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Merge pull request #923 from noudess/spawn2
Eye of Zomm needed support in OP_ClientUpdate.
This commit is contained in:
commit
f402e96b96
10
zone/aa.cpp
10
zone/aa.cpp
@ -36,7 +36,7 @@ Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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extern QueryServ* QServ;
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void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, uint32 duration_override, bool followme, bool sticktarg) {
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void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, uint32 duration_override, bool followme, bool sticktarg, uint16 *eye_id) {
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//It might not be a bad idea to put these into the database, eventually..
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@ -109,6 +109,8 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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glm::vec2(8, 8), glm::vec2(-8, 8), glm::vec2(8, -8), glm::vec2(-8, -8)
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};
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NPC* swarm_pet_npc = nullptr;
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while (summon_count > 0) {
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int pet_duration = pet.duration;
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if (duration_override > 0)
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@ -122,7 +124,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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memcpy(npc_dup, made_npc, sizeof(NPCType));
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}
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NPC* swarm_pet_npc = new NPC(
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swarm_pet_npc = new NPC(
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(npc_dup != nullptr) ? npc_dup : npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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@ -162,6 +164,10 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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summon_count--;
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}
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if (swarm_pet_npc && IsClient() && eye_id != nullptr) {
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*eye_id = swarm_pet_npc->GetID();
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}
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//the target of these swarm pets will take offense to being cast on...
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if (targ != nullptr)
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targ->AddToHateList(this, 1, 0);
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@ -266,6 +266,7 @@ Client::Client(EQStreamInterface* ieqs)
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PendingTranslocate = false;
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PendingSacrifice = false;
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controlling_boat_id = 0;
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controlled_mob_id = 0;
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if (!RuleB(Character, PerCharacterQglobalMaxLevel) && !RuleB(Character, PerCharacterBucketMaxLevel)) {
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SetClientMaxLevel(0);
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@ -796,6 +796,7 @@ public:
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void SummonHorse(uint16 spell_id);
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void SetHorseId(uint16 horseid_in);
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inline void SetControlledMobId(uint16 mob_id_in) { controlled_mob_id = mob_id_in; }
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uint16 GetHorseId() const { return horseId; }
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bool CanMedOnHorse();
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@ -1431,6 +1432,7 @@ private:
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bool berserk;
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bool dead;
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uint16 controlling_boat_id;
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uint16 controlled_mob_id;
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uint16 TrackingID;
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uint16 CustomerID;
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uint16 TraderID;
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@ -4365,7 +4365,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
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/* Boat handling */
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if (ppu->spawn_id != GetID()) {
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/* If player is controlling boat */
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if (ppu->spawn_id == controlling_boat_id) {
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if (ppu->spawn_id && ppu->spawn_id == controlling_boat_id) {
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Mob *boat = entity_list.GetMob(controlling_boat_id);
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if (boat == 0) {
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controlling_boat_id = 0;
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@ -4384,7 +4384,25 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
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/* Update the boat's position on the server, without sending an update */
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boat->GMMove(ppu->x_pos, ppu->y_pos, ppu->z_pos, EQ12toFloat(ppu->heading), false);
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return;
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} else return;
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}
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else {
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// Eye of Zomm needs code here to track position of the eye on server
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// so that other clients see it. I could add a check here for eye of zomm
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// race, to limit this code, but this should handle any client controlled
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// mob that gets updates from OP_ClientUpdate
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if (ppu->spawn_id == controlled_mob_id) {
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Mob *cmob = entity_list.GetMob(ppu->spawn_id);
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if (cmob != nullptr) {
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cmob->SetPosition(ppu->x_pos, ppu->y_pos, ppu->z_pos);
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cmob->SetHeading(EQ12toFloat(ppu->heading));
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mMovementManager->SendCommandToClients(cmob, 0.0, 0.0, 0.0,
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0.0, 0, ClientRangeAny, nullptr, this);
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cmob->CastToNPC()->SaveGuardSpot(glm::vec4(ppu->x_pos,
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ppu->y_pos, ppu->z_pos, EQ12toFloat(ppu->heading)));
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}
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}
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}
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return;
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}
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if (IsDraggingCorpse())
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@ -10766,7 +10784,7 @@ void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
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}
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char buf[16];
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sprintf(buf, "%d\0", popup_response->popupid);
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sprintf(buf, "%d", popup_response->popupid);
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parse->EventPlayer(EVENT_POPUP_RESPONSE, this, buf, 0);
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@ -1208,7 +1208,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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// Changing the second string made no visible difference
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sprintf(ns->spawn.DestructibleName2, "%s", ns->spawn.name);
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// Putting a string in the final one that was previously empty had no visible effect.
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sprintf(ns->spawn.DestructibleString, "");
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ns->spawn.DestructibleString[0] = '\0';
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// Sets damage appearance level of the object.
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ns->spawn.DestructibleAppearance = luclinface; // Was 0x00000000
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@ -762,7 +762,7 @@ public:
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virtual void UnStun();
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inline void Silence(bool newval) { silenced = newval; }
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inline void Amnesia(bool newval) { amnesiad = newval; }
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void TemporaryPets(uint16 spell_id, Mob *target, const char *name_override = nullptr, uint32 duration_override = 0, bool followme=true, bool sticktarg=false);
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void TemporaryPets(uint16 spell_id, Mob *target, const char *name_override = nullptr, uint32 duration_override = 0, bool followme=true, bool sticktarg=false, uint16 *controlled_pet_id = nullptr);
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void TypesTemporaryPets(uint32 typesid, Mob *target, const char *name_override = nullptr, uint32 duration_override = 0, bool followme=true, bool sticktarg=false);
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void WakeTheDead(uint16 spell_id, Mob *target, uint32 duration);
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void Spin();
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@ -727,7 +727,8 @@ void MobMovementManager::SendCommandToClients(
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float delta_heading,
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int anim,
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ClientRange range,
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Client* single_client
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Client* single_client,
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Client* ignore_client
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)
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{
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if (range == ClientRangeNone) {
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@ -745,6 +746,10 @@ void MobMovementManager::SendCommandToClients(
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continue;
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}
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if (ignore_client && c == ignore_client) {
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continue;
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}
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_impl->Stats.TotalSent++;
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if (anim != 0) {
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@ -769,6 +774,10 @@ void MobMovementManager::SendCommandToClients(
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continue;
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}
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if (ignore_client && c == ignore_client) {
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continue;
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}
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float distance = c->CalculateDistance(mob->GetX(), mob->GetY(), mob->GetZ());
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bool match = false;
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@ -59,7 +59,8 @@ public:
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float delta_heading,
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int anim,
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ClientRange range,
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Client* single_client = nullptr
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Client* single_client = nullptr,
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Client* ignore_client = nullptr
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);
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float FixHeading(float in);
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@ -1561,7 +1561,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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char eye_name[64];
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snprintf(eye_name, sizeof(eye_name), "Eye_of_%s", caster->GetCleanName());
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int duration = CalcBuffDuration(caster, this, spell_id) * 6;
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caster->TemporaryPets(spell_id, nullptr, eye_name, duration);
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uint16 eye_id=0;
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caster->TemporaryPets(spell_id, nullptr, eye_name, duration, false, false, &eye_id);
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if (eye_id != 0) {
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caster->CastToClient()->SetControlledMobId(eye_id);
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}
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}
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break;
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}
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@ -4039,6 +4043,15 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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SetLevel(GetOrigLevel());
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break;
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}
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case SE_EyeOfZomm:
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{
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if (IsClient())
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{
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CastToClient()->SetControlledMobId(0);
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}
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}
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}
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}
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