647 Commits

Author SHA1 Message Date
KayenEQ
323b35989c
[Spells] Implemented SPA 281 SE_PetFeignMinion (#1900)
* start

* update

* debugs in

* test

* clean up

* debugs removed

* Update mob_ai.cpp

* Update spdat.h

* [Spells] Implemented SPA 281 SE_PetFeignMinion

debug remoevd

* [Spells] Implemented SPA 281 SE_PetFeignMinion

npc forget timer

* [Spells] Implemented SPA 281 SE_PetFeignMinion
2021-12-27 11:33:57 -05:00
mmcgarvey
4fbb98a5f7
[Skills] Make Tracking Skill Configurable (#1784)
Added 1 rule per class that defines tracking distance multiplier for that class
Kept the defaults of 12 for ranger, 10 for druid, and 7 for bard

Created 1 method for determining class tracking distance multiplier
Created 1 method for determining if a class can track, based on multiplier

Updated tracking logic to use these methods to determine whether a tracking
packet should and can be sent or not.
2021-12-23 13:57:53 -06:00
Paul Coene
8c78a19c95
[Bug Fix] Pick Lock was allowing skillups on doors above player skill (#1815)
* [Bux Fix] Pick Lock was allowing skillups on doors above player skill

* Fixed indentation

* Fix indentation #2 - I am not so bright :(

* Further refine messages for pick lock to match live

* sql to make pot pick locks book pickable by skill 1 and skillup
2021-12-23 13:56:06 -06:00
KayenEQ
73acc3310c
[Spells] Updates and fixes to targeted focus effects (#1870) 2021-12-14 12:31:38 -05:00
KayenEQ
6da7116c66
[Bug Fix] Hero Forge armor graphics not displaying properly to other clients in zone. (#1883)
* fix part1

* updates

* Update inventory.cpp

* fixed

* Update inventory.cpp

* update

* [Bug Fix] Hero Forge armor graphics not displaying properly to other clients in zone.
2021-12-14 11:26:59 -05:00
Natedog2012
42f439c4b7
[Quest API] Add ResetCastbarCooldownBySlot / ResetCastbarCooldownBySpellID / ResetAllCastbarCooldowns (#1873)
* New function to reset spellbar in perl/lua ResetCastbarCooldownsBySlot -1 for all slots and anything else to do it by slot number

* Add ResetCastbarCooldownsBySlot / ResetCastbarCooldownsBySpellID / ResetAllCastbarCooldowns
2021-12-08 21:39:35 -06:00
Kinglykrab
94166e0f95
[Commands] Add #unmemspell and #unmemspells Commands. (#1867)
- Add #unmemspell [Spell ID] command to unmemorize a spell by ID from you or your target.
- Add #unmemspells command to unmemorize all spells from you or your target.
- Cleanup #memspell command and change arguments from #memspell [Slot] [Spell ID] to #memspell [Spell ID] [Spell Gem] for easier use.
- Add #memspell [Spell ID] functionality to memorize to first open spell gem if there are any using FindEmptyMemSlot helper method.
- Rename client->FindMemmedSpellByID(spell_id) to FindMemmedSpellBySpellID(spell_id).
- Add client->FindEmptyMemSlot() helper method.
- Add $client->FindEmptyMemSlot() to Perl.
- Add client:FindEmptyMemSlot() to Lua.
- Add $client->FindMemmedSpellBySpellID(spell_id) to Perl.
- Add client:FindMemmedSpellBySpellID(spell_id) to Lua.
2021-12-08 18:18:14 -05:00
KayenEQ
bc0795bb48
[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time (#1856)
* [Spells] SPA 310 SE_ReduceReuseTimer	will now work on spell recast time

[Spells] SPA 310 SE_ReduceReuseTimer	will now work on spell recast time

* [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time

[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time
2021-12-01 00:22:10 -06:00
KayenEQ
8688e9c9fa
[Spells] Eye of Zomm will now despawn and stack properly (#1849)
* [Spells] Eye of Zomm stop chain spawning

No more chain spawning.

* [Spells] Eye of Zomm stop chain spawning

* [Spells] Eye of Zomm update
2021-11-27 12:11:23 -05:00
Natedog2012
8566662d56
[Bug Fix] SendSpellBarEnable sends correct slotid to fix spellbar on RoF2 (#1848)
* SendSpellBarEnable sends correct slotid to fix spellbar on RoF2

* Send correct data when using StopCasting() to re-enable spellbar
2021-11-27 09:45:57 -05:00
Kinglykrab
3efd9c7f60
[Cleanup] Convert DeleteItemInInventory quantity to int16. (#1767)
* [Cleanup] Convert DeleteItemInInventory quantity to int16.

* Type conversion.
2021-11-16 08:52:22 -05:00
Natedog2012
6400e2f8bc
[Rules] Add option rule to load AA based on CurrentExpansion rule (#1758)
* Add option rule to load AA based on CurrentExpansion rule

* Default UseCurrentExpansionAAOnly to true

* Only clear the PlayerAA when reloadingAA
2021-11-14 19:54:45 -06:00
KayenEQ
099759c477
[Commands] #tune command rewrite (#1677)
* tune updates

* Update tune.cpp

* tune update

* updates

* updates

* less zero

* update

* up

* u

* Update tune.cpp

* Update tune.cpp

* avoidance working

* accuracy

* save1

* Update tune.cpp

* override

* Removed Old Tune Code

* cleanup1

* up

* finished v1

* Update command.cpp

* Update command.cpp

* spellfix

* Update command.cpp

* remove test command

* added SYNC comments

Hopefully if anyone changes these functions they will change the corresponding tune

* Tune_ to Tune

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-11-11 19:41:59 -06:00
Kinglykrab
9d515b20f2
[Quest API] Simplify bulk Scribe and Train logic. (#1660)
* [Quest API] Simplify bulk Scribe and Train logic.
- Add $client->GetFreeDisciplineSlot(starting_slot) to Perl.
- Add $client->ScribeSpells(min_level, max_level) to Perl.
- Add $client->LearnDisciplines(min_level, max_level) to Perl.
- Add client:GetNextAvailableDisciplineSlot(starting_slot) to Lua.
- Add client:ScribeSpells(min_level, max_level) to Lua.
- Add client:LearnDisciplines(min_level, max_level) to Lua.
Convert quest::scribespells() and quest::traindisc() to use new ScribeSpells and LearnDisciplines methods for consistency.

* Update command.cpp
2021-11-03 18:31:13 -04:00
Chris Miles
7230714cbc
[Spells/Disciplines] Bulk Train / Scribe (#1640)
* Bulk scribe spells

* Add bulk disc training

* Remove bulk from non bulk method

* PR adjustments
2021-10-27 21:45:27 -04:00
Kinglykrab
efab0c4b6b
[Quest API] Add remove LDoN Win/Loss to Perl and Lua. (#1611)
* [Quest API] Add remove LDoN Win/Loss to Perl and Lua.
- Add $client->RemoveLDoNLoss(theme_id) to Perl.
- Add $client->RemoveLDoNWin(theme_id) to Perl.
- Add quest::removeldonloss(theme_id) to Perl.
- Add quest::removeldonwin(theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbycharid(character_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbygroupid(group_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbyraidid(raid_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbyguildid(guild_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbyexpeditionid(expedition_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbyclientname(client_name, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbycharid(character_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbygroupid(group_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbyraidid(raid_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbyguildid(guild_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbyexpeditionid(expedition_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbyclientname(client_name, theme_id) to Perl.
- Add quest::worldwideaddldonloss(theme_id, min_status, max_status) to Perl.
- Add quest::worldwideaddldonwin(theme_id, min_status, max_status) to Perl.
- Add client:RemoveLDoNLoss(theme_id) to Lua.
- Add client:RemoveLDoNWin(theme_id) to Lua.
- Add eq.remove_ldon_loss(theme_id) to Lua.
- Add eq.remove_ldon_win(theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_char_id(character_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_group_id(group_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_raid_id(raid_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_guild_id(guild_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_expedition_id(expedition_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_client_name(client_name, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_char_id(character_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_group_id(group_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_raid_id(raid_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_guild_id(guild_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_expedition_id(expedition_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_client_name(client_name, theme_id) to Lua.
- Add eq.world_wide_add_ldon_loss(theme_id, min_status, max_status) to Lua.
- Add eq.world_wide_add_ldon_win(theme_id, min_status, max_status) to Lua.
Adds enum for LDoN Themes and Theme Bitmasks so we're not using magic numbers.
Adds item links to item messages and augment messages on rejection/restriction/Lore.

* Update client_packet.cpp

* Update client_packet.cpp

* Update servertalk.h

Alphabetical.
2021-10-20 15:11:14 -04:00
Kinglykrab
b3e9e2099a
[Quest API] Add GetIPExemption(), GetIPString(), and SetIPExemption(exemption_amount) to Perl/Lua.
- Add $client->GetIPExemption() to Perl.
- Add $client->GetIPString() to Perl.
- Add $client->SetIPExemption(exemption_amount) to Perl.
- Add client:GetIPExemption() to Lua.
- Add client:GetIPString() to Lua.
- Add client:SetIPExemption(exemption_amount) to Lua.

Will make plugin::IP unnecessary and allow people to get readable IP string easier, as well as set/get IP exemptions from Perl and Lua.
2021-10-02 13:39:32 -04:00
Kinglykrab
93acf50bb4
[Quest API] Add client->ReadBookByName(book_name, book_type) to Perl/Lua.
- Add $client->ReadBookByName(booK_name, book_type) to Perl.
- Add client:ReadBookByName(booK_name, book_type) to Lua.
- Allows server operators to put books in to their database and read from their database instead of storing the values in a script, also allows them to read pre-existing books using a script.
2021-10-02 13:09:30 -04:00
hg
5560b198ca
[Quest API] Add client->SummonBaggedItems(bag_item_id, bag_items_ref) to Perl/Lua.
Alternative apis using arrays of hash items for EQEmu/Server#1575

Perl usage:
```pl
    # create as an array, pass as reference
    my @bag_items = (
      { item_id => 1001, charges => 1 },
      { item_id => 1002, charges => 1 },
      { item_id => 10037, charges => 10 },
    );
    $client->SummonBaggedItems(17403, \@bag_items);

    # create directly as an array reference
    my $bag_items = [
      { item_id => 1001, charges => 1 },
      { item_id => 1002, charges => 1 },
      { item_id => 10037, charges => 10 },
    ];
    $client->SummonBaggedItems(17403, $bag_items); ```

Lua Usage:
```lua
    local bag_items = {
      { item_id = 1001, charges = 1 },
      { item_id = 1002, charges = 1 },
      { item_id = 10037, charges = 10 }
    }
    e.other:SummonBaggedItems(17403, bag_items);
2021-10-02 12:00:00 -04:00
Chris Miles
9a413cf553
[Shared Tasks] Task Kill Update Fix (#1573)
* Revert "Revert "Shared task kill update fix""

This reverts commit 859751f74d671ecaa36d777450803ece85a72bf4.

* Swap return for continue in this context

* Slight tweak

* Slight tweak

* Remove no longer needed task methods

* Update scope for IncrementDoneCount

* Create helper method Client::GetPartyMembers() and add client->HasTaskState()

* Move HandleUpdateTasksOnKill responsibility to TaskManager

* Remove unnecessary pointer
2021-10-01 20:57:00 -07:00
Kinglykrab
2f5d360e53
[Quest API] Add UntrainDiscBySpellID(spell_id, update_client) to Perl/Lua. (#1565)
- Add $client->UntrainDiscBySpellID(spell_id, update_client) to Perl.
- Add client:UntrainDiscBySpellID(spell_id, update_client) to Lua.
2021-10-01 22:14:56 -05:00
Kinglykrab
6a5face0aa
[Dialogue] Add support for Dialogue Window buttons. (#1546)
* [Dialogue] Add support for Dialogue Window buttons.
- Also changes "mysterious" identifier to "{mysterious}".
- Both button names are required for anything to show up, otherwise it defaults to Yes/No similar to Client::SendFullPopup.

* Move SetEntityVariable so responses can override default button response.

* Add negativeid support so you can override button two popup ID.

* Fix log.

* Update dialogue_window.cpp

Convert button names to strings and negativeid to secondrespondid.
2021-09-19 16:24:04 -07:00
Chris Miles
94c1a50cc8
[GM Command] Door Manipulation Command Port (#1524)
* Initial commit

* Push latest

* Update door_manipulation.cpp

* More door work

* More doors work

* Upload notes

* Finalize changes

* Remove comment

* Add missing chat line

* Swapped URI parser with something not using deprecated C++ functions
2021-09-12 22:08:04 -05:00
Chris Miles
c078257f70
[Quest API] Port DiaWind Plugin to Native Quest API (#1521)
* Port DiaWind plugin to native Quest API

* Add no logging aliases
2021-09-05 20:29:21 -05:00
Chris Miles
e7dd8d49a9
[Shared Tasks] Shared Tasks System Implementation (#1451)
* Shared tasks WIP; lots of logging; shared tasks and tasks work internally the same for now; lots to cleanup yet

* Update task_manager.cpp

* Add tables

* World message handler

* Zone message handler

* More messaging

* More rearranging

* Task creation work (wip)

* Tweaks

* Decoupled things, added a shared task manager, moved logic to the manager, created the shared task object, now creating a sense of state on creation and members, zero validation, happy path

* Cleanup unnecessary  getter

* More work on shared task persistence and state loading

* Add int64 support into repositories

* More state handling, creation loads all tables

* Wrap up shared task state creation and removal

* Move more lookup operations to preloading (memory). Restore shared task state during world bootup

* Implement shared task updates

* Add members other than just leader in task confirmations

* Update shared_task_manager.cpp

* Hook task cancellation for shared task removal (middleware)

* Remove dynamic_zone_id from SharedTasks model in repositories (for now) since we will likely be one to many with DZ objects

* Get members to show up in the window on creation

* Add opcodes, cleanup

* Add opcode handlers

* Split some methods out, self removal of shared task and updating members

* Implement offline shared task sync

* Style changes

* Send memberlist on initial login; implement remove player from shared task window

* Refactorings, cleanup

* Implement make leader in shared tasks window

* Implement add player, sync shared task state after add

* Add opcodes for remaining clients

* Shared task invite dialogue window implementation and response handling (including validation)

* Logging

* Remove comment

* Some cleanup

* Pass NPC context through shared task request logic

* Remove extra SharedTaskMember fields

* Add message constants

* Remove static

* Only use dz for expedition request

This passes expedition creation parameters through DynamicZone instead
of injecting ExpeditionRequest since it can hold creation data now

* Store expedition leader on dz

This shifts to using the leader object that exists in the core dynamic
zone object. It will be moved to the dynamic zone table later with other
columns that should just be on the dz to make loading easier.

Expeditions are probably the only dz type that will use this for window
updates and command auth. Other systems on live do fill the window but
don't keep it updated

* Store expedition name on dz

This uses the name stored on dz (for window packets) instead of
duplicating it. This will be moved completely to dz table later

* Store uuid on dynamic zone

This lets dynamic zones generate the uuid instead of expeditions. Other
dz type systems may want to make use of this. Lockouts should also be
moved to dynamic zones at some point in the future so this will be
necessary for that

* Move expedition db columns to dz

These columns should just belong to the core dynamic zone. This will
simplify loading from the database and in the future a separate
expedition table may no longer be necessary.

* Move window packet methods to dz

It makes more sense for these methods to be in the core

This will also allow support for other systems to use the window, though
live behavior that updates the window for shared task missions when not
in an expedition is likely unintended since it's not updated on changes.

* Store dynamic zone ids on clients

These will now be used for client dynamic zone lookups to remove
dependency on any dz type system caches

* Move member management to dz

This moves server messaging for adding and removing members to internal
dynamic zone methods

Set default dz member status to Unknown

* Move member status caching to dz

This moves world member status caching into internal dz methods

Zone member updates for created expeditions are now async and sent after
world replies with member statuses. Prior to this two memberlist packets
were sent to members in other zones on creation to update statuses.

This also fixes a bug with member statuses being wrong for offline raid
members in the zone that created an expedition. Note that live kicks
offline players out of raids so this is only to support emu behavior.

* Move member status updates to dz

* Set dz member status on all client dzs

This also renames the zone entry dz update method and moves window
update to a dynamic zone method. Eventually expedition components
should just be merged with dz and handled as another dz type

* Save instance safe return on characters

Add character_instance_safereturns table and repository

Previously dz safe return only worked for online characters via the dz
kicktimer or offline characters with a workaround that moved them when
an expedition was deleted. There were various edge cases that would
cause characters to be moved to bind instead (succoring after removal,
camping before kick timer, removed while offline, bulk kickplayers
removal with some offline)

This updates a character's instance safereturn every time they enter a
zone. If a character enters world in an instance that expired or are no
longer part of they'll be moved to their instance safereturn (if the
safereturn data is for the same zone-instance). Bind is still a fallback

This may also be used for non-dz instancing so it's named generically

This removes the expedition MoveMembersToSafeReturn workaround which
deprecates the is_current_member column of dynamic_zone_members and
will be removed in a followup patch.

* Remove is_current_member from dz members

This was only being used in the workaround to move past members to
dz safereturns if they were still inside the dz but not online

* Let dz check leader in world

This moves expedition leader processing in world to the dynamic zone.
This is a step in phasing out the separate expedition class for things
that can run off the dynamic zone core with simple dz type checks

This greatly simplifies checking leader on member and status changes
without needing callbacks. Other dz types that may use the dz leader
object can just handle it directly on the dz the same as expeditions

* Let dz handle member expire warnings

This moves expire warning checks to dz. This will make it easier for
other dz types to issue expire warnings if needed

* Use separate dynamic zone cache

Dynamic zones are no longer member objects of expeditions and have been
placed into their own cache. This was done so other dz types can be
cached without relying on their systems. Client and zone dz Lookups are
now independent of any system

This continues the process of phasing out a separate expedition cache.
Eventually expeditions can just be run directly as dynamic zones
internally with a few dz type checks.

Add dz serialization methods (cereal) for passing server dz creation

Modify #dz list to show cache and database separately. Also adds #dz
cache reload. This command will reload expeditions too since they
currently hold references to the dz in their own zone cache.

Add a dynamic zone processing class to world to process all types and
move expedition processing to it

* Move expedition makeleader processing to dz

* Let dz handle expedition deletions

This removes the need for separate expedition cache in world

This will greatly simplify world dynamic zone caching and processing.
Dynamic zones that are expeditions can just handle this directly. Once
lockouts and other components are completely moved to dynamic zones the
separate expedition cache in zone will also no longer be necessary

* Remove ExpeditionBase class

Since world no longer caches expeditions this will not be necessary

* Fix windows compile

* Implement task dz creation

Prototype dz creation for shared tasks

* Add and remove shared task members from dz

Also keep leader updated (used in choose zone window)

* Fix client crash on failed shared task

* Fix linux compile and warning

* Check client nullptr for dz message

This was accidently removed when expedition makeleader was moved

* Disable dz creation for solo tasks

* Add shared task repository headers to CMakeLists

* Add shared task dynamic zones table

* Add shared task dz database persistence

* Get members from db on shared task dz creation

This fixes a case where removing a member from a shared task dz would
fail if the member's name was empty. This could happen if the shared
task dz was created while a member was offline.

This also changes the dz member removal method to only check id. It
might be possible to change all dz member validations to only check
ids since names are primarily for window updates, but shared task dz
member names need to be non-empty anyway to support possible live-like
dz window usage in the future.

* Add character message methods to world

Add simple and eqstr message methods to ClientList

Add shared task manager methods to message all members or leader

* Add SyncClientSharedTaskState and nested sync strategies to cover M3 work

* Fix whitespace

* Implement task request cooldown timer

This implements the task request cooldown (15 seconds) that live uses
when a task is accepted. This will also need to be set when shared
tasks are offered (likely due to additional group/raid validations)

* Implement shared task selector validation

This implements the validation and filtering that occurs before the task
selection window is sent to a client for shared tasks

To keep things live-like, task selectors that contain a shared task will
be run through shared task validation and drop non-shared tasks. Live
doesn't mix types in task selections and this makes validation simpler.

Also note that live sends shared task selectors via a different opcode
than solo tasks but that has not been implemented yet

* Add separate shared task select opcodes

Live uses separate opcodes for solo and shared task selection windows

* Convert ActivityType to enum class

* Refactor task selector serialization

This adds serializer methods to task and task objective structs for the
task selection windows. This combines the duplicate task selector
methods to reduce code duplication and simplify serialization

* Add shared task selector

This sends shared task selection window using the shared task specific
opcode and adds an opcode handler for shared task accepts which are sent
by client in response to setting selection window to shared task type.

* Refactor task objective serialization

This adds a serialization method to the task objective struct for
serializing objectives in the window list and combines the separate
client-based methods to reduce duplicated code.

* Add task level spread and player count columns

* Implement shared task accept validation

This adds a common method for shared task character request queries

* Add task replay and request timer columns

* Add character task timers table

* Use shared task accept time on clients

This overrides client task accept time with shared task's creation time.
This is needed for accurate window task timers and lockout messages
especially for characters added to shared tasks post creation

* Implement task timer lockouts

This implements replay and request task timers for solo and shared tasks

* Add solo and shared task timer validation

* Remove logging of padding array

This gets interpreted as a c string which may not be null terminated

* Implement /kickplayers task

This also fixes current CancelTask behavior for leader which was
performing kickplayers functionality through the remove task button

* Implement /taskquit command

* Implement shared task invite validation

Remove active invitation before invite accept validation

* Remove local client db persistence during SyncClientSharedTaskRemoveLocalIfNotExists

* Add missing accept time arg to assign task

* Only validate non-zero task invite requirements

* Fix task error log crash

* Separate task cooldown timer messaging

* Use method to check for client shared task

* Avoid unneeded task invite validation query

Only need to query character data for levels for non-zero level spread

* Implement /tasktimers command

May want to add some type of throttled caching mechanism for this in
the future

* Add /tasktimers rate limiter

* Intercept shared task completion; more work to come

* Change SharedTaskActivityState and SharedTasks time objects to datetime

* Add updated_time updates to SharedTaskActivities

* Mark shared tasks as complete when all activities are completed

* Save a database query on shared task completion and use the active record in memory

* Don't record shared task completions to the quest log

* Implement RecordSharedTaskCompletion, add tables, repositories

* Update shared_task_manager.cpp

* Update shared_task_manager.cpp

* Add shared task replay timers

This is still not feature complete. On live any past members that ever
joined the shared task will receive a replay timer when it's completed

* Create FindCharactersInSharedTasks that searches through memory

* Remove namespace shorthand and formatting

* More minor cleanup

* Implement PurgeAllSharedTasks via #task command

* Add #task purgetimers

* Decrease m_keepalive time between processes

* Remove type ordering in /tasktimer query

* Add comment for task packet reward multiplier

This is likely a reward multiplier that changes text color based on
value to represent any scaled bonus or penalty

* Add replay timers to past members

This implements the live behavior that adds replay timers to any
previous member of a shared task. This likely exists to avoid possible
exploits.

Shared task member history is stored in memory and is used to assign
replay timers. This history will be lost on world crashes or restarts
but is simpler than saving past member state in database.

This also makes world send shared task replay timer messages since
past members need to be messaged now

* Move PurgeTaskTimers client method to tasks.cpp

* Remove dz members when purging shared tasks

Server dz states need to be updated before shared tasks are deleted

* Use exact name in shared task invites

This removes the wildcards from shared task invite character queries
which was sometimes selecting the wrong character

Taskadd validation is called even for invalid characters to allow for
proper messages to occur

* Clear declined active shared task invitations

This also notifies leader for declined shared task invites

* Store shared task member names

This adds back the character name field to SharedTaskMember. This should
make serialization easier in the future and reduce database lookups when
names are needed for /task commands

* Implement /taskplayerlist command

* Replace queries with member name lookups

Now that shared task members store names these queries are unnecessary

This also adds not-a-member messages for /taskremove and /taskmakeleader

* Implement shared task member change packet

This avoids sending the full member list to members when a single member
is added or removed and lets the client generate chat messages for it.

* Serialize shared task member list from world

This uses cereal to serialize the full member list from world and
removes the zone query workarounds

* Initialize client task state array

This was causing sql query errors on client state reloads

The client task information array was uninitialized resulting in being
filled with 0xcdcdcdcd values in msvc debug builds. Under release builds
this may have resulted in indeterminate values

A better fix would be to refactor some of this legacy code

* Add shared task command messages

Add messages for non-leader task commands

This adds taskadd, taskremove, taskmakeleader, and taskquit messages

The leader receives double messages for taskremove like live due to the
client generated message as well as the explicit one. It also receives
double server messages if the leader /taskremoves self.

* Replace some task messages with eqstrs

This also updates to use live colors

* Avoid shared task invite leader lookup query

Since member names are stored now this query is also unnecessary

* Avoid reloading client state on shared task accept

This was unnecessarily reloading client task state when added to a
shared task.

This also resulted in all active tasks being resent to shared task
members on creation. The shared task itself is the only task that
needs to be sent which is handled by AcceptNewTask.

* Remove active shared task invite on zone

Live doesn't re-send shared task invites after zoning like it does for
expeditions so there's no need to keep these around. This fixes active
invitations never getting reset on characters that zone or go offline.

* Choose new shared task leader if leader removed

* Add separate shared task kickplayers method

* Enable EVENT_CAST_ON for clients

This will be required for a shared task objective (The Creator) in DoN

* Revert "Avoid reloading client state on shared task accept"

This reverts commit 3af14fee2de8b109ffb6c2b2fc67731e1531a665.

Without this clients added to a task after some objectives have been
completed don't get updated state. Will need to investigate this later

* Disallow looting inside a dz by non-members

Non-members of a dynamic zone should not be allowed to loot npcs inside
it. This should have been disabled for expeditions already but was still
allowed due to an oversight (or live behavior changed). This is less
critical for shared tasks since members can be added and removed at will
without leaving a dz but still an important feature.

* Change load where criteria

* Increase task completion emote column size

* Use eqstr for task item reward message

* Implement radiant and ebon crystal rewards

This adds reward columns for radiant and ebon crystals to the tasks
table and updates task description serialization

* Send task completion emote before rewards

This matches live and makes it a little easier to see item rewards when
tasks have a long completion emote. This also changes it to send via the
same normal message opcode that live uses.

* Do not send a shared task in completed task history

* Allow EVENT_TASK_STAGE_COMPLETE for quest goals

This invokes event_task_stage_complete for task elements flagged with a
quest controlled goal method. It should be expected behavior that a
completed task stage always fires this event even if a quest controls it

* Add SyncSharedTaskZoneClientDoneCountState

* Swap return for continue in this case

* Formatting

* Simplify

* Formatting

* Formatting

* Formatting

* Remove errant check

* Formatting, add setter for shared tasks

* Remove debugging

* Comments in PR

* More PR follow up

* Formatting

* Cleanup

* Update packet comments

* Comments

* More cleanup

* Send command error message if not in shared task

/taskadd is the only command with this feedback on live. Newer live
clients also generate this instead of the server sending the message

* Implement expire_time on SharedTask object and add a purge on world bootup

* Comment

* Add SyncClientSharedTaskStateToLocal where clients fall out of sync and no longer have a task locally

* Clamp shared task activity updates to max done count and discard updates out of bounds

* Fix packet send

* Revert packet send

* Adjust clamping OOO for completed time check. Add completed tables to purge truncation

* Refactor kill update logic so that shared task kill updates only update one client instead of all clients

* Cleanup how we're checking for active tasks

* Forward task sets that contain shared tasks

This forwards task sets that contain a shared task to shared task
selector validation like normal task selectors

* Change eqstr for empty solo task offers

This is the message live appears to use if all task offers are filtered
out by solo task validation

* Fix max active tasks client message

This message starts at the third argument. It was maybe intended to be
an npc say message but live just sends it as a normal eqstr with the
first two arguments nulled.

* Load client task state after zoning complete

This fixes a possible race where a character removed from a shared task
while zoning would be stuck with an incorrect character activities state
after zoning was completed.

This was caused by the character loading task state to early on zone
entry but never receiving the remove player message from world since
they are missing from the world cle until zoning is completed.

Loading client state after zone connection is completed makes sure the
client has the latest state and available to the world cle

* Send message to clients removed while zoning

This message should usually only be sent to characters that were
removed from a shared task while zoning but will occur for any sync
state removals where a message wouldn't have already occured.

* Post rebase fix

* HG comment for checking active task

* Addressing HG comments around zeroing out a shared task id

* Remove errant comment

* Post rebase database manifest updates

* Update eqemu_logsys_log_aliases.h

* More rebase catches

* Bump database version for last commit

Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
2021-09-05 01:21:23 -05:00
Chris Miles
e1df72d64d
[Hitpoints] Remove HP Update Throttling (#1517)
* Remove HP update throttling and increase HP update resolution and accuracy

* Make some log statements detail

* Add better logging messages

* Remove old self update throttle block check preventing updates to self
2021-09-03 19:47:25 -05:00
Dencelle
7b069dcf20
[Cheat Detection] Anti-Cheat reimplementation (#1434)
* [Cheat Detection] Anti-Cheat reimplementation

* minor patch fixes

* ceiling to server side runspeed

Warp(LT) was picking up a bunch of expected 6.2 but it was reported back as 6.5, this should help reduce the amount of false positives we get

* use ceil instead of std::ceilf for linux

* boat false positive fix

* stopping the double detection

* fixes and cleanup

* auto merge tricked me...

* dummy divide by 0 checks

this should prevent anyone from setting Zone:MQWarpDetectionDistanceFactor to 0 and causing a crash.

* Formatting

* encapsulation to its own class and clean up

* more detections

* typo

* OP_UnderWorld implmentation

* Update client_packet.h

* Syntax changes, formatting, cleanup

* preventing crashes due to invalid packet size

* typos and clearer logic

* seperated the catagory for cheats

* Updated MQGhost for more detail

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-31 01:08:31 -05:00
KayenEQ
5f3c054044
[Spells] Updated pet suspend code to use spell effect data and bonuses (#1501) 2021-08-31 00:35:18 -05:00
KayenEQ
d40d21121a
[Feature] Implemented /shield ability and related affects (#1494)
* shield ability initial work

* updates

* update

* updates

* Update client_process.cpp

* major updates

optimized
pet support
perl support

* updates

* minor update

* fix merge error

* requested changes

* variable fix

* optimization

* minor update

* Revert "optimization"

This reverts commit 27e11e758b23933ba8b6878d12d3eeb1e780aeda.

* fix

reset variables on shield_target if shielder dies or zones during shielding.

* edge case fix

Catch and fix situations where shield target doesn't have shielder variable cleared. Can occur if shielder . uses ability when target is not in combat then zones.

* combined packet and mob function

Shield now uses a common pathway through ShieldAbility, added parameters to perl function

* Addressing formatting for Kayen

* Fix function typo

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-15 22:59:10 -05:00
KayenEQ
51ad6d65dc
[Spells] Implemented SPA 476 SE_Weapons_Stance and Live-like AA Enable/Disable Toggle (#1477)
* Work started on SPA 476

defines

* bonus structure add

bonus structure set up

* updates spa476

updates spa476

* spell bonus now functional

spell bonus working well.

* major update with debug messages

aa, item and spell now working

* Pre clean up, effect implemented

working for AA, spells, items, all checked for stacking issues.

* removed debug messages

removed debug messages

* spdat description added

spdat description added

* minor fix

removed debug shout
removed unneeded code check.

* syntax updates, minor fixes

syntax updates, minor fixes

* syntax fixes

syntax fixes

* improvements to code

moved function to check at swap item.  Easier to manage and more live like behavior. Required minor adjustment
Still working on AA toggle.

* updates to aa buy, functionalish

* Syntax / Formatting

* Add break / default to switch

* updates

* completed v2

* Major revisions

Main function check moved to when items are swapped and out of when ever bonus are recalculated.

AA Toggle and data structure now more accurate to live.

* Update aa.cpp

* debug removed

* implemented SE_Buy_AA_Rank

Closer to live.

* Update aa.cpp

broadening AA toggle to be more general use.

* improved various checks

aa toggle is now broadly implemented to be usable with any passive effect.

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-10 14:46:37 -05:00
Gangsta
38a84cae93
[Quest API] Sit method (#1449)
* quest api sit method

* alphabetical

* Fix

* fix again

* Ok real fix unprivated

* Add Lua Export

Co-authored-by: ProducerZekServer <go@away.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 20:58:05 -05:00
KayenEQ
72056ffba3
[Spells] Focus related functions to use int32 instead of int16
Need to increase from int16 to int32 when calculating focus due it causing issues with returning spell ids for some effects which can easily be over the int16 limit. CalcAAFocus and CalcFocusEffect were doing all math in int16 also, no reason not to increase to int32.
2021-08-01 13:06:57 -05:00
E Spause
792a3b1443
Add SetGMStatus to LUA, cleanup unused variable, cleanup naming of new function added to Client class, remove unneeded return on void function. (#1471)
* Fix issue #1469 - remove unused variable in perl_client

* Add SetGMStatus to LUA, clean up naming in client.cpp to be consistent with the perl/lua naming, remove unneeded return in void function

* Delete PERL_CLIENT.ipch
2021-07-26 13:03:17 -04:00
splose
b401404227
[Quest API] Add $client->SetGMStatus() (#1465)
* add $client->SetGMStatus()

* add UpdateAdmin after setting status
2021-07-26 12:21:06 -04:00
KayenEQ
2b74d71ff5
[Feature] New SPAs pass 2 (#1459)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
2021-07-20 11:06:20 -04:00
Alex
ccfc8b296f
[Quest API] Add SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration) to Perl/Lua. (#1417)
* [Quest API] Add SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration) to Perl/Lua.
- Add $client->SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration) to Perl.
- Add client:SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration) to Lua.

* Fix instance naming.

* Add current instance type to bucket name, remove unused variables.

* Typo.
2021-06-17 11:49:20 -05:00
Alex
a98e3b758a
[Quest API] Add CountItem(item_id) and RemoveItem(item_id, quantity) to Perl/Lua. (#1416)
- Add $client->CountItem(item_id) to Perl.
- Add $client->RemoveItem(item_id, quantity) to Perl.
- Add client:CountItem(item_id) to Lua.
- Add client:RemoveItem(item_id, quantity) to Lua.
2021-06-16 10:11:38 -05:00
Alex
0e4361955d
[Quest API] Add ResetAllDisciplineTimers() to Perl/Lua. (#1395)
- Add $client->ResetAllDisciplineTimers() to Perl.
- Add client:ResetAllDisciplineTimers() to Lua.
2021-06-13 18:06:36 -05:00
Alex
d54cd08560
[Spells] Adds a rule to allow right-click memorize from spell scrolls. (#1377)
* [Spells] Adds a rule to allow right-click memorize from spell scrolls.

* Typo.
2021-06-11 13:41:08 -05:00
Alex
e14acd6802
[Quest API] Add several methods to Perl/Lua API for LDoN stuff. (#1356)
- Swapped parameters in mostly unused functions to be theme_id first and points second. (No examples in PEQ quests.)
- Add $client->AddLDoNLoss(theme_id) to Perl.
- Add $client->AddLDoNWin(theme_id) to Perl.
- Add quest::crosszoneaddldonlossbycharid(character_id, theme_id) to Perl.
- Add quest::crosszoneaddldonlossbygroupid(group_id, theme_id) to Perl.
- Add quest::crosszoneaddldonlossbyraidid(raid_id, theme_id) to Perl.
- Add quest::crosszoneaddldonlossbyguildid(guild_id, theme_id) to Perl.
- Add quest::crosszoneaddldonlossbyexpeditionid(expedition_id, theme_id) to Perl.
- Add quest::crosszoneaddldonpointsbycharid(character_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonpointsbygroupid(group_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonpointsbyraidid(raid_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonpointsbyguildid(guild_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonpointsbyexpeditionid(expedition_id, theme_id, points) to Perl.
- Add quest::crosszoneaddldonwinbycharid(character_id, theme_id) to Perl.
- Add quest::crosszoneaddldonwinbygroupid(group_id, theme_id) to Perl.
- Add quest::crosszoneaddldonwinbyraidid(raid_id, theme_id) to Perl.
- Add quest::crosszoneaddldonwinbyguildid(guild_id, theme_id) to Perl.
- Add quest::crosszoneaddldonwinbyexpeditionid(expedition_id, theme_id) to Perl.
- Fix quest::addldonloss(theme_id) in Perl.
- Fix quest::addldonwin(theme_id) in Perl.
- Add client:AddLDoNLoss(theme_id) to Lua.
- Add client:AddLDoNWin(theme_id) to Lua.
- Add eq.add_ldon_loss(theme_id) to Lua.
- Add eq.add_ldon_points(theme_id, points) to Lua.
- Add eq.add_ldon_win(theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_char_id(character_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_group_id(group_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_raid_id(raid_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_guild_id(guild_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_loss_by_expedition_id(expedition_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_points_by_char_id(character_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_points_by_group_id(group_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_points_by_raid_id(raid_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_points_by_guild_id(guild_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_points_by_expedition_id(expedition_id, theme_id, points) to Lua.
- Add eq.cross_zone_add_ldon_win_by_char_id(character_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_win_by_group_id(group_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_win_by_raid_id(raid_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_win_by_guild_id(guild_id, theme_id) to Lua.
- Add eq.cross_zone_add_ldon_win_by_expedition_id(expedition_id, theme_id) to Lua.
2021-05-24 21:15:41 -05:00
Michael Cook (mackal)
e5b9d72b81
[Fix] Fix Spell Cast Time reduction issues (#1369)
Remove the overloads that don't make sense (bots probably doesn't make
sense either, but too lazy)

Fix the formulas

Removed the Spells:MaxCastTimeReduction rule since this is HARDCODED in
the client so it doesn't really make sense to have it as a customization
point. If you want to hack the client, change the hardcode as well I
guess.
2021-05-24 20:21:39 -05:00
Alex
dd06033a58
Add character-specific zone-based experience modifiers. (#1326)
* Add character-specific zone-based experience modifiers.

This will allow server operators to give players individual experience modifiers (regular and AA).

Zone ID 0 will server as a global modifier for players, if no rows are found the modifier defaults to 1.0 so experience is neither increased nor decreased.

Setting a zone-specific modifier will override the zone ID 0 global modifier.

Requires a SQL update: sql/git/required/2021_04_11_character_exp_modifiers.sql

- Add quest::getaaexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_aa_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::getexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::setaaexpmodifierbycharid(character_id, zone_id, aa_modifier) to Perl.
- Add eq.set_aa_exp_modifier_by_char_id(character_id, zone_id, aa_modifier) to Lua.
- Add quest::setexpmodifierbycharid(character_id, zone_id, exp_modifier) to Perl.
- Add eq.set_exp_modifier_by_char_id(character_id, zone_id, exp_modifier) to Lua.
- Add $client->GetAAEXPModifier(character_id, zone_id) to Perl.
- Add client:GetAAEXPModifier(character_id, zone_id) to Lua.
- Add $client->GetEXPModifier(character_id, zone_id) to Perl.
- Add client:GetEXPModifier(character_id, zone_id) to Lua.
- Add $client->SetAAEXPModifier(zone_id, aa_modifier) to Perl.
- Add client:SetAAEXPModifier(zone_id, aa_modifier) to Lua.
- Add $client->SetEXPModifier(zone_id, exp_modifier) to Perl.
- Add client:SetEXPModifier(zone_id, exp_modifier) to Lua.

* Removed unneeded [].

* Fix variable name,

* Fix variable name.

* Fix version.h.

* Rename 2021_04_11_character_exp_modifiers.sql to 2021_04_23_character_exp_modifiers.sql

* Update db_update_manifest.txt
2021-04-23 08:47:39 -04:00
Alex
00fb9bc9f9
[Bug Fix] Zone Heading for Binds, Summons, Teleports, and Zoning. (#1328)
* For as long as I can remember people have had issues with zoning in, facing the wrong way, and walking through a zone line.

With this we will be able to set zone's safe heading as well as preserve heading on summon (NPC or GM) and teleports between zones.

This affects several pre-existing quest methods and extends their parameters to allow for the addition of heading.

The following functions have had heading added.
Lua
- client:SetBindPoint()
- client:SetStartZone()

Perl
- $client->SetBindPoint()
- $client->SetStartZone()
- quest::rebind()

SetStartZone parameter list was fixed also.

This converts some pre-existing methods from glm::vec3() to glm::vec4() and has an overload where necessary to use a glm::vec3() method versus glm::vec4() method.

This shouldn't affect any pre-existing servers and will allow PEQ and others to document safe headings for zones properly.

* Removed possible memory leaks.

* Fix SQL.

* Fix client message.

* Fix debug log.

* Fix log message.

* Fix call in rebind overload.

* Fix floats.

* Add default to column.
2021-04-22 22:49:44 -05:00
hg
ee4af65268
[Expeditions] Cleanup client dz safe return methods (#1300)
This changes Zone::GetDynamicZone to return a pointer instead of a copy
and also lets DynamicZone be forward declared in zone.h
2021-03-18 23:42:20 -05:00
hg
0d12bf0b1f
[Expeditions] Store description and leader name on dz (#1294)
* Rename dynamic zone source files

* Store description and leader name on dz

Removes the DynamicZoneInfo struct used for switch list window. This
data can be stored on DynamicZone and kept updated by its owning system

* Separate create compass packet method

Cleanup MarkSingleCompassLoc
2021-03-16 00:00:55 -05:00
Chris Miles
8f7702095b
Merge pull request #1228 from EQEmu/anon_afk_client
[Quest API] Add Anon/AFK methods to Perl and Lua.
2021-02-07 18:09:49 -06:00
Akkadius
0c533071d4 Yet more cleanup 2021-02-07 15:00:16 -06:00
Kinglykrab
fac9c3469f Add Anon/AFK methods to Perl and Lua. 2021-02-07 00:40:08 -05:00
Akkadius
5fba138a5a Improve GM command interface UI 2021-02-06 21:14:25 -06:00
Akkadius
ff5ea82e38 Split task classes into their own cpp/h files to speed up incremental compilation and make things easier to maintain 2021-02-06 18:52:14 -06:00