookupEntry* DynamicNonGMLookup(versions::ClientVersion client_version);
const LookupEntry* DynamicGMLookup(versions::ClientVersion client_version);
const LookupEntry* StaticLookup(versions::ClientVersion client_version);
} /*constants*/
namespace inventory {
struct LookupEntry {
// note: 'PossessionsBitmask' needs to be attuned to the client version with the highest number
// of possessions slots and 'InventoryTypeSize[typePossessions]' should reflect the same count
// with translators adjusting for valid slot indices. Server-side validations will be performed
// against 'PossessionsBitmask' (note: the same applies to CorpseBitmask..size is not dependent)
struct InventoryTypeSize_Struct { // should reflect count and naming conventions referenced in emu_constants.h
int16 Possessions, Bank, SharedBank;
int16 Trade, World, Limbo;
int16 Tribute, TrophyTribute, GuildTribute;
int16 Merchant, Deleted, Corpse;
int16 Bazaar, Inspect, RealEstate;
int16 ViewMODPC, ViewMODBank, ViewMODSharedBank;
int16 ViewMODLimbo, AltStorage, Archived;
int16 Mail, GuildTrophyTribute, Krono;
int16 Other;
InventoryTypeSize_Struct(
int16 Possessions, int16 Bank, int16 SharedBank,
int16 Trade, int16 World, int16 Limbo,
int16 Tribute, int16 TrophyTribute, int16 GuildTribute,
int16 Merchant, int16 Deleted, int16 Corpse,
int16 Bazaar, int16 Inspect, int16 RealEstate,
int16 ViewMODPC, int16 ViewMODBank, int16 ViewMODSharedBank,
int16 ViewMODLimbo, int16 AltStorage, int16 Archived,
int16 Mail, int16 GuildTrophyTribute, int16 Krono,
int16 Other
) :
Possessions(Possessions), Bank(Bank), SharedBank(SharedBank),
Trade(Trade), World(World), Limbo(Limbo),
Tribute(Tribute), TrophyTribute(TrophyTribute), GuildTribute(GuildTribute),
Merchant(Merchant), Deleted(Deleted), Corpse(Corpse),
Bazaar(Bazaar), Inspect(Inspect), RealEstate(RealEstate),
ViewMODPC(ViewMODPC), ViewMODBank(ViewMODBank), ViewMODSharedBank(ViewMODSharedBank),
ViewMODLimbo(ViewMODLimbo), AltStorage(AltStorage), Archived(Archived),
Mail(Mail), GuildTrophyTribute(GuildTrophyTribute), Krono(Krono),
Other(Other)
{ }
};
union {
InventoryTypeSize_Struct InventoryTypeSize;
int16 InventoryTypeSizeArray[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
};
uint64 EquipmentBitmask;
uint64 GeneralBitmask;
uint64 CursorBitmask;
uint64 PossessionsBitmask;
uint64 CorpseBitmask;
int16 BagSlotCount;
int16 AugSocketCount;
bool AllowEmptyBagInBag;
bool AllowClickCastFromBag;
bool ConcatenateInvTypeLimbo;
bool AllowOverLevelEquipment;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
InventoryTypeSize_Struct InventoryTypeSize,
uint64 EquipmentBitmask,
uint64 GeneralBitmask,
uint64 CursorBitmask,
uint64 PossessionsBitmask,
uint64 CorpseBitmask,
int16 BagSlotCount,
int16 AugSocketCount,
bool AllowEmptyBagInBag,
bool AllowClickCastFromBag,
bool ConcatenateInvTypeLimbo,
bool AllowOverLevelEquipment
) :
InventoryTypeSize(InventoryTypeSize),
EquipmentBitmask(EquipmentBitmask),
GeneralBitmask(GeneralBitmask),
CursorBitmask(CursorBitmask),
PossessionsBitmask(PossessionsBitmask),
CorpseBitmask(CorpseBitmask),
BagSlotCount(BagSlotCount),
AugSocketCount(AugSocketCount),
AllowEmptyBagInBag(AllowEmptyBagInBag),
AllowClickCastFromBag(AllowClickCastFromBag),
ConcatenateInvTypeLimbo(ConcatenateInvTypeLimbo),
AllowOverLevelEquipment(AllowOverLevelEquipment)
{ }
};
void InitializeDynamicLookups();
const LookupEntry* DynamicLookup(versions::MobVersion mob_version, bool gm_flag);
const LookupEntry* DynamicNonGMLookup(versions::MobVersion mob_version);
const LookupEntry* DynamicGMLookup(versions::MobVersion mob_version);
const LookupEntry* StaticLookup(versions::MobVersion mob_version);
} /*inventory*/
namespace behavior {
struct LookupEntry {
bool CoinHasWeight;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
bool CoinHasWeight
) :
CoinHasWeight(CoinHasWeight)
{ }
};
void InitializeDynamicLookups();
const LookupEntry* DynamicLookup(versions::MobVersion mob_version, bool gm_flag);
const LookupEntry* DynamicNonGMLookup(versions::MobVersion mob_version);
const LookupEntry* DynamicGMLookup(versions::MobVersion mob_version);
const LookupEntry* StaticLookup(versions::MobVersion mob_version);
} /*behavior*/
namespace spells {
struct LookupEntry {
int SpellIdMax;
int SpellbookSize;
int SpellGemCount;
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
@ -45,56 +200,69 @@ namespace EQEmu
int NPCBuffs;
int PetBuffs;
int MercBuffs;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
int SpellIdMax,
int SpellbookSize,
int SpellGemCount,
int LongBuffs,
int ShortBuffs,
int DiscBuffs,
int TotalBuffs,
int NPCBuffs,
int PetBuffs,
int MercBuffs
) :
SpellIdMax(SpellIdMax),
SpellbookSize(SpellbookSize),
SpellGemCount(SpellGemCount),
LongBuffs(LongBuffs),
ShortBuffs(ShortBuffs),
DiscBuffs(DiscBuffs),
TotalBuffs(TotalBuffs),
NPCBuffs(NPCBuffs),
PetBuffs(PetBuffs),
MercBuffs(MercBuffs)
{ }
};
void InitializeDynamicLookups();
const LookupEntry* DynamicLookup(versions::ClientVersion client_version, bool gm_flag);
const LookupEntry* DynamicNonGMLookup(versions::ClientVersion client_version);
const LookupEntry* DynamicGMLookup(versions::ClientVersion client_version);
const LookupEntry* StaticLookup(versions::ClientVersion client_version);
const LookupEntry* Lookup(versions::ClientVersion client_version);
} /*constants*/
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
uint64 PossessionsBitmask;
size_t ItemBagSize;
size_t ItemAugSize;
bool AllowEmptyBagInBag;
bool AllowClickCastFromBag;
bool ConcatenateInvTypeLimbo;
bool AllowOverLevelEquipment;
};
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*inventory*/
namespace behavior {
class LookupEntry {
public:
bool CoinHasWeight;
};
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*behavior*/
} /*spells*/
} /*EQEmu*/
namespace ClientUnknown
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace constants {
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
} // namespace constants
} /*ClientUnknown*/
namespace Client62
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace constants {
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
} // namespace constants
} /*Client62*/

View File

@ -51,6 +51,7 @@ protected:
EmuOpcode emu_opcode;
EQPacket(EmuOpcode opcode, const unsigned char *buf, const uint32 len);
EQPacket(EmuOpcode opcode, SerializeBuffer &buf) : BasePacket(buf), emu_opcode(opcode) { };
// EQPacket(const EQPacket &p) { }
EQPacket() { emu_opcode=OP_Unknown; pBuffer=nullptr; size=0; }
@ -104,6 +105,8 @@ public:
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
EQApplicationPacket(const EmuOpcode op, const unsigned char *buf, const uint32 len) : EQPacket(op, buf, len), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
EQApplicationPacket(const EmuOpcode op, SerializeBuffer &buf) : EQPacket(op, buf), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
bool combine(const EQApplicationPacket *rhs);
uint32 serialize (uint16 opcode, unsigned char *dest) const;
uint32 Size() const { return size+app_opcode_size; }

View File

@ -280,7 +280,7 @@ union
// horse: 0=brown, 1=white, 2=black, 3=tan
};
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[3];
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0347*/ uint8 IsMercenary;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
@ -306,7 +306,6 @@ union
uint32 DestructibleUnk9;
bool targetable_with_hotkey;
bool show_name;
};
struct PlayerState_Struct {
@ -376,7 +375,11 @@ struct NewZone_Struct {
/*0692*/ uint8 unknown692[8];
/*0700*/ float fog_density;
/*0704*/ uint32 SuspendBuffs;
/*0704*/
/*0708*/ uint32 FastRegenHP;
/*0712*/ uint32 FastRegenMana;
/*0716*/ uint32 FastRegenEndurance;
/*0720*/ uint32 NPCAggroMaxDist;
/*0724*/
};
/*
@ -731,7 +734,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@ -745,7 +748,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
};
struct MovePotionToBelt_Struct
@ -849,10 +852,6 @@ struct SuspendedMinion_Struct
** OpCode: 0x006a
*/
static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
@ -910,7 +909,7 @@ sed -e 's/_t//g' -e 's/MAX_AA/MAX_PP_AA_ARRAY/g' \
struct PlayerProfile_Struct
{
/*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
// /*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
/*0004*/ char name[64]; // Name of player sizes not right
/*0068*/ char last_name[32]; // Last name of player sizes not right
/*0100*/ uint32 gender; // Player Gender - 0 Male, 1 Female
@ -932,7 +931,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@ -971,9 +970,9 @@ struct PlayerProfile_Struct
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@ -1049,7 +1048,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@ -1076,7 +1075,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@ -1092,6 +1091,18 @@ struct PlayerProfile_Struct
/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
/*19564*/ uint32 RestTimer;
/*19568*/
// All player profile packets are translated and this overhead is ignored in out-bound packets
PlayerProfile_Struct() : m_player_profile_version(EQEmu::versions::MobVersion::Unknown) { }
EQEmu::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
private:
// No need for gm flag since pp already has one
// No need for lookup pointer since this struct is not tied to any one system
EQEmu::versions::MobVersion m_player_profile_version;
};
@ -1181,15 +1192,15 @@ struct SpecialMesg_Struct
** When somebody changes what they're wearing or give a pet a weapon (model changes)
** Length: 19 Bytes
*/
struct WearChange_Struct{
/*000*/ uint16 spawn_id;
/*002*/ uint32 material;
/*006*/ uint32 unknown06;
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
struct WearChange_Struct {
/*000*/ uint16 spawn_id;
/*002*/ uint32 material;
/*006*/ uint32 unknown06;
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQEmu::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@ -1253,21 +1264,22 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod;
/* 08 */ uint32 bard_focus_id;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ uint32 sequence;
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 unknown29;
/* 29 */ uint8 spell_level;
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 31 */
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
// newer clients have some data for setting LaunchSpellData when effect_flag & 4
// /* 31 */ uint8 spell_gem;
// /* 32 */ uint32 inventory_slot;
// /* 36 */ uint32 item_cast_type;
};
// this is what prints the You have been struck. and the regular
@ -1277,12 +1289,12 @@ struct CombatDamage_Struct
{
/* 00 */ uint16 target;
/* 02 */ uint16 source;
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells, skill
/* 05 */ uint16 spellid;
/* 07 */ uint32 damage;
/* 11 */ float force;
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
};
@ -1782,6 +1794,15 @@ struct CombatAbility_Struct {
uint32 m_skill;
};
// Disarm Struct incoming from Client [Size: 16]
struct Disarm_Struct
{
uint32 source;
uint32 target;
uint32 skill;
uint32 unknown;
};
//Instill Doubt
struct Instill_Doubt_Struct {
uint8 i_id;
@ -3323,23 +3344,32 @@ struct GuildMakeLeader{
char target[64];
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ char unknown308[160];
/*0468*/ char target_name[64];
/*0532*/ uint32 type;
/*0536*/ char unknown536[2052];
/*2584*/ char bug[2048];
/*4632*/ char unknown4632[6];
/*4638*/ char system_info[4094];
struct BugReport_Struct {
/*0000*/ uint32 category_id;
/*0004*/ char category_name[64];
/*0068*/ char reporter_name[64];
/*0132*/ char unused_0132[32];
/*0164*/ char ui_path[128];
/*0292*/ float pos_x;
/*0296*/ float pos_y;
/*0300*/ float pos_z;
/*0304*/ uint32 heading;
/*0308*/ uint32 unused_0308;
/*0312*/ uint32 time_played;
/*0316*/ char padding_0316[8];
/*0324*/ uint32 target_id;
/*0328*/ char padding_0328[140];
/*0468*/ uint32 unknown_0468; // seems to always be '0'
/*0472*/ char target_name[64];
/*0536*/ uint32 optional_info_mask;
// this looks like a butchered 8k buffer with 2 trailing dword fields
/*0540*/ char unused_0540[2052];
/*2592*/ char bug_report[2050];
/*4642*/ char system_info[4098];
/*8740*/
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@ -3366,20 +3396,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@ -3438,8 +3469,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@ -3771,7 +3802,7 @@ struct AcceptNewTask_Struct {
//was all 0's from client, server replied with same op, all 0's
struct CancelTask_Struct {
uint32 SequenceNumber;
uint32 unknown4; // Only seen 0x00000002
uint32 type; // Only seen 0x00000002
};
#if 0
@ -3825,28 +3856,28 @@ struct AvailableTaskTrailer_Struct {
struct TaskDescriptionHeader_Struct {
uint32 SequenceNumber; // The order the tasks appear in the journal. 0 for first task, 1 for second, etc.
uint32 TaskID;
uint32 unknown2;
uint32 unknown3;
uint8 unknown4;
uint8 open_window;
uint32 task_type;
uint32 reward_type; // if this != 4 says Ebon Crystals else Radiant Crystals
};
struct TaskDescriptionData1_Struct {
uint32 Duration;
uint32 unknown2;
uint32 dur_code; // if Duration == 0
uint32 StartTime;
};
struct TaskDescriptionData2_Struct {
uint32 RewardCount; // ??
uint32 unknown1;
uint32 unknown2;
uint16 unknown3;
//uint8 unknown4;
uint8 has_rewards;
uint32 coin_reward;
uint32 xp_reward;
uint32 faction_reward;
};
struct TaskDescriptionTrailer_Struct {
//uint16 unknown1; // 0x0012
uint32 Points;
uint8 has_reward_selection; // uses newer reward selection window, not in all clients
};
struct TaskActivityHeader_Struct {
@ -3886,11 +3917,11 @@ struct TaskActivityShort_Struct {
struct TaskActivityComplete_Struct {
uint32 TaskIndex;
uint32 unknown2; // 0x00000002
uint32 unknown3;
uint32 TaskType; // task, shared task, quest
uint32 TaskID; // must match
uint32 ActivityID;
uint32 unknown4; // 0x00000001
uint32 unknown5; // 0x00000001
uint32 task_completed; // Broadcasts "Task '%1' Completed" it not 0 and "Task '%1' Failed." if 0
uint32 stage_complete; // Broadcasts "Task Stage Completed"
};
#if 0
@ -4350,7 +4381,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[MAX_PP_MEMSPELL]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 unknown; //there seems to be an extra field in this packet...
};
@ -5291,7 +5322,7 @@ struct MercenaryMerchantResponse_Struct {
struct ServerLootItem_Struct {
uint32 item_id; // uint32 item_id;
int16 equip_slot; // int16 equip_slot;
uint16 charges; // uint8 charges;
uint16 charges; // uint8 charges;
uint16 lootslot; // uint16 lootslot;
uint32 aug_1; // uint32 aug_1;
uint32 aug_2; // uint32 aug_2;
@ -5319,7 +5350,7 @@ struct ClientMarqueeMessage_Struct {
uint32 fade_out_time; //The fade out time, in ms
uint32 duration; //in ms
char msg[1]; //message plus null terminator
};
typedef std::list<ServerLootItem_Struct*> ItemList;
@ -5356,6 +5387,23 @@ struct AuraDestory_Struct {
};
// I think we can assume it's just action for 2, client doesn't seem to do anything with the rest of the data in that case
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char Augment6[5];
/*036*/ char IsEvolving[1];
/*037*/ char EvolveGroup[4];
/*041*/ char EvolveLevel[2];
/*043*/ char OrnamentIcon[5];
/*048*/ char Hash[8];
/*056*/
};
// Restore structure packing to default
#pragma pack()

View File

@ -6,6 +6,7 @@
#include <string>
#include "emu_versions.h"
#include "eq_packet.h"
#include "net/daybreak_connection.h"
typedef enum {
ESTABLISHED,
@ -56,6 +57,8 @@ public:
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
virtual std::shared_ptr<EQ::Net::DaybreakConnection> GetRawConnection() = 0;
};
#endif /*EQSTREAMINTF_H_*/

View File

@ -110,6 +110,10 @@ void EQStreamProxy::RemoveData() {
m_stream->RemoveData();
}
std::shared_ptr<EQ::Net::DaybreakConnection> EQStreamProxy::GetRawConnection() {
return m_stream->GetRawConnection();
}
bool EQStreamProxy::CheckState(EQStreamState state) {
if(m_stream)
return(m_stream->CheckState(state));

View File

@ -37,6 +37,8 @@ public:
virtual const uint32 GetBytesSentPerSecond() const;
virtual const uint32 GetBytesRecvPerSecond() const;
virtual std::shared_ptr<EQ::Net::DaybreakConnection> GetRawConnection();
protected:
std::shared_ptr<EQStreamInterface> const m_stream; //we own this stream object.
const StructStrategy *const m_structs; //we do not own this object.

View File

@ -26,24 +26,26 @@
std::string EQEmuConfig::ConfigFile = "eqemu_config.json";
EQEmuConfig *EQEmuConfig::_config = nullptr;
void EQEmuConfig::parse_config() {
ShortName = _root["server"]["world"].get("shortname", "").asString();
LongName = _root["server"]["world"].get("longname", "").asString();
void EQEmuConfig::parse_config()
{
ShortName = _root["server"]["world"].get("shortname", "").asString();
LongName = _root["server"]["world"].get("longname", "").asString();
WorldAddress = _root["server"]["world"].get("address", "").asString();
LocalAddress = _root["server"]["world"].get("localaddress", "").asString();
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
if (_root["server"]["world"]["loginserver"].isObject()) {
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginLegacy = false;
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") LoginLegacy = true;
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") { LoginLegacy = true; }
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
LoginPassword = _root["server"]["world"]["loginserver"].get("password", "").asString();
} else {
}
else {
char str[32];
loginlist.Clear();
do {
@ -53,74 +55,102 @@ void EQEmuConfig::parse_config() {
}
auto loginconfig = new LoginConfig;
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginPassword = _root["server"]["world"][str].get("password", "").asString();
loginconfig->LoginLegacy = false;
if (_root["server"]["world"][str].get("legacy", "0").asString() == "1") loginconfig->LoginLegacy = true;
if (_root["server"]["world"][str].get("legacy", "0").asString() == "1") { loginconfig->LoginLegacy = true; }
loginlist.Insert(loginconfig);
} while (LoginCount < 100);
}
//<locked> from xml converts to json as locked: "", so i default to "false".
//The only way to enable locked is by switching to true, meaning this value is always false until manually set true
Locked = false;
if (_root["server"]["world"].get("locked", "false").asString() == "true") Locked = true;
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
if (_root["server"]["world"].get("locked", "false").asString() == "true") { Locked = true; }
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldTCPPort = atoi(_root["server"]["world"]["tcp"].get("port", "9000").asString().c_str());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetTCPPort = atoi(_root["server"]["world"]["telnet"].get("port", "9001").asString().c_str());
TelnetEnabled = false;
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") TelnetEnabled = true;
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") { TelnetEnabled = true; }
WorldHTTPMimeFile = _root["server"]["world"]["http"].get("mimefile", "mime.types").asString();
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPEnabled = false;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") WorldHTTPEnabled = true;
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPEnabled = false;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") {
WorldHTTPEnabled = true;
}
/**
* UCS
*/
ChatHost = _root["server"]["chatserver"].get("host", "eqchat.eqemulator.net").asString();
ChatPort = atoi(_root["server"]["chatserver"].get("port", "7778").asString().c_str());
MailHost = _root["server"]["mailserver"].get("host", "eqmail.eqemulator.net").asString();
MailPort = atoi(_root["server"]["mailserver"].get("port", "7778").asString().c_str());
/**
* Database
*/
DatabaseUsername = _root["server"]["database"].get("username", "eq").asString();
DatabasePassword = _root["server"]["database"].get("password", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
/**
* QS
*/
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
/**
* Zones
*/
DefaultStatus = atoi(_root["server"]["zones"].get("defaultstatus", 0).asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
SpellsFile = _root["server"]["files"].get("spells", "spells_us.txt").asString();
OpCodesFile = _root["server"]["files"].get("opcodes", "opcodes.conf").asString();
PluginPlFile = _root["server"]["files"].get("plugin.pl", "plugin.pl").asString();
/**
* Files
*/
SpellsFile = _root["server"]["files"].get("spells", "spells_us.txt").asString();
OpCodesFile = _root["server"]["files"].get("opcodes", "opcodes.conf").asString();
MailOpCodesFile = _root["server"]["files"].get("mail_opcodes", "mail_opcodes.conf").asString();
PluginPlFile = _root["server"]["files"].get("plugin.pl", "plugin.pl").asString();
MapDir = _root["server"]["directories"].get("maps", "Maps/").asString();
QuestDir = _root["server"]["directories"].get("quests", "quests/").asString();
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
/**
* Directories
*/
MapDir = _root["server"]["directories"].get("maps", "Maps/").asString();
QuestDir = _root["server"]["directories"].get("quests", "quests/").asString();
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
LuaModuleDir = _root["server"]["directories"].get("lua_modules", "lua_modules/").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
/**
* Logs
*/
LogPrefix = _root["server"]["launcher"].get("logprefix", "logs/zone-").asString();
LogSuffix = _root["server"]["launcher"].get("logsuffix", ".log").asString();
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
/**
* Launcher
*/
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
ZoneBootInterval = atoi(_root["server"]["launcher"]["timers"].get("interval", "2000").asString().c_str());
#ifdef WIN32
ZoneExe = _root["server"]["launcher"].get("exe", "zone.exe").asString();
@ -230,6 +260,9 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "OpCodesFile") {
return (OpCodesFile);
}
if (var_name == "MailOpCodesFile") {
return (MailOpCodesFile);
}
if (var_name == "PluginPlFile") {
return (PluginPlFile);
}
@ -312,6 +345,7 @@ void EQEmuConfig::Dump() const
std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl;
std::cout << "SpellsFile = " << SpellsFile << std::endl;
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
std::cout << "MailOpcodesFile = " << MailOpCodesFile << std::endl;
std::cout << "PluginPlFile = " << PluginPlFile << std::endl;
std::cout << "MapDir = " << MapDir << std::endl;
std::cout << "QuestDir = " << QuestDir << std::endl;
@ -322,6 +356,6 @@ void EQEmuConfig::Dump() const
std::cout << "LogDir = " << LogDir << std::endl;
std::cout << "ZonePortLow = " << ZonePortLow << std::endl;
std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl;
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
std::cout << "DefaultStatus = " << (int) DefaultStatus << std::endl;
// std::cout << "DynamicCount = " << DynamicCount << std::endl;
}

View File

@ -84,6 +84,7 @@ class EQEmuConfig
// From <files/>
std::string SpellsFile;
std::string OpCodesFile;
std::string MailOpCodesFile;
std::string PluginPlFile;
// From <directories/>

View File

@ -1,22 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "eqemu_logsys.h"
#include "platform.h"
#include "string_util.h"
@ -33,106 +34,151 @@
std::ofstream process_log;
#ifdef _WINDOWS
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#include <unistd.h>
#include <sys/stat.h>
#endif
/* Linux ANSI console color defines */
/**
* Linux ANSI console color defines
*/
#define LC_RESET "\033[0m"
#define LC_BLACK "\033[30m" /* Black */
#define LC_RED "\033[31m" /* Red */
#define LC_GREEN "\033[32m" /* Green */
#define LC_YELLOW "\033[33m" /* Yellow */
#define LC_BLUE "\033[34m" /* Blue */
#define LC_MAGENTA "\033[35m" /* Magenta */
#define LC_CYAN "\033[36m" /* Cyan */
#define LC_WHITE "\033[37m" /* White */
#define LC_BLACK "\033[30m" /* Black */
#define LC_RED "\033[31m" /* Red */
#define LC_GREEN "\033[32m" /* Green */
#define LC_YELLOW "\033[33m" /* Yellow */
#define LC_BLUE "\033[34m" /* Blue */
#define LC_MAGENTA "\033[35m" /* Magenta */
#define LC_CYAN "\033[36m" /* Cyan */
#define LC_WHITE "\033[37m" /* White */
namespace Console {
enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
LightMagenta = 13,
Yellow = 14,
White = 15
Yellow = 14,
White = 15
};
}
enum GameChatColor {
yellow = 15,
red = 13,
light_green = 14,
light_cyan = 258,
light_purple = 5
};
/**
* EQEmuLogSys Constructor
*/
EQEmuLogSys::EQEmuLogSys()
{
on_log_gmsay_hook = [](uint16 log_type, const std::string&) {};
on_log_gmsay_hook = [](uint16 log_type, const std::string &) {};
bool file_logs_enabled = false;
int log_platform = 0;
int log_platform = 0;
}
/**
* EQEmuLogSys Deconstructor
*/
EQEmuLogSys::~EQEmuLogSys()
{
}
void EQEmuLogSys::LoadLogSettingsDefaults()
{
/* Get Executable platform currently running this code (Zone/World/etc) */
/**
* Get Executable platform currently running this code (Zone/World/etc)
*/
log_platform = GetExecutablePlatformInt();
for (int log_category_id = Logs::AA; log_category_id != Logs::MaxCategoryID; log_category_id++) {
log_settings[log_category_id].log_to_console = 0;
log_settings[log_category_id].log_to_file = 0;
log_settings[log_category_id].log_to_gmsay = 0;
log_settings[log_category_id].is_category_enabled = 0;
}
/* Zero out Array */
memset(log_settings, 0, sizeof(LogSettings) * Logs::LogCategory::MaxCategoryID);
file_logs_enabled = false;
/* Set Defaults */
log_settings[Logs::World_Server].log_to_console = Logs::General;
log_settings[Logs::Zone_Server].log_to_console = Logs::General;
log_settings[Logs::QS_Server].log_to_console = Logs::General;
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
/**
* Set Defaults
*/
log_settings[Logs::World_Server].log_to_console = Logs::General;
log_settings[Logs::Zone_Server].log_to_console = Logs::General;
log_settings[Logs::QS_Server].log_to_console = Logs::General;
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
log_settings[Logs::Headless_Client].log_to_console = Logs::General;
log_settings[Logs::NPCScaling].log_to_gmsay = Logs::General;
/* Set Category enabled status on defaults */
log_settings[Logs::World_Server].is_category_enabled = 1;
log_settings[Logs::Zone_Server].is_category_enabled = 1;
log_settings[Logs::QS_Server].is_category_enabled = 1;
log_settings[Logs::UCS_Server].is_category_enabled = 1;
log_settings[Logs::Crash].is_category_enabled = 1;
log_settings[Logs::MySQLError].is_category_enabled = 1;
log_settings[Logs::Login_Server].is_category_enabled = 1;
/**
* Set Category enabled status on defaults
*/
for (int log_category_id = Logs::AA; log_category_id != Logs::MaxCategoryID; log_category_id++) {
const bool log_to_console = log_settings[log_category_id].log_to_console > 0;
const bool log_to_file = log_settings[log_category_id].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category_id].log_to_gmsay > 0;
const bool is_category_enabled = log_to_console || log_to_file || log_to_gmsay;
if (is_category_enabled) {
log_settings[log_category_id].is_category_enabled = 1;
}
}
/* Declare process file names for log writing
If there is no process_file_name declared, no log file will be written, simply
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformWorld)
/**
* Declare process file names for log writing=
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformWorld) {
platform_file_name = "world";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformQueryServ)
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformQueryServ) {
platform_file_name = "query_server";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
platform_file_name = "zone";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformUCS)
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformUCS) {
platform_file_name = "ucs";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin) {
platform_file_name = "login";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch)
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch) {
platform_file_name = "launcher";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformHC)
}
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformHC) {
platform_file_name = "hc";
}
}
/**
* @param log_category
* @param in_message
* @return
*/
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
{
std::string ret;
@ -144,17 +190,33 @@ std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::
return ret;
}
/**
* @param debug_level
* @param log_category
* @param message
*/
void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
{
/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
if (log_category == Logs::LogCategory::Netcode)
/**
* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash
*/
if (log_category == Logs::LogCategory::Netcode) {
return;
}
/* Check to see if the process that actually ran this is zone */
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
/**
* Check to see if the process that actually ran this is zone
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
on_log_gmsay_hook(log_category, message);
}
}
/**
* @param debug_level
* @param log_category
* @param message
*/
void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message)
{
if (log_category == Logs::Crash) {
@ -162,7 +224,10 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
std::ofstream crash_log;
EQEmuLogSys::MakeDirectory("logs/crashes");
crash_log.open(StringFormat("logs/crashes/crash_%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
crash_log.open(
StringFormat("logs/crashes/crash_%s_%i.log", platform_file_name.c_str(), getpid()),
std::ios_base::app | std::ios_base::out
);
crash_log << time_stamp << " " << message << "\n";
crash_log.close();
}
@ -170,11 +235,17 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
char time_stamp[80];
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
if (process_log)
if (process_log) {
process_log << time_stamp << " " << message << std::endl;
}
}
uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category) {
/**
* @param log_category
* @return
*/
uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category)
{
switch (log_category) {
case Logs::Status:
case Logs::Normal:
@ -197,7 +268,12 @@ uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category) {
}
}
std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category) {
/**
* @param log_category
* @return
*/
std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category)
{
switch (log_category) {
case Logs::Status:
case Logs::Normal:
@ -220,52 +296,68 @@ std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category) {
}
}
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
/**
* @param log_category
* @return
*/
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category)
{
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return 15; /* Yellow */
return GameChatColor::yellow;
case Logs::MySQLError:
case Logs::Error:
return 13; /* Red */
return GameChatColor::red;
case Logs::MySQLQuery:
case Logs::Debug:
return 14; /* Light Green */
return GameChatColor::light_green;
case Logs::Quests:
return 258; /* Light Cyan */
return GameChatColor::light_cyan;
case Logs::Commands:
case Logs::Mercenaries:
return 5; /* Light Purple */
return GameChatColor::light_purple;
case Logs::Crash:
return 13; /* Red */
return GameChatColor::red;
default:
return 15; /* Yellow */
return GameChatColor::yellow;
}
}
/**
* @param debug_level
* @param log_category
* @param message
*/
void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
{
#ifdef _WINDOWS
HANDLE console_handle;
console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_FONT_INFOEX info = { 0 };
info.cbSize = sizeof(info);
info.dwFontSize.Y = 12; // leave X as zero
info.FontWeight = FW_NORMAL;
wcscpy(info.FaceName, L"Lucida Console");
SetCurrentConsoleFontEx(console_handle, NULL, &info);
SetConsoleTextAttribute(console_handle, EQEmuLogSys::GetWindowsConsoleColorFromCategory(log_category));
std::cout << message << "\n";
SetConsoleTextAttribute(console_handle, Console::Color::White);
#else
std::cout << EQEmuLogSys::GetLinuxConsoleColorFromCategory(log_category) << message << LC_RESET << std::endl;
#endif
#ifdef _WINDOWS
HANDLE console_handle;
console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_FONT_INFOEX info = { 0 };
info.cbSize = sizeof(info);
info.dwFontSize.Y = 12; // leave X as zero
info.FontWeight = FW_NORMAL;
wcscpy(info.FaceName, L"Lucida Console");
SetCurrentConsoleFontEx(console_handle, NULL, &info);
SetConsoleTextAttribute(console_handle, EQEmuLogSys::GetWindowsConsoleColorFromCategory(log_category));
std::cout << message << "\n";
SetConsoleTextAttribute(console_handle, Console::Color::White);
#else
std::cout << EQEmuLogSys::GetLinuxConsoleColorFromCategory(log_category) << message << LC_RESET << std::endl;
#endif
}
/**
* Core logging function
*
* @param debug_level
* @param log_category
* @param message
* @param ...
*/
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
{
bool log_to_console = true;
if (log_settings[log_category].log_to_console < debug_level) {
log_to_console = false;
@ -282,8 +374,9 @@ void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::st
}
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
if (nothing_to_log)
if (nothing_to_log) {
return;
}
va_list args;
va_start(args, message);
@ -292,20 +385,32 @@ void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::st
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, output_message);
if (log_to_console) EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
if (log_to_gmsay) EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
if (log_to_file) EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
if (log_to_console) {
EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
}
if (log_to_gmsay) {
EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
}
if (log_to_file) {
EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
}
}
void EQEmuLogSys::SetCurrentTimeStamp(char* time_stamp)
/**
* @param time_stamp
*/
void EQEmuLogSys::SetCurrentTimeStamp(char *time_stamp)
{
time_t raw_time;
struct tm * time_info;
time_t raw_time;
struct tm *time_info;
time(&raw_time);
time_info = localtime(&raw_time);
strftime(time_stamp, 80, "[%m-%d-%Y :: %H:%M:%S]", time_info);
}
/**
* @param directory_name
*/
void EQEmuLogSys::MakeDirectory(const std::string &directory_name)
{
#ifdef _WINDOWS
@ -315,8 +420,9 @@ void EQEmuLogSys::MakeDirectory(const std::string &directory_name)
_mkdir(directory_name.c_str());
#else
struct stat st;
if (stat(directory_name.c_str(), &st) == 0) // exists
if (stat(directory_name.c_str(), &st) == 0) { // exists
return;
}
mkdir(directory_name.c_str(), 0755);
#endif
}
@ -328,29 +434,75 @@ void EQEmuLogSys::CloseFileLogs()
}
}
/**
* @param log_name
*/
void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
/* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one... */
if (file_logs_enabled == false)
/**
* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one...
*/
if (!file_logs_enabled) {
return;
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
if (!log_name.empty())
platform_file_name = log_name;
if (platform_file_name.empty())
return;
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
EQEmuLogSys::MakeDirectory("logs/zone");
process_log.open(StringFormat("logs/zone/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
} else {
if (platform_file_name.empty())
return;
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
process_log.open(StringFormat("logs/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
}
}
/**
* Zone
*/
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
if (!log_name.empty()) {
platform_file_name = log_name;
}
if (platform_file_name.empty()) {
return;
}
EQEmuLogSys::Out(
Logs::General,
Logs::Status,
"Starting File Log 'logs/%s_%i.log'",
platform_file_name.c_str(),
getpid());
/**
* Make directory if not exists
*/
EQEmuLogSys::MakeDirectory("logs/zone");
/**
* Open file pointer
*/
process_log.open(
StringFormat("logs/zone/%s_%i.log", platform_file_name.c_str(), getpid()),
std::ios_base::app | std::ios_base::out
);
}
else {
/**
* All other processes
*/
if (platform_file_name.empty()) {
return;
}
EQEmuLogSys::Out(
Logs::General,
Logs::Status,
"Starting File Log 'logs/%s_%i.log'",
platform_file_name.c_str(),
getpid());
/**
* Open file pointer
*/
process_log.open(
StringFormat("logs/%s_%i.log", platform_file_name.c_str(), getpid()),
std::ios_base::app | std::ios_base::out
);
}
}

View File

@ -1,20 +1,21 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_LOGSYS_H
@ -34,128 +35,136 @@ namespace Logs {
Detail /* 3 - Use this for extreme detail in logging, usually in extreme debugging in the stack or interprocess communication */
};
/*
If you add to this, make sure you update LogCategoryName
NOTE: Only add to the bottom of the enum because that is the type ID assignment
*/
/**
* If you add to this, make sure you update LogCategoryName
*
* NOTE: Only add to the bottom of the enum because that is the type ID assignment
*/
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
Headless_Client,
HP_Update,
FixZ,
Food,
Traps,
NPCRoamBox,
NPCScaling,
MobAppearance,
MaxCategoryID /* Don't Remove this */
};
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
Headless_Client,
HP_Update,
FixZ,
Food,
Traps,
MaxCategoryID /* Don't Remove this*/
};
/* If you add to this, make sure you update LogCategory */
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server",
"Client Login",
"Headless Client",
"HP Update",
"FixZ",
"Food",
"Traps"
};
/**
* If you add to this, make sure you update LogCategory
*/
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server",
"Client Login",
"Headless Client",
"HP Update",
"FixZ",
"Food",
"Traps",
"NPC Roam Box",
"NPC Scaling",
"Mob Appearance"
};
}
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, message, ##__VA_ARGS__);\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
#define LogF(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.OutF(debug_level, log_category, message, ##__VA_ARGS__);\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.OutF(debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
class EQEmuLogSys {
@ -163,21 +172,30 @@ public:
EQEmuLogSys();
~EQEmuLogSys();
void CloseFileLogs(); /* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else. This should be handled on deconstructor but to be safe we use it anyways. */
void LoadLogSettingsDefaults(); /* Initializes log_settings and sets some defaults if DB is not present */
void MakeDirectory(const std::string &directory_name); /* Platform independent way of performing a MakeDirectory based on name */
/*
The one and only Logging function that uses a debug level as a parameter, as well as a log_category
log_category - defined in Logs::LogCategory::[]
log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
/**
* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else.
* This should be handled on deconstructor but to be safe we use it anyways.
*/
void CloseFileLogs();
void LoadLogSettingsDefaults();
void MakeDirectory(const std::string &directory_name);
Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
- This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
be checked against to see if that piped output is set to actually process it for the category and debug level
/**
* The one and only Logging function that uses a debug level as a parameter, as well as a log_category
* log_category - defined in Logs::LogCategory::[]
* log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
*
* Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
* - This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
* be checked against to see if that piped output is set to actually process it for the category and debug level
*/
void Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...);
void SetCurrentTimeStamp(char* time_stamp); /* Used in file logs to prepend a timestamp entry for logs */
void StartFileLogs(const std::string &log_name = ""); /* Used to declare the processes file log and to keep it open for later use */
/**
* Used in file logs to prepend a timestamp entry for logs
*/
void SetCurrentTimeStamp(char* time_stamp);
void StartFileLogs(const std::string &log_name = "");
template <typename... Args>
void OutF(Logs::DebugLevel debug_level, uint16 log_category, const char *fmt, const Args&... args)
@ -186,16 +204,16 @@ public:
Out(debug_level, log_category, log_str);
}
/*
LogSettings Struct
This struct is the master reference for all settings for each category, and for each output
log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
/**
* LogSettings Struct
*
* This struct is the master reference for all settings for each category, and for each output
*
* log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
* log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
* log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
*
*/
struct LogSettings {
uint8 log_to_file;
uint8 log_to_console;
@ -203,32 +221,62 @@ public:
uint8 is_category_enabled; /* When any log output in a category > 0, set this to 1 as (Enabled) */
};
/* Internally used memory reference for all log settings per category.
These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults.
Database loaded via Database::LoadLogSettings(log_settings)
/**
* Internally used memory reference for all log settings per category
* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
* Database loaded via Database::LoadLogSettings(log_settings)
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID];
bool file_logs_enabled; /* Set when log settings are loaded to determine if keeping a file open is necessary */
bool file_logs_enabled;
int log_platform; /* Sets Executable platform (Zone/World/UCS) etc. */
/**
* Sets Executable platform (Zone/World/UCS) etc.
*/
int log_platform;
std::string platform_file_name; /* File name used in writing logs */
/**
* File name used in writing logs
*/
std::string platform_file_name;
uint16 GetGMSayColorFromCategory(uint16 log_category); /* GMSay Client Message colors mapped by category */
/**
* GMSay Client Message colors mapped by category
*
* @param log_category
* @return
*/
uint16 GetGMSayColorFromCategory(uint16 log_category);
void OnLogHookCallBackZone(std::function<void(uint16 log_type, const std::string&)> f) { on_log_gmsay_hook = f; }
private:
std::function<void(uint16 log_category, const std::string&)> on_log_gmsay_hook; /* Callback pointer to zone process for hooking logs to zone using GMSay */
std::string FormatOutMessageString(uint16 log_category, const std::string &in_message); /* Formats log messages like '[Category] This is a log message' */
std::string GetLinuxConsoleColorFromCategory(uint16 log_category); /* Linux console color messages mapped by category */
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category); /* Windows console color messages mapped by category */
/**
* Callback pointer to zone process for hooking logs to zone using GMSay
*/
std::function<void(uint16 log_category, const std::string&)> on_log_gmsay_hook;
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessConsoleMessage called via Log */
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessGMSay called via Log */
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessLogWrite called via Log */
/**
* Formats log messages like '[Category] This is a log message'
*/
std::string FormatOutMessageString(uint16 log_category, const std::string &in_message);
/**
* Linux console color messages mapped by category
* @param log_category
* @return
*/
std::string GetLinuxConsoleColorFromCategory(uint16 log_category);
/**
* Windows console color messages mapped by category
*/
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category);
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message);
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message);
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message);
};
extern EQEmuLogSys LogSys;

View File

@ -1,39 +0,0 @@
#pragma once
#include <functional>
#include "event_loop.h"
namespace EQ {
class BackgroundTask
{
public:
typedef std::function<void(void)> BackgroundTaskFunction;
struct BackgroundTaskBaton
{
BackgroundTaskFunction fn;
BackgroundTaskFunction on_finish;
};
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish) {
uv_work_t *m_work = new uv_work_t;
memset(m_work, 0, sizeof(uv_work_t));
BackgroundTaskBaton *baton = new BackgroundTaskBaton();
baton->fn = fn;
baton->on_finish = on_finish;
m_work->data = baton;
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->fn();
}, [](uv_work_t* req, int status) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->on_finish();
delete baton;
delete req;
});
}
~BackgroundTask() {
}
};
}

100
common/event/task.h Normal file
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@ -0,0 +1,100 @@
#pragma once
#include <functional>
#include <exception>
#include "event_loop.h"
#include "../any.h"
namespace EQ {
class Task
{
public:
typedef std::function<void(const EQEmu::Any&)> ResolveFn;
typedef std::function<void(const std::exception&)> RejectFn;
typedef std::function<void()> FinallyFn;
typedef std::function<void(ResolveFn, RejectFn)> TaskFn;
struct TaskBaton
{
TaskFn fn;
ResolveFn on_then;
RejectFn on_catch;
FinallyFn on_finally;
bool has_result;
EQEmu::Any result;
bool has_error;
std::exception error;
};
Task(TaskFn fn) {
m_fn = fn;
}
~Task() {
}
Task& Then(ResolveFn fn) {
m_then = fn;
return *this;
}
Task& Catch(RejectFn fn) {
m_catch = fn;
return *this;
}
Task& Finally(FinallyFn fn) {
m_finally = fn;
return *this;
}
void Run() {
uv_work_t *m_work = new uv_work_t;
memset(m_work, 0, sizeof(uv_work_t));
TaskBaton *baton = new TaskBaton();
baton->fn = m_fn;
baton->on_then = m_then;
baton->on_catch = m_catch;
baton->on_finally = m_finally;
baton->has_result = false;
baton->has_error = false;
m_work->data = baton;
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
TaskBaton *baton = (TaskBaton*)req->data;
baton->fn([baton](const EQEmu::Any& result) {
baton->has_error = false;
baton->has_result = true;
baton->result = result;
}, [baton](const std::exception &err) {
baton->has_error = true;
baton->has_result = false;
baton->error = err;
});
}, [](uv_work_t* req, int status) {
TaskBaton *baton = (TaskBaton*)req->data;
if (baton->has_error && baton->on_catch) {
baton->on_catch(baton->error);
}
else if (baton->has_result && baton->on_then) {
baton->on_then(baton->result);
}
if (baton->on_finally) {
baton->on_finally();
}
delete baton;
delete req;
});
}
private:
TaskFn m_fn;
ResolveFn m_then;
RejectFn m_catch;
FinallyFn m_finally;
};
}

View File

@ -1,5 +1,4 @@
#include "event_sub.h"
#include <string.h>
void EventSubscriptionWatcher::Subscribe(const std::string &event_name)
{

View File

@ -1,6 +1,7 @@
#pragma once
#include <unordered_map>
#include <string>
class EventSubscriptionWatcher
{

View File

@ -18,6 +18,7 @@
#include "faction.h"
#include "races.h"
#include "rulesys.h"
const char *FactionValueToString(FACTION_VALUE fv)
{
@ -59,34 +60,31 @@ FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
if (fm) {
character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
}
if (character_value >= 1101) {
if (character_value >= RuleI(Faction, AllyFactionMinimum)) {
return FACTION_ALLY;
}
if (character_value >= 701 && character_value <= 1100) {
if (character_value >= RuleI(Faction, WarmlyFactionMinimum)) {
return FACTION_WARMLY;
}
if (character_value >= 401 && character_value <= 700) {
if (character_value >= RuleI(Faction, KindlyFactionMinimum)) {
return FACTION_KINDLY;
}
if (character_value >= 101 && character_value <= 400) {
if (character_value >= RuleI(Faction, AmiablyFactionMinimum)) {
return FACTION_AMIABLE;
}
if (character_value >= 0 && character_value <= 100) {
if (character_value >= RuleI(Faction, IndifferentlyFactionMinimum)) {
return FACTION_INDIFFERENT;
}
if (character_value >= -100 && character_value <= -1) {
if (character_value >= RuleI(Faction, ApprehensivelyFactionMinimum)) {
return FACTION_APPREHENSIVE;
}
if (character_value >= -700 && character_value <= -101) {
if (character_value >= RuleI(Faction, DubiouslyFactionMinimum)) {
return FACTION_DUBIOUS;
}
if (character_value >= -999 && character_value <= -701) {
if (character_value >= RuleI(Faction, ThreateninglyFactionMinimum)) {
return FACTION_THREATENLY;
}
if (character_value <= -1000) {
return FACTION_SCOWLS;
}
return FACTION_INDIFFERENT;
return FACTION_SCOWLS;
}
// this function should check if some races have more than one race define

4
common/faction.h Normal file → Executable file
View File

@ -50,6 +50,8 @@ struct NPCFactionList {
struct FactionMods
{
int32 base;
int16 min; // The lowest your personal earned faction can go - before race/class/diety adjustments.
int16 max; // The highest your personal earned faction can go - before race/class/diety adjustments.
int32 class_mod;
int32 race_mod;
int32 deity_mod;
@ -59,6 +61,8 @@ struct Faction {
int32 id;
std::map<std::string, int16> mods;
int16 base;
int16 min; // The lowest your personal earned faction can go - before race/class/diety adjustments.
int16 max; // The highest your personal earned faction can go - before race/class/diety adjustments.
char name[50];
};

View File

@ -150,10 +150,11 @@ enum { //reuse times
enum { //timer settings, all in milliseconds
AImovement_duration = 100,
AIthink_duration = 150,
AIthink_duration = 50,
AIscanarea_delay = 6000,
AIfeignremember_delay = 500,
AItarget_check_duration = 500,
AI_scan_door_open_interval = 1000,
// AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
@ -219,6 +220,9 @@ enum { //some random constants
//the square of the maximum range at whihc you could possibly use NPC services (shop, tribute, etc)
#define USE_NPC_RANGE2 200*200 //arbitrary right now
// Squared range for rampage 75.0 * 75.0 for now
#define NPC_RAMPAGE_RANGE2 5625.0f
//the formula for experience for killing a mob.
//level is the only valid variable to use
#define EXP_FORMULA level*level*75*35/10
@ -264,13 +268,10 @@ enum {
commandBanPlayers = 100, //can set bans on players
commandChangeDatarate = 201, //edit client's data rate
commandZoneToCoords = 0, //can #zone with coords
commandInterrogateInv = 100 //below this == only log on error state and self-only target dump
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
commandInvSnapshot = 150 //ability to clear/restore snapshots
};
//default states for logging flag on NPCs and clients (having NPCs on by default is prolly a bad idea)
#define CLIENT_DEFAULT_LOGGING_ENABLED true
#define NPC_DEFAULT_LOGGING_ENABLED false
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
#define SAYLINK_ITEM_ID 0xFFFFF

61
common/glm/.appveyor.yml Normal file
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@ -0,0 +1,61 @@
shallow_clone: true
platform:
- x86
- x64
configuration:
- Debug
- Release
image:
- Visual Studio 2013
- Visual Studio 2015
- Visual Studio 2017
environment:
matrix:
- GLM_ARGUMENTS: -DGLM_TEST_FORCE_PURE=ON
- GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_SSE2=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON
- GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON
matrix:
exclude:
- image: Visual Studio 2013
GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON
- image: Visual Studio 2013
configuration: Debug
- image: Visual Studio 2015
platform: x86
- image: Visual Studio 2015
configuration: Debug
- image: Visual Studio 2017
platform: x86
before_build:
- ps: |
mkdir build
cd build
if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2013") {
$env:generator="Visual Studio 12 2013"
}
if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2015") {
$env:generator="Visual Studio 14 2015"
}
if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2017") {
$env:generator="Visual Studio 15 2017"
}
if ($env:PLATFORM -eq "x64") {
$env:generator="$env:generator Win64"
}
echo generator="$env:generator"
cmake .. -G "$env:generator" -DGLM_QUIET=ON -DGLM_TEST_ENABLE=ON "$env:GLM_ARGUMENTS"
build_script:
- cmake --build . --config %CONFIGURATION% -- /m /v:minimal
test_script:
- ctest -j4 -C %CONFIGURATION%
deploy: off

57
common/glm/.gitignore vendored Normal file
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@ -0,0 +1,57 @@
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# CMake
CMakeCache.txt
CMakeFiles
cmake_install.cmake
install_manifest.txt
*.cmake
# ^ May need to add future .cmake files as exceptions
# Test logs
Testing/*
# Test input
test/gtc/*.dds
# Project Files
Makefile
*.cbp
*.user
# Misc.
*.log
# local build(s)
build*
/.vs
/CMakeSettings.json
.DS_Store

575
common/glm/.travis.yml Normal file
View File

@ -0,0 +1,575 @@
language: cpp
matrix:
include:
- os: osx
osx_image: xcode6.4
script:
- cmake --version
- mkdir ./build_unknown_release
- cd ./build_unknown_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_DISABLE_AUTO_DETECTION=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++unknown-release"
- os: osx
osx_image: xcode6.4
script:
- cmake --version
- mkdir ./build_pure_98_release
- cd ./build_pure_98_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++98-pure-release"
- os: osx
osx_image: xcode6.4
script:
- cmake --version
- mkdir ./build_pure_ms_release
- cd ./build_pure_ms_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++98-pure-ms-release"
- os: osx
osx_image: xcode6.4
script:
- cmake --version
- mkdir ./build_pure_11_release
- cd ./build_pure_11_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++11-pure-release"
- os: osx
osx_image: xcode6.4
script:
- cmake --version
- mkdir ./build_sse2_11_release
- cd ./build_sse2_11_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE2=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++11-sse2-release"
- os: osx
osx_image: xcode8
script:
- cmake --version
- mkdir ./build_pure_14_release
- cd ./build_pure_14_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++14-pure-release"
- os: osx
osx_image: xcode8
script:
- cmake --version
- mkdir ./build_sse3_14_release
- cd ./build_sse3_14_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++14-sse3-release"
- os: osx
osx_image: xcode8
script:
- cmake --version
- mkdir ./build_avx_14_release
- cd ./build_avx_14_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++14-avx-release"
- os: osx
osx_image: xcode8
script:
- cmake --version
- mkdir ./build_avx_14_debug
- cd ./build_avx_14_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++14-avx-debug"
- os: osx
osx_image: xcode10
script:
- cmake --version
- mkdir ./build_pure_17_release
- cd ./build_pure_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++17-pure-release"
- os: osx
osx_image: xcode10
script:
- cmake --version
- mkdir ./build_pure_17_debug
- cd ./build_pure_17_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++17-pure-debug"
- os: osx
osx_image: xcode10
script:
- cmake --version
- mkdir ./build_avx_17_release
- cd ./build_avx_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++17-avx-release"
- os: osx
osx_image: xcode10
script:
- cmake --version
- mkdir ./build_avx_17_debug
- cd ./build_avx_17_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..
- cmake -E time cmake --build .
- ctest
env:
- MATRIX_EVAL="INFO=C++17-avx-debug"
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.9
env:
- MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9 && INFO=C++98-pure-release"
script:
- cmake --version
- mkdir ./build_pure_98_release
- cd ./build_pure_98_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.9
env:
- MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9 && INFO=C++98-pure-debug"
script:
- cmake --version
- mkdir ./build_pure_98_debug
- cd ./build_pure_98_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.9
env:
- MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9 && INFO=C++98-pure-ms"
script:
- cmake --version
- mkdir ./build_pure_ms_release
- cd ./build_pure_ms_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-pure-release"
script:
- cmake --version
- mkdir ./build_pure_11_release
- cd ./build_pure_11_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-pure-debug"
script:
- cmake --version
- mkdir ./build_pure_11_debug
- cd ./build_pure_11_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-pure-ms"
script:
- cmake --version
- mkdir ./build_pure_ms_release
- cd ./build_pure_ms_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-sse3-release"
script:
- cmake --version
- mkdir ./build_sse3_ms_release
- cd ./build_sse3_ms_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-6
env:
- MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-pure-release"
script:
- cmake --version
- mkdir ./build_pure_14_release
- cd ./build_pure_14_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-6
env:
- MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-pure-debug"
script:
- cmake --version
- mkdir ./build_pure_14_debug
- cd ./build_pure_14_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-6
env:
- MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-pure-ms"
script:
- cmake --version
- mkdir ./build_pure_ms_release
- cd ./build_pure_ms_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-6
env:
- MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-sse3-release"
script:
- cmake --version
- mkdir ./build_sse3_ms_release
- cd ./build_sse3_ms_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..
- cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-7
env:
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-pure-release"
script:
- cmake --version
- mkdir ./build_pure_17_release
- cd ./build_pure_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-7
env:
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-sse2-release"
script:
- cmake --version
- mkdir ./build_sse2_17_release
- cd ./build_sse2_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE2=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-7
env:
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-sse3-release"
script:
- cmake --version
- mkdir ./build_sse3_17_release
- cd ./build_sse3_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-7
env:
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-avx-release"
script:
- cmake --version
- mkdir ./build_avx_17_release
- cd ./build_avx_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-7
env:
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-avx2-release"
script:
- cmake --version
- mkdir ./build_avx2_17_release
- cd ./build_avx2_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX2=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-precise-3.6
packages:
- clang-3.6
env:
- MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6 && INFO=C++14-pure-release"
script:
- cmake --version
- mkdir ./build_pure_14_release
- cd ./build_pure_14_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-precise-3.6
packages:
- clang-3.6
env:
- MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6 && INFO=C++14-pure-debug"
script:
- cmake --version
- mkdir ./build_pure_14_debug
- cd ./build_pure_14_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-precise-3.6
packages:
- clang-3.6
env:
- MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6 && INFO=C++14-avx-debug"
script:
- cmake --version
- mkdir ./build_avx_14_debug
- cd ./build_avx_14_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- clang-5.0
env:
- MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0 && INFO=C++17-pure-release"
script:
- cmake --version
- mkdir ./build_pure_17_release
- cd ./build_pure_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- clang-5.0
env:
- MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0 && INFO=C++17-pure-debug"
script:
- cmake --version
- mkdir ./build_pure_17_debug
- cd ./build_pure_17_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- clang-5.0
env:
- MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0 && INFO=C++17-sse3-release"
script:
- cmake --version
- mkdir ./build_sse3_17_release
- cd ./build_sse3_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- clang-5.0
env:
- MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0 && INFO=C++17-sse3-debug"
script:
- cmake --version
- mkdir ./build_sse3_17_debug
- cd ./build_sse3_17_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..
- cmake -E time cmake --build .
- ctest
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- clang-5.0
env:
- MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0 && INFO=C++17-ssse3-release"
script:
- cmake --version
- mkdir ./build_ssse3_17_release
- cd ./build_ssse3_17_release
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSSE3=ON ..
- cmake -E time cmake --build .
- ctest
before_install:
- eval "${MATRIX_EVAL}"

277
common/glm/CMakeLists.txt Normal file
View File

@ -0,0 +1,277 @@
cmake_minimum_required(VERSION 3.2 FATAL_ERROR)
cmake_policy(VERSION 3.2)
set(GLM_VERSION "0.9.9")
project(glm VERSION ${GLM_VERSION} LANGUAGES CXX)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
enable_testing()
option(GLM_QUIET "No CMake Message" OFF)
option(GLM_TEST_ENABLE_CXX_98 "Enable C++ 98" OFF)
option(GLM_TEST_ENABLE_CXX_11 "Enable C++ 11" OFF)
option(GLM_TEST_ENABLE_CXX_14 "Enable C++ 14" OFF)
option(GLM_TEST_ENABLE_CXX_17 "Enable C++ 17" OFF)
option(GLM_TEST_ENABLE_CXX_20 "Enable C++ 20" OFF)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(GLM_TEST_ENABLE_CXX_20)
set(CMAKE_CXX_STANDARD 20)
add_definitions(-DGLM_FORCE_CXX2A)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++20 features")
endif()
elseif(GLM_TEST_ENABLE_CXX_17)
set(CMAKE_CXX_STANDARD 17)
add_definitions(-DGLM_FORCE_CXX17)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++17 features")
endif()
elseif(GLM_TEST_ENABLE_CXX_14)
set(CMAKE_CXX_STANDARD 14)
add_definitions(-DGLM_FORCE_CXX14)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++14 features")
endif()
elseif(GLM_TEST_ENABLE_CXX_11)
set(CMAKE_CXX_STANDARD 11)
add_definitions(-DGLM_FORCE_CXX11)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++11 features")
endif()
elseif(GLM_TEST_ENABLE_CXX_98)
set(CMAKE_CXX_STANDARD 98)
add_definitions(-DGLM_FORCE_CXX98)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++98 features")
endif()
endif()
option(GLM_TEST_ENABLE_LANG_EXTENSIONS "Enable language extensions" OFF)
option(GLM_DISABLE_AUTO_DETECTION "Enable language extensions" OFF)
if(GLM_DISABLE_AUTO_DETECTION)
add_definitions(-DGLM_FORCE_PLATFORM_UNKNOWN -DGLM_FORCE_COMPILER_UNKNOWN -DGLM_FORCE_ARCH_UNKNOWN -DGLM_FORCE_CXX_UNKNOWN)
endif()
if(GLM_TEST_ENABLE_LANG_EXTENSIONS)
set(CMAKE_CXX_EXTENSIONS ON)
if((CMAKE_CXX_COMPILER_ID MATCHES "Clang") OR (CMAKE_CXX_COMPILER_ID MATCHES "GNU"))
add_compile_options(-fms-extensions)
endif()
message(STATUS "GLM: Build with C++ language extensions")
else()
set(CMAKE_CXX_EXTENSIONS OFF)
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/Za)
if(MSVC15)
add_compile_options(/permissive-)
endif()
endif()
endif()
option(GLM_TEST_ENABLE_FAST_MATH "Enable fast math optimizations" OFF)
if(GLM_TEST_ENABLE_FAST_MATH)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with fast math optimizations")
endif()
if((CMAKE_CXX_COMPILER_ID MATCHES "Clang") OR (CMAKE_CXX_COMPILER_ID MATCHES "GNU"))
add_compile_options(-ffast-math)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/fp:fast)
endif()
else()
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/fp:precise)
endif()
endif()
option(GLM_TEST_ENABLE "Build unit tests" ON)
option(GLM_TEST_ENABLE_SIMD_SSE2 "Enable SSE2 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_SSE3 "Enable SSE3 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_SSSE3 "Enable SSSE3 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_SSE4_1 "Enable SSE 4.1 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_SSE4_2 "Enable SSE 4.2 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_AVX "Enable AVX optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_AVX2 "Enable AVX2 optimizations" OFF)
option(GLM_TEST_FORCE_PURE "Force 'pure' instructions" OFF)
if(GLM_TEST_FORCE_PURE)
add_definitions(-DGLM_FORCE_PURE)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
add_compile_options(-mfpmath=387)
endif()
message(STATUS "GLM: No SIMD instruction set")
elseif(GLM_TEST_ENABLE_SIMD_AVX2)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-mavx2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxAVX2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/arch:AVX2)
endif()
message(STATUS "GLM: AVX2 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_AVX)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-mavx)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxAVX)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/arch:AVX)
endif()
message(STATUS "GLM: AVX instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE4_2)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse4.2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE4.2)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2) # VC doesn't support SSE4.2
endif()
message(STATUS "GLM: SSE4.2 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE4_1)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse4.1)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE4.1)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2) # VC doesn't support SSE4.1
endif()
message(STATUS "GLM: SSE4.1 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSSE3)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-mssse3)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSSE3)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2) # VC doesn't support SSSE3
endif()
message(STATUS "GLM: SSSE3 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE3)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse3)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE3)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2) # VC doesn't support SSE3
endif()
message(STATUS "GLM: SSE3 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE2)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE2)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2)
endif()
message(STATUS "GLM: SSE2 instruction set")
endif()
# Compiler and default options
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if(NOT GLM_QUIET)
message("GLM: Clang - ${CMAKE_CXX_COMPILER_ID} compiler")
endif()
add_compile_options(-Werror -Weverything)
add_compile_options(-Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-c++11-long-long -Wno-padded -Wno-gnu-anonymous-struct -Wno-nested-anon-types)
add_compile_options(-Wno-undefined-reinterpret-cast -Wno-sign-conversion -Wno-unused-variable -Wno-missing-prototypes -Wno-unreachable-code -Wno-missing-variable-declarations -Wno-sign-compare -Wno-global-constructors -Wno-unused-macros -Wno-format-nonliteral)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
if(NOT GLM_QUIET)
message("GLM: GCC - ${CMAKE_CXX_COMPILER_ID} compiler")
endif()
add_compile_options(-O2)
add_compile_options(-Wno-long-long)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
if(NOT GLM_QUIET)
message("GLM: Intel - ${CMAKE_CXX_COMPILER_ID} compiler")
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
if(NOT GLM_QUIET)
message("GLM: Visual C++ - ${CMAKE_CXX_COMPILER_ID} compiler")
endif()
add_compile_options(/W4 /WX)
add_compile_options(/wd4309 /wd4324 /wd4389 /wd4127 /wd4267 /wd4146 /wd4201 /wd4464 /wd4514 /wd4701 /wd4820 /wd4365)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories("${PROJECT_SOURCE_DIR}")
add_subdirectory(glm)
add_subdirectory(test)
set(GLM_INSTALL_CONFIGDIR "${CMAKE_INSTALL_LIBDIR}/cmake/glm")
install(DIRECTORY glm DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/glmConfigVersion.cmake" VERSION ${GLM_VERSION} COMPATIBILITY AnyNewerVersion)
# build tree package config
configure_file(cmake/glmBuildConfig.cmake.in glmConfig.cmake @ONLY)
# install tree package config
configure_package_config_file(
cmake/glmConfig.cmake.in
${GLM_INSTALL_CONFIGDIR}/glmConfig.cmake
INSTALL_DESTINATION ${GLM_INSTALL_CONFIGDIR}
PATH_VARS CMAKE_INSTALL_INCLUDEDIR
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/${GLM_INSTALL_CONFIGDIR}/glmConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/glmConfigVersion.cmake"
DESTINATION ${GLM_INSTALL_CONFIGDIR})
add_library(glm INTERFACE)
target_include_directories(glm INTERFACE
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
install(TARGETS glm EXPORT glmTargets)
export(EXPORT glmTargets FILE "${CMAKE_CURRENT_BINARY_DIR}/glmTargets.cmake")
install(EXPORT glmTargets FILE glmTargets.cmake DESTINATION ${GLM_INSTALL_CONFIGDIR})
# build pkg-config file
configure_file("./cmake/glm.pc.in" "glm.pc" @ONLY)
# install pkg-config file
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/glm.pc" DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
export(PACKAGE glm)
if(NOT TARGET uninstall)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P
${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()

View File

@ -0,0 +1,7 @@
prefix=@CMAKE_INSTALL_PREFIX@
includedir=${prefix}/include
Name: GLM
Description: OpenGL Mathematics
Version: @GLM_VERSION@
Cflags: -I${includedir}

View File

@ -0,0 +1,6 @@
set(GLM_VERSION "@GLM_VERSION@")
set(GLM_INCLUDE_DIRS "@CMAKE_CURRENT_SOURCE_DIR@")
if (NOT CMAKE_VERSION VERSION_LESS "3.0")
include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake")
endif()

View File

@ -0,0 +1,9 @@
set(GLM_VERSION "@GLM_VERSION@")
@PACKAGE_INIT@
set_and_check(GLM_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_INCLUDEDIR@")
if (NOT CMAKE_VERSION VERSION_LESS "3.0")
include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake")
endif()

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@ -0,0 +1,26 @@
if(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: @CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
endif(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
if (NOT DEFINED CMAKE_INSTALL_PREFIX)
set (CMAKE_INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@")
endif ()
message(${CMAKE_INSTALL_PREFIX})
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach(file ${files})
message(STATUS "Uninstalling $ENV{DESTDIR}${file}")
if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
exec_program(
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval
)
if(NOT "${rm_retval}" STREQUAL 0)
message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}")
endif(NOT "${rm_retval}" STREQUAL 0)
else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
message(STATUS "File $ENV{DESTDIR}${file} does not exist.")
endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
endforeach(file)

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@ -1,54 +0,0 @@
================================================================================
OpenGL Mathematics (GLM)
--------------------------------------------------------------------------------
GLM can be distributed and/or modified under the terms of either
a) The Happy Bunny License, or b) the MIT License.
================================================================================
The Happy Bunny License (Modified MIT License)
--------------------------------------------------------------------------------
Copyright (c) 2005 - 2016 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
The MIT License
--------------------------------------------------------------------------------
Copyright (c) 2005 - 2016 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@ -0,0 +1,207 @@
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<table class="memberdecls">
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Functions</h2></td></tr>
<tr class="memitem:ga439e60a72eadecfeda2df5449c613a64"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
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<tr class="memitem:ga81d3abddd0ef0c8de579bc541ecadab6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL GLM_CONSTEXPR vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00662.html#ga81d3abddd0ef0c8de579bc541ecadab6">abs</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
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<tr class="memitem:gaa0f2f12e9108b09e22a3f0b2008a0b5d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL GLM_CONSTEXPR vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00662.html#gaa0f2f12e9108b09e22a3f0b2008a0b5d">clamp</a> (vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, T, Q &gt; const &amp;minVal, vec&lt; L, T, Q &gt; const &amp;maxVal)</td></tr>
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<tr class="memitem:ga03e45d6e60d1c36edb00c52edeea0f31"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL GLM_CONSTEXPR vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00662.html#ga03e45d6e60d1c36edb00c52edeea0f31">max</a> (vec&lt; L, T, Q &gt; const &amp;x, T y)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00698.html">Core features</a> </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
<p class="definition">Definition in file <a class="el" href="a00002_source.html">common.hpp</a>.</p>
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<tr class="memitem:ga44fa38a18349450325cae2661bb115ca"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga3201b30f5b3ea0f933246d87bfb992a9"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga99672ffe5714ef478dab2437255fe7e1"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gae5b6b40ed882cd56cd7cb97701909c06"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga6615d8a9d39432e279c4575313ecb456"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gad122a79aadaa5529cec4ac197203db7f"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga526416735ea7c5c5cd255bf99d051bd8"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gab37ac3eec8d61f22fceda7775e836afa"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gab219d28a8f178d4517448fcd6395a073"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga16264c9b838edeb9dd1de7a1010a13a4"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga9aea2e515b08fd7dce47b7b6ec34d588"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga747c8cf99458663dd7ad1bb3a2f07787"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gaebd02240fd36e85ad754f02ddd9a560d"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaebd02240fd36e85ad754f02ddd9a560d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00665.html#gaebd02240fd36e85ad754f02ddd9a560d">perspectiveFov</a> (T fov, T width, T height, T near, T far)</td></tr>
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<tr class="memitem:ga6aebe16c164bd8e52554cbe0304ef4aa"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gad18a4495b77530317327e8d466488c1a"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gabdd37014f529e25b2fa1b3ba06c10d5c"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gaf30e7bd3b1387a6776433dd5383e6633"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gaf32bf563f28379c68554a44ee60c6a85"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga257b733ff883c9a065801023cf243eb2"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga7dcbb25331676f5b0795aced1a905c44"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga4bc69fa1d1f95128430aa3d2a712390b"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga9bd34951dc7022ac256fcb51d7f6fc2f"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga9bd34951dc7022ac256fcb51d7f6fc2f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00665.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">perspectiveLH</a> (T fovy, T aspect, T near, T far)</td></tr>
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<tr class="memitem:gaead4d049d1feab463b700b5641aa590e"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gaca32af88c2719005c02817ad1142986c"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gaf497e6bca61e7c87088370b126a93758"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga26b88757fbd90601b80768a7e1ad3aa1"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gad1526cb2cbe796095284e8f34b01c582"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gaa9dfba5c2322da54f72b1eb7c7c11b47"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="separator:gaa9dfba5c2322da54f72b1eb7c7c11b47"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaeacc04a2a6f4b18c5899d37e7bb3ef9"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaaeacc04a2a6f4b18c5899d37e7bb3ef9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00665.html#gaaeacc04a2a6f4b18c5899d37e7bb3ef9">tweakedInfinitePerspective</a> (T fovy, T aspect, T near)</td></tr>
<tr class="separator:gaaeacc04a2a6f4b18c5899d37e7bb3ef9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf5b3c85ff6737030a1d2214474ffa7a8"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaf5b3c85ff6737030a1d2214474ffa7a8"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00665.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a> (T fovy, T aspect, T near, T ep)</td></tr>
<tr class="separator:gaf5b3c85ff6737030a1d2214474ffa7a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00665.html">GLM_EXT_matrix_clip_space</a> </p>
<p class="definition">Definition in file <a class="el" href="a00083_source.html">matrix_clip_space.hpp</a>.</p>
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